Title |
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Neverwinter
Aptly named the Jewel of the North, this city has finally recovered from a number of cataclysmic calamities. This guide covers important and factual locations, current history, lore & typical encounters.
Also included within this document are different shops, temples, factions and points of interest, players and DM's may want to use or explore.
If you enjoyed this guide, please... [click here for more] |
Dungeon Masters Guild |
$1.00
|
VERSION 2.6 is out! (June 2020)
Includes "Racial Bundles" (lineage) inspired by Volo's Guide's character races
+ new artificer pack
ALL OUR EQUIPMENT PACKS INCLUDE COST AND WEIGHT
The only equipment packs document you'll ever need.
V. 2.6 Includes:
23 equipments packs (acolyte, artificer (new), barbarian, beastrider, charlatan, chronicler, climber,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Over 100 new spells with some options pulled right out of Ravnica, such as Firemind's Research, Grave Betrayal, and Enter the Infinite. There's at least 1 spell for each of the classes that can cast spells and options ranging across the different schools of magic. Please check out Gathering Magic: Mystical Archives as well! Update to this product is currently... [click here for more] |
Dungeon Masters Guild |
$5.00
|
CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
|
THE BESTIARY (v. 3.0)
AS RECOMMENDED by DRAGON+ (issue 14: "The Best of the Dungeon Masters Guild")
AUTHOR'S NOTE: BEFORE BUYING THIS PRODUCT, PLEASE CHECKOUT THE NEW "ILLUSTRATED BESTIARY", WHICH INCLUDES MOST CREATURES FOUND IN THIS BESTIARY, PLUS OTHERS FROM THE BESTIARY VOL. 2, and THE BESTIARY VOL 3. (no longer available as separate products). ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This product provides a tool Dungeon Masters can use to "salt" the upper levels of Undermountain with clues and information PCs will find enticing, encouraging them to press on and engage the perils of the lower levels. Undermountain: Messages in a Bottle also describes the unique curio in Durnan's Yawning Portal and one of the most macabre betting pools in the city of Waterdeep.
Lastly, the product... [click here for more] |
Dungeon Masters Guild |
$1.99
|
A complete town building system & framework for 5e.
To be used in conjunction with any campaign.
Need some down time activities to keep your party immersed in your world?
Want to create your own settlement which you can call home?
Come and try A Town of Our Own, with 25 pages of content with easily laid out sections, examples, calculation sheets, maps and much much more. this framework... [click here for more] |
Dungeon Masters Guild |
$4.99
|
INDIVIDUAL TREASURE & GEAR
(“I loot the body…”)
Includes:
40 individual treasure and NPC/humanoid gear
12 treasure hoards
Quick Individual Treasure Table
List of Common and Uncommon Magic Items Table
Elemental Evil Trinket Table (also available for free on D&D website)
Please take a moment to rate or review or... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The complete adventure arc with over 18 hours of story line for just $4.99!! Try Part 1 here Completely Free!!! This collection contains the entire Sanguine Tide adventure arc, an adventure series which is tailored towards busy or new DM's/players. Complete with NPC character studies, enemy stat cards and pre-drawn maps, this campaign minimises the work needed by any DM. This arc contains... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Are We There Yet?
Sometimes trudging through the wilds of Faerun can be dull and uneventful. Well not any more!!
Are We There Yet is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From saving rare beasts to fighting enormous mimics these encounters cover combat, problem solving, roleplaying and puzzles... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks. ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
NEW JANUARY 2020! VERSION THAT INCLUDES EBERRON_ (THE MEGA INDEX 7 EB) The Mega Index offers 6 detailed, revised, combined, and thematic indexes:
PHB, DMG, and MM (The "Ultimate Index" - our first index on the DMs Guild, revised and augmented!)
PHB, DMG, MM, and XGTE (The Mega Index 4)
PHB, DMG, MM, XGTE, and MTOF (The Mega Index 5)
PHB, DMG, MM, XGTE,... [click here for more] |
Dungeon Masters Guild |
$0.99
|
From the creator of Additional Archetypes comes Seafarer's Supplement, which presents 4 aquatic beasts, 4 aquatic player races, 8 subclass options, and 1 prestige class for Dungeons and Dragons 5th Edition.
Aquatic Beasts. Stats for dolphins, giant sea turtles, stingrays, and electric eels are included.
Aquatic Races. Playable merfolk, sahuagin,... [click here for more] |
Dungeon Masters Guild |
$2.00
|
With Chult and the Tomb of Annihilation coming, why not put your adventurers to the test?
Set deep in a jungle setting, the Ruins of Reckoning is a 4 to 8 hour, one shot adventure, that features a number of strange creatures, challenging puzzles and deadly tasks.
A true test of character skill and capability, this adventure is designed solely to press your PC's to the limits, for as any... [click here for more] |
Dungeon Masters Guild |
$2.49
|
Still Not There Yet?
Is your adventuring party still trudging through the wilds of Faerun? Well here's another 15 unique and exciting encounters to help keep them distracted along their journey.
Still Not There Yet is a collection of 15 new encounter ideas created to help make them long trips between quests more exciting and challenging. From bare-knuckle brawling to rampaging metal... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Selected a "Staff Favorite"
in DM's Guild newsletter for Nov. 8, 2017.
'It's a gem as large as a goliath's palm!'
The quest for the Temple of the Dawn Flower has driven one adventurer mad, forced another expedition to retreat, and prompted a tribal warrior to issue a dire warning to abandon the search because it angers the gods. It is said the temple’s guardian is a giant crocodile... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Starting a session in a few minutes? Run out of content mid game? Want something fresh to throw at your players? Need an NPC in a pinch? Need an encounter map?
No Prep? No Problem! has you covered!
Included in the 60+ pages of content are:
20 fully fleshed out NPC's which feature individual ideals, stats and personalities
45 encounters for party levels 1 to 12 which encompass problem solving,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
The DM's Delight, Mega Bundle!!
Due to this being a special anniversery this bundle is currently on sale for over 50% off the total individual prices!!
Everything a DM needs to run characters from levels 1 to over 15. The Bundle includes Maps, Encounters, NPC’s, Adventures and a Full Campaign.
There is enough here to comfortably keep your group happy for months!!... [click here for more] |
Dungeon Masters Guild |
$11.99
|
We're Amost There!
Does your party require some distractions to make thier next journey more memerable? Well not any more!!
We're Almost There is a collection of 15 different encounter ideas created to help make them long trips between quests more exciting and challenging. From competitions to strange carnival tents, these encounters cover combat, problem solving, roleplaying and... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Looking for a new campaign to get into with your group over the coming months?
Well why not try "The Silver March Sentinels" set around the Nether Mountain's and River Rauvin. In a wild and seldomly travelled region players can expect intrigue, adventure, and lots of exploration.
The first part is available for free in the link below. If you enjoy this module please check out my other... [click here for more] |
Dungeon Masters Guild |
$1.99
|
REQUIPPER (version 2.0)
(Eldritch Knight variant)
The archetypal spellcasting Requipper has studied the ancient arts of Requip magic from distant Kara-Tur.
Requip magic allows you to store items, weapons, and tools in a pocket dimension, where they await your summon.
Includes:
Archetype description
8 new spells
Designer notes
You need the Eldritch Knight Spellcasting table... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The second title in the Patrons of Power series, by A.D. Feltham.
This installment details an all-new pact patron for warlocks of any type: The Watcher in the Web.
This monstrous entity lurks on a burning world somewhere on the Prime Material Plane. It spreads its incideous influence throughout the multiverse and waits for its favorite pray, unwary gods, to visit the Prime.
Find out more about... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Testing For Initiative is a 3rd level adventure one-shot designed for 4 or more players.
Essentially kidnapped by a mysterious wizard the party has a number of tasks to complete in order to return to their normal lives. This can be quite an unforgiving module, players will have to work together and think hard to make it right through to the end. Hard work is often greatly rewarded however!! Feedback... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Lords of the Earth is an adventure that can be played as part of the Elemental Evil storyline or as a stand-alone element. It is designed for Level 2, but with adjustments, can be played for Levels 1-6.
In a Sword Mountain sanctuary to an elder primordial power:
A demoted priest thinks constructing a colossal elemental golem will enable him to regain his status.
An orc priestess... [click here for more] |
Dungeon Masters Guild |
$2.99
|
An Adventure of differing length:
The town of Brine-Spell has, for a long time, had a trade deal with the fierce Frost Giants of the western mountains. But on this occasion, they have failed to arrive! It is up to a group of adventurers to travel into the Western Mountains and unravel the mystery. Along the way battling fierce monsters and ravaging beasts. The Giants have disappeared! The Gnolls... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The Expanded Sorcerer - Four additional subclasses
I have made all 5 pages viewable in the quick-preview because the whole doc is 50 cents. What you see is what you get.
Here is a summary:
Pyromancer
Fire shows you the path, either through Divination or Destruction. You are a force to be reckoned with. Pyromancers use fire spells and some divination spells with a relatively heavy focus on... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Silver Marchs call for hero's, will your party answer the call?
The Silver March Sentinels is a multi part campaign for characters levels 1 ad onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions. Included with this... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Silver Marchs call for hero's, will your party answer the call?
The Silver March Sentinels is a multi part campaign for characters levels 1 and onwards. Set on the North Eastern region of the Swords Coast, this campaign occurs at a time of great unrest for the region. Characters will have to navigate frigid terrain, hostile enemies and the power struggles of multiple factions.
This part focuses... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Beginner's Tome to Magic Items and Spells contains nearly thirty new spells and magic items for players and Dungeon Masters to enjoy and bring into their campgain. The items and spells found within the pages of this book are ment to inspire players and DM's alike while playing the Dungeon's & Dragon's table top roleplaying game. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a new Sorcerous Origin that focuses on divination magic.
All feedback and reviews are extremely helpful and encouraged!! ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
In my homebrewed world I have iconic class characters just like in Dungeons and Dragons as well as other D&D settings. My Iconic wizard is the Conjurer Lucien Mortigan and in the tradition of many powerful wizards, he has spells named after him that he created. Here is a peek inside his spellbook at those spells. Enjoy! ... [click here for more] |
Dungeon Masters Guild |
$1.50
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Avast, matey! There be murderhobos on the high seas!
This Special Reference Document provides information from DM Rich's pirate-themed campaign called "Really Bad Eggs." You'll discover arcana about a Planejamming ship named the Lucille, a full pirate crew, and several charts and tables to allow a DM to randomly roll pirate booty during the next adventure on the high seas! Check it out. You might... [click here for more] |
Dungeon Masters Guild |
$5.00
|
Bringing back the dead can be a fun and exciting storyline in your Dungeons & Dragons campaign. This document presents four ideas for using resurrection as the focus of adventures, side quests, and maybe even an entire campaign!
This Special Reference Document is intended for use with the 5th edition Player's Handbook, Dungeon Master's Guide, and Monster Manual. ... [click here for more] |
Dungeon Masters Guild |
$5.00
|