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Exploring Eberron

Exploring Eberron


Join Eberron setting creator Keith Baker in this tour through the lands, oceans, and planes of Eberron. Exploring Eberron presents Keith's vision of Eberron like never before, with fresh lore and rich illustrations to bring the setting to life.   In this book, Keith takes players and Dungeon Masters on a thrilling dive into the world of Eberron. Encounter the monstrous folk of Droaam,...   [click here for more]
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Blood Hunter Class for D&D 5e (2020)

Blood Hunter Class for D&D 5e (2020)


Blood Hunter - A Martial Class for 5th Edition Dungeons & Dragons Often feared or misunderstood, and driven by an unending drive to destroy the wicked, blood hunters are clever, arcane warriors who have bound their essence to the dark creatures they hunt to better stalk and survive their prey. Armed with the rites of forbidden blood magic and a willingness to sacrifice their...   [click here for more]
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The Crumbling Stair

The Crumbling Stair


An elegant spiral staircase in the middle of nowhere beckons adventurers. Its haunted interior tempts brave souls with mysterious treasures. The Crumbling Stair is an approximately 4 hour adventure for 12th-14th-level characters. The Crumbling Stair takes players into the ruins of an old mage academy. Destoyed by a massive spell battle nearly...   [click here for more]
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Heroes & Villains of Theros

Heroes & Villains of Theros


Heroes & Villains of Theros is a massive expansion for the Theros D&D setting that presents a ton of new content to make your game MYTHIC! Latest Update v1.1 (8/8/2020) Subclasses suitable for adventures in any setting! Barbarian: Path of the Mythic Totem Warrior // Bard: College of Tragedy Cleric: Journey Domain // Druid:...   [click here for more]
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The Armorer’s Handbook: Equipment Upgrade and Rune Magic System

The Armorer’s Handbook: Equipment Upgrade and Rune Magic System


The Armorer’s Handbook is a complete equipment upgrade ruleset enabling weapons and armor to grow along with your characters in an organic way that feels anchored in your setting. This supplement is a comprehensive modular framework that allows characters to improve their equipment as they see fit by seeking out craftsmen and spending some coin! Chapter 1 covers nonmagical upgrades, which approximate...   [click here for more]
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The Book of Bad Magic

The Book of Bad Magic


THE BOOK OF BAD MAGIC 21 regrettable subclasses for D&D 5th edition       ...   [click here for more]
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The Theory of Magic

The Theory of Magic


THE THEORY OF MAGIC ADDITIONAL CONTENT will start to be added after reaching sales milestones ...   [click here for more]
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An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D

An Elf and an Orc Had a Little Baby: Parentage and Upbringing in D&D


Now you can play an elf-orc raised by dwarves! Or a gnome-halfling raised by kobolds! Even a grung-warforged raised in Avernus is a possibility! “...this supplement is truly an informed, aware and inspired step forward in continuing discussion about who, how and what makes up a D&D character, and how to create them just how we envision them.” - Curse of Sebs An...   [click here for more]
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Class Character Sheets - The Bundle

Class Character Sheets - The Bundle


Now includes fully editable character sheets for ultimate customisation and translation! The Bundle Built specifically with everyone in mind! This bundle collects all of the individual class focused characters sheets in one easy download: A whopping 80+ character sheets! All sheets come in 2 formats: FILLABLE:...   [click here for more]
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Ancestral Weapons

Ancestral Weapons


Ancestral Weapons contains rules for scaling heirloom weapons and quick-building magic weapons. A noble blade wielded in the blood wars, an axe used to protect the great city of Mirabar from orc invasions, or a powerful staff passed down by great sorcerers through the aeons. Ancestral Weapons are iconic within roleplaying. These weapons embody a character’s family, story, and history....   [click here for more]
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Dread of the Ice Devil

Dread of the Ice Devil


Deep within Icewind Dale lies the mountain of Kelvin’s Cairn. Buried inside is an ancient, long-forgotten evil, trapped in an icy prison. This evil is an Ice Devil known as ‘The Dread Frost,’ a general of the great armies of Stygia, the vast frozen fifth level of the Nine Hells. Dread of the Ice Devil is a mystery that unfolds deep within the belly of a foreboding mountain. The characters can...   [click here for more]
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Puzzles, Predicaments, and Perplexities

Puzzles, Predicaments, and Perplexities


Now available as of November 27, 2019 - Puzzles, Predicaments, and Perplexities II as a PDF, softcover, and hardcover print! Adventurers need much more than just brute force, magical powers, and nimble moves in order to survive the dangers that await them. A sharp mind is just as important as a sharp sword. When faced with a challenging puzzle, finding the solution can be...   [click here for more]
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Larloch's Lexicon of Lichdom – legendary liches, lich lore and lichy loot for 5E

Larloch's Lexicon of Lichdom – legendary liches, lich lore and lichy loot for 5E


There's nothing quite like the lich. Wielding powerful spells, imbued with undead energy, and virtually indestructible – the lich does it all. It is not without reason that the lich has risen to become one of Dungeons & Dragons players’ most feared adversaries, and a favourite among Dungeon Masters. In this 36-page document, every facet of the lich’s undead existence is examined and...   [click here for more]
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Feats Don’t Fail Me Now

Feats Don’t Fail Me Now


Stay weird, D&D. Does your fighter have a Heart of Fur? Is there more to your warforged than meets the eye? Does your rogue think dual wielding is for chumps? Then this is the D&D supplement for you, my friend.  Feats Don’t Fail Me Now is a collection of the greatest feats ever created for your not-entirely-serious 5e game. Features Over...   [click here for more]
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Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)

Baldur's Gate: Descent into Avernus Complete DM's Bundle (maps, guides, cheatsheets and more)


Already bought one of these resources? Check out the FAQ below! This bundle contains all published Eventyr Games DM's Resources for Baldur's Gate: Descent into Avernus. Get all the critically acclaimed and best selling PDFs, maps, and other resources in a bundle and save more than 33%! Shave time off your preparation and be inspired to create even more memorable game sessions with...   [click here for more]
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Simple 5E Microsoft Word Template & Beginner's Guide

Simple 5E Microsoft Word Template & Beginner's Guide


Create polished layouts in Microsoft Word! This template for Microsoft Word allows you to easily create polished supplements without investing in expensive design software. Created by Laura Hirsbrunner (@laura_hirsb), platinum-bestselling designer & editor. Enjoy doing (mostly) painless layout using software you already own! Check out the Full Preview to see everything the template includes! 1...   [click here for more]
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The Book of Weird Magic

The Book of Weird Magic


THE BOOK OF WEIRD MAGIC 21 unfortunate subclasses for D&D 5th edition ...   [click here for more]
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Elminster's Candlekeep Companion

Elminster's Candlekeep Companion


Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates. This book is the definitive...   [click here for more]
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Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e

Hamund's Harvesting Handbook: A Complete Guide to Harvesting and Crafting in D&D 5e


Welcome dear reader to Hamund’s Harvesting Handbook, written by none other than I, Hamund Holderhek! But who am I you ask? Well, I am an adventurer at heart, a writer by passion, and a harvester at trade. I have travelled the many planes of the multiverse in search of adventure and story (for more of those stories, pick up any copy of “Hamund’s Harrowing Histories I-XXXV”)....   [click here for more]
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Monster Manual Expanded II (5E)

Monster Manual Expanded II (5E)


Monster Manual Expanded II is the sequel to the MITHRAL-best selling Monster Manual Expanded.  Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are based on the Monster Manual, Volo's Guide to Monsters, Mordenkainen's Tome of Foes,...   [click here for more]
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Gunslinger Martial Archetype for Fighters

Gunslinger Martial Archetype for Fighters


1.3 changes! After a long time of amassing feedback from the community while this has been in the wild, I made a rather large overhaul to how this class' progression lays out, and how Trick Shots are acquired! 1) All of the various special Shots the Gunslinger can make are now considered "Trick Shots" that can be selected from the list as you level up, similar to the Battle Master....   [click here for more]
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The Book of 925

The Book of 925


...   [click here for more]
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Mythic Encounters

Mythic Encounters


Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please. Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all...   [click here for more]
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Monstrous Races

Monstrous Races


Whether you’re playing an all-monster party or just want to play a monstrous race in an otherwise normal party, this document presents rules for playing every creature in the Monster Manual, new feats and backgrounds for monstrous characters, analysis of officially published races, highly detailed rules for building your own races, new rules for tiny races, and rules for templates for player...   [click here for more]
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Dragon Relics

Dragon Relics


The Devourer Awakens A 5th edition Dungeons & Dragons campaign for characters from 1st to 12th level When a cloud giant castle comes tumbling from the sky right into the characters’ path, they are confronted with the horrifying realisation that an ancient blue dragon named Rah-Ziel the Devourer has woken from his centuries of slumber, and is making his presence...   [click here for more]
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First Blush

First Blush


The pressures of one’s birth negotiate a difficult harmony with one’s destiny. A new path might be directly ahead, but how is one to know? -Maurita Rousse, Talarian diplomat and self-proclaimed mystic   Start your own duet campaign! Teleport your way out of the confines of a castle to an ancient mountainside cavern with a secret waiting just for you... First...   [click here for more]
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Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)

Waterdeep: Dragon Heist Complete DM's Bundle (Guides, Maps, Adventures and other Resources)


This bundle contains all published Eventyr Games DM's Resources for Waterdeep: Dragon Heist. Get all our critically acclaimed and best selling resources in a bundle and save at least 25%. Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources, high quality maps, and additional faction missions!...   [click here for more]
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Ezmerelda's Encyclopedia of Evil

Ezmerelda's Encyclopedia of Evil


Ezmerelda's Encyclopedia of Evil is a monster book in the vein of Volo's Guide to Monsters and Mordenkainen's Tome of Foes, expanding creatures beyond their stat block and exploring ways to turn them into memorable parts of your D&D campaign. Within these pages, you'll find over a dozen chapters on lycanthropes, vampires, lamia, dragons, aberrations, slaad, and more....   [click here for more]
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Monster Manual Expanded (5E)

Monster Manual Expanded (5E)


Monster Manual Expanded is a 330-page source of content that supplements the Monster Manual.  It aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are based on the Monster Manual.  Finally, it also adds variants that provide a nostalgic and classic...   [click here for more]
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Uncaged | Volume I

Uncaged | Volume I


Every creature in the multiverse has a story to tell — even the monsters. Uncaged is a collection of myth- and folklore-themed adventures written for Dungeons & Dragons 5th Edition. Each original adventure subverts tropes around a female mythological creature or monster including hags, harpies, medusas, and much, much more. Volume I is currently available...   [click here for more]
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The Blackstaff's Book of 1000 Spells

The Blackstaff's Book of 1000 Spells


The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised as "Really...   [click here for more]
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Blood Hunter Class

Blood Hunter Class


Blood Hunter Class Between the martial pursuits of a warrior, and the long-forgotten secrets of blood magic, lies a sect of hunters that sacrifice their own vitality and humanity to protect the realms. Through the tutelage of hidden orders, Blood Hunters learn to give their essence to harness the elements within their weapon, manipulate the lifeblood of others through blood curses,...   [click here for more]
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Murder on the Eberron Express

Murder on the Eberron Express


Murder on the Eberron Express is a character driven murder mystery, confined on a moving lightning rail, where the murderer changes each time you run it. This 3-5 hour one-shot for level 6 characters aims to give you all the fun of a game of Clue with all the variety of Dungeons & Dragons Fifth Edition. It is set in Eberron, an unusual D&D setting, that is darker and with more pulp noir...   [click here for more]
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Gods of Faerun

Gods of Faerun


GODS OF FAERUN Piety Mechanics for the Forgotten Realms ...   [click here for more]
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The Gray Merchant of Asphodel: 100+ Theros Magic Items

The Gray Merchant of Asphodel: 100+ Theros Magic Items


9 ARTIFACTS, 6 LEGENDARIES, 16 VERY RARES 19 rares, 35 uncommons, 24 commons and 9 story hook items These items are steeped in the lore of Theros with creative and thematic mechanics that were designed with an eye on balance! They include adventuring gear, rings, potions, rods, armor, and weapons! Items inspired by the text or art of Magic cards are hyperlinked so you can see the source...   [click here for more]
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Third Time's the Charm

Third Time's the Charm


Those who organically regenerate, afflict metal and the lungs, and are reborn from death are mighty yet small. Others flit about, felt but unseen. Greater mysteries than these lie within the Veil, near to the land of Faerie, clinging to the magic of forgotten times. True travelers know that stories are best believed when lived, and those who best believe, live. — Rai’tyl, twenty-second Head...   [click here for more]
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Second Glance

Second Glance


Woodlands patient, woodlands wise Beneath the valley’s obscured skies Dangers foul and treasures fair Lie in wait for those who dare But should the prudent take note here Deduce, observe, or lend an ear All is not as it says or seems The civilized are cutthroat for shiny dreams -  Haddiwe Vol, Witch of the Snakewood Continue your duet campaign or add something new! Wake up in a druid colony...   [click here for more]
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Adaptable NPCs of the Guild

Adaptable NPCs of the Guild


Enrich the adventures you tell with new non-player characters to guide your players across Faerûn! Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns. Written by...   [click here for more]
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Wild Magic for Every Class

Wild Magic for Every Class


Shouldn't every single player character have a way to introduce dynamic magical chaos into their playstyle? Wild Magic for Every Class is a new feat and accompanying set of Wild Magic Surges that answer this question: “BY VIOLET LIGHTNING, YES!” Included in this PDF, you'll discover 700 new surges spread over 14 tables - one for each core class in Dungeons...   [click here for more]
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Artifacts of the Guild

Artifacts of the Guild


Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts! Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns. Written by 58 of the Guild's most talented and exciting creators,...   [click here for more]
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Exploring Eberron - Map of the Planes

Exploring Eberron - Map of the Planes


Well met, visitors of the Library of Korranberg! Directly from Keith Baker's "Exploring Eberron", you can find here the one and only... Map of the Planes Avoid all the perils of planar travel thanks to this faithful rendition by the sage Dorius Alyre ir'Korran! At the glorious resolution of 600dpi both in RGB (screen) and CMYK (print) version, ready to be navigated in its...   [click here for more]
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The Corruption of Skyhorn Lighthouse

The Corruption of Skyhorn Lighthouse


   The tritons have arrested the keeper of Skyhorn Lighthouse for unleashing vile, bug-like abominations into the sea. When a lone triton comes to the characters and asks their help in exonerating the keeper, will the heroes rise to the challenge and confront the dangers lurking in the deep?   The Corruption of Skyhorn Lighthouse is a 5-7 hour adventure...   [click here for more]
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Taverns, Inns, and Taprooms

Taverns, Inns, and Taprooms


"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.    Such places, guaranteed to arise wherever civilization blossoms, come in many forms."        This PDF is a one-stop gastronomic and relaxation resource for DMs and Players...   [click here for more]
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Prophecies as narrative tools

Prophecies as narrative tools


Have you ever wanted to be able to predict the future? Well, I can’t help you with that... But I can offer the next best thing: a sound narrative for your games! Which is most certainly not the next best thing, or the one following that... let’s just say it’s a good thing and leave it at that, shall we? Following in the footsteps of, well, myself, I decided to release another document that...   [click here for more]
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The Malady Codex: The Guide to Diseases

The Malady Codex: The Guide to Diseases


You can now explore even deadlier maladies in the Seven Deadly Plagues! This supplement is written by medical students with a love for tabletop roleplaying games. Inspired by the vast array of diseases, and the medieval myths that once surrounded them, we embarked on a mission; to enrich other worlds with fantastical diseases. Deep in each civilization’s roots, there are myths, remedies,...   [click here for more]
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Arcana Depot: Over Ten Magical Shops

Arcana Depot: Over Ten Magical Shops


Looking for new ways to introduce magic items to your players?  Arcana Depot provides over 10 magical shops for ease of use in your games! Each shop comes with a fully-stated NPC, store description, and a list of magical items in stock, including prices.  With several unique magical items, like a healing tile and a wand of fire (space) balls, your players will have a blast finding...   [click here for more]
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Codex of the Infinite Planes Vol 26 Ysgard

Codex of the Infinite Planes Vol 26 Ysgard


Codex of the Infinite Planes Volume 26: Heroic Domains of Ysgard Open these pages and learn about the epic wilderness found in the Heroic Domains of Ysgard! The mythical Codex of the Infinite Planes is a massive book containing information on the very planes of existence. Too many for one document to tackle, so it's been divided up into volumes covering individual planes. Crack open the Codex in this...   [click here for more]
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Hamund's Harvesting Handbook: Volume 2

Hamund's Harvesting Handbook: Volume 2


Welcome back dear reader to another installation of Hamund’s Harvesting Handbook. By now I’m sure you’ve all cut your teeth on the monsters and creatures featured in Volume I of this series and have come back hungry for more. Well you are in luck, because I have spent the interim hunting and harvesting all of the monsters featured in that seminal work; Volo’s Guide to Monsters...   [click here for more]
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The Raconteur's Lexicon Volume One: Melee and Ranged Combat

The Raconteur's Lexicon Volume One: Melee and Ranged Combat


Thank you for making Vol. 1 an ELECTRUM seller! It’s the end of the session and you must’ve said “You hit with your sword” or “The kobold shoots but misses” at least a dozen times. Even if your delivery is top notch, those descriptions won’t do much for your players’ imaginations. When you sound boring, there’s a good chance that your players are bored. “Heaving...   [click here for more]
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Adaptable NPCs

Adaptable NPCs


Dungeon Masters, immerse players in your world by bringing the non-player characters to life! Contained within this supplement are 70 NPCs with unique statblocks (created by the team behind the best-selling Grimlore's Grimoire). Each NPC contains custom art, lore, and a stat block balanced for the 5e Challenge Rating system. Additionally, 8 short adventures have been included....   [click here for more]
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