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A Shadow Over Pinewood (Fantasy Grounds)

A Shadow Over Pinewood (Fantasy Grounds)


   A monster hunt like no other, now for Fantasy Grounds! Tales speak of a monstrous creature that lurks in the forests around the small hamlet of Pinewood; dragging hapless victims screaming into the grim  grey mists that surround the village each night. As simple as monster hunts go, this one seemed straightforward enough. "Probably a werewolf, or something similar"....   [click here for more]
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Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)

Absolute Villainy - Narratively Intriguing Villains (Fantasy Grounds)


Absolute Villainy Now available for Fantasy Grounds Unity! CREATE NARRATIVELY INTRIGUING VILLAINS THAT CONFOUND, FOIL, AND INTEREST YOUR PLAYERS. Absolute Villainy is a comprehensive guide that provides a framework to create villains that better serve the overall narrative of your game, rather than just being bags of hit points waiting at the end of a dungeon. ...   [click here for more]
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Acererak's Guide to Lichdom

Acererak's Guide to Lichdom


Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a neutral elven lich that uses necromancy to protect the clan. - 2 new magic items. -...   [click here for more]
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Acererak's Guide to Lichdom (Fantasy Grounds)

Acererak's Guide to Lichdom (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this Fantasy Grounds Module. Includes FG instructions on how to construct your own liches. Keep reading to discover: 40 new actions and traits. 4 unique liches ready to be the next great...   [click here for more]
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Acererak's Guide to Lichdom (Roll20)

Acererak's Guide to Lichdom (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this module. Keep reading to discover: - 40 new actions and traits. - 4 unique liches ready to be the next great villain of your campaign. - 2 new monsters and 1 new NPC. - The Baelnorn: a...   [click here for more]
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Advanced Ability Checks (Fantasy Grounds)

Advanced Ability Checks (Fantasy Grounds)


Now for Fantasy Grounds! Advanced Ability Checks is a resource with new ways to use your ability scores, skills, and proficiencies in tools. This book presents a new option called "Skill Tricks" which are earned when a character gains proficiency in a skill. These range from features like jumping up onto a large creature, earning a wage while picking pockets in a town,...   [click here for more]
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Adventure Sidekicks: Ghosts of Saltmarsh (Fantasy Grounds)

Adventure Sidekicks: Ghosts of Saltmarsh (Fantasy Grounds)


Now for Fantasy Grounds! From the creative team that brought you Animal Sidekicks: Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then...   [click here for more]
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Alister Konezegel's Field Guide Volume III: Fearful Flora & Fungi (Fantasy Grounds)

Alister Konezegel's Field Guide Volume III: Fearful Flora & Fungi (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Alister Konzegel's Field Guide Volume III: Fearful Flora & Fungi Within the pages of this field guide are a smattering of the terrifying carnivorous plant life inspired by the strange adaptations of plants from our own realm... Experience the psychedelic mind-melting...   [click here for more]
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All The Weapons (Fantasy Grounds)

All The Weapons (Fantasy Grounds)


Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords? All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets! Plus: a bonus category of Handwrap...   [click here for more]
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Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)

Amarune's Almanac: Arctics of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword) "I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to...   [click here for more]
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Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)

Amarune's Almanac: Mountains of the Realms (Fantasy Grounds)


Now for Fantasy Grounds! "To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,...   [click here for more]
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An Elf and an Orc Had a Little Baby 2 (Fantasy Grounds)

An Elf and an Orc Had a Little Baby 2 (Fantasy Grounds)


32 New and Expanded Parentages and a Whole Host of New Upbringings! Now available for Fantasy Grounds Unity! An Elf and an Orc Had a Little Baby 2 is a rules supplement that entirely replaces chapter 2 of the Player's Handbook. Instead of D&D's bioessentialist approach, this title separates biological traits and cultural traits into two categories: parentage and upbringing. To...   [click here for more]
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Archvillain Archive (Fantasy Grounds)

Archvillain Archive (Fantasy Grounds)


A dark mage, defiant to the gods. A marauding warrior bent on conquest. A true knight, twisted by grief into something cruel. This module contains them all—and many more! This collection of characters, designed by some of the most prolific designers of D&D 5e content, houses the perfect archvillain for your next campaign. Each villain comes complete with backstory, motivations, and a full...   [click here for more]
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Aristobulus's Catalog of Consumables (Fantasy Grounds)

Aristobulus's Catalog of Consumables (Fantasy Grounds)


Although they lack the permanence of other magic items, consumables are essential to an adventurer’s survival. Whether a party equally distributes healing potions among its members or one member keeps a stash of deadly reagents, all are excellent support items that help them survive the perils of adventuring, now in Fantasy Grounds! This supplement is divided into four sections:...   [click here for more]
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Assault on Castle Ravenloft (Fantasy Grounds)

Assault on Castle Ravenloft (Fantasy Grounds)


Join the Order of the Silver Dragon in a march on Castle Ravenloft in this prequel adventure for Curse of Strahd! Assault on Castle Ravenloft contains the following content: 3 ACT ADVENTURE - March on Castle Ravenloft and confront Strahd von Zarovich. PERFECT ONE-SHOT - Run this adventure before Curse of Strahd to introduce the...   [click here for more]
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Assault on Precinct Four (Fantasy Grounds)

Assault on Precinct Four (Fantasy Grounds)


This product is a Fantasy Grounds module. If you wish to purchase the PDF version of Assault on Precinct Four, please click here. Assault on Precinct Four is a 2-hour adventure for characters of 4th-5th Level using the Guildmasters’ Guide to Ravnica. This adventure is designed to follow the events of The Felicity Triskelion,...   [click here for more]
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Baldur's Gate: City Encounters (Fantasy Grounds)

Baldur's Gate: City Encounters (Fantasy Grounds)


Now for Fantasy Grounds! There’s no eliminating power in the City of Blood; it only changes hands. Baldur’s Gate: City Encounters provides Dungeon Masters with forty short encounters to supplement your Baldur’s Gate: Descent into Avernus campaign. These brief scenarios enliven the City of Blood and distinguish...   [click here for more]
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Barovian Born and Raised (Fantasy Grounds)

Barovian Born and Raised (Fantasy Grounds)


Experience Curse of Strahd like never before with Barovia Born and Raised—a grim reimaginining of Curse of Strahd in which the country's saviors are not strangers from beyond the Mists but native Barovians that have had enough. Stand boldly against the Devil Strahd as a human, dusk elf, or even goliath, and bring justice to Castle Ravenloft—or join...   [click here for more]
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Blackstaff's Tome of Wizardry - FANTASY GROUNDS

Blackstaff's Tome of Wizardry - FANTASY GROUNDS


This is the FANTASY GROUNDS version. The PDF can be found HERE  Explore the versitile applications of magic in the Forgotten Realms with two of the greatest wizards on Toril as your guides! Blackstaff’s Tome of Wizardry presents 31 new archetypes for the wizard class, each with tailored spells to add depth and flavor to you game experience - for a total of 139 new spells. Included...   [click here for more]
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Blood War Bestiary (Fantasy Grounds)

Blood War Bestiary (Fantasy Grounds)


The Lower Planes teem with twisted creatures just waiting to be set loose, now in Fantasy Grounds! In this supplement you will find the following: 5 Villains 2 Lairs 57 monsters, ranging from CR 1/2 to CR 20 Lore on disease in the Blood War as well as a new disease, Hellish Fever. Everything comes with accompanying lore and original art designed to tell the story of each entry....   [click here for more]
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Book of Mormon Stories (Fantasy Grounds)

Book of Mormon Stories (Fantasy Grounds)


Book of Mormon Stories is now for Fantasy Grounds Brought to you by QL Games, Book of Mormon Stories is a collection of 7 subclasses13 creatures, and 3 magic items themed with the scripture and history of the Church of Jesus Christ of Latter-day Saints*. CONTENTS A Note from the Designer Chapter 1: Subclasses Barbarian:...   [click here for more]
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Born to be Kobold! (Fantasy Grounds)

Born to be Kobold! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited...   [click here for more]
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Born to be Kobold! (Roll20)

Born to be Kobold! (Roll20)


This is a module for the Roll20 VTT. If you are looking for the PDF - click here. Discover the hidden secrets of Kobolds in this 13 page volume! Keep reading to discover: - A table with 12 effects that might happen when a kobold successfully hits a creature. - 2 new playable kobold subraces - 5 new kobold monsters - 8 new traps - 100 trinkets specifically suited for a kobold character -...   [click here for more]
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Candlekeep & Strixhaven Bestiary: Monsters, NPCs, Magic Items, and more. (Fantasy Grounds)

Candlekeep & Strixhaven Bestiary: Monsters, NPCs, Magic Items, and more. (Fantasy Grounds)


Candlekeep & Strixhaven Bestiary: Monsters, NPCs, Magic Items, and more. Now available for Fantasy Grounds Unity! Candlekeep & Strixhaven Bestiary Candlekeep & Strixhaven Bestiary aims to be a complementary work to the Candlekeep Mysteries and Strixhaven: A Curriculum of Chaos. Monsters, NPCs, and magical items found in this book can be encountered in libraries, magical academies, wizard's...   [click here for more]
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Candlekeep's Tome of Books (Fantasy Grounds)

Candlekeep's Tome of Books (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E. If you are looking for the PDF - click here. This volume covers a plethora of books, both magical and mundane, from their appearance to the features and powers that their knowledge conveys.  Inside you will discover: - Chapter 1: Advice on establishing the physical appearance and features of unique books for your campaign...   [click here for more]
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Chalk Hill - Honeymoon at the Eight Maidens (Fantasy Grounds)

Chalk Hill - Honeymoon at the Eight Maidens (Fantasy Grounds)


Chalk Hill - Honeymoon at the Eight Maidens now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity Synopsis: Chalk Hill is a lonely village on the edge of the Downs. Nearby barrows contain remains of long-dead kings. As is the local custom, a pair of young newlyweds went to the ancient standing stones for the druids to bless their union. They never came back. The heroes must find...   [click here for more]
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Challenge Accepted! (Fantasy Grounds)

Challenge Accepted! (Fantasy Grounds)


CHALLENGE ACCEPTED! A COLLECTION OF SKILL CHALLENGES TO ENHANCE YOUR D&D GAME, now for Fantasy Grounds! This book is a collection of Fourth Edition's best kept secret...Skill Challenges. D&D is a game that consists of multiple pillars of play; combat, roleplay and exploration. This adaptation is designed to help enhance all those various challenges...   [click here for more]
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Character Options: Talents III 5E (Fantasy Grounds)

Character Options: Talents III 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series! It has over 375 talents that will cover archetypes, classes, and races.  It now includes the new boon talents, which require specific alignments, and hundreds more to support and improve multiclassing...   [click here for more]
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Character Secrets - Waterdeep: Dragon Heist (Fantasy Grounds)

Character Secrets - Waterdeep: Dragon Heist (Fantasy Grounds)


Character Secrets - Waterdeep: Dragon Heist -- Now for Fantasy Grounds Unity! What hidden shames dominate the heroes of Waterdeep? Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without work on the DM's part,...   [click here for more]
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Character Secrets: Waterdeep: Dungeon of the Mad Mage (Fantasy Grounds)

Character Secrets: Waterdeep: Dungeon of the Mad Mage (Fantasy Grounds)


Character Secrets: Waterdeep: Dungeon of the Mad Mage -- Now for Fantasy Grounds Unity! From the author of the bestselling Dungeon of the Mad Mage Companion: What hidden shames dominate the delvers of the Mad Mage's dungeon? Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players...   [click here for more]
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Chosen of Dukagsh: Scro of Wildspace (Fantasy Grounds)

Chosen of Dukagsh: Scro of Wildspace (Fantasy Grounds)


Now available for Fantasy Grounds Unity! The Scro return to Spelljammer! Centuries ago, a terrible conflict engulfed the multiverse, devastating entire worlds and leaving countless dead as it spread to every known system. At its end, the goblinoid fleets were all but destroyed, scattered and defeated by the elves. One group of orcs, however, escaped annihilation and emerged from this war with a...   [click here for more]
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City of the Undead (Fantasy Grounds)

City of the Undead (Fantasy Grounds)


Now for Fantasy Grounds! "Very inspired adventure!" -Daniele D. S. "One of the best investigative adventures that I have ever played." - Simone V. " A really cured and well done adventure, (..) recommended! " - Marco B. The City of the Undead is a horror and investigative adventure that takes the characters to...   [click here for more]
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Compendium of Blades Vol. 1: Magical Swords (Fantasy Grounds)

Compendium of Blades Vol. 1: Magical Swords (Fantasy Grounds)


Compendium of Blades Vol. 1: Magical Swords Now for Fantasy Grounds Unity! The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical swords drawn...   [click here for more]
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Compendium of Blades Vol. 2: Blades of Avernus (Fantasy Grounds)

Compendium of Blades Vol. 2: Blades of Avernus (Fantasy Grounds)


Compendium of Blades Vol. 2: Blades of Avernus Now for Fantasy Grounds Unity! The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume. This volume covers 20 magical blades...   [click here for more]
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Compendium of Blades Vol. 3: Blades of East and West (Fantasy Grounds)

Compendium of Blades Vol. 3: Blades of East and West (Fantasy Grounds)


Compendium of Blades Vol. 3: Blades of East and West Now for Fantasy Grounds Unity! The Compendium of Blades is an ongoing series that covers magical bladed weapons. This Fantasy Grounds module includes 25 magical bladed weapons drawn from the east and the west. Magic weapons are a staple of any fantasy setting, and a good Dungeon Master could...   [click here for more]
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Compendium of Blades Vol. 4: Weapons of Theros (Fantasy Grounds)

Compendium of Blades Vol. 4: Weapons of Theros (Fantasy Grounds)


Compendium of Blades Vol. 4: Weapons of Theros Now for Fantasy Grounds Unity! The Compendium of Blades: Weapons of Theros The Compendium of Blades is an ongoing series that covers magical bladed weapons. Other volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords. This volume covers 24 magical blade weapons...   [click here for more]
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Compendium of Blades Vol. 5: Swords of Ravenloft (Fantasy Grounds)

Compendium of Blades Vol. 5: Swords of Ravenloft (Fantasy Grounds)


Compendium of Blades Vol. 5: Swords of Ravenloft Now for Fantasy Grounds Unity! The Compendium of Blades Vol. 5: Swords of Ravenloft The Compendium of Blades is an ongoing series that covers magical bladed weapons, including daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords. This Fantasy Grounds module contains 30 magical...   [click here for more]
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Cosmic Horror Player's Companion (Fantasy Grounds)

Cosmic Horror Player's Companion (Fantasy Grounds)


This Fantasy Grounds conversion contain four player focused modules, detailed below: Born From The Preternatural Remaining normal was never an option. After you witnessed otherwordly greatness of the place beyond the stars, there's only one more thing left to do. Let go of the frames of reality. Let go of what keeps you sane. May your untapped potential wander the horizons of the Far Realm. Born...   [click here for more]
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Court of the Pixie Queen (Fantasy Grounds)

Court of the Pixie Queen (Fantasy Grounds)


Court of the Pixie Queen now for Fantasy Grounds and includes LoS for Fantasy Grounds Unity The Pixie Queen is Dead! The tiny pixie kingdom of Calabeag has been thrown into crisis by the shocking murder of their beloved queen. Framed for the crime, your party will be forced to search through the palace to find the true culprit or be punished in their place! Contains: A...   [click here for more]
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Curse of Strahd Companion: The Complete Edition (Fantasy Grounds)

Curse of Strahd Companion: The Complete Edition (Fantasy Grounds)


The Curse of Strahd Companion is your comprehensive guide to running 5th Edition's greatest and grimmest campaign. The Companion dives through every chapter of Curse of Strahd and incorporates Wyatt Trull's mithral-bestselling module, The Wedding at Ravenloft as the campaign's climax. The Complete Edition combines all constituent...   [click here for more]
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Curse of Strahd: The Wedding At Ravenloft (Fantasy Grounds)

Curse of Strahd: The Wedding At Ravenloft (Fantasy Grounds)


Triumphant in his centuries-long pursuit of his beloved Tatyana, Strahd von Zarovich cannot help but gloat. Wedding invitations have been sent out across Barovia, and all are expected to witness this unholy union. In his arrogance, he has invited the adventurers to his place of power to humiliate them one last time before draining Ireena Kolyana of her life's blood and damning her soul for eternity....   [click here for more]
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Cursed Classes (Fantasy Grounds)

Cursed Classes (Fantasy Grounds)


This is a module for Fantasy Grounds. If you're looking for the PDF. Click Here! You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't you...   [click here for more]
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D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)

D&D Solo Adventure: Drums at Daggerford (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Includes Unity  5e Solo Gamebooks presents Drums at Daggerford, the fifth in our continuing series of solo adventures set in the Forgotten Realms. This quest enables you to experience D&D without a dungeon master! Simply roll up a level 5 PC and get playing. Drums at Daggerford is the way...   [click here for more]
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Daerdan's Class Feats (Fantasy Grounds)

Daerdan's Class Feats (Fantasy Grounds)


Daerdan's Class Feats introduces 101 class-specific feats that provide new playstyles, shore up defenses, expand existing resources, now for Fantasy Grounds! Average. Each class is represented with at least six feats, with an average of eight per class. Some require a character to be of a specific subclass, whereas others can be taken by any PC...   [click here for more]
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Daerdan's Class Feats | Volume II (Fantasy Grounds)

Daerdan's Class Feats | Volume II (Fantasy Grounds)


One Hundred and Three Feats to Further Distinguish Your PC, now for Fantasy Grounds! Daerdan's Class Feats returns for its second volume, providing another 103 class-specific feats to flesh out your character. Average. Each class is represented with at least five feats, with an average of eight per class. Some require a character to...   [click here for more]
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Daerdan's Tall Tales: 101 Arctic Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Arctic Encounters (Fantasy Grounds)


Explore the Frozen Wastes with this Tome of 101 Encounters! "After my days on the high seas, my treacherous kin had me banished to the frozen wastes where I blazed a trail fierce enough to startle the gods—I swear!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Arctic Encounters is the unawaited sequel to the all-right selling Daerdan's Tall Tales series....   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)

Daerdan's Tall Tales: 101 Seafaring Encounters (Fantasy Grounds)


Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of...   [click here for more]
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Dark Magic of Faerûn (Fantasy Grounds)

Dark Magic of Faerûn (Fantasy Grounds)


Welcome to the DARK SIDE: A collection of the foulest, evilest, disgustingest, nastiest magic items a villain could want. now for Fantasy Grounds! 19 poisons, like cave terror, Hooloond, sickstone unguent, and ulathlasss. 21 magic weapon & armor Special Abilities, like cursespewing, strength sapping, and vile....   [click here for more]
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Darkhold: Secrets of the Zhentarim (Fantasy Grounds)

Darkhold: Secrets of the Zhentarim (Fantasy Grounds)


Now for Fantasy Grounds! Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself. For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords...   [click here for more]
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Darklords of Ravenloft (Fantasy Grounds)

Darklords of Ravenloft (Fantasy Grounds)


The Domains of Dread belong to the Darklords of Ravenloft—prisoners and overlords forced to suffer for all eternity—and yet Van Richten's Guide to Ravenloft does not provide these legendary figures meaningful statistics. This product fills that gap with statistics for all sixteen Darklords but at various tiers of play. Face Strahd von Zarovich as a Tier II, III or IV villain! Battle...   [click here for more]
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