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 Hottest Community DMsGuild, English, Christmas in July Sale
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"4 Warlock Subclasses : Pact of the Archolemental"

"4 Warlock Subclasses : Pact of the Archolemental"


Warlock - Archoelementals Patrons Archoelementals are powerful, unique elemental creatures, who often represent the Good and Evil sides of a given elemental energy. They are said to be among the most powerful elemental creatures in existence, each the master of great armies of elemental creatures, and each in control of great swaths of their elemental homeland. You have promised to help your patron...   [click here for more]
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"Akryga's Guide to War - Spells, Weapons, Creatures & Rules"

"Akryga's Guide to War - Spells, Weapons, Creatures & Rules"


Akryga's Guide to War This supplement to the Dungeon Master's Guide for Fifth edition Dungeons and Dragons aims to increase the number of tools available to create an original battlefield setting with : - New spells - New siege weapons with different types of payload - A high CR City wall Mimic - standardized statistics for destructible objects - battle solver system to resolve large scale conflicts...   [click here for more]
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"All about that sling!" (The Slinger Subclass and more)

"All about that sling!" (The Slinger Subclass and more)


This is the PDF. If you are looking for the module for the Fantasy Grounds VTT- CLICK HERE...   [click here for more]
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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection


  Hidden Scrolls and Lost Grimoires Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming from everywhere and can cause anything from a smirk to a cataclysm. Surprise your players by introducing...   [click here for more]
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"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)

"Hidden Scrolls & Lost Grimoires" The 137 Spells Collection (Fantasy Grounds)


Hidden Scrolls and Lost Grimoires -- Now for Fantasy Grounds Unity! Conversion based on original product containing: Hidden Scrolls & Lost Grimoires is a 40 page illustrated collection containing 135 original spells and 2 revised spells to widen your possibilities from character creation to combat, exploration and social encounters. These are magical and divine secrets coming...   [click here for more]
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"Monk : Way of the Iron Pillar Tradition"

"Monk : Way of the Iron Pillar Tradition"


MONK : Way of the Iron Pillar Iron pillars are monks following a tradition, a tradition of reactiveness, patience and self-defense. They are trained in the way of blocking a dodging attacks until they see a chance to strike. They cultivate their bodies to be able to perform masterful martial prowesses and can even reach a degree of control on...   [click here for more]
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"Norse Mythology Bestiary"

"Norse Mythology Bestiary"


Norse gods and legendary creatures This supplement is available in printer friendly version. In this, title, you'll find full statblocks for tier 3/4 bosses from Norse mythology. featuring a bit of lore and description of said god/creature. Includes - Valkyries - Choosers of the Slain - Draugrs - The Undead Calamities - Fenrir - The Chained Wolf - Jormungandr - The World Serpent - Loki - The...   [click here for more]
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"Paladin - Oath of Survival"

"Paladin - Oath of Survival"


Oath of Survival "Be the best version of yourself, on a physical and mental aspect." "Being safe and healthy at all time allows you to help others more efficiently." "Never be ashamed for acting in a way that maximize your safety and the safety of your allies." This paladin subclass is loaded with tools to survive almost anything with original Features and Channel Divinity options.     ...   [click here for more]
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"RaJ'Elm's Tome of Banished Traditions"

"RaJ'Elm's Tome of Banished Traditions"


The RaJ'Elm's Tome of Banished Traditions supplement for D&D5e contains additional content for players and DMs under the form of 4 forbidden and frowned upon subclasses aswell as 4 new spells to add new mechanics and flavour into your games. Secluded, solitary, tribal, powerful are the adjective defining these magic practitioner. They weave old and forgotten spells and magical abilities centered...   [click here for more]
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"Rogue subclass - Clockwork master"

"Rogue subclass - Clockwork master"


Clockwork Master, an Archetype for crafty rogues As any rogue should, you rely on your skill, stealth, and your foes' vulnerabilities to get the upper hand in any situation. On top of that, you are skilled with non magical craftsmanship, your ingenuity and inventiveness have been harnessed to create autonomous clockwork companions and pieces of equipment with a very wide array of uses. Your creations...   [click here for more]
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"Rogue subclass - The poisoner"

"Rogue subclass - The poisoner"


  - The  Poisoner -  This flavorful supplement contains : - Details of the poisoner subclass, in a thematic layout with illustrations. - 12 new poisons usable in many ways thanks to your archetypes features. - Customization options to fit your character, from ruthless assassin to charismatic deceiver. - A printer friendly version.       Click on the title that interests you to open...   [click here for more]
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"Sarayath's Magical Compendium I"

"Sarayath's Magical Compendium I"


A furnished magical gear supplement. Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple loot to potential plot devices. Over 40 entries, sorted by type and rarity with illustrations. - 18 Wondrous Items, - 12 Weapons, Armors & Shields,...   [click here for more]
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"Sarayath's Magical Compendium II"

"Sarayath's Magical Compendium II"


The compendium is back, With 59 new items to give your players, Npcs and enemies new ways to play. This illustrated supplement contains : - 59 Items of all rarities - 19 Wondrous items - 19 Weapons - 8 Armors & Shields - 13 Consummables & Ammunitions + Treasure Rolling Tables with entries sorted by rarity +...   [click here for more]
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"Sarayath's School of Necromancy"

"Sarayath's School of Necromancy"


Sarayath's School of Necromancy In this title you'll find : 11 new original and powerful spells of the Necromancy school for many classes, 3 new feats in line with the life and death thematic, 1 new background directing your hate or interest for undead creatures, 4 new monsters and potential familiars/ally. ...   [click here for more]
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"Sarayath's Winter Academy - Subclasses & Spells"

"Sarayath's Winter Academy - Subclasses & Spells"


Sarayath's Winter Academy This supplement includes : 2 whole new subclasses : - Bard : College of Winter. "Use your eerie songs and melody to turn you opponents into ice statues" - Wizard : School of Cryomancy. "Utilize a wide range of features to be better at every aspect of cold manipulation" 4 original spells around the cold thematic for all levels And learn a bit of lore about the winter...   [click here for more]
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"Shadow Dreadnought - Fighter Archetype"

"Shadow Dreadnought - Fighter Archetype"


Shadow Dreadnought The Fighter Archetype This subclass allows you to play a silent, intimidating, nearly immaterial fighter calling forth some innate power that was within the character from the beginning, or developped through a hard and specialized training. Contains fully original thematic features and a summoned monster statblock.       Click on the title that interests you to open...   [click here for more]
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"Sorcerer - Elderwood heritage - Sorcerous Origin"

"Sorcerer - Elderwood heritage - Sorcerous Origin"


The Elderwood Heritage Sorcerous Origin Elderwood sorcerers are born with a blessing generally bestowed upon one of their ancestors by a dryad, an archdruid or another powerful creature as a way to thanks them for helping them selflessly in crucial moments. Those who embrace this origin can become powerful wielder of a nature based power. - Includes a printer friendly version       Click...   [click here for more]
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"Spirit Well Patron - A Warlock Subclass"

"Spirit Well Patron - A Warlock Subclass"


The Spirit Well Patron Warlock Archetype Offers a different way to play your warlock based on finding souls and using them to power your powers. This subclass allows yourself and the DM to find new interresting narratives centered on how you interract with your patron(s). Includes a Printer friendly version        Click on the title that interests you to open in a new window ...   [click here for more]
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"The Sikahla Voidlings Race for 5e"

"The Sikahla Voidlings Race for 5e"


THE SIKAHLA RACE SUPPLEMENT This supplement will allow you to play tiny void based characters, with a fragile existence and unique abilities and ways to apprehend the world around them. Inside you will find - A bit of lore concerning the origins and lives of Sikahlas - The Race itself with 3 unique variants (Natural Born, Gloomy One, Beast of Darkness) - 3 racial feats to developp your racial...   [click here for more]
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"Totem Warrior Expanded - Barbarian Subclass"

"Totem Warrior Expanded - Barbarian Subclass"


Barbarian Path of the Totem Warrior Expanded Contains the following 6 new animal totem options : - Crab - Peafowl - Puffer fish - Skunk - Spider - Unicorn Also include a condensed 1 page printer friendly version. ...   [click here for more]
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"Unstuck" Encounters

"Unstuck" Encounters


---I'm thrilled to report that this publication received a very positive review from Jeff Grenier of the Tome Show, a seminal podcast for all things D&D.  Check out episode 286 (August 28, 2017), beginning at 43:20.  Here's the link: http://www.thetomeshow.com/e/more-pdf-minis-reviews-tome-286/-- Short scenarios for when your PCs just can't figure it out. Every Dungeon...   [click here for more]
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'Cos I'm Harpy

'Cos I'm Harpy


Adventuring is hard work! Might be time for the party to relax and enjoy the country side at a nearby farm. "Ahhh, breathe in that fresh air! This break is going to be exactly what we need to recharge our weary souls... Nothing crazy ever happens on a farm, right?" Looking for a way to break up your campaign from non-stop adventuring? Have your party take some...   [click here for more]
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'Down & Out in Waterdeep' A Level 0 Adventure

'Down & Out in Waterdeep' A Level 0 Adventure


BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™! Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:...   [click here for more]
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'Neath the Temple

'Neath the Temple


Sometimes you need to pull something out of thin air when your players inevitably take the story in a direction you were not expecting. That’s what this practice is for. I have found that playing in these tables regularly not only gets me used to rolling on the fly, it also gives me a selection of locations I can tap into that I can grab out of my head or notes. ...   [click here for more]
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(5e, Lvl 2) Mystery of the Caravan Cultist

(5e, Lvl 2) Mystery of the Caravan Cultist


With the recent destruction of a dragon cult within the city of Palmistra, surviving cultists have fled for their lives, seeking refuge in lands outside the city's jurisdiction. The local governor, concerned that surviving cultists may attempt to rebuild the cult, has set a bounty to kill/capture any cultists before they can escape. Trade between Palmistra and the northeastern steppe kingdoms comes...   [click here for more]
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(5e, Lvl 3) Descent into the Cavern of Broken Magic

(5e, Lvl 3) Descent into the Cavern of Broken Magic


Can your players survive the magical insanity below their feet? Within the lofty halls of a renowned academy of magical studies, failed magical trash are thrown down into a long-forgotten cavern. When a murdered wizard is turned into a flame skull and thrown into the cavern, it ventured back out to terrorize the academy. A desperate student seeks those brave enough to descend into...   [click here for more]
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(5e, Lvl 5) Awakening of the Martharia tarrasque

(5e, Lvl 5) Awakening of the Martharia tarrasque


When a town’s guardian wizard is found dead and a powerful staff is stolen, it’s up to the characters to discover the culprit, and recover the staff before it can be used to awaken the slumbering tarrasque next to the town and wreak destruction over the lands. The party will battle corrupt half-dragon veterans, a hungry basilisk, and devious wizards in this adventure. This adventure is designed...   [click here for more]
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(5e, Lvl 6) The Fall of the Broken Feather Raiders

(5e, Lvl 6) The Fall of the Broken Feather Raiders


The Fall of the Broken Feather raiders A one-shot dungeon-crawl adventure.  When hobgoblin raiders capture a pegasus, his friends seek a group of brave adventurers to infiltrate the hobgoblin mountain hideout and rescue him. In their quest, the adventurers will encounter hobgoblin raiders, hungry griffons, gargoyle guardians and the savage predation of a hungry roc.  This adventure includes VTT-friendly...   [click here for more]
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(5e, Lvl 7) Escape from the Yuan-Ti Slave Fort

(5e, Lvl 7) Escape from the Yuan-Ti Slave Fort


Escape from the Yuan-Ti Slave Fort Captured by gnoll slavers, the adventurers are taken to a yuan-ti fort as slaves to be sacrificed. Can they escape from a fort infested with yuan-ti, gnolls, and savage beasts or will they be sacrificed to a serpent god?  Level Scaling: This dungeon-crawl adventure is recommended for 3-5 adventurers of APL 7. This adventure includes: Easy-to-understand...   [click here for more]
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(5e, Lvl 8) Fall of House Flaengin

(5e, Lvl 8) Fall of House Flaengin


Once a respected noble family, House Flaengin has fallen into ill repute. Their once proud name uttered only in hushed tones by fearful villagers living in the shadow of the family’s undead-infested ancestral manor. With that evil now beginning to venture beyond the manor’s decrepit walls, brave adventurers are called upon to end House Flaengin’s perverted legacy.  Level Scaling: This...   [click here for more]
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(5e, Lvl 8) Uncovering the Scarab Pharaoh's Tomb

(5e, Lvl 8) Uncovering the Scarab Pharaoh's Tomb


Uncovering the Scarab Pharaoh's Tomb Buried in the unforgiving desert is the tomb of a long-forgotten tyrant. Can the heroes survive the desert monsters and the tombs defenses to defeat the scarab pharaoh? Level Scaling: This dungeon-crawl adventure is recommended for 4-6 adventurers of APL 8. This adventure includes: Easy-to-understand adventure for 1 - 3 sessions Five custom...   [click here for more]
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(Landscape) DM/GM Screen Supplement Curse of Strahd

(Landscape) DM/GM Screen Supplement Curse of Strahd


The perfect Dm/GM screen supplement for Curse of Strahd. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Curse of Strahd campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Day and night random encounter tables Castle Ravenloft Encounter...   [click here for more]
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(Landscape) DM/GM Screen Supplement Descent Into Avernus

(Landscape) DM/GM Screen Supplement Descent Into Avernus


The perfect Dm/GM screen supplement for Baulder’s Gate: Descent into Avernus. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Descent into Avernus campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Damage Severity by Level D&D 5e Travel pace rules  District random encounter...   [click here for more]
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(Landscape) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond

(Landscape) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond


The perfect Dm/GM screen supplement for Dragon of Icespire Peak and Beyond. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run Dragon of Icespire Peak, Storm Lord’s Wrath, Sleeping Dragons Wake and Divine Contention smoother than ever before. Beginner DM/GM friendly!  This screen includes: D&D 5e Conditions D&D 5e Cover...   [click here for more]
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(Landscape) DM/GM Screen Supplement Icewind Dale

(Landscape) DM/GM Screen Supplement Icewind Dale


The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Encounter tables Trinket tables Adventure...   [click here for more]
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(Landscape) DM/GM Screen Supplement Wild Beyond Witchlight

(Landscape) DM/GM Screen Supplement Wild Beyond Witchlight


The perfect Dm/GM screen supplement for The Wild Beyond The Witchligh. This Landscape Printable 4 panel screen interior is jam-packed with key information and tables to help you run this Feywild campaign smoother than ever before. This screen includes: D&D 5e Conditions District random encounter tables Rules of Prismeer Adventure Timeline Mini Stat block for important characters...   [click here for more]
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(OLD)Reaper Class(Born of Void)

(OLD)Reaper Class(Born of Void)


-A completely different way of playing -Instead of using the weave use soul energy directly -You are foreign to this world -Be the eater of worlds or a force for change -Killing a creature gives you the chance to touch it and absorb its soul -Custom character sheets included for ease of use -Use soul points to keep track of everything you've consumed -Skirt the edge of balance and be the horror...   [click here for more]
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(Portrait) DM/GM Screen Supplement Curse of Strahd

(Portrait) DM/GM Screen Supplement Curse of Strahd


The perfect Dm/GM screen supplement for Curse of Strahd. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Curse of Strahd campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Day and night random encounter tables Castle Ravenloft Encounter...   [click here for more]
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(Portrait) DM/GM Screen Supplement Descent Into Avernus

(Portrait) DM/GM Screen Supplement Descent Into Avernus


The perfect Dm/GM screen supplement for Baulder’s Gate: Descent into Avernus. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Descent into Avernus campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Damage Severity by Level D&D 5e Travel pace rules  District random encounter...   [click here for more]
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(Portrait) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond

(Portrait) DM/GM Screen Supplement Dragon of Icespire Peak and Beyond


The perfect Dm/GM screen supplement for Dragon of Icespire Peak and Beyond. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run Dragon of Icespire Peak, Storm Lord’s Wrath, Sleeping Dragons Wake and Divine Contention smoother than ever before. Beginner DM/GM friendly!  This screen includes: D&D 5e Conditions D&D 5e Cover...   [click here for more]
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(Portrait) DM/GM Screen Supplement Icewind Dale

(Portrait) DM/GM Screen Supplement Icewind Dale


The perfect Dm/GM screen supplement for Icewind Dale: Rime of the Frostmaiden. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run the Icewind Dale campaign smoother than ever before. This screen includes: D&D 5e Conditions D&D 5e Cover rules D&D 5e Travel pace rules  Encounter tables Trinket tables Adventure...   [click here for more]
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(Portrait) DM/GM Screen Supplement Wild Beyond Witchlight

(Portrait) DM/GM Screen Supplement Wild Beyond Witchlight


The perfect Dm/GM screen supplement for The Wild Beyond The Witchligh. This Portrait Printable 4 panel screen interior is jam-packed with key information and tables to help you run this Feywild campaign smoother than ever before. This screen includes: D&D 5e Conditions District random encounter tables Rules of Prismeer Adventure Timeline Mini Stat block for important characters...   [click here for more]
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(Un)usual Campsites

(Un)usual Campsites


A set of ten thirty fifty campsites and one magic item that can be as normal or unusual as you choose to make them, it is not a set of pre-generated random encounters.  These sites may be trapped or used for random encounters (ambushes even) with little effort on the part of the great quest giver.  Some treasure items are provided for you as a guide, but just like anything in your core rulebooks,...   [click here for more]
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...Ye Who Ravage

...Ye Who Ravage


For ages the folk of Settlestone prospered in the shadow of Mithral Hall. But now a new overlord occupies the peak of Mithral Hall...and demands a steep price from Settlestone. An 8-hour adventure for characters levels 6-7 Created to serve as a side adventure for the Out of the Abyss campaign, but will work independently as well. Includes the PDF as well as Fantasy Grounds module, which contains...   [click here for more]
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0-Level Rules: Compleat Meat

0-Level Rules: Compleat Meat


Prepare for the thrill of being average or worse. Role playing games have a proud history of “hopeless characters,” dating back to the early days of Dungeons & Dragons. While most role players prefer acting the part of heroic characters, some relate better to average lunks, who, if suddenly thrust into a dangerous battle, would almost assuredly die a horrible death. ...   [click here for more]
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01 - Kobolds in The Open

01 - Kobolds in The Open


The players find themselves in Telcharn wanting to purchase a pair of boots from the famous cobbler, Hundrar Thornspur. Afterwards they find work as an escort for some merchants travelling along the notorious Trade-Route and make their way to Forest's Edge to aid the village in finding some missing travellers but discover that not all is...   [click here for more]
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02 - The Caves at Forest's Edge

02 - The Caves at Forest's Edge


Continuing on from Kobolds in the Open, the party are ready to enter the cave and investigate it's tunnels and corridors. They have been tasked with stopping the attacks on travellers and a third party wishes to have the caves explored and mapped. The further they go, the more they find. The more they find, the more they realise that this is no ordinary cave system... Set in The...   [click here for more]
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03 - The Vauntagar

03 - The Vauntagar


The final module of The Elixir finds our adventurers being sent on a quest into the perilous Duskwood Forest. Getting to the forest itself is not so simple, factions and creatures clash on the plains between Telcharn and the forest. Once in the woodlands, the party have to make their way deep into the heart through heavy undergrowth, a mysterious pool their goal....   [click here for more]
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1,000 Rooms of Madness

1,000 Rooms of Madness


An endless labyrinth of possibilities. The adventurers open the door at last, into the dread reach of the dungeon which you have not had time to design yet.  And there, to their ultimate bafflement, they discover … what? This supplement includes 1,000 random dungeon room concepts for your use in any creative endeavor.  This resource will always help you, and energize your own ideas, whenever...   [click here for more]
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1/2 Dollar Quest #1 (Lv 1)

1/2 Dollar Quest #1 (Lv 1)


1/2 Dollar Quest is a short and cheap quest for only 1 session, it can be useful for those moments when you as DM have nothing prepared and need a quick session right now. This Time is a lvl 1 short adventure (2-4 hours) with some adventuring, exploring and some fights, it can be usefull as an introductory adventure. ...   [click here for more]
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