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The House of Poe

The House of Poe


A creepy horror adventure for Characters of Level 5-6. Deep in the swamp, villagers claim something unnatural is happening at a large manor on the edge of town. A suspicious owner whose wife died years ago is attempting something dark and terrible, and it's up to the party to stop him. The true fun of this adventure lies in the house itself, which is filled with hidden references and homages...   [click here for more]
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Conjuration Tables

Conjuration Tables


CONJURATION TABLES FOR 5E CONJURATION SPELLS Includes tables with random creatures for: Conjure Animals Conjure Minor Elementals Conjure Elemental Conjure Woodland Beings Conjure Fey Conjure Celestials Sources used in this document 5E sourcebooks and modules mm : Monster Manual vg : Volo's Guide to...   [click here for more]
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Volo's Complete Subrace Handbook (Fantasy Grounds)

Volo's Complete Subrace Handbook (Fantasy Grounds)


Announcing Volo's Complete Subrace Handbook, which contains an incredible 50 subraces, 30 racial variants, and 32 racial feats for your 5e D&D adventures, now for Fantasy Grounds! Are you looking for new subraces to compliment your favorite D&D races? You are in luck, as this supplement contains more than enough options to spice up your 5E D&D games, created for use in the Fantasy...   [click here for more]
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Flavoring combat: A simple guide for players and DM's

Flavoring combat: A simple guide for players and DM's


"So you watch as this one orc grunt, rushing forward, takes its battle axe and jams it right into the clavicle of one of the nearby Uruk. Its weapon falls out of its hand. As it looks up, towards you, with a flash in its eyes, *gurgle*, the bolt goes straight into its throat. *gurgle* It begins to bleed out its black dark ichor, before it falls to the ground, not moving." -Matt Mercer,...   [click here for more]
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Dungeon Module LD1: Haunted Castle

Dungeon Module LD1: Haunted Castle


Lazy Dungeon (LD): The Lazy Dungeon series has no adventure hooks, no story, and no required starting level. They are a dungeon that could last for a single night or several nights. Many of the encounters are from past adventures I’ve written or what you can find in the core D&D books. In short, this is a simple dungeon crawl where the DM is free to do what they want with...   [click here for more]
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Dungeon Module TH4: Tower of Xandlexa

Dungeon Module TH4: Tower of Xandlexa


Small Disclaimer: Tower of Xandlexa is the fourth and final adventure in the "TH" series. Like all the others it can be played separately or together with the other adventures in the series. The Adventure: You have been hired to loot the treasure within the ever-changing tower of Xandlexa, a powerful Illithid...   [click here for more]
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Martial Arms Training Manual (Fantasy Grounds)

Martial Arms Training Manual (Fantasy Grounds)


Announcing the Martial Arms Training Manual, which contains new fighting styles, updated weapon techniques for existing 5th edition weapons and new exotic weapons, now for Fantasy Grounds! Slam, Sunder, Batter and Cleave your foes with this combat enhancement that introduces techniques, a new way to wield weapons and utilize fighting styles. Each weapon and fighting style now has an active...   [click here for more]
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Dungeon Module TH1: In the Eye of the Goddess

Dungeon Module TH1: In the Eye of the Goddess


The village of Asmire has hired you to find the trident of Blibdoolpoolp, the Blibdoolblop. With this trident, the people of Asmire believe it will have the power to stop the raids from the Pirates of Far North. However, the danger is present when Blibdoolpoolp is involved. In the Eye of the Goddess in an exciting one to two-night module for a party of 4-5 players on 10thto 13thlevel. Dungeon...   [click here for more]
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Dungeon Module J3: Prison of Eternal Torture

Dungeon Module J3: Prison of Eternal Torture


PRISON OF ETERNAL TORTURE is from the Just Because (”J”) series; like others in the series, it is meant to stand on its own and is a complete 5TH EDITION DUNGEONS & DRAGONS adventure. The recommended number of players is four to five, with levels starting at five. Story: After staying a night in the city Leoben, you find you have been mysteriously poisoned and are...   [click here for more]
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Legendary Squire : Sidekick Class

Legendary Squire : Sidekick Class


No hero can stand victorious when standing alone. Behind the hero, propping them up and aiding them in their quests is a cast of friends, allies, beasts, and of course, the humble squire. Every great hero needs a sidekick. Now with the first in a series of sidekick classes for D&D 5e, you can grant your players a legendary squire, a honorable and dignified retainer who is unafraid to join in on...   [click here for more]
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Dungeon Module J4: The Mind Merchant

Dungeon Module J4: The Mind Merchant


Three adventuring parties have been hired to rescue the daughter of a wealthy noble. If they are to succeed in their quest they must tackle deadly traps, brain-teasing puzzles, and fearsome foes. Nevertheless, these trials are merely a taste of what lies ahead from the sinister MIND MERCHANT. This module contains background information, Dungeon Master notes, and a complete map level. THE...   [click here for more]
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Dungeon Module J2: Palace of the Viper

Dungeon Module J2: Palace of the Viper


This adventure was written before I had a chance to read through Volo's Guide to Monsters and therefore does not contain any of the context written in that book. I may at some point add it in but it won't be any time soon. This module contains background information, referee’s notes, and a complete map. PALACE OF THE VIPER is from the Just Because(”J”) series; like others in the...   [click here for more]
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Grave Business

Grave Business


"Folk are talking about black magic, necromancy, undead hordes. The villagers want to track down the cart that the robbers rode out on, but like I said, they’d be fodder for whoever -or whatever- stole ‘em in the first place." A necromancer stalks the moors near Tinsform! Gather together to find the mysterious figure behind the six empty graves that gnaw at the nerves of the local...   [click here for more]
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Mage Apprentice : Sidekick Class

Mage Apprentice : Sidekick Class


Every master wishes to pass their teachings on to the next generation, and so the powerful mage takes an apprentice. These students of magic bravely adventure with their mentors to gain knowledge and experience at their side. Even so, an apprentice learns the ways of arcane arts through watching and studying the habits of their mentor as much as casting their own spells. This sidekick is designed...   [click here for more]
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Dungeon Module TH3: The Temple of Purification

Dungeon Module TH3: The Temple of Purification


Disclaimer: This is one of the three offshoot routes from Dungeon Module TH1. However, you can play it as a stand-alone module. This module contains two quests. However, both these quests take place in the same dungeon and you'll be doing the same things but just for different reasons. Stand Alone Route: You have been hired to retrieve a genie from the forgotten underwater lair...   [click here for more]
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Dungeon Module J1 The Children of Somerset

Dungeon Module J1 The Children of Somerset


This is a very short adventure. Children from the village of Somerset have been taken by the green hag. You as adventurers must save the children and slay the hag. This adventure is designed to be quick and simple. This module contains slight background information, referee’s notes, and a complete map. THE CHILDREN OF SOMERSET is from the Just Because(”J”)...   [click here for more]
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The Tome of Compiled Evil (5E)

The Tome of Compiled Evil (5E)


Using the official 5E Dungeons & Dragons rules on the Book of Vile Darkness, I've made my own take on this tricky artifact. It's a combination of flavor from my own campaigns and details from previous editions. Some aspects may seem over powered, but then again, this isn't an ordinary Magical Tome. It features: What happens when Attuned, Magic Items, Traps, Drugs, 9x Feat, 2x Elderitch Invocations,...   [click here for more]
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Dungeon Module TH2: A Dangerous Game

Dungeon Module TH2: A Dangerous Game


Disclaimer: Dungeon Module TH2 is one of the three side routes of Dungeon Module TH1. You do not need to play Dungeon Module TH1 to play this but it would make more sense overall. This module ends with the players going back to a location from Dungeon Module TH1. A strange jungle lies deep within the earth. This jungle is the property of one named Duke Zaroff. Zaroff loves hunting all kinds of...   [click here for more]
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Tommy's Terrific Treasures

Tommy's Terrific Treasures


I have updated several items to hopefully have them less broken. If I can fix anything else please let me know. These items are either based off already existing items in the D&D universe, influenced by things I love, inside jokes or even named after my friends. I made this because I thought it sounded fun and I hope you can gain some use from these. If you feel certain items...   [click here for more]
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Monstrous Races - Feywild

Monstrous Races - Feywild


Two new races for your feywild adventures: Boggles and Dryads ...   [click here for more]
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Fullbody portrait for your character: Pack 4

Fullbody portrait for your character: Pack 4


Pack contains 10 arts. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x5000px Previews on cover or here: http://s0ulafein.deviantart.com/gallery/56422714/Dungeons-and-Dragons Not only can you use these hand-drawn characters images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple...   [click here for more]
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Fullbody portrait for your character: Pack 6

Fullbody portrait for your character: Pack 6


Pack contains 10 arts. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x5000px Previews on cover or here: http://s0ulafein.deviantart.com/gallery/56422714/Dungeons-and-Dragons Not only can you use these hand-drawn characters images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple...   [click here for more]
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Fullbody portrait for your character: Pack 3

Fullbody portrait for your character: Pack 3


Pack contains 10 arts. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x5000px Previews on cover. Not only can you use these hand-drawn characters images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple license agreement below) You can even use these images in your DMsGuild products!...   [click here for more]
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Fullbody portrait for your character: Pack 5

Fullbody portrait for your character: Pack 5


Pack contains 10 arts. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x5000px Previews on cover or here: http://s0ulafein.deviantart.com/gallery/56422714/Dungeons-and-Dragons Not only can you use these hand-drawn characters images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Forgotten Frontier's Player Companion

Forgotten Frontier's Player Companion


CREATE HEROES OF FORGOTTEN TALES! This supplement gives you more character race options. This includes: Bullywug Chaun Half-Chaun Kitsune Pukwudgie Thri-Kreen NOTE: This supplement is version 2.0 of the supplement and will continue to improve as it goes along. If you have any concerns regarding Forgotten Frontier's, please leave me a comment below and I will address...   [click here for more]
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Bard College: College of Errantry

Bard College: College of Errantry


Bards are renowned for their songs, tales, and epic poems regarding knights of valor and courtly romance, and for some the desire to become that protagonist of myth propels them into the College of Errantry. Choose this college if you want to play a bard who... Specializes in two-handed melee weapons. Can wear heavy armor. Has the feel of a classic Arthurian knight. Is skilled in social etiquette...   [click here for more]
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Ra'Matet Playable race rules

Ra'Matet Playable race rules


Rules to use a new playable race called Ra'Matet, a race of Tabaxi that changed long ago after receiving the boon of a Sphinx god, in a DnD 5e campaign. They are a heavily egyptian and Sphinx inspired race that can fit in whichever setting you'd like. I hope you enjoy, and feel free to give feedback! ...   [click here for more]
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Monstrous Races - Underdark

Monstrous Races - Underdark


Two new races for your underground adventures: Grells and Skulks ...   [click here for more]
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Ranger Archetype: Lone Wolf

Ranger Archetype: Lone Wolf


The Lone Wolf specializes in fighting alone and in solidarity, finding others to be an unnecessary and dangerous distraction in the heat of combat. At most, a Lone Wolf can tolerate a single humanoid companion, in addition to an animal companion that they have trained to fight by their side. ...   [click here for more]
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Fullbody portrait for your character: Pack 1

Fullbody portrait for your character: Pack 1


Pack contains 16 arts. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x5000px Previews on cover or here: http://s0ulafein.deviantart.com/gallery/56422714/Dungeons-and-Dragons Not only can you use these hand-drawn characters images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple...   [click here for more]
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Old Tomes: Chaotic Class Options

Old Tomes: Chaotic Class Options


This Supplement contains Chaotic Class options for the Cleric, Paladin, Sorcerer and Warlock. As well as 11 Eldritch Invocations. Using Ridolek a God of Chaos as a basis for their powers and spells. Cleric - Divine Domain: Chaos Domain Uses chaos to bend the luck or their friends and their enemies to aid them in combat. Paladin - Sacred Oath: Oath of Chaos Channels...   [click here for more]
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Warlock Pact: The Shinigami

Warlock Pact: The Shinigami


A warlock pact mainly for the necromantically focused, the Shinigami gives you access to a handful of macabre and morbid spells and abilities. ...   [click here for more]
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Sorcerous Origin: Timestruck

Sorcerous Origin: Timestruck


An origin for sorcerers who find themselves with the ability to exert a degree of control over time as well as magic. Timestruck sorcerers have the ability to slow down, rewind, and even stop their own time. ...   [click here for more]
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Fullbody portrait for your character: Pack 2

Fullbody portrait for your character: Pack 2


Pack contains 10 arts. All of them fullbody traditional graphite pencil drawings. JPEG ~3000x5000px Previews on cover. Not only can you use these hand-drawn characters images in your home campaign on game night, you can also use them in your own publications, print or digital! (subject to the simple license agreement below) You can even use these images in your DMsGuild products!...   [click here for more]
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Way of the Unseeing Eye

Way of the Unseeing Eye


Monks who follow the Way of the Unseeing Eye have somehow lost their vision, be it willingly, through injury, or some other means. In return for this, however, they gain abilities such as blindsense and truesight to help more than make up for what they have lost. ...   [click here for more]
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Character Sheet

Character Sheet


Different version of the character sheet with the most common information on the first page for a more comfortable use and more space for character information ...   [click here for more]
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