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Now a Platinum Best-Seller! A huge thanks to everyone for your support. Without you kind folks, the new subraces, variants and feats uncovered by Volo's journeys would remain undocumented.
_____________________________________________________________________________
Now available for Fantasy Grounds
_____________________________________________________________________________... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Contained in this small supplement is a method for converting published party adventures for solo (DM-less) play. In our product The Solo Adventurer's Toolbox, we introduced a method for creating freeform, self-generating solo adventures that reveal themselves as they go. But through conversations with other solo players, it has become evident that many soloists desire to take advantage... [click here for more] |
Dungeon Masters Guild |
$1.99
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Atmospheric adventures for stormy nights in the North.
This product includes eight quests with original maps for campaigns in and around the Icewind Dale, most prominently Rime of the Frostmaiden or Storm King's Thunder. Battle phase spider cambions, mind flayer juice infused crabs, living fingers of death, and more.
Quest
Description
Auril's Sinew
A goblin death... [click here for more] |
Dungeon Masters Guild |
$9.95
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While playing Vecna: Eve of Ruin you can discover many secrets that you can spend to the Lord of Whispers to gain some advantages.
What if those secrets would lead you to new adventures?
Vecna's Secrets as Adventures is the perfect tool to quicly create short or long adventures based on the secrets of Vecna Eve of Ruin.
Through some random tables, you could flash out the core elements of an adventure... [click here for more] |
Dungeon Masters Guild |
$1.99
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Welcome to the fourth chapter of the Eren Chronicles!
Prothero’s Guide to Spellweavery is a complete codex that deals with the broad concept of magic, delving into detail over each and every one of the various aspects that compose it. From its fundamental basics to new arcane lore, as well as rules and tools... [click here for more] |
Dungeon Masters Guild |
$19.95
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Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
Dungeon Masters Guild |
$14.95
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Full‑size Preview
Roll20 version ONLY.
A Roll20 Game Addon with 56 maps for your Vecna: Eve of Ruin campaign.
Includes maps for all encounters in all chapters, and a 300ppi token for the Venatrix in Chapter 8.
The light layer is built in for applicable maps. This is 118MB of 140ppi maps that wont use up your Roll20 quota.
Chapters 1 to 12
Venatrix... [click here for more] |
Dungeon Masters Guild |
$6.49
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Lost Mine of Phandelver - Chapter 3: The Spider's Web
GM Resources Pack
Includes battlemaps for: Triboar Trail, Conyberry, Agatha's Lair, Wyvern Tor, Old Owl Well, Thundertree, Cragmaw Castle
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver... [click here for more] |
Dungeon Masters Guild |
$11.99
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Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the optional dragon fight at Venomfang's Tower and the ruined Tresendar Manor in Phandalin, are visually featured in some way in the module, but have no accompanying encounter-scale maps. These high resolution maps come in multiple... [click here for more] |
Dungeon Masters Guild |
$2.00
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Chains of Asmodeus for Roll20!
Extended campaign with an adventure on every level of the Nine Hells!
24 maps with Dynamic Lighting and pre-placed Tokens to reduce DM prep!
Random Encounter Rollable Tables accessible with just a single click in the VTT covering every corner of the Nine Hells, with 50+ interesting conflicts and opportunities for your party to explore.
Drag-and-Drop over 190 monsters... [click here for more] |
Wizards of the Coast |
$29.99
|
This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't... [click here for more] |
Dungeon Masters Guild |
$12.95
|
"With aid of [this book], your games will quite literally succeed with flying colors." --The Cleric Corner's Ryker (@theclericcorner), YouTube channel
"I really like that they made the ring of dragonshape a hoard magic item, which was one of my favorite items from the old Draconomicon. . . . The [dragonlings] are adorable; I'd love to put them in my game." --Nerd Immersion's Ted (@NerdImmersion),... [click here for more] |
Dungeon Masters Guild |
$7.99
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Waterdeep: Dragon Heist has over 150 named characters—an absolute nightmare for any DM to keep track of. Navigate this web of Waterdhavian intrigue with this NPC Map: it has all major characters, including their lieutenants with brief descriptions of their relationship with other characters. Vital details that are buried in the sourcebook—such as Manshoon's plot to control... [click here for more] |
Dungeon Masters Guild |
$1.95
|
ART FOR YOUR ADVENTURES SET 4
By Patrick E. Pullen
MAKE YOUR ADVENTURE LOOK GOOD AND INCREASE SALES BY ADDING THE FLARE OF PROFESSIONAL ARTWORK!
Art Helps Sale literature.
Here are 52 pieces of art that I have posted which can be used to enhance the look of your products, such as your Drive Thru RPG, DMs Guild and RPG Now projects. The art has been compressed... [click here for more] |
Dungeon Masters Guild |
$8.95
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In this follow-up to the platinum-bestselling first volume, you and your players will seek out a sphinx in a spell-caster's prison, deliver a dangerous gift to a blind beholder, stand with a thri-kreen army against overwhelming odds, and much more. This is the much-anticipated followup collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play.
Less is... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Lost Mine of Phandelver - Chapter 4: Wave Echo Cave
GM Resources Pack
Includes battlemaps for: Wave Echo Cave
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Lost Mine of Phandelver adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.99
|
Delve into the riches and ruin of Cyre in this 5th-Edition expansion for the Eberron campaign setting. Points Of Interest: The Mournland contains 10 different locations and a bevy of random encounters, as well as optional rules for adventures. Each location includes flavor, ambience, example encounters, enticing treasures, quest hooks and more, all designed to be used... [click here for more] |
Dungeon Masters Guild |
$3.99
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A Re-playable One-Shot for 5e where no two games are alike Now a Platinum best seller!
The Contract is a re-playable one-shot with more than 1,000 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This guide is designed to help dungeon masters prepare and understand the Out of the Abyss adventure. You will find stats, advice, explanations and summaries of everything you need to know. Your preparation time will be greatly reduced and difficult sections of the book are sorted out for you.
This guide has grown out of the Power Score RPG blog and is in a print-friendly format. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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⭐️⭐️ This is the PDF version of First Adventure. For FANTASY GROUNDS MODULE please CLICK HERE!! ⭐️⭐️
⭐️⭐️⭐️⭐️Languages - Idiomas - Lingue⭐️⭐️⭐️⭐️
⭐️⭐️⭐️ENGLISH - ESPANOL - ITALIANO⭐️⭐️⭐️
*Print... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Explore the secrets of the Shattered Continent of Xen’drik in this giant expansion for the Eberron campaign setting. The Giant Guide contains over 500 pages of content, divided into a main Setting Guide, a dedicated Bestiary, and a Character Options Guide for players. Ancient archfiends, ruined empires, lost treasures, and rising... [click here for more] |
Dungeon Masters Guild |
$24.99
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Between Worlds
"Shamans serve as intermediaries between the mortal world and the realms of spirits, called by the spirits to speak for them among mortals. These spirits come in a variety of forms, ranging from elemental nature spirits to the souls of fallen ancestors, and often take on animalistic shapes. While most shamans revere the spirits for which they speak, they rarely worship... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Ezmerelda's Guide to Ravenloft is a 5e supplement that serves as an expansion to Van Richten's Guide to Ravenloft, including new player options and Domains of Dread. Each of these domains provides you with detailed lore, backgrounds, locations, NPCs, adventure hooks, a map and detailed information on their respective Darklords, including their stat blocks.
This beautifully laid-out,... [click here for more] |
Dungeon Masters Guild |
$24.99
|
Think you know the City of Doors? You're climbing the Spire, berk!
Encounters Enhanced: Sigil enhances your Planescape adventures with over one hundred unique encounters to throw at your planeswalkers, everything from barmy factotums to friendly yugoloth and more.
This volume of Encounters Enhanced includes:
116 new encounters for games set in Sigil, the City... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Hundreds of Monsters New and Old
The Critter Compendium delivers over 250 pages of monsters both from older editions and completely new to the game for a DM to unleash upon their players. But players too can find new options in this book, such as new creatures to summon, undead to create, beasts to use as familiars, beast companions or to wildshape into, and even some ideas for class options such as... [click here for more] |
Dungeon Masters Guild |
$15.00
|
Neverdeath Graveyard & Catacombs (Vecna Eve of Ruin Chapte2 1)
Battlemaps
Includes battlemaps for: Neverdeath Graveyard (30x30) (interior and exterior), Neverdeth Catacombs (inc flooded) (50x40)
Also includes Lord Neverember's Audience Chamber! (10x15 bonus map)
Includes
A pdf with 300dpi images ready for A4 printing
A set of... [click here for more] |
Dungeon Masters Guild |
$6.50
|
What truly makes a great campaign?
A campaign is not unlike a living organism. Everything has to go right in order for it to truly work. You need interesting characters, a fascinating plot, engaging players, a vivid world filled with details that betray your worldbuilding, schemes, betrayals, friendships and passion. You need love as much as you need hate and you need life as much as you need... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a pack of SPELL EFFECT TOKENS for VTT 5e DUNGEONS AND DRAGONS. (thats virtual tabletop folks :D )
UPDATED This token set has been updated to reflect Xanathars Guide, as well as the original 5E token set, which has been reworked, totalling 136 spells and effects. The original 72 spell effects .PNG tokens at 70 pixels per five feet have been left in this product, for those who... [click here for more] |
Dungeon Masters Guild |
$10.00
|
With so many monsters having been created for previous editions of the game, only a portion could be included in the new fifth edition Monster Manual. This document updates several of those older monsters absent from the new edition, specifically ones tied in some way to the theme of madness or ones that might be found in the Underdark.
Allip (CR 3)
Crypt Thing (CR 2)
Ophidian (CR 1)
Phantom... [click here for more] |
Dungeon Masters Guild |
$2.95 $0.99
|
Included are two hand drawn maps of all of Barovia, to scale with the map included in the campaign book. One map includes location names, the other does not. The PDFs are pretty high resolution so you can zoom in and only use what you need. Enjoy!!! ... [click here for more] |
Dungeon Masters Guild |
$1.00
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The Fantasy Grounds version is available here
The ROLL20 version is available here
Print On Demand is finally available, with hardcover and softcover, a new layout and updated version!
Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need!
For... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Perfect for a Halloween one-shot!"
“That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!”
"It definitely help shed some light on the doll and the visions were so well written!"
"It had a feeling that reminded me of Silent Hill."
"Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures... [click here for more] |
Dungeon Masters Guild |
$5.95
|
"Don't miss the Campaign Guide to Zakhara! Bringing the setting to 5e and cleaning up many of the cultural issues!"
- Ahmed Aljabry, 20Arabia
"ADVENTURES IN THE LAND OF FATE DOES AL-QADIM 5E RIGHT . . . This book makes me want to jump in the Al-Qadim 5e pool feet first. [It] is in every way a rival for any official WotC D&D Fifth Edition content out there. GtG Rating: 5 out of 5"
- ... [click here for more] |
Dungeon Masters Guild |
$17.95
|
This supplement includes stat blocks for 27 new monsters, many of which have never been given official stat blocks. All of the major archfey are included, each with their own unique concept to set them apart from any other creature, as well as adaptations of archfey from previous editions. This supplement also describes a new fey related artifact: the Night Diamond.
After two years of selling this... [click here for more] |
Dungeon Masters Guild |
$8.00
|
As a knight swings wide trying to strike the frothing maw of a displacer beast, a tiefling moves across the cave in a display of confidence and beauty. The mere sight of her envigorates the knight with an inner fire, who musters the strength to raise their sword up once more. The beast’s deafening roar is silenced, as the blade is plunged deep past its fangs, seconds before those same fangs... [click here for more] |
Dungeon Masters Guild |
$4.95
|
THE BOOK OF WEIRD MAGIC
21 unfortunate subclasses for D&D 5th edition
... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Sometimes looks can be deceiving. This time, they may be fatal.
While searching for a series of missing people in the Galago Hills, the party comes across a cave decorated with disturbingly life-like statues.
What lurks in the cave isn’t anything as simple as a monstrous basilisk, however. After all, what evil could possibly be as dark and dangerous as that which lurks in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Various shops and items for you to use on your campaign.
Including:
Blacksmith and Armory
Adventuring Supplies
General Store
Jeweler and Stonecutter
Leatherworker
Woodworker and Bowyer
Shady Dealer
Tailor and Textiles
Potion Shop
Temple of Faith
Arcane Shop
Inn and Tavern
Stables and Farm Animals
Dock and Shipyard
Enjoy! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Factions of Phandalin is a large supplement for 5e centered around the town of Phandalin, the focus of the starter modules Lost Mine of Phandelver and Dragon of Icespire Peak, as well as the upcoming Phandelver and Below: The Shattered Obelisk.
This book goes over the various rules around the main factions in Phandalin and the Forgotten Realms, making it easy for any new or veteran... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Weekend at Strahd’s
Experience this totally wicked two-hour adventure for 3-6 characters levels 5-10 from the fantabulous minds of Anthony Joyce and Oliver Clegg!
Whoa! You’ve just killed Strahd but his body remains?! How can this be?! Lead your party on a retro journey through Castle Ravenloft to collect five pieces of a powerful artifact known as the Pentaforce... [click here for more] |
Dungeon Masters Guild |
$4.95
|
From the minds who brought you the best-selling Factions of Phandalin and Factions of Sigil comes a new set of adventures across 5 settings...
FIVE short adventures across the D&D multiverse; play them as mini-campaigns unto themselves or connect them as a 15-session campaign where the characters travel across the Astral Sea and various Wildspace systems to reach the Legendary Spelljammer! Embark... [click here for more] |
Dungeon Masters Guild |
$19.95
|
There's a disappointing truth to Death House—the prologue to Curse of Strahd—and it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls. Each character rolls against poisonous smoke. Each character rolls to pass through the scythes. While frightening at first, it quickly loses its charm.
Enter the Skill Challenge: Escaping Death... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Now with an illustration by CHRIS HOLMES and a PRINTER-FRIENDLY DUNGEON MAP!
THE RUINED TOWER OF ZENOPUS is a fifth edition (5E) conversion of the ground-breaking introductory adventure for Dungeons & Dragons that served as a DM aid in the first D&D Basic Set, released by TSR in 1977. This set included a 48-page rulebook covering the first... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Unlikely heroes though they are, scholars leverage their impressive genius and prestigious educations to overcome challenges that would thwart less prepared adventurers. Whether they’re analyzing an enemy for weaknesses or giving sagacious advice to their allies, a scholar’s keen powers of reasoning and deduction can clutch victory from the jaws of defeat.
All scholars specialize in a field of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Spelljammer Shipyard
The engineer wiped her forehead and slid out from beneath the engine, sliding her miniature welding torch back into her belt. The last journey had a helluva toll on the ship, and each part of the engine needed a careful examination. If she did her job well, the ship would be flying better than ever; if not, they would probably get halfway out of the atmosphere before the entire... [click here for more] |
Dungeon Masters Guild |
$8.95
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House Tarkanan and the Trust have embroiled the Sharn underworld in a silent war, the result of which has dire consequences for Zilargo. The characters must fight their way through assassins, aberrant dragonmarks, information brokers, and fancy parties in this conflict between shadow organizations.
An Eberron adventure for 1st to 4th level characters
Keith Baker (creator of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Half-Race Handbook (5e)
A Modular System for Creating Unique Half-Races
The Half-Race Handbook contains 33 different races (not counting the included subraces), deconstructed into three categories: ability score modifiers, major features, and minor features. With the rules provided, you can combine these 3 categories to create just about any half-race... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot the tlacatecolo!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Journeys through the Radiant Citadel, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This guide is a "walkthrough" of Princes of the Apocalypse. Inside, you will find streamlined information and lists that will help you save prep time when you run this adventure. It is in a print-friendly format for your convenience. ... [click here for more] |
Dungeon Masters Guild |
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