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9 ARTIFACTS, 6 LEGENDARIES, 16 VERY RARES 19 rares, 35 uncommons, 24 commons and 9 story hook items
These items are steeped in the lore of Theros with creative and thematic mechanics that were designed with an eye on balance! They include adventuring gear, rings, potions, rods, armor, and weapons! Items inspired by the text or art of Magic cards are hyperlinked so you can see the source... [click here for more] |
Dungeon Masters Guild |
$9.95
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Heroes & Villains of Theros is a massive expansion
for the Theros D&D setting that presents
a ton of new content to make your game MYTHIC!
Latest Update v1.1 (8/8/2020)
Now available for Fantasy Grounds!
Subclasses suitable for adventures in any setting!
Barbarian: Path of the Mythic Totem Warrior // Bard: College of Tragedy
Cleric:... [click here for more] |
Dungeon Masters Guild |
$7.95
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Welcome to Barovia - now a Platinum Best Seller!
Explore the centuries-old history of the land of Barovia side by side with the Dread Lord Strahd von Zarovich himself!
Along the way, characters can meet long-dead heroes and villains of the land, learn more of the history of Barovia, hold tightly to a powerful magic item, and hopefully retain their souls along the way.
The Interactive Tome of... [click here for more] |
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The Lingering Soul
An Optional Class or Death Alternative for 5th Edition Dungeons & Dragons.
Mortality. All who draw breath fear the icy grip of death, the promised end. It is the primal fear that drives much of history, and the promise of a restful afterlife brings weight to the influence of any temple.
Your afterlife, unfortunately, is not so restful.... [click here for more] |
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"A collection of over 40 new unique Feats for players and DMs to include in their table!"
Inside you will find:
-New Feats for every character
- Level Restricted Feats, that offer more powerful options
- New Racial Feats (post Monsters of the Multiverse)
Follow me on Twitter @StratosF8... [click here for more] |
Dungeon Masters Guild |
$3.99
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Welcome!
This Module is designed as an expansion to 5th edition and does not overwrite or re-word existing rules. It is to be used in conjunction with the Dungeon Masters Guide written and published by Wizards of the Coast, to achieve maximum effectiveness in a campaign setting.
Additionally, the guide is formatted so that a DM can purchase and immediately implement the features it provides, with... [click here for more] |
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$6.95 $5.56
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![[low level one-shot] In Search of the Emerald Poppy](https://d1vzi28wh99zvq.cloudfront.net/images/8957/400598-thumb140.jpg) Hey there neighbour! Fancy seeing you around!
The Sisterhood of the Eternal Sun is concearned about the mentionings of an eldrich artifact: The Emerald Poppy. It is rumoured that it corrupts the minds of everyone around it. But in what way? Can you see through the facade of the merry wine festival and crack the mystery of the town of Dulghorech and its denizens? If so, jump into this David... [click here for more] |
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Craft legendary weapons and armor!
Ghesh's Guide to Making Things is a crafting and modification system designed to complement the 5th Edition rulesystem. The kobold inventor, Ghesh Fizzlebang, is an enigmatic character of some renown, known for his rather explosive ways of improving the equipment of his fellow adventurers. Though his background may cause some raised eyebrows as to... [click here for more] |
Dungeon Masters Guild |
$9.95
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Maps, advice, & more to help you run The Joy of Extradimensional Spaces
The Joy of Extradimensional Spaces is a fun, escape room-like adventure that will challenge a party of 1st-level characters as they must face animated objects, fierce fiends, and mischievous dragons. These resources provide you with tools and thoughts that will help you make the... [click here for more] |
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$2.95
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I want to loot Arasta of the Endless Web!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Mythic Odysseys of Theros, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$3.45
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This guide has everything you need to prepare and run Tomb of Annihilation. There is a "how to run" section for those who want to see how this adventure can be put together, and a massive set of notations, summaries, warnings and page numbers that will hopefully make your life easier. ... [click here for more] |
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Quill & Cauldron presents to you a very special 300+ page tome, aimed at both players and dungeon masters.
It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters).
Below is a short description of what you will find within each part of the... [click here for more] |
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$24.99 $17.49
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A bleak, miserable land, the Domain of Dread known as Barovia is filled with countless horrors that oppress the Domain’s soulless inhabitants. Helpless against the Devil Strahd’s tyranny, Barovians eke out a living one day at a time, drowning their miseries in scant quantities of wine.
"Zeuch has a phenomenal understanding of what works with and an enhances a setting and campaign. Here... [click here for more] |
Dungeon Masters Guild |
$9.99
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Politics of Thronehold explores the international intrigue of Eberron, embodied in the city of Throneport. This product includes discussions of war crimes, warforged rights, and freedom of navigation operations.
The full product is available through the Full Preview, in the top left, as an alternative to PWYW.
You can see my full range of products at https://joseph-meehan.carrd.co/ ... [click here for more] |
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"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous."
Unlock... [click here for more] |
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$4.99 $3.49
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Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
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$39.95
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"There's the unique feature of player characters dying and rising again, but with the features of something quite Barovian. Whether their souls get tainted or their bodies attract bugs, these unique Gothic flavors can help immerse them further into the setting." - Cita A F
"Dying in D&D is a big deal. These encounters for beyond life are fantastic, short, and... [click here for more] |
Dungeon Masters Guild |
$4.95
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113 maps for Curse of Strahd available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
I have tried to make maps that are:
Complete. Every location in the campaign that does not have a published... [click here for more] |
Dungeon Masters Guild |
$11.99
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THE BOOK OF WEIRD MAGIC
21 unfortunate subclasses for D&D 5th edition
... [click here for more] |
Dungeon Masters Guild |
$7.95
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GODS OF FAERUN
Piety Mechanics for the Forgotten Realms
... [click here for more] |
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$7.95
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You can find the FANTASY GROUNDS version here
A Guide to Running Underwater Campaigns
Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your dungeon, flesh out trade with the ocean creatures, or create an epic tale at 20,000 feet,... [click here for more] |
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$19.99
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“This is an incredible supplement full of clever writing that made me think Ed Greenwood had contributed. Every spellcaster, from wizards to clerics to eldritch knights, needs a copy of this book. Sure, this book has hundreds of balanced, creative, fun, new spells to fill your arsenal and is brimming with magic items both sinister and hilarious, but it also is chock full of story bits. Names for... [click here for more] |
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Disclaimer: According to our team of legal prophets and other assorted diviners, the authors of this tome are not accountable for any burden of destiny thrust upon characters. No, not even your bard Steve. Yes, our diviners told us you would say that. Watch the language please.
Alustriel Silverhand, Elminster Aumar, Varja Safahr… err, I mean... Blackstaff. Heroes from our history, all... [click here for more] |
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From James Ohlen, the lead designer of Baldur's Gate I & II...
Sinister forces are moving against the city of Baldur’s Gate
in this adventure book for Dungeons and Dragons 5th Edition!
Full-color, 160-page adventure book
Digital version includes printer-friendly PDFs
Includes illustrations and statistics for 15 legendary heroes and villains!
This adventure will take a party of 4-6 heroes from... [click here for more] |
Dungeon Masters Guild |
$19.95
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What Would You Give For Power?
Beauty, dreadful power, and solemn promises: these are the tools of the fey. Mortals seek them out to bargain for wealth, magical power, or other blessings. The foolish become ensnared in the courtly schemes of the fey, while the clever forge alliances with beings of incredible power. Here you’ll find the hierarchy of a fey court and details of what... [click here for more] |
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$3.95
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This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
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$4.95
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"To say I'm a fan of what MT Black writes and motivates in others would be an understatement, as would simply saying 'He's done it again!' I can speak from experience when I say that working closely with a ton of designers, on a project with no upfront payment, is a daunting task. Yet, the Player's Companion is a superb achievement in page count alone, never mind the ingenuity of many of the... [click here for more] |
Dungeon Masters Guild |
$14.95
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EXPLORE NEVERWINTER
for the first time in fifth edition Dungeons & Dragons!
The D&D 5e campaigns centered on Baldur’s Gate and Waterdeep provide more than enough information to run exciting adventures in those famed Sword Coast cities, but Neverwinter, the Jewel of the North, has not been thoroughly explored in this edition! This major... [click here for more] |
Dungeon Masters Guild |
$2.95
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Elven Tower presents a compilation document of all the content for DMs running Curse of Strahd.
This guide has been very well received by the DMs community. I have gotten great response during the creation of this content.
The guide is 78 pages long and contains hoards of information, guides, suggestions, and general information for DMs running this module.
It comes in a good looking... [click here for more] |
Dungeon Masters Guild |
$3.95
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This is the PDF version. If you're looking for the Fantasy Grounds Module. Click Here!
You've been bitten by a werewolf! You failed your saving throw against the cursed bite! Now you gain the benefits of a bite attack and slightly higher stats. Also the DM will assume control of your character now as your personality changed... no? You don't like that idea? Then why don't... [click here for more] |
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$12.95
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Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels.
Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world.
You will find two new subclass options for each of the 14 core classes, for a total of 28... [click here for more] |
Dungeon Masters Guild |
$19.99
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UPDATE Jan. 06 2018: The screen is now available in portrait orientation, as well as its original landscape format. Both versions are included in the .zip file, along with a new portrait .docx file for you to customize.
This is a four panel DM screen for 5th edition D&D. I designed this screen for use in my own games, keeping in mind the things that I specifically need quick access to or... [click here for more] |
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Strixhaven Relationships Reworked!
Want enhanced rules for NPC Relationships? How about cliques, enhanced NPC character information, and epic Relationship Encounters?
In Bonus’ How To Make Friends and Prestidigitate People you’ll find a framework and supplemental options designed to help you role-play the NPCs at Strixhaven University. you can find out what motivated NPC students to join Strixhaven,... [click here for more] |
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$4.95
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Featured here are two maps made to supplement encounter stories in the Dungeons & Dragons 5th edition Module, Lost Mine of Phandelver. Both encounters, the goblin ambush at the start of the adventure and the confrontation with the Redbrands later on, are detailed further in the module, but contain no accompanying battle maps. These high resolution maps come in multiple variations including... [click here for more] |
Dungeon Masters Guild |
$2.00
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Fireball - a Waterdeep: Dragon Heist DM's Resource
Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?... [click here for more] |
Dungeon Masters Guild |
$2.99
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We’re all privy to the dark secret of Trollskull Manor—and soon your adventurers will be too. Alas, Waterdeep: Dragon Heist comes up short on providing an adequate haunting—it merely informs you of the presence of the poltergeist, and provides two brief descriptions of what can be done with him. That's it. No antics provided, no scenes. The Haunting at Trollskull Manor is a... [click here for more] |
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"This was a great adventure to drop into my ongoing campaign - it hits just the right kinds of horror notes, and has a really interesting story that unfolds at a nice pace."
"A well-written adventure through a mansion filled with dark secrets."
The House of the Midnight Violet is a 3+ hour standalone adventure designed for 5th Edition. The print version of the adventure... [click here for more] |
Dungeon Masters Guild |
$6.95
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Let's face it: Castle Ravenloft is a labrynthine nightmare to navigate—even for the Dungeon Master. Take out all the vampires and wights, and you've still got an isometric map that's confusing at best, and unnavigable at worst.
The Castle Ravenloft Map Flowchart reduces the map into a single page with arrows and lines showing all connections to the various areas of the castle. It's... [click here for more] |
Dungeon Masters Guild |
$2.00
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Through the Veil: Tales of the Feywild
Are you ready to journey into the Feywild?
Send your adventurers on a journey into the mysterious Feywild!
Through the Veil: Tales of the Feywild presents ten original Feywild-themed adventures designed for Dungeons... [click here for more] |
Dungeon Masters Guild |
$14.95
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An original interactive story for level 3 solo players. Nominated for a 2019 ENnie Award!
Summary
Soldra is a beautiful, ancient city, flanked by sea and mountain and lit by the sun as if blessed by the gods themselves. But its beauty comes with a price. After a tumultuous history fighting dragons that attacked and looted the city, the superstitious citizens of... [click here for more] |
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NEWS FLASH: The much-anticipated Volume Two is available now!
Travel to the howling peaks of Djinn Cave, brave Madman's Run, survive the attack of a deadly assassin in the city streets and much more in this collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play.
Game night is saved with minimal preparation and maximum flexibility, focusing... [click here for more] |
Dungeon Masters Guild |
$4.99
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I want to loot Acererak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Tomb of Annihilation, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will... [click here for more] |
Dungeon Masters Guild |
$2.95
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 The instant the apprentice wizard peeled open the covers of that terrible book, her mind was assailed with visions of a dark and distant place: a place of nonsense, a realm of things that should not be. She felt a thousand skittering realities sliding across each other like paper against skin—a myriad of deep and unfathomable eyes turning in her direction, burning away her grasp on her surroundings... [click here for more] |
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Sea Shanties: A Bardic Guide
Are you ready to set sail and sing shanties on your next D&D adventure?
Sea Shanties: A Bardic Guide includes 18 D&D themed shanties party members can sing to the tunes of popular public domain shanties. Sing shanties about:
- Setting sail on the Deadman's Ferry...
- Summon a ghost ship and ghastly... [click here for more] |
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Additional exploration and travel mechanics to bring back the mystery of wilderness exploration!
Comprehensive guide and examples for building evocative random encounter tables!
Ideas for hazards, roleplay, mapping, player-facing goals and roles to make hexcrawling a blast!
Old School Hacks Vol 1: Hexcrawling dives deep into the Dungeon Master's Guide rules on wilderness exploration,... [click here for more] |
Dungeon Masters Guild |
$4.95
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5e Solo Gamebooks presents The Solo Adventurer’s Toolbox Part Two: The Toolbox Expanded.
This book was written as a companion to the first Solo Adventurer’s Toolbox. It builds on the first, providing a wealth of extra tables, generators, whole new random non-combat encounter tables, new systems for playing solo, and many other resources.
Part One available here.... [click here for more] |
Dungeon Masters Guild |
$14.99
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I want to loot the Lord of Blades!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Eberron: Rising from the Last War, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.45
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The sequel to Monstrous Races, Monstrous Races 2 presents player options to play every monster in Volo's Guide to Monsters. Volo's Guide to Monsters includes both new monsters and variations on existing monsters, so Monstrous Races 2 includes new monstrous races and a variety of new options for monstrous races published in the original Monstrous Races.
What is in this document?
49 playable races... [click here for more] |
Dungeon Masters Guild |
$1.99
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I want to loot Halaster Blackcloak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
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101 magical items suitable for 5e Dungeons and Dragons, designed for lower level adventurers.
Low-power. A source of items to give to low-level adventures without fear of breaking the game.
Interesting. Low-powered doesn't have to mean boring. These items focus on giving heroes new options in their adventures, not just bonuses to rolls.
Variants. Most... [click here for more] |
Dungeon Masters Guild |
$3.50
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