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This bundle contains all published Valeur RPG DM's Resources for Storm King's Thunder. Get all our critically acclaimed and best selling resources in a bundle and save a whopping 50%! Shave time off your preparation and be inspired to create even more memorable game sessions with guides and DM's resources for chapters 1, 2, 3, 4, 5 and 12, including more than a dozen high... [click here for more] |
Dungeon Masters Guild |
$12.95
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Add 260 new magic items into your Dungeons & Dragons 5e game, including 10 all-new Artifacts!
Artifacts of the Guild is a DMs Guild community project that gives you more magic items to use at your table. From minor trinkets to ancient relics, these items will enthrall your players, power up your NPCs, and inspire your campaigns.
Written by 58 of the Guild's most talented and exciting creators,... [click here for more] |
Dungeon Masters Guild |
$14.99
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"It is a great supplement. The artwork in it is absolutely amazing!" --Home Brew Crew, YouTube Channel
"This is an incredible resource for those looking for Feywild content." --Wesslhausen (@Wesslhausen), Twitch streamer "There's so much in this book, it's insane! Even the art itself is worth buying the book for. It looks like a book from Wizards of the Coast. It's worth the money!" --The Mighty... [click here for more] |
Dungeon Masters Guild |
$14.99
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"Dragonlance is a story of love and friendship set against a backdrop of war." -Margaret Weis
The Dragonlance Nexus proudly presents the Tasslehoff's Pouches of Everything Revised/Champions of Krynn, Chapter 1: The Mystery of the Lost Patrol two-pack! With this book, you get both a complete sourcebook that encompasses all ages of Krynn, and an action-packed... [click here for more] |
Dungeon Masters Guild |
$16.95
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Devil’s Advocate
A Guide to Infernal Contracts
Devil’s Advocate: A Guide to Infernal Contracts is a 5th edition supplement for creating, role-playing, and extending infernal contracts at your table. Despite the rich history of devils in Dungeons & Dragons, I felt like there was a gap in official material on this subject. Devil’s Advocate includes:
Infernal contract lore
Sections... [click here for more] |
Dungeon Masters Guild |
$4.95
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New Combat Actions for the Creatures in the Monster Manual
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$7.95
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NEW CONTENT ALERT: Volume 2 is now available! Save $5 off Volume 2 in this bundle!
FANTASY GROUNDS Version is now available! Save up to $5 in this bundle!
"I especially love it when innovative game mechanics fuel the story. I am pleased to find a hefty supplement that provides not only incredible inspiration for myself (I'm looking at you Ennida's Tea Set) but for any... [click here for more] |
Dungeon Masters Guild |
$19.99
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The Murkmire Malevolence (Keys from the Golden Vault - Adventure 1)
GM Resources Pack
Includes battlemaps for: Varkenbluff Museum day, night and massacre
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Golden Vault adventure.
... [click here for more] |
Dungeon Masters Guild |
$6.50
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An Epic Adventure
They're some of the greatest heroes the world has ever seen, but when they are plucked from their own time and tasked with saving the world - and possibly much more besides - one last time, will they be up to the challenge?
Taking D&D to the Limit
Epic-level D&D is something that every gamer should get to play around with at least once. However, this is something that most... [click here for more] |
Dungeon Masters Guild |
$2.50
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"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Explorer's Compendium is a 171-page compendium exploring the terrifying monsters, brave heroes, and mysterious gods of ancient cultures.
This product includes:
- 171 pages
- Content inspired from the mythos and folklore of Aztec, Mayan, Navajo, Inuit, Chinese, Japanese, Korean, Bantu, Ethiopian, Egyptian, Norse, Greek, and more cultures - 9 new races - 23 new class options - 11 new... [click here for more] |
Dungeon Masters Guild |
$7.99
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This guide has everything you need to prepare and run Storm King's Thunder. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. I have also included a brief rundown of Cloud Giant's Bargain, the special side adventure given out at the PAX West theater events. The final section contains a giant outline that can give you an idea of how to take... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates.
This book is the definitive... [click here for more] |
Dungeon Masters Guild |
$14.95
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Have you ever opened the Dungeon Master’s Guide looking for interesting magic weapons, only to find swords, swords, and more swords?
All The Weapons solves this problem, featuring a total of 228 new magic weapons, covering the entire simple and martial weapons tables detailed in the Player’s Handbook, from clubs and slings to whips and nets!
Plus: a bonus category of Handwrap... [click here for more] |
Dungeon Masters Guild |
$11.99
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Join Eberron setting creator Keith Baker for a journey through the Mists and into the domain of Dread Metrol. Explore one of the greatest cities of Khorvaire—a city now besieged by nightmares.
In this book, Keith creates a bridge between the settings of Eberron and Ravenloft. Trapped in an endless war, Metrol has become a harsh realm where familiar elements take dark turns. In this besieged... [click here for more] |
Dungeon Masters Guild |
$17.95
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"This was an amazing one-shot to DM."
"This is a well written and well put together mystery, which is an absolute rarity for modules."
"The writing and the art blend perfectly to set the right mood and there's a right blend of role-play and combat."
Banquet of the Damned is a mystery adventure for a party of 4th level characters. It takes place in the village of Womford... [click here for more] |
Dungeon Masters Guild |
$3.95
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Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seemlessly into the story. These adventures include content for Chapter 2: Hither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Inside Slanty Tower, The Watcher's Pool (new location), and Within Brigands' Tollway.
2 Dungeon Maps for... [click here for more] |
Dungeon Masters Guild |
$4.95
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5e Solo Gamebooks presents Solo Adventure Bundle 1, a collection of the first four of our solo (DM-less) adventures.
The adventures included in this bundle are:
The Death Knight's Squire (Mithral Bestseller)
Tyrant of Zhentil Keep (Platinum Bestseller)
Citadel of the Raven (Platinum Bestseller)
The Tortured Land (Gold Bestseller... [click here for more] |
Dungeon Masters Guild |
$34.00
|
The Best Shops of the Forgotten Realms
Volothamp Geddarm is back! After years of research, Volo’s Vetted Vendors is the humble scribe’s latest work. Wherever your adventures take you, this book will be your guide to the local businesses. Whether you're looking for a place to sleep, somewhere to stock up on supplies, or simply a place to get a great mug of ale, Volo has got you covered!... [click here for more] |
Dungeon Masters Guild |
$9.99
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"Extremly useful guide!! It helped me a lot to enrich my Stormking Thunder Campaing with some awnsome snowy towns, very rich in details and descriptions."
⭐⭐⭐⭐⭐ - Carlos F.M.
"Great stuff. It's helping me a lot with writing my new campaign. I took a little inspiration from each city and used it to enrich... [click here for more] |
Dungeon Masters Guild |
$3.99
|
So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that occur... [click here for more] |
Dungeon Masters Guild |
$2.99
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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
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OUTCLASSED: The NPC Statblock Compendium
This 300+ page book was written to alleviate the agony of creating a completely new character for enemies with class levels simply because there aren't many NPC statblocks available in the officially published books. Before now, if you wanted your party to fight a righteous paladin, your options were basically a knight (MM) or a blackguard... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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What lies within this book?
The Greasemonkey's Handbook is a comprehensive guide to building, piloting and fighting alongside your very own mechanical constructs in the fantastic world of Dungeons and Dragons 5th edition. Designed from the ground up to be completely compatible with almost any campaign setting, this handbook brings the world of mechs, tanks,... [click here for more] |
Dungeon Masters Guild |
$14.95
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Trollskull Alley - a Waterdeep: Dragon Heist DM's Resource
Chapter 2: Trollskull Alley is the sandbox of the Waterdeep: Dragon Heist campaign. It's where you and the players get to set your own pace, create unique stories and forge a lasting relationship with Waterdeep and its residents. But, as is often the case, freedom can become overwhelming. What should you use from the chapter?... [click here for more] |
Dungeon Masters Guild |
$2.99
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
|
5e Solo Gamebooks presents The Solo Adventurer’s Toolbox: Sci-Fi / Spelljammer Edition. This product is similar to the original Solo Adventurer’s Toolbox, but contains resources for running solo sci-fi games, as well as space-fantasy games within the Spelljammer setting (or any setting of your choice). It’s ideal for solo players wanting to explore the infinite cosmos!
This Toolbox contains... [click here for more] |
Dungeon Masters Guild |
$14.99
|
Strixhaven Supplemental Volume III: Creature Compendium and Item Index is a companion to Strixhaven: A Curriculum of Chaos. This third volume contains 11 new magic items using different artifacts and equipment from the Strixhaven and Commander 21 MTG sets as inspiration.
Additionally included are 13 normal creatures and 8 legendary creatures with inspiration taken from... [click here for more] |
Dungeon Masters Guild |
$4.99
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I want to loot the white dragon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in the Dragon of Icespire Peak, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$0.95
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This is the Roll20 VTT Compendium Package (fully integrated into Roll20 and accessible from any browser) of the first book of the Adamantine Best-Selling Monster Manual Expanded series!
If you're looking for the PDF/Book version, click here instead.
Monster Manual Expanded is a bestiary that supplements the Monster Manual and aims to provide Dungeon... [click here for more] |
Dungeon Masters Guild |
$39.99
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 3: Thither of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: The Cloistered Cove (new location), The Floating Isles (new location), and Forgetting Fablerise (expands on... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome to the Academy of Adventure!
Much like Arcavios has Strixhaven, the Sword Coast has Headmaster Vance’s Academy of Adventure. No finer training can be found, either up or down the Sword Coast, than that of the Academy. Here, an adventurer can learn firsthand from the masters of their craft. The Academy currently serves as the training grounds for the next generation of heroes of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$3.99
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BUNDLE ALERT: Find Volume 1 here! Save $5 in this bundle!
Top 5% all time bestseller!
Brought to you by QL Games, Tasha's Crucible of Everything Else is a massive, two-volume collaboration of over 25 different Guild creators that expands on the options found in the Player's Handbook, Dungeon Master's Guide, and Monster... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 As it stands there are currently 10 firearms available within the core rules of Dungeons and Dragons, this may suprise some people, due to the rarity of this unique weapon type. If you do see a firearm within a campaign it is likely to be either a pistol of a musket.
This supplement adds an additonal 32 mundane, magic and futuristic firearms for your games.
So why not embrace this category of weapon,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
 I want to loot all the giants!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Bigby Presents: Glory of the Giants, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
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Captains and Cannons: a Guide to Ship Combat in Dungeons and Dragons 5th Edition.
This ruleset explains how to run a ship battle in your campaign. Whether you want to fight on lashed-together longships, blast enemies with the cannons of your carrack, or just ram rowboats, this ruleset has everything you need.
Designed to be scalable, flexible, fast, and easy to learn, Captains and Cannons is here... [click here for more] |
Dungeon Masters Guild |
$7.99
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Salvage Operation is the third adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party seeking out a derelict ship lost at sea to retrieve a vast treasure, pitting them against fearsome arachnids, foul demons, decayed undead, an evil cultist – and finally has them racing for their lives to escape the clutches of a malevolent... [click here for more] |
Dungeon Masters Guild |
$2.99
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This 68-page handbook contains progression from 20th to 30th level for all character options found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, Xanathar's Guide to Everything, Guildmaster's Guide to Ravnica, and Eberron: Rising from the Last War. It also includes epic racial bonuses for all races found in the aforementioned titles, in addition to those found... [click here for more] |
Dungeon Masters Guild |
$9.99
|
Enhance your party's experience of the Wild Beyond the Witchlight with these three supplemental adventures that work seamlessly into the story. These adventures include content for Chapter 4: Yon of the Wild Beyond the Witchlight complete with:
3 Exciting Adventures: Astronomer's Throne (expanded location), Korred Clans (new locations), and Mill in the Mist (new location).
1... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Blackstaff’s Book of 1,000 Spells is the largest compilation of 5E spells ever released, over 300 pages, from the creators behind such titles as Elminster's Guide to Magic, the Player's Companion, Faiths of the Forgotten Realms (I and II), Eberron Archetypes, and the Ravenloft Archetypes series (which Critical Role creator Matt Mercer praised... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Spread throughout the entirety of the civilized world, one need not look far to find a communal gathering place to share food, stories, and camaraderie.
Such places, guaranteed to arise wherever civilization blossoms, come in many forms."
This PDF is a one-stop gastronomic and relaxation resource for DMs and Players... [click here for more] |
Dungeon Masters Guild |
$9.95
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NEWS FLASH: The much-anticipated Volume Two is available now!
Travel to the howling peaks of Djinn Cave, brave Madman's Run, survive the attack of a deadly assassin in the city streets and much more in this collection of ten one-shot adventures, each carefully distilled into a single-page format, ready to play.
Game night is saved with minimal preparation and maximum flexibility, focusing... [click here for more] |
Dungeon Masters Guild |
$4.99
|
60 maps for your D&D campaign
Click the full and quick previews to see a complete map list and a larger preview of every map. These maps cover a variety of locations...
A fishing town festival and some surrounding locations
A journey across... [click here for more] |
Dungeon Masters Guild |
$6.99
|
This supplement introduces over 50 new simple encounters and 6 new complex encounters designed for Wildspace, helping you diversify and expand your Spelljammer campaigns. The document is ten pages in a compact two column layout.
The simple encounters section consists of two d100 tables, one for Wildspace Encounters and the other for Ship Encounters. These are meant to complement the tables found in... [click here for more] |
Dungeon Masters Guild |
$2.95
|
New Combat Actions for the Creatures in Volo's Guide to Monsters
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A MITHRAL Best Seller! Wow! I can't believe it. You're all fantastic human beings! Thank you for the support!
--
Oh, no! Santa has been bamboozled! Something is wrong in the toy factory, and the workshop is overrun with frosty foes, wintry wrongdoers, and North Pole ne'er-do-wells.
A team of Santa's elves manages to escape the workshop warzone and recruit a party... [click here for more] |
Dungeon Masters Guild |
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The NPC Handbook - Over 10 Quadrillion NPC Combinations
Create unique characters to use in your campaign in seconds, with only a few dice rolls
"Very handy tool. Makes it really easy to come up with unique characters on the fly." "Who would have thought that a PayWhatYouWant product could solve all my NPC issues. Thank you for creating this one for the community."... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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I want to loot the abyssal chicken!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$2.95
|