Title |
Publisher |
Price |
"The FANTASY GROUNDS version is now available!"
"This adventure is written in an excellent manner, full of engaging narrative elements and with great care to detail. I find the narrative intertwines perfectly with the combats to create a good balance of story beats, without the presence of empty encounters. Personally, I consider this adventure to be of better quality than... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Skill Challenges…
The 4th Edition of Dungeons & Dragons has its proponents and detractors, and I have no intention of rehashing edition wars here. Like most players and DMs who have played many (if not all) editions, 4e has its good points, however, and the skill challenge is arguably 4e’s best kept secret. 5th Edition doesn’t make use of them, and I cannot for the life of me understand... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Non-Combat Encounters Tables using Monster Manual Creatures
Tables visible in Previews under the product image. There is also a separate Fantasy Grounds Version.
Non-Combat Encounters for adventures and campaigns where talking and interaction is the norm. Options for settled lands, wilds, roads and underground.
Includes d20 tables for ...
Civilized Non-Combat Encounters (City... [click here for more] |
Dungeon Masters Guild |
$3.00
|
"I have seen them. The large eyes... the gnashing teeth and lashing tentacles. Horrors of the darkness from the realm of madness. I do not know how they get here, but I know they come here to feed. To conquer. To enslave and torture. And that is all I need to know." - Lord Knight Edwin Hylirion
**NOW OUT: VOLUME IV: ELEMENTALS! https://www.dmsguild.com/product/274292/Creature-Harvest-Index--Elementals**... [click here for more] |
Dungeon Masters Guild |
$1.00
|
ELECTRUM BEST SELLER - THANK YOU!
Traveling through Barovia, the party trudges along the Old Svalich Road. The mists have grown deep and obscure all long vision. Suddenly you hear a sound – or do you? Is that a shape in the fog ahead? Readying your weapons and incantations, you slow your approach. Whatever lay ahead, you’ll be ready for it. Or will you? 20... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a module for the Fantasy Grounds VTT 5E ruleset. Also works with 4E, 3.5E, and CORERPG!
Shops for Fantasy Grounds!
This extension for Fantasy Grounds VTT allows the DM to prepare shops that can be shared with your players.
This extension makes it possible to purchase items for your character, and automatically deduct its cost from your character sheet.
The included module contains shops... [click here for more] |
Dungeon Masters Guild |
$6.00
|
A band of adventurers comes together to execute daring heists in a world of magic and dangers. They must steal valuable treasures, locked away in heavily fortified locations guarded by powerful forces. But to succeed, they must use all their wits and skills, navigate intricate traps and obstacles, and overcome fierce opposition.
This is a 5e expansion like no other, where the players take... [click here for more] |
Dungeon Masters Guild |
$19.99
|
 Looking to gently bring new players into D&D 5e? Running a game where you're short on time? Leading a session with younger players?
Short 'n' Sweet is made to be a fun, silly intro to Dungeons and Dragons. A festival featuring 8 games helps teach the basic skills to new players, covering things like melee attacks, saving throws, lock picking, grapples, and more.
Once players have mastered... [click here for more] |
Dungeon Masters Guild |
$1.99
|
An atmospheric one-shot adventure set in a dark forest for one-on-one or parties of level 5 or 6.
There are two new sidekick classes, NPCs, and leveling tables included with handouts for your player!
In this adventure, the characters gather information in the small village of Redvale on the outskirts of the Blackwoods Forest. They go into the forest in search of Adelle, a druid whose other eleven... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Talents are extraordinary aspects of a character’s abilities, background, personality, physique, proficiencies, and features. They are similar to, but not always as powerful as, standard Feats. They are bonus 'perks' that improve your current existing abilities, slightly or temporarily shift game mechanics into your favor, provide you with a new capability, or build your character’s background... [click here for more] |
Dungeon Masters Guild |
$9.99
|
A massive stone spire erupts from the mountainside and twists into the sky. A rickety, old tower sits at the edge of town; abandoned for ages and rumored to behaunted. An ancient, long-forgotten monolith, standing proudly in the rubbled remains of an otherwise decimated settlement. Whatever the situation calls for, The Mage Tower is just what you need. The Mage Tower is a 10-floor puzzle and combat... [click here for more] |
Dungeon Masters Guild |
$5.99 $4.99
|
This is a pack of SPELL EFFECT TOKENS for VTT 5e DUNGEONS AND DRAGONS. (thats virtual tabletop folks :D )
UPDATED This token set has been updated to reflect Xanathars Guide, as well as the original 5E token set, which has been reworked, totalling 136 spells and effects. The original 72 spell effects .PNG tokens at 70 pixels per five feet have been left in this product, for those who... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Dungeon Masters, immerse players in your post-apocalyptic worlds by bringing your non-player characters to life!
The next product in the Adaptable NPCs line, Adaptable NPCs: Calamity contains 41 NPCs with unique statblocks, custom art, and amazingly written lore! They have been crafted with the intention of populating your post-apocalyptic setting, but many would... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Step off a Concord Jewel and take refuge in the light of the Auroral Diamond. On the streets of this cosmopolitan metropolis, adventure awaits for enterprising heroes in Encounters in the Radiant Citadel!
Set in the Radiant Citadel, this is the perfect supplement to your "Journeys Through the Radiant Citadel" campaign, allowing adventurers to explore the ancient city and discover more about... [click here for more] |
Dungeon Masters Guild |
$4.95
|

Unlock the Secrets of Psionics with the Psionicist Class!
Special Discount to purchase this title for $9.99 until it reaches silver medal status (100 sales).
Unleash your inner power: The Psionicist class is a versatile and powerful class that allows you to manipulate the world around you with your mind.
Choose your discipline:... [click here for more] |
Dungeon Masters Guild |
$19.99
|
"If you want more flexibility in how you use dragons, Dragons! is an inexpensive option to save yourself the time of messing around with numbers and trying to calculate Challenge Ratings. Recommended." - Merric B
https://merricb.com/2016/04/26/5e-supplement-review-dragons/
Welcome dragon lovers!
Are you playing in the Forgotten Realms? Running Storm King's Thunder? Tyranny... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Maps, advice, & more to help you run The Price of Beauty
These DM's resources cover the adventure The Price of Beauty in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
The Price of Beauty is a beautifully crafted adventure for... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Orson's Manual of Martial Mastery
A 24 page supplement meant to tackle the Linear Fighter vs Quadratic Wizard problem. Orson's Manual of Martial Mastery adds:
A full Re-work for the Barbaian, Fighter, Monk, and Rogue base Classes
New Features and Rebalanced Features for all 4(Barbarian, Fighter, Monk, Rogue)
6 New Combat Options
3 New Ki Abilities
7 New Maneuvers
8 New and 2 Rebalanced Feats
... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This supplement includes stat blocks for 27 new monsters, many of which have never been given official stat blocks. All of the major archfey are included, each with their own unique concept to set them apart from any other creature, as well as adaptations of archfey from previous editions. This supplement also describes a new fey related artifact: the Night Diamond.
After two years of selling this... [click here for more] |
Dungeon Masters Guild |
$8.00
|
"Perfect for a Halloween one-shot!"
“That F******* doll….. That is creepy as hell… he (PB) is disturbed… I am going to have nightmares!”
"It definitely help shed some light on the doll and the visions were so well written!"
"It had a feeling that reminded me of Silent Hill."
"Love creepy one-shots. I also love games with multiple solutions. Really different compared to most other adventures... [click here for more] |
Dungeon Masters Guild |
$5.95
|
The Fantasy Grounds version is available here
Generate unplanned NPCs quickly! Players are continually encountering NPCs you never planned for, but now you can combine almost anything quickly to create the NPC you need!
For each NPC you painstakingly create and detail, you will need at least ten more, for which you never planned. If your players have one superpower, it is to go... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This 200+ page supplement contains more material about the fey than you could ever possibly use in a single campaign. There's over 100 new fey, roleplay options, categories for easy DM use, locations, and more. Seriously, there is so much fey material in here that it's insane.
Chapter 1: Roleplaying the Fey
An in-depth examination of what makes a fey a fey and guides on ways for DMs to incorporate... [click here for more] |
Dungeon Masters Guild |
$10.00
|
If you've ever wanted to fight evil by the light of the moon, be a champion for love while the sun shines down upon you, and never back down from a legitimate kerfuffle, all while looking gosh-darned adorable, this is the class for you!
The following includes:
The Magic Moon Sorcerer Subclass
13 New Spells
1 "Activated Form" that makes the player FEEL like a Hero
3 New Subclass-Specific Items
Custom... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Various shops and items for you to use on your campaign.
Including:
Blacksmith and Armory
Adventuring Supplies
General Store
Jeweler and Stonecutter
Leatherworker
Woodworker and Bowyer
Shady Dealer
Tailor and Textiles
Potion Shop
Temple of Faith
Arcane Shop
Inn and Tavern
Stables and Farm Animals
Dock and Shipyard
Enjoy! ... [click here for more] |
Dungeon Masters Guild |
$1.00
|

Join the Order of the Silver Dragon in a march on Castle Ravenloft in this prequel adventure for Curse of Strahd!
Assault on Castle Ravenloft contains the following content:
3 ACT ADVENTURE - March on Castle Ravenloft and confront Strahd von Zarovich.
PERFECT ONE-SHOT - Run this adventure before Curse of Strahd to introduce the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Maps, advice, & more to help you run Book of the Raven
These DM's resources cover the adventure Book of the Raven in Candlekeep Mysteries and provide tools to help make the campaign easier to run for the DM and more fun and enjoyable for everyone at the table.
“Book of the Raven” is an entertaining treasure-hunt adventure with elements... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Have you ever thought to yourself “Huh, I really want a D&D supplement specifically about doors”... no? just me? Well then, this is awkward... I have one, like, right here, and I was going to tell you all about it, and you’d be excited, and so would I. But it’s okay, don’t worry, I’ll just be here, with my supplement... about doors... that you don’t care about.
Oh, come on!... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Announcing Grimlore's Grimoire; a 59-page tome of knowledge that contains 226 new spells for DMs and players, balanced for the D&D 5th Edition ruleset!
What kind of a supplement is this?
This supplement has been created as a passion project and released freely to the D&D community as a Pay What You Want title! I've been a DM for years and, with the help of my players,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Packed inside this handbook you’ll find new player options for your cleric, druid, monk, and paladin characters! The Complete Devout Handbook includes:
4 Cleric divine domains: Commerce Domain, Darkness Domain, Love Domain, Prophecy Domain
4 Druid circles: Circle of Bond, Circle of Branch, Circle of Cataclysm, Circle of Spirit
4 Monk... [click here for more] |
Dungeon Masters Guild |
$11.95
|
Behold the Juiblexian, a race of sentient oozes inspired your favorite oozes and slimes such as gelatinous cubes, black puddings, the oblex (Mordenkainen's Tome of Foes), and even living spells from Eberron.
You get three subraces and four racial feats:
Corrosive - inspired by gelatinous cubes, this juiblexian is... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Assault from the Astral
After crash-landing onto the Material Plane, a strange, otherworldly ship brings with it an unexpected wave of piracy, hideous creatures from the bottom of the Trackless Sea, and a notorious foe who has been awakened from the deep, intent on destroying the world as you know it.
The adventurers must set sail along the Sword Coast, fending off the pirate attacks... [click here for more] |
Dungeon Masters Guild |
$59.99
|
Do you like traps?
Do you wish there were Grimtooth's books for 5th Edition?
So did we.
That's why we made one.
Welcome to
"Pretty damn handy book, too!" -- Phil Beckwith, legendary Guild creator and proprietor of PB Publishing
ON SALE FOR A LIMITED TIME! WAS $11.95, NOW $9.95!
Fantasy Grounds version now available! Click here... [click here for more] |
Dungeon Masters Guild |
$9.95
|
115 maps for your Tomb of Annihilation campaign
Click the Full-size Preview to see a complete map list and a larger preview of every map.
Each map is available in multiple formats.
Printable PDF 8.5x11 Letter sized
Printable PDF 11x17 Tabloid sized
Printable PDF A3 sized
100ppi JPG images with grid
100ppi JPG images without grid
100ppi dd2vtt files without grid
dungeondraft_map and asset files
These... [click here for more] |
Dungeon Masters Guild |
$9.99
|
"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game
"You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!" - Travis C., purchaser of DotMM Companion 1
"AMAZING. One of the most useful tools to create fun and interesting aspects of DOTMM, this is a must buy product for anyone who is overwhelmed... [click here for more] |
Dungeon Masters Guild |
$5.00
|

200 Non-Combat Encounter Prompts for the City
Tables visible in Previews under the product image.
Non-Combat Encounters for city adventures and during urban downtime. Meet guards at the gates, nobles at the docks and mud that steals your shoes. Be entertained at the tavern, harassed by traders in the park and chat with urchins in the streets and alleys.
Includes d20 tables for ...
City... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 Tomb Discovered!
News has got out about a tomb of unknown origin that has been found in the wilds. The explorer sent members of their expedition to alert the city authorities. That was two days ago, and there has been no sighting or word from them since.
This exciting 5th edition adventure contains:
4 levels of tomb-raiding action
Challenges and encounters designed for low (1-4),... [click here for more] |
Dungeon Masters Guild |
$2.95
|
 Starting a new campaign soon, but not sure where to begin? If so, read on...
A group of Doppelgangers have begun committing crimes - while wearing the faces of random passerby. As a group of innocents (strangers to each other) are arrested and put on trial, can they band together to clear their names?
Offering a multi-session starter adventure, this story provides your players with multiple means... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Within the forest, northwest of the dreary town of Vallaki, hunters tell of a deranged wizard who has made his home in the misty mountain ranges of Mount Baratok. Once an accomplished mage, now a disgraced hermit, the Mad Mage of Mount Baratok is the stuff of local Barovian legend. However, unhinged as he may be, his vast power is unquestionable, and he may prove to be a valuable ally to those who... [click here for more] |
Dungeon Masters Guild |
$3.95
|
"....this is crazy good! The presentation is superb! This is a full supplement book. Pretty hefty." -Anthony J.
"I’m very impressed with the thoroughness and level of detail, the variation with the adventures, the insane amount of content in all the tables. I’ve never done any extensive “management” type things at the table, but this product gets me excited to put it... [click here for more] |
Dungeon Masters Guild |
$24.95
|
This guide is a "walkthrough" of Princes of the Apocalypse. Inside, you will find streamlined information and lists that will help you save prep time when you run this adventure. It is in a print-friendly format for your convenience. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
There's a disappointing truth to Death House—the prologue to Curse of Strahd—and it's that it's alternative ending "The Cult is Denied" is just a dull series of rolls. Each character rolls against poisonous smoke. Each character rolls to pass through the scythes. While frightening at first, it quickly loses its charm.
Enter the Skill Challenge: Escaping Death... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A Re-playable One-Shot for 5e where no two games are alike Now a Platinum best seller!
The Contract is a re-playable one-shot with more than 1,000 possible combinations. The DM rolls for key plot points like combat encounters and surprise endings; players roll at the beginning of the game for secret objectives that connect their characters to the story.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Now with a custom character sheet specifically for this book, created by Guilherme Pantoja!
ANNIVERSARY UPDATE!
So, this book was released a little over 2 years ago. In the interim, I have gathered as much criticism and playtests as I could manage, and poured over everything that had been submitted. I then took a focused approach to this book to incorporate as much of the feedback as possible,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 Welcome to "The NPC Encyclopedia," the ultimate guide to fleshing out your Dungeons & Dragons world with rich and dynamic characters. This module is designed to provide dungeon masters with a wide variety of unique non-player characters that players will encounter on their journey.
Inside this module, you'll find an extensive list of NPCs ranging from simple townspeople to powerful nobles and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Esquiel's Guide to Magic Weapons presents over 120 new magic weapons for your 5th edition Dungeons & Dragons adventures and campaigns, providing a fun sourcebook for DMs and players alike (and giving you a serious boost to the 30 or so published in the Dungeon Masters Guide!).
The guide contains:
120 new magic weapons. With at least one new magic weapon for every weapon type... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A selection of riddles and puzzles that can be added to any adventure.
If you enjoy this supplement, be sure to check out my other products by clicking on my name below the product title! Ratings, reviews, and feedback are always appreciated!
And my NPC and Monster Collections…
Giants ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Within this 112-page handbook you will find a vast array of new player options across all levels of play, starting at 1st level and going all the way to epic levels.
Discover three new races that all offer unique roleplaying possibilities and carry with them deep ties to a particular aspect of the world.
You will find two new subclass options for each of the 14 core classes, for a total of 28... [click here for more] |
Dungeon Masters Guild |
$19.99
|
Discover new and powerful divine magic! Use this supplement to expand and enrich your campaign world.
In Quest Spells & Other Divine Magic you will discover:
- Two new types of divine spells: quest spells, which are bestowed only to the most faithful of divine servants, and cooperative spells, which create more powerful effects if cast by more than one spellcaster.
-... [click here for more] |
Dungeon Masters Guild |
$3.95
|