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Heroes of the Orient: Player's and DM's Companion

Heroes of the Orient: Player's and DM's Companion


This 75-page handbook contains lore, flavor, and rules for creating adventures in the Orient. Included are also: 6 new races, a new dwarf subrace and an oriental human variant Nezumi - humanoid rats with 3 subraces Hengeyokai - shapeshifting animals with 10 subraces Spirit Folk - descendants of humans and spirits with 3 subraces Vanara...   [click here for more]
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Heroes of the Orient: Unearthed Kensai

Heroes of the Orient: Unearthed Kensai


This book is made as a Pay What You Want title in celebration of the massive support Heroes of the Orient: Player’s and DM’s Companion has received from the community. My sincerest thanks to the DMsGuild community. Your support and feedback has been much more than I ever could have hoped for. Titles...   [click here for more]
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Monsters of the Orient: Complete Bestiary

Monsters of the Orient: Complete Bestiary


This 170-page bestiary contains lore, flavor, and more than 250 new statblocks - both new and old. They are all firmly rooted in an exotic world full of adventure, exploration, and intrigue. Most monsters can, however, be used within any setting. Also included are seven monstrous races: the hsing-sing, kappa, twilight naga, taka-onna, tengu, tsuno, and wang-liang. Please leave a review after...   [click here for more]
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Oath of the Aegis: A Swordmage Archetype for Paladins

Oath of the Aegis: A Swordmage Archetype for Paladins


Now completely revamped based on years of playtest input and research, Oath of the Aegis: A Swordmage Archetype for Paladins presents a unique paladin archetype and 17 new melee-oriented combat spells adapted from Forgotten Realms Archetypes II: Champions of Mystery and Unearthed Archetypes: Heroes for the Ages, and is now available for only...   [click here for more]
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Teachings of the Inner Temple: A Monk Handbook

Teachings of the Inner Temple: A Monk Handbook


Are you looking for more Monk options in 5e? Perhaps something with strong martial arts flavor? Within this 20 page guidebook for Monks you will find 6 new Monastic Traditions, 4 new feats, 3 new epic boons, 3 new magic items, and 6 new weapons in 2 new categories (fist and flexible). I've also added level 27 archetype features for each new monastic tradition, following the epic system presented...   [click here for more]
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Wrath of the Iron Dragon: Oriental Expansion

Wrath of the Iron Dragon: Oriental Expansion


Wrath of the Iron Dragon is a captivating expansion for Dungeons and Dragons 5th edition. You are invited into the incredible oriental world of Kara-Tur, an exotic continent in the forgotten realms that houses many inspiring items, factions, backgrounds, classes, archetypes and more. There is much to explore in this peculiar collection of content. This expansion was inspired by the many incredible...   [click here for more]
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Journey Through the Center of the Underdark

Journey Through the Center of the Underdark


"What particularly struck me is how well-written they are. The text is a delight to read. The descriptive text is evocative, and the DM notes don’t ramble. I really wish more adventures I read were as good as this one." - Merric B https://merricb.com/2016/03/30/5e-adventure-review-journey-through-the-center-of-the-underdark/ Are your player's moving out of Velkenvelve? Enjoying a stroll...   [click here for more]
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The Truth of the Matter

The Truth of the Matter


A kid-friendly adventure for heroes of all ages and experience levels! When a well-intentioned but foolish apprentice pours a truth potion into the town well, things can quickly go awry. Can your heroes help the town sort out what’s happened, soothe the frustrated and perhaps too-honest townsfolk, and figure out how to fix it? And can they do it without jeopardizing the relationships and livelihoods...   [click here for more]
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Curse of the Gumdrop Ooze - Revised & Expanded

Curse of the Gumdrop Ooze - Revised & Expanded


An adventure site for three to five characters of levels 1-4. Featuring three new monsters from the forthcoming guide, The Hag's Hexes! Seven fully developed encounter areas, plus summary stat blocks so you don't have to reference any monster books! Celebrate National Gumdrop Day on February 15th, and ring in every candy-coated holiday with this adventure site featuring seven encounter...   [click here for more]
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The Gauntlet of the Weave and the Arcane Gems

The Gauntlet of the Weave and the Arcane Gems


The Gauntlet of the Weave is a new artifact for your D&D campaign. A powerful, silver glove that connects the wearer to the raw magic that binds the multiverse, the Gauntlet is a world-altering artifact that you can build a campaign around. When combined with the eight arcane gems, the Gauntlet has the power to fundamentally alter reality! The power of the Gauntlet...   [click here for more]
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Trail of the Forgehammer

Trail of the Forgehammer


Trail of the Forgehammer is our second adventure. Designed for introducing your group to D&D with a focused 3-4 hour questline. We return to the peaceful village of Auchendale, where the local blacksmiths have lost their enchanted hammer. Trickery is afoot and soon enough, the adventurers will have to embark on a chase, in a comedy of errors and misfortune. Follow...   [click here for more]
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Wolf of the South (5e)

Wolf of the South (5e)


Wolf of the South is a quick introductory adventure of a party of low level (1-4) characters that can be played in a single session as a standalone adventure or as a chapter of an epic adventure spanning multiple sessions. This adventure is designed for use as both a standalone module or as an element of any campaign. It takes great influence from the historical events of...   [click here for more]
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Two Evolutions of the Carrion Crawler

Two Evolutions of the Carrion Crawler


The Evolutions of the Carrion Crawler or 'A Brief Treatise on the Metamorphosis of the Carrion Crawler' is a short document written by the folks of the monster-oriented D&D podcast Creature Club. The document is a fun companion piece to episode 19; which is about the carrion crawler, but can also be used as inspiration for Dungeon Masters everywhere. The document is 3 pages long and describes...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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Champions of the Blood War: Knight of Mephistopheles

Champions of the Blood War: Knight of Mephistopheles


Bring the Blood Wars to your table with this new Martial Tradition. In this new supplement for the Blood Wars, you are introduced to the Knight of Mephistopheles, an arcane fighter who acts as both a herald of the lord of the 8th and his personal shock troops in the Blood War. Able to call on the fires of the nine hells in a fight, and conjure devils if their back is against the wall....   [click here for more]
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Sherpa of the Summit

Sherpa of the Summit


This Supplement Contains A new dwarven faction (Sherpa of the Summit)   A new factional feat (Spirit Mount)   3 new Dwarven Oriented Architypes Barbarian – (Path of the Stone Warrior)   Druid – (Circle of the Adderstone)   Ranger – (Mountaineer)     ...   [click here for more]
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Classic Modules Today: I1 Dwellers of the Forbidden City 5e

Classic Modules Today: I1 Dwellers of the Forbidden City 5e


To use this conversion guide you will need a copy of "I1 Dwellers of the Forbidden City," originally available in hard-copy and now for sale in Digital format at DMSGUILD.COM. Introduction: An AD&D 1st Edition adventure written by David Cook where characters may explore a unique and interesting mini-campaign setting. This conversion guide allows Dungeon Masters to run the original...   [click here for more]
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Shadows of the Mountain

Shadows of the Mountain


This Supplement Contains A new dwarven faction (Shadows of the Mountain)   A new factional feat (Shadow Emissary)   3 new Dwarven Oriented Architypes Bard – (College of Warfare)   Monk – (Way of the Stone Fist)   Rogue – (Hearthstone Binder)     ...   [click here for more]
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The way of the falling needles - Monk tradition

The way of the falling needles - Monk tradition


This is a new monastic tradition inspired in the oriental traditions of acupuncture and the mystic thing about monks This tradition is focused on distance fighting, giving to the monk the option to use their class skills from distance with senbons, an scaling this simple trowing weapon to maintain the balance of a monk Feedbacks are wellcome ...   [click here for more]
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Reavers of the Weave

Reavers of the Weave


This Supplement Contains A new dwarven faction (Reavers of the Weave)   A new factional feat (Arcane Conservation)   3 new Dwarven Oriented Architypes Sorcerer – (Primordial Bloodline)   Warlock – (Elder Earth Patron)   Wizard – (School of Rune Scripture)     ...   [click here for more]
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Magic of the Blood War (Fantasy Grounds)

Magic of the Blood War (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. When Demons and Devil clash in the eternal conflict of the blood war, the magic that they use is unlike any found in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient...   [click here for more]
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The Littlest Heroes

The Littlest Heroes


Play is often talked about as if it were a relief from serious learning. But for children play is serious learning. Play is really the work of childhood.” ― Fred Rogers (Mr. Rogers) The Littlest Heroes Simplified 5th Edition Ruleset for Pre-School Players A guide for character creation and running games for the...   [click here for more]
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Oath of Brotherhood

Oath of Brotherhood


The Oath of Brotherhood paladin started as a joke on Reddit and has since become a complete character subclass. The Oath of Brotherhood provides rich RP flavor options through a "friendly neighborhood Paladin", whose oath binds them to protect their communities and closest friends. In combat, Paladins of the Oath of Brotherhood fill a niche by increasing the party's action economy by maximizing the...   [click here for more]
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Faction Missions for Young Adventurers

Faction Missions for Young Adventurers


Short faction missions for younger players. Features missions from Bregan D’aerthe, Emerald Enclave, and the Harpers. Rather than focus on character level, each mission is broken down into three categories 1- Use Real Life Skills This style may be most appealing with pre-school or 4-6 year old players. Here players use their fine and gross motor...   [click here for more]
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Little Monsters

Little Monsters


If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory creature template! Every creature type is featured at least once... yes, even giant! Face the...   [click here for more]
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Little Monsters (Fantasy Grounds)

Little Monsters (Fantasy Grounds)


This is the Fantasy Grounds MOD file, not the PDF. If you enjoy challenging low-level parties, running Dungeons & Dragons 5th Edition for children, or you're just curious to see what can be accomplished with Challenge Rating 0 monsters, check out this new supplement with 20 brand-new CR 0 monsters and the illusory creature template! Every...   [click here for more]
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Oriental Campaign Arms & Equipment Guide 5e

Oriental Campaign Arms & Equipment Guide 5e


Prepare to explore and adventure into the mysterious world of the Orient ! But, for this you will have to be well armed and armored. Don’t worry, this guide got you covered. You won’t have to explore the ancient Asiatic steppes with your monk carrying a weapon of medieval Europe with you. I have compiled an extensive list of Chinese, Japanese and Thai weapons for you to equip...   [click here for more]
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Ulraunt's Guide to the Planes: The Shadowfell

Ulraunt's Guide to the Planes: The Shadowfell


Quill & Cauldron presents to you a very special 250+ page tome, aimed at both players and dungeon masters. It is narrated by none other than Ulraunt, the Keeper of Tomes at Candlekeep, and also supports epic level play (as introduced in Epic Characters). Here is a summary of what you will find: Detailed overviews of three prominent...   [click here for more]
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Epic Characters

Epic Characters


This 71-page handbook contains progression from 20th to 30th level for all twelve core classes as well as all subclasses found in the Player's Handbook, Dungeon Master's Guide, Sword Coast Adventurer's Guide, and Xanathar's Guide to Everything. It also includes epic racial bonuses for all races found in the Player's Handbook, Elemental Evil Player's Companion, and Volo's Guide to Monsters. Epic...   [click here for more]
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Samurai and Steel: Player's Guide to Kara-Tur

Samurai and Steel: Player's Guide to Kara-Tur


Far to the East of Faerun lies the ancient and war-torn land of Kara-Tur. The archipelago nation of Kozakura is famous for its Samurai clans and their legendary conflicts. This book is *FULLY ILLUSTRATED* on every page with authentic Meiji-era Japanese artwork. Contained in this book are the following Backgrounds for Player Characters: Samurai: Honorable caste...   [click here for more]
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RAVNICA: The Raiders of the Lost Relic

RAVNICA: The Raiders of the Lost Relic


A fast, combat-oriented adventure for four 3rd-level Dimir or Orzhov characters! Sneak or bash into the amazing Izzet Boilerworks to retrieve the fabulous Mizzium Transreliquiat for your masters! Tactical map included! ...   [click here for more]
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Way of the Blessing Sun - Monk subclass

Way of the Blessing Sun - Monk subclass


This is a monk subclass that is orientated around healing and supporting the other members of your party. Not sure how balanced this is only used it once in my friends game and it felt good, advice is welcome. Also sorry for the horrible PDF, I have no idea how to make it look all fancy. ...   [click here for more]
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Way of the Crippling Blow (Monastic Tradition)

Way of the Crippling Blow (Monastic Tradition)


This is my first attempt at any sort of homebrew. Please, give me some constructive criticism and I will update accordingly. I would love to hear from anyone that is able to test this out. Basically, this is a more support oriented monk that can use their ki to attempt to debuff enemies. I really hope you all have fun with it. Thanks so much! Updated 2/1/19 - both versions currently still available...   [click here for more]
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{WH} The Witch, a character class of natural arcana and the old ways of magic

{WH} The Witch, a character class of natural arcana and the old ways of magic


Long ago when the world was young, magic was the domain of gods and shadows, utterly unknown to mortals. In these forgotten times, a bargain was struck between mortals and these antediluvian entities. Thus, the first inklings of magic were imparted, and the survival of the mortal races ensured against the primordial forces that ravaged these ancient times. You are a follower of this grand and ancient...   [click here for more]
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Escape from the Fortress of Memories

Escape from the Fortress of Memories


In the bustling town of Phandalin, a young girl goes missing one night. The adventuring party is drawn into a strange dreamlike world by the whims of the Raven Queen. In order to escape, they must help the girl fight the very things that spawn from her imagination. A two-hour adventure for 1st-4th level characters. Escape from the Fortress of Memories was originally performed by the D&D...   [click here for more]
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The Orb of Frostrealm chapter one

The Orb of Frostrealm chapter one


An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to them to save the Yule tide spirit before it’s too late. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter...   [click here for more]
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The Orb of Frostrealm chapter two

The Orb of Frostrealm chapter two


After recovering an artifact tied to the heart of the season the heroes were drawn into another realm. Now they must recover another artifact to return home while stopping the spread of a great darkness that threatens to seep into the hearts and minds of people throughout all the realms. A 3-4 hour adventure optimized for 5 players at APL 7 ~Chapter 2 of 2~...   [click here for more]
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The Orb of Frostrealm Chapters 1 & 2

The Orb of Frostrealm Chapters 1 & 2


Chapters 1 & 2 can be run combined for a 6-8 hour one-shot adventure optimized for 5 players at APL 7 ~ Chapter 1 An artifact tied to the heart of the season has been stolen and our heroes have been tasked with recovering it. When they discover a dark presence seeks to taint the artifact, and in turn the hearts and minds of people throughout all the realms, it will be up to...   [click here for more]
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The Snowglobe Cottage of Calmforge Island

The Snowglobe Cottage of Calmforge Island


Conjured snow swirls around a cottage on an isolated island, concealing a deadly tragedy. A lone artificer slumps at the table, wishing for all the world that he could undo what he has done. Is there a chance at redemption? Perhaps. But when unwelcome guests arrive, time is no longer the only enemy. This encounter is designed for a party of around 3-6 at levels 1-4. It should take 1-2 hours to complete,...   [click here for more]
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The Gift of Graz'zt

The Gift of Graz'zt


Please enjoy this gift from the Dark Prince. The Gift of Graz'zt appears in – Journey Through the Center of the Underdark. Journey Through the Center of the Underdark contains several detailed encounters ideal for fleshing out traveling days between locations in Out of the Abyss. Further, these encounters could be readily inserted into any Underdark...   [click here for more]
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The Nobility of Waterdeep

The Nobility of Waterdeep


Respect Your Betters The upcoming "Waterdeep: Dragon Heist" will undoubtedly be a launching point for many new campaigns. Waterdeep is a grand city with a storied history. Part of that history is the establishment of the noble families who live in the city and bring it prosperity. Contained within you'll find a listing for many of the major noble houses of Waterdeep, what their interests...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign...   [click here for more]
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The Pirate Class 5e

The Pirate Class 5e


The Pirate! “To err is human… but to arr is pirate!” Take to the high seas in style with this dungeon and dragons 5th edition custom class by Campaign & Craft. Whether your plundering port town or treasure fleet, searching for loot or lost mysteries, this class will surely help you find your sea legs. What better way to prepare yourself for the upcoming 'Ghosts of...   [click here for more]
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Mother to Be

Mother to Be


This short adventure can fit in with a D&D themed baby shower or with your pre-existing campaign. It draws from popular baby shower games with a sprinkling of magic, combat and adventure. ...   [click here for more]
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The Complete Red Book of Spell Strategy

The Complete Red Book of Spell Strategy


The Complete Red Book of Spell Strategy is a 156 page collection of new class options, Feats, Backgrounds, Rituals, Spells, Magic Items, Monsters, and race. There is included several fixes to the previous edition, plus an inclusion of at least 16 more spellcaster oriented feats, several new archetypes, etc... Also, in an effort to aid the DM's Guild Community (and myself) in keeping track of the...   [click here for more]
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Light Through the Storm

Light Through the Storm


An all-ages adventure for heroes of all experience levels! One of the great fears of any sailing ship is the danger of stormy weather. Fortunately, the steady, ever-lasting lighthouses are always there to shed their light on any hazards that might be lurking in deep waters and on rocky shores. But what happens when maddened kuo-toa take over a lighthouse and extinguish the flame – with a storm...   [click here for more]
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In The Black Midwinter

In The Black Midwinter


In The Black Midwinter is a Festive adventure, designed for characters of levels 2-4, to be played in one (3-4 hour) session. The PCs battle an ancient evil threatening a remote village in the subarctic north. Very much the same as most D&D adventures, only this time, it’s Christmas themed! Here's a video I made about the adventure: How To Run A D&D Game At Christmas...   [click here for more]
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Serving the Squash

Serving the Squash


YOU ARE WONDERFUL! OVER $350 IS GOING TOWARDS EXTRA LIFE SO FAR! Bountiful harvest abound! Come to the wonderful town of Kukurbi and enjoy the festivities, as Highharvestide is upon us! But all seems too gourd to be true! We guarantee you there’s nothing odd or sinister in this mischievous mini adventure! You butternut wait and hubbard right in! Remember,...   [click here for more]
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The Noodle Shop

The Noodle Shop


A family-owned noodle shop that can provide an alternative to a tavern as a gathering spot for adventurers or a place to start an adventure. Includes a menu, shop description and a bit of backstory of the shop. ...   [click here for more]
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CCC-KUMORI-02-04 To Be the Very Best

CCC-KUMORI-02-04 To Be the Very Best


An Anime-inspired 2‐Hour Adventure for 1st‐4th Level Characters (optimized for 3rd level characters). Festival bells cut loud through the air! Adventurers are gathering to celebrate the Wild Monster Capture Festival. Tame wild monsters, team up with them in honorable combat, and you could win not only gold, but fame and renown! The spirit of the festival is about to get disrupted,...   [click here for more]
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