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UPDATE: Version 2.0
The new version adds some bells and whistles that I've come up with through the course of my own use of the notebook: a list of monster traits for easy access, calendar templates, timeline templates, a partial Forgotten Realms timeline, SRD spell descriptions, breakdown tables of spells by level, by class, by casting time, etc., template spellcasting blocks for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Supplementary Feats
This product provides 45 new feats designed to be used in a supplementary framework, filling gaps in your characters' abilities. The feats are categorized by their function - Combat, Social, Support, or Utility - and player characters may gain additional feats according to which of these areas their class fails to provide adequate options.
The following are new... [click here for more] |
Dungeon Masters Guild |
$0.99
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Sail the Psychic Tides of the Astral Sea
This 246-page text provides all the rules and lore necessary to convert the astral plane of any given setting into a fully-fledged psychic ocean alive with adventure, with its own locales, creatures, factions, weather, and geography. With this text, you can move your campaigns into the astral plane with confidence that you’ll have plenty... [click here for more] |
Dungeon Masters Guild |
$10.00
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Mostly Mundane: Adventuring Gear Expanded
Chapter 5 of the Fifth Edition Player's Handbook provides players and DMs with a generous spread of equipment of use to adventurers. In this interanlly-linked document, we expand on that list, describing over 60 new pieces of nonmagical adventuring gear. This gear is designed to allow players to tackle the challenges their DM throws at them... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Witch
A 5th-Edition Homebrew Class by Vesper Burjoski
This class has been updated! You can find the new version here. If you already bought this product, you get the revised version for free!
The Witch is a Charisma- and Wisdom-based spellcasting class that uses Warlock-style spell slots and feature progression. Envisioned as users of 'grassroots'... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Riot - A magical arena for 5th Edition
This pdf describes an arena inspired by Japanese game shows. The Riot can be used as a setting for arena matches required by your campaign, or simply for off-sessions in which your party can't play the normal campaign. The arena features 50 magical Punishments - voted on by the audience - during each round of combat to keep your players... [click here for more] |
Dungeon Masters Guild |
$1.00
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Infernal Reinvention
This document redesigns 5th edition's infernal hierarchy to better fit the concept presented in the Monster Manual: that devils are corrupted mortal souls who in turn seek to corrupt other mortals, leading them to damnation to bolster the ranks of the Nine Hells. They are presented as intelligent, scheming corrupters who love making convoluted contracts with... [click here for more] |
Dungeon Masters Guild |
$1.95
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Mostly Mundane: Ingredients and Elixirs
This 58-page pdf provides a simple, flexible framework you can use to incorporate potion crafting and ingredient gathering into your game without straying too far from the Fifth Edition source material. It also contains item descriptions for over 60 new poisons, potions, and elixirs.
With this purchase, you get:
Rules for gathering ingredients
Rules... [click here for more] |
Dungeon Masters Guild |
$7.95
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The Witch: 5e Class
The witch is a Wisdom-based spellcasting class that uses warlock-style spell slots and feature progression. Envisioned as users of 'grassroots' magic rather than of innate, studied, or gifted talent, witches empower their spells using the lines of kinship that run among all creatures, objects, and concepts. Witches must create gewgaws known as totems to cast their... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Ingeborg's Guide to Hugging Illithids
(and other aberrations)
In this tome of strange and incomprehensible lore, the aberrant warlock and astral pirate Ingeborg Salt-Hag guides the reader through the intricacies of finding, befriending, and yes, hugging, aberrations of every blush. With this book, you get:
Twenty-five monster stat-blocks for creatures... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Mostly Mundane: Materials and Durability
This one-page rules module provides a simple set of rules for weapon and spellcasting focus breakage. A staple trope from fantasy media, item breakage during combat is an opportunity for drama that isn't used in 5th Edition. Furthermore, this system enables low-magic settings to flourish by creating tiers of quality within nonmagical... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Mostly Mundane: Nonmagical Classes
This 30-page pdf provides three new, entirely nonmagical classes for you to enjoy: the Influencer, the Intuitive, and the Scholar. Each class has three subclasses, and flavor tables in the vein of Xanathar's Guide to Everything to help you bring your characters to life. These classes have been designed to serve as nonmagical alternatives... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Witch: 3 New Subclasses
This is an expansion to my 5th edition witch class (which you can find here). With this Pay What You Want product you get:
Three new subclasses for the witch classThe Wortwitch
The Fatalist
The Rambler
32 all-new kennings (equivalent to warlock invocations) to use in customizing your witches
Enjoy!
The Wortwitch
“Commonly known... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Arcane Armorer
An arcane armorer is a master of defensive construction, fusing magic and machinery to forge new paragons of personal protection. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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Circle of Reclamation
Druids of the Circle of Reclamation are far from the balance-keeping stewards found in other Circles. Instead of seeing a place for both nature and civilization, these radical thinkers consider cities and towns epicenters of storms of destruction that leave forests flattened and fields uprooted to feed the needs of their denizens. At their best, they use... [click here for more] |
Dungeon Masters Guild |
$0.50
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Mostly Mundane: Background Assets
This product provides you a mechanic to describe the messy miscellany of your characters' lives in the form of Assets. The spy master crouching at the heart of a spidery web of secrets? They control a Network with 5 stars of Depth and 4 stars of Reach. The archbishop of Bahamut leading a crusade against a cult of Tiamat in the city? They have Religious... [click here for more] |
Dungeon Masters Guild |
$2.95
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Path of the Bruiser
In the rough and wild places of the world, all too often young humanoids fall into dangerous situations with no recourse but the defense of their own fury and will to live. Some of these individuals develop into bruisers: barbarians who wield a powerful but unrefined skill honed by nothing except their struggle to survive. Bruisers know no weapons other than the... [click here for more] |
Dungeon Masters Guild |
$0.50
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Scourge Bringer
These brutal warriors are reborn from among the victims of the monsters they hunt - galvanized by tragedy and fueled by their unending rage and hunger for vengeance. As a Scourge Bringer, you're not a guardian, or even a hunter - you're a killer, born to destroy every last one of the monsters that ruined your life. Although they are deadly effective in their quests... [click here for more] |
Dungeon Masters Guild |
$0.50
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Oath of Abnegation
The Oath of Abnegation commits a paladin to oppose the abuse of magic. Sometimes known as inquisitors, witch hunters, or spell-slayers, they are sworn to neutralize corrupt and evil spellcasters, end the threat of their unchecked arcane might, and protect the common folk. These warriors are trained to pierce illusions and charms, and learn powerful abjurations... [click here for more] |
Dungeon Masters Guild |
$0.50
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The Wyrm Patron
Your patron is an ancient dragon sorcerer of legend. By luck or guile, you managed to survive your first encounter with this creature and brokered a deal with it whereby you gain arcane power in exchange for treasure. Depending on its temperament and goals, your patron may also request less material favors from you; good-aligned dragons might ask you to aid the innocent... [click here for more] |
Dungeon Masters Guild |
$0.50
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