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Eldritch Expansion

Eldritch Expansion


"Eldritch magic, the powers drawn from those dark beings and forces which exist between the stars. Not as pervasive as the arcane and divine magics wielded by more common spellcasters, eldritch magic always presents an aspect of otherness, a connection to a world which rarely intersects with ours and which strikes ordinary mortals as strange... and dangerous." Unlock...   [click here for more]
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The Master Mechanic's Steampunk Manual

The Master Mechanic's Steampunk Manual


"From the shadows of Victorian England, the genre of Steampunk takes the Age of Steam and throws it into overdrive, mixing dark intrigue and social conflict with technological wonders and a world of opportunity." Bring your D&D game into the Age of Steam with this 180 page expansion for 5th Edition Dungeons & Dragons!...   [click here for more]
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Inkspell: A Tattoo Magic Expansion

Inkspell: A Tattoo Magic Expansion


"Tattoos appear in many places in the realms. Sometimes, they are merely decoration. At other times, they are inspired by magical symbols and imbued with arcane power, allowing the one who bears them access to incredible and mystical powers. Whether mundane or magical, tattoos are an expression of individual identity, turning one's own body into the canvas for one's artistic expression." ...   [click here for more]
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[5th Edition] Monster Statblocks: Phaerimm

[5th Edition] Monster Statblocks: Phaerimm


Adaption of the phaerimms for 5th edition. The phaerimms were wholly evil aberrations, bent on the destruction of all life - devourers of magic, who laid low the Netherese Empire and caused the desolation of the Anauroch desert. This pack includes statblocks for all seven stages in the lifecycle of the phaerimm, as well as a sample of some of the lore around these terrible...   [click here for more]
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On Monks and Monasteries

On Monks and Monasteries


"Monasteries serve many purposes in the realms of Dungeons & Dragons. Some are great centres of learning, where scholars and mages gather from the corners of the world to study and work together. Others are sites of holy pilgrimage, centres of religious power in their nations and communities. Still others are the sites of artifacts of magical power, renowned military training colleges, or the...   [click here for more]
Dungeon Masters Guild  $2.85

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Diseases and Contagions expansion

Diseases and Contagions expansion


"One of the most destructive forces in the Realms, beyond the power of mighty dragons and terrible villains, is the simple, creeping curse of plague and disease. Simple, but unstoppable, diseases can lay low entire nations and infect even the mightiest of warriors..." The Diseases and Contagions expansion is a content supplement for 5th edition Dungeons & Dragons,...   [click here for more]
Dungeon Masters Guild  $2.00

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Weird and Wonderful: Unique Lineages System

Weird and Wonderful: Unique Lineages System


The various official materials released for 5e include more than 65 individual races/lineages, allowing characters to represent a wide array of different peoples and species. But what if even that pool of lineages is not enough to satiate your tastes? What if, as a player, your particular character concept doesn't neatly fit any of the official lineages - or as a DM, if you want to populate your setting...   [click here for more]
Dungeon Masters Guild  $3.71

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Alternative Vampires

Alternative Vampires


Stalking the darkness of night or ruling from gothic castles in dreary realms, appearing in myth and legend from cultures across the world, vampires have long entranced humans even as they fill them with fear. Expand your vampire adventures with this 14 page expansion for 5th Edition Dungeons & Dragons! Alternative Vampires...   [click here for more]
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Humanlike Races

Humanlike Races


"In most Dungeons & Dragons settings, human societies dominate the much of the world, and human culture is the standard by which other cultures are described. Despite the ancient legacies and magical abilities of other races, it is humanity and its related races which seem poised to control the future." In this supplement, you will find 9 additional races which share a common, human...   [click here for more]
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[5e] Monster Statblocks: Animalian Golems

[5e] Monster Statblocks: Animalian Golems


"Among the ranks of the arcane servants known as golems are counted a handful which, rather than being crafted in humanoid form, take the forms of animals..." The Animalian Golems supplement is a new monster supplement for 5th edition. In this supplement, you will find five new kinds of golem modelled after fauna of the Prime Material plane: the equine,...   [click here for more]
Dungeon Masters Guild  $1.00

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Human Variants

Human Variants


"The diversity of human ability has been traditionally captured in a kind of mediocrity: humans are average at everything. This is simply unsatisfactory. It just doesn't really capture life as a human being – most humans, in virtue of a mixture of genetic disposition and life experience, excel at some things and are awful at others. There should be some way to play this kind of...   [click here for more]
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The Duelist (Class)

The Duelist (Class)


Introducing the Duelist - a new, playable class for characters in 5th Edition Dungeons & Dragons The Duelist expansion introduces the Duelist class, a martial class which focuses on dexterity and intelligence, wielding finesse weapons with deadly grace. The Duelist class is inspired by the Swashbuckler class and Duelist prestige class...   [click here for more]
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Horizon Walker - Ranger Archetype Option

Horizon Walker - Ranger Archetype Option


The archetype of the Horizon Walker is a new Ranger archetype available at 3rd level. The Horizon Walker devotes herself to a life of exploration, mapping out the myriad environments of the Prime and beyond. As you follow this archetype, you will develop new magical abilities from your existing favoured terrain(s) as you form a magical bond with the land you travel. Inspired by...   [click here for more]
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[5th Edition] Cleric Domain: Ur-Priest

[5th Edition] Cleric Domain: Ur-Priest


New Ur-priest Domain for Clerics that have chosen to forswear the gods, or who serve a god who has since died. With this domain, you can harness divine spells by siphoning off the energies given by deities to their followers, and use these siphoning techniques to create more versatile spellcasting methods. Inspired by the Ur-priest Prestige Class from past editions. ...   [click here for more]
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Circle of the Ancestors - Druid Circle Option

Circle of the Ancestors - Druid Circle Option


The Circle of the Ancestors is a new Druid Circle option available at 2nd level. Members of this circle intercede between this Material Plane and the spirits of the departed, acting as healers and guides to the tribes they often journey with. As you join this circle, you will develop new magical abilities through your affinity with the realms of the dead, even gaining the aid of one...   [click here for more]
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The Visionary class

The Visionary class


"Visionaries are seekers of the truth, looking out into the cosmos in the hope of finding glimpses of the future. They devote their lives to the pursuit of hidden knowledge, to finding that which has been lost, and to uncovering the truths hidden by the passage of the ages. Through the magic of visions, dreams and the stars, the visionary seeks to perceive what is to come, and even to manipulate...   [click here for more]
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Tregetour - Rogue Archetype Option

Tregetour - Rogue Archetype Option


The archetype of the Tregetour (or "mundane trickster") is a new Rogue archetype available at 3rd level. The tregetour turns his skills into a plethora of cunning tricks to turn the balance of a moment in his favour. As you follow this archetype, your growing talents will grant you a number of new Trick features, powered by your trick points, to allow a range of abilities....   [click here for more]
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College of Mime - Bardic College Option

College of Mime - Bardic College Option


The College of Mime is a new Bardic college available at 3rd level. The mime calls upon the magic of the silent performance, replacing the bard's raucus song with an eerie combination of dance and acting. As you follow this path, you will master the movements of your own form and forge constructs from the fabric of your own mind. All artwork used under the Public Domain (CC0) liscence....   [click here for more]
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Bladesworn Class

Bladesworn Class


Drawing upon old and long-forgotten magic, the Bladesworn draws power from a mythical bond with their chosen weapon which transcends the age-old alliance between warrior and weapon. Always the hunter and never the hunted, Bladesworn work from the shadows of their enclaves and cabals to hunt down the dark creatures of the world, that others need not. A new class for Dungeons &...   [click here for more]
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Monastic Tradition: Way of the Whispering Ones

Monastic Tradition: Way of the Whispering Ones


"Monks of the Way of the Whispering Ones follow a deep philosophical tradition devoted to the pursuit of true knowledge in silence and contemplation..." The Way of the Whispering Ones is a new Monastic Tradition for Monk characters, available at 3rd level. Monks who follow this tradition specialise in abilities to judge an opponent's movements by sound alone, surrendering...   [click here for more]
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Outlaw of the Crimson Road - Rogue Archetype Option

Outlaw of the Crimson Road - Rogue Archetype Option


The archetype of the Outlaw of the Crimson Road is a new Rogue archetype available at 3rd level. The Outlaw of the Crimson Road lives a life on the wrong side of the law, offering his protection to an elect few and his depredations to the rest. As you follow this archetype, you will gain skills learnt from a life on the run, and even gather a raggerdy band of followers to aid you in...   [click here for more]
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Huntsman of the Sword - Ranger Expansion

Huntsman of the Sword - Ranger Expansion


"To many rangers, the weapon is but a means to an end, and any tool will serve in the protection of civilisation... but those of the Blademaster Conclave walk a different path. Seeing the sword as the ultimate symbol of civilisation, Blademasters devote themselves to the master of the forms of this weapon to turn the blade against those that would tear down all that it symbolises."...   [click here for more]
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