The titans are a setting element mentioned only briefly in the Theros book. But if you wanted, you could use them to mix a touch of darkness or horror into your storylines.
This short note for DMs covers:
- notes and musings on what we know about the titans, and what role they could play in your game
- possible servitor creatures from the Theros book and the Monster Manual
- a write-up... [click here for more]
This is a 1-page handout to help Theros players start shortlisting character choices.
It gives summary lists for races, supernatural gifts, and the all-important gods. This should give players a good idea what they want to delve into in more detail. (And the gods list can be an ongoing reference.) DMs with groups venturing into Theros for the first time can give it out as a play aid.
There are... [click here for more]
A framework for skilled, smart characters.
Crafters, merchants, herbalists, sailors, scholars, investigators…
In the Player's Handbook the super-skilled character is the rogue. But what if you don't want the sneaky, stabby, highly mobile aspects baked in?
The expert is a parallel version of the rogue built for characters who rely on their professional skills, understanding of... [click here for more]
Notes to help you build Theros characters
How do you apply the core classes in the Theros setting? Some are straightforward, but others are not.
This is a new and distinctive world in a bubble away from the mainstream D&D multiverse. So here's some guidance for DMs and players.
The first part gives notes on using the Player's Handbook classes for characters... [click here for more]