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The Ultimate Adventurer's Handbook

The Ultimate Adventurer's Handbook


The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign. Within this book you’ll find new races, subclasses, feats, spells, magic items, and more. In addition to new options available to every class published by Wizards of the Coast, as well as Matt Mercer’s Blood Hunter,...   [click here for more]
Dungeon Masters Guild  $39.95

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The Ultimate Adventurer's Handbook | Roll20

The Ultimate Adventurer's Handbook | Roll20


The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign, and now you can add them to Roll20 Characters! You’ll find new races, subclasses, feats, spells, magic items, and more!! In addition to new options available to every class published by Wizards of the Coast, as well as...   [click here for more]
Dungeon Masters Guild  $39.95

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The Book of House

The Book of House


What’s Behind Your Mask? A Barovian wizard named Sir House has transformed his old spellbook into a chronicle of the people and adventures he's encountered since leaving his homeland. His account of the world goes into the finer details that most people never see, uncovering masks and revealing secrets hidden in plain sight. The Book of House is a 5th Edition Supplement for Dungeons...   [click here for more]
Dungeon Masters Guild  $14.99

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Table For Two

Table For Two


Table For Two is a collection of nine adventures for one DM and one player. These nine adventures will take you on a wild journey from the jungles of Chult to the depths of the Underdark and the strange lands of the Feywild. Confront or befriend formidable and unforgettable characters like hydras, vampires, and magical swords. And as a final challenge, try to plan the ultimate heist. Each adventure...   [click here for more]
Dungeon Masters Guild  $9.99

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The College of Culinary (Bard Chef Subclass)

The College of Culinary (Bard Chef Subclass)


"In their practice of magic through performance, there are bards who continue to find innovative and more personalized ways of expressing themselves. A common calling is the College of Culinary, where bards express themselves through food and drink. The magic in their meals comes from not only them, but also their upbringing and history. The people they get a chance to share their concoctions with...   [click here for more]
Dungeon Masters Guild  $1.99

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Space Clown 5e Race Option

Space Clown 5e Race Option


More of them. There are more of them out there now. At least six from what I can see, and they're all laughing. One of them looks vaguely similar to 'Prezi... It might just be a fascimile or my mind playing tricks on me. If that is her, then 'Prezi is long gone. It's time to terrify the Astral Sea as a space clown. Laugh your way through space, slip past your enemies,...   [click here for more]
Dungeon Masters Guild  $1.99

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Bard-Core Brawlers

Bard-Core Brawlers


Two Bands Enter! One Band Leaves! Band-to-Band Combat for the Whole Party! Here are brand-new rules for turning D&D 5e combat into a musical competition between two groups who play simultaneously. Compete for the attention of the crowd, earn their favor, and play your heart out! Bard-Core Brawlers comes with everything you need to run a campy musical game, including: An adventure to test drive...   [click here for more]
Dungeon Masters Guild  $4.95

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Scientific Secrets of Avernus

Scientific Secrets of Avernus


Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh...   [click here for more]
Dungeon Masters Guild  $5.95

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Necromancy Can Be Good :)

Necromancy Can Be Good :)


Quoth the spells misunderstood, Necromancy Can Be Good :) Errol Grim takes you through their book of exhumed necromancy spells, and into the world of this school of magic that many have never seen before! As an undead themself, Errol's perspective is enlightening, if a little grim. :) CONTENT WARNING:...   [click here for more]
Dungeon Masters Guild  $1.99

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The Merchant (Rogue Subclass)

The Merchant (Rogue Subclass)


"Merchants thrive in a cycle of finding and trading wares to tap into the might that comes with wealth. In time, you will understand the cost of survival, gain an eye for good product, and even access your reserves of wealth from miles away. You can put a price on anything, except your own ambition." - V. Sir House of Barovia of Barovia This roguish archetype comes...   [click here for more]
Dungeon Masters Guild  $1.99

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Build-A-Were Workshop

Build-A-Were Workshop


The Build-A-Were Workshop is a supplemental rule set for running, playing, and building custom werebeasts. From werewolves to werewolverines, lycanthropes to dracorats, the only limit is your imagination. 47 pages that goes into the whats weres and hows of the curse, including: 12 prebuilt lycanthropic player options revamped from the Book of House, including the Wereoctopus and...   [click here for more]
Dungeon Masters Guild  $7.95

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Hair of the Dog

Hair of the Dog


The lady of House Zulpair has received a threat to steal a priceless artifact from under her nose. The threat comes in the form of a letter signed by “Hair of the Dog,” a notable phantom thief who made their mark on Waterdeep nearly 300 years ago. Lady Zulpair hires the party to keep her valuables safe without disrupting any activity in the manor— for Hair of the Dog has vowed to strike on the...   [click here for more]
Dungeon Masters Guild  $2.95

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The Ultimate Adventurer's Handbook (Fantasy Grounds)

The Ultimate Adventurer's Handbook (Fantasy Grounds)


Now available for Fantasy Grounds Unity! The Ultimate Adventurer’s Handbook is the ultimate resource for creating new characters to play in your next Dungeons & Dragons campaign. Includes: 102 subclasses, 36 feats, 175 spells, and over 150 magic and mundane items. In addition to new options available to every class published by Wizards...   [click here for more]
Dungeon Masters Guild  $49.95

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Tulas (Playable Spider Race)

Tulas (Playable Spider Race)


"As Lolth's influence on the Material Plane grows, the effects have become more apparent. In particular, a number of spiders have undergone an awakening. They've grown larger and more intelligent, developing a newfound sense of consciousness and reasoning. These are the tulas, spiders born of Lolth's influence on the Material Plane. With a newfound intelligence and a more upright torso,...   [click here for more]
Dungeon Masters Guild  $1.99

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Clonns (Playable Clown Race)

Clonns (Playable Clown Race)


This is a free supplement! Any Proceeds go towards Red Nose Day and helping kids in poverty! "Clonns are the abnormal normal, often compared to humans as their exaggerated facsimile. But amongst both humans and the more seasoned races, they've yet to truly find their niche. Instead they have taken to learning anything and everything about the world, gaining a taste of competency...   [click here for more]
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Sorsurfer (Sorcerer Subclass)

Sorsurfer (Sorcerer Subclass)


Ride the Weave and let your spells hang loose, bruh. Dive into the tube and cast your spells in a whole new way. Use your sorcer board to build up speed and sorcery points, trail your spells in your wake, and bring others along with you on your board. Shuhh, did you learn how to surf from an astral dragon?? With art by Aly Hüber - https://twitter.com/Floorboreds ...   [click here for more]
Dungeon Masters Guild  $1.99

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Sweating Bullets: Origins For Giff Gunpowder

Sweating Bullets: Origins For Giff Gunpowder


Want to enjoy playing as a Giff, but firearms aren't on the table? Set your space hippo's arms on fire with their own explosive sweat! Sweating Bullets: Origins For Giff Gunpowder featuring: ~ Short and Sweaty Lore ~ ~ New Sweaty Giff Feat ~ ~ New Sweaty Giff Race Rules ~ ~ Some Sweaty Giff Background Guidance ~...   [click here for more]
Dungeon Masters Guild  $0.99

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Sprites (Playable Race)

Sprites (Playable Race)


"Rarely standing no taller than a dart, sprites can be easy to miss. They usually move with purpose, zipping through the air by the grace of beating dragonfly wings, and are almost never caught dawdling. These fey creatures are a reclusive sort not often spotted far from their homes and families. But in the face of intrusion, they prove themselves to be adroit warriors for their size....   [click here for more]
Dungeon Masters Guild  $1.99

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The Core Problem

The Core Problem


Has someone ever told you that if you swallow fruit seeds, a tree will grow in your stomach? Has it ever happened to you? The Core Problem concerns a wealthy young man who picked and ate an apple from an enchanted orchard. His stomach is a wreck, and the only thing that can help him is a group of adventurers brave enough to enter his body and uproot his illness at the source. It's a good...   [click here for more]
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The Way of the Caretaker (Monk Butler Subclass)

The Way of the Caretaker (Monk Butler Subclass)


"The caretaker employs their physical prowess in the service of others. They act on a moment's notice to meet each of their ward's needs, even putting themself in the way of potential harm. A caretaker may be the personal guard of a noble, a butler or maid recently retired from years of service, or an escort for hire by traders making perilous journeys. They are committed to their duties, striving...   [click here for more]
Dungeon Masters Guild  $1.99

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Scientific Secrets of Avernus (Fantasy Grounds)

Scientific Secrets of Avernus (Fantasy Grounds)


Now for Fantasy Grounds! Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore...   [click here for more]
Dungeon Masters Guild  $5.95

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Magicoulro Items: Magic Items for Clowns and Clonnish Adventurers

Magicoulro Items: Magic Items for Clowns and Clonnish Adventurers


This is a free supplement! Any Proceeds go towards Red Nose Day and helping kids in poverty! At long last, the ancient gifts of the Magicoulro have been unearthed and reproduced for the modern, adventuring world! These magic items are enchanted with wild and dazzling effects that only fools would be brave enough to wield. That said, clonns and clowns seem to have quite a knack...   [click here for more]
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Rhythm Rogue

Rhythm Rogue


RHYTHM ROGUE Some performers are scrappier than others. They might not have formal schooling, understand the magic underneath their music, or hold aspirations of cultivating a community in the arts—they just want to play. Music is an outlet for their frustrations, a dingy window into their soul. It’s the prelude and the postlude to the dirty work they need to do in between....   [click here for more]
Dungeon Masters Guild  $2.95

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Tempered Gnolls (Playable Race)

Tempered Gnolls (Playable Race)


"As the living embodiment of Yeenoghu's rage, a gnoll will seldom reach a level of awareness above that of absolute ruin. However, no two gnolls think exactly alike, and various combinations of impulses can occur. Under the right circumstances, a gnoll may recognize something other than Yeenoghu's will, like as another voice in their head or their own heartbeat, and begin to change. Given...   [click here for more]
Dungeon Masters Guild  $1.99

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College of Improv

College of Improv


Bards of the College of Improv are masters of the imagination who use their storytelling skill to make their audiences laugh. While comedians have delighted crowds for years, those who study this tradition in particular find a magical quality to their wit and comedic timing that pulls the public in and engages them in a dialogue. Whether you take your craft very seriously, or you're just adventuring for...   [click here for more]
Dungeon Masters Guild  $1.99

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The Dab: A Froggy 5e Race Option

The Dab: A Froggy 5e Race Option


Here come Dab hoy! Oh crit waddup! The dab are a sensational sort of people ready to hop into whatever machinations life throws at them with frog-like agility. Entire civilizations of dab come into existence at the mere thought of them. Over 50 years of history, culture, and invention born from chaos...   [click here for more]
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Hillabies (Playable Rabbit Folk Race)

Hillabies (Playable Rabbit Folk Race)


"Sun's wink, stranger!" Take the reigns of your own Big Chungus! This playable rabbit-like race comes with a sample of hillaby lore, their traits, and a guide to handling burrowing mechanics. The hillaby isn't covered in fur! They grow hair on their heads, their face, and their bodies much like humans do! The hillaby performs well as either a compliment...   [click here for more]
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Residual Magic (Sorcerer Savant Subclass)

Residual Magic (Sorcerer Savant Subclass)


"Your inherent magic is the lingering aftermath of your powerful wizard ancestors. Years and years of study and manipulation of the weave have eventually led to you, perhaps the first in your family line to be born with innate magical abilities. The weave around you may have grown more densely knotted before your birth, or maybe your parents completed a special ritual without knowing...   [click here for more]
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Fight To The Top: A Charity Adventure

Fight To The Top: A Charity Adventure


"And I must say tonight that a riot is the language of the uneheard." - Martin Luther King Jr.  What has the city of Shoalpeak failed to hear? For far too long, the city has been split into layered districts which jump in wealth as they rise in elevation. From the safety of the upper district, under the protection of vaguely-humanoid guard contstucts, The Council of Pearls...   [click here for more]
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The Mind Trapper (Psychic Ranger Subclass)

The Mind Trapper (Psychic Ranger Subclass)


"Through their years of hunting experience, latent psychic abilities, or tight bonds to the power of nature, a ranger might hone their craft to best their target in a potent battle of wits. Mind trappers are specialized hunters who can access and ensnare the minds of conscious beings with a single glance. One small twitch, one unchecked impulse, gives the trapper all they need to manipulate...   [click here for more]
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Uncovered Wonders: About Wizards

Uncovered Wonders: About Wizards


It's no wonder you wonder about The Wonderer. Who knows who The Uncovered could be: a beholderspawn? A binn? An octopus? A djinn? There are so many options that you could see. Along with their clonn doll Beebee, The Uncovered wonders, too. They think up the things they could grow up to be, and they wonder if they'll interest you! Uncovered Wonders is an experimental series of character options...   [click here for more]
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Uncovered Wonders: About Barbarians

Uncovered Wonders: About Barbarians


It's no wonder you wonder about The Wonderer. Who knows who The Uncovered could be: a beholderspawn? A binn? An octopus? A djinn? There are so many options that you could see. Along with their clonn doll Beebee, The Uncovered wonders, too. They think up the things they could grow up to be, and they wonder if they'll interest you! Uncovered Wonders is an experimental series of character options...   [click here for more]
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GRUNTS!

GRUNTS!


GRUNTS! You can call them henchmen, minons, goons, or baddies, as long as you call them for your villainous plots! This supplement allows you to quickly generate the appearance of your grunts, so that your adventurers don't need to be stuck fighting against the 10th wave of homogeneous goblins! GRUNTS! Come in Small, Medium, and Large varieties, each with their...   [click here for more]
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