Title |
Publisher |
Price |
Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
And Thay is that, but it is also so much more. A truly magical land (thanks to a secret that even the goddess Mystra helps to keep) of rich culture,... [click here for more] |
Dungeon Masters Guild |
$17.99
|
Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates.
This book is the definitive... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself.
For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords them immense opportunities and... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Welcome to Rashemen!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom. For centuries, they defended... [click here for more] |
Dungeon Masters Guild |
$19.95
|
A Forgotten Realms Campaign Guide
Mulhorand represents so much more than a country in Faerûn’s distant east. It is a realm of legend. A land where history is not just told in stories or recorded in books; it is etched across the desert landscape and carved into the very stone beneath your feet. Every grain of sand bears testament to the rise and fall of a dozen empires, and the god-kings... [click here for more] |
Dungeon Masters Guild |
$14.95
|
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to cool themselves. He even asked in my... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands seemed... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly." - Ed Greenwood (excerpt from... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates.
This module is the definitive... [click here for more] |
Dungeon Masters Guild |
$19.95
|
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting, and not just gazing at. This tome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 What types of cheese do dwarves eat? A question asked many a time of Elminster. Well, let this be the answer to thy questions. Cheeses of the Underdark and how they are made! ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Welcome to "Halflings & Hops: Luiren Gazetteer," the ultimate guide to the world of halflings and their culture in Luiren. This 71-page sourcebook provides a comprehensive overview of the halfling society and their way of life, as well as countless NPCs, plot hooks, and adventure ideas that can be used with any roleplaying system.
Explore the pastoral beauty of halfling communities, savor the rich... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates, now for Fantasy... [click here for more] |
Dungeon Masters Guild |
$19.95
|
 The Adventurer's Cocktail Guide is inspired by locations in the Forgotten Realms.
Each drink has been vetted by the Realms own Sage of Shadowdale and assures that he was totally sober when he gave this guide the thumbs up- from the tavern floor. ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
 Ever come up with a blank when the adventurer's ask you what food is available in the tavern? Well, fear no more! Here is a list of over 60 dishes that are available all across the Forgotten Realms and are sure to satiate the appetite of any hearty adventurer! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
A captive Harper agent is being held by the criminal gang “Suldran’s Dark” in the depths of the Cormanthor forest.
Only the most stalwart and brave will be able to face this enemy and rescue the imprisoned Harper.
Part Three of the Gamehole Con 2016 adventure arc. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The search for the missing Harper agent has brought you to the small coastal town of Elventree on the south shore of the Moonsea.
With important clues in hand and after a stop at a local festhall, you will be forced to brave further challenges found in the depths of the Cormanthor forest.
Part Two of the Gamehole Con 2016 adventure arc. ... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Now for Fantasy Grounds!
Join the most infamous organization in Faerûn, using the secrets within this book to run a campaign featuring the Zhentarim and their stronghold of Darkhold itself.
For centuries, the Zhentarim have been expanding their influence throughout Faerûn. Known as the "Black Network” to outsiders, those within consider themselves part of an extended family that affords... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 Ever wonder what the drow and other creatures of the Underdark drink while in those deep, dark taverns? Well, don't wonder! We bring you the drinks found all under the Forgotten Realms (and vetted by Elminster himself) to use at your leisure or during one of your gaming sessions! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Welcome to the Border Kingdoms! For Gamehole Con this fall, we will be writing original Adventurers League content set the Border Kingdoms. To get things started, enjoy the tale of Mirt the Moneylender's first brush with the locals from this corner of the Forgotten Realms! This product includes:
A short story written by Ed Greenwood, creator of the Forgotten Realms, in PDF format.
Game... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Thay Land of the Red Wizards
Now available for Fantasy Grounds Unity!
Known to the wider Forgotten Realms® as a sinister land of Red Wizards, slavers, and marching undead armies, Thay is the distant—or uncomfortably close—menace that “may become our doom if Szass Tam turns his attention in our direction.”
... [click here for more] |
Dungeon Masters Guild |
$24.99
|
The realm of Thay has always been a place of strange magic, its red-robed wizards casting a grim and feared shadow over the lands of the Inner Sea and the Unapproachable East. More feared still have been the machinations of the land's mysterious rulers, the fabled zulkirs of Thay. Presented here is the founding history of Thay and its mighty rulers, as well as hitherto unrevealed lore on the secret... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Now for Fantasy Grounds!
"Ah, yes. The “howling frozen nothingness in which living things just disappear forever into all the white emptiness.” At last." - Ed Greenwood (excerpt from Foreword)
"I can remember my dearest Arclath complaining so flippantly in the heat of the jungles of Chult about how one can add more layers in the cold, but there is only so much one can remove to... [click here for more] |
Dungeon Masters Guild |
$9.95
|
 Have your characters ever asked "What did Acererak drink while making the Tomb of Horrors?" Well, now you will have an answer. Hidden in these pages from the Dark Side are the cocktails of classic dark visionaries or just plain evil beings. Enjoy a taste of evil. Some are surprisingly sweet! ... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now for Fantasy Grounds!
"To most folk of the “civilized” Realms, mountains are walls: no-go areas prone to avalanches, roamed by fearsome monsters, and beset by frigid winds and, at their loftiest heights, perpetual ice and snow. The usually rare passes through mountains are vital trade routes—and dangerous gaps invading armies pour through. [..] Perhaps mountains are worth visiting,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
According to the sage Meriadas of Westgate: “The Border Kingdoms are the most favored destination for adventurers who want to proudly and boldly conquer a realm or establish their own new kingdom. Lords, counts, dukes, kings and emperors rise, proclaim themselves, and are swept away with the speed and... [click here for more] |
Dungeon Masters Guild |
$24.99
|
 Эта книга - путеводитель о землях "Красных волшебников", которые известны как страна работорговцев и нежити. Однако, на самом деле, это волшебная страна с богатой культурой. Внутри вы найдете историю государства и его народа,... [click here for more] |
Dungeon Masters Guild |
$9.50
|
Now for Fantasy Grounds!
"To most ‘everyday folk’ of the Realms, deserts are places to stay well away from. Dangerous, uncomfortable even when you make only brief, timid forays in from the verges, and offering little good reason to go there. And beings who do dwell in a desert are hardened to survive there, and usually don’t appreciate intruding competitors—and treat them accordingly."... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures... [click here for more] |
Dungeon Masters Guild |
$9.95
|
"Welcome to the 'forgotten' part of The Forgotten Realms" - Ed Greenwood (excerpt from Foreword)
"When the earliest forms of this almanac series began to materialize in my mind, I did not foresee grasslands as being a part of the series. After all, with so many stunning mountains, ancient forests, and other marvels of the world, who could be interested in grasslands? At the time, grasslands... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Now for Fantasy Grounds!
"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So,... [click here for more] |
Dungeon Masters Guild |
$9.95
|
Explore Rashemen, now using Fantasy Grounds Unity!
In the distant lands of the Unapproachable East, on the edge of Faerûn, stoically stands the cold lands of Rashemen. Far from the Sword Coast, this land is filled with wonder, danger, and endless adventure.
Rashemen is a nation known for its fierce berserkers and the wychlaran, an order of witches who govern with power and wisdom.... [click here for more] |
Dungeon Masters Guild |
$24.95
|