Merrik's Marauders it a collection of 13 class archetypes by Desmond Durdle. Included are 6 archetypes previously published by the author here on the DM'd Guild, and 7 new ones, including one for the new Artificer class. All of these archetypes are setting agnostic, though the fluff is written primarily from the perspective of the Forgotten Realms. Included are:
The Augmentationtationalist Artificer... [click here for more]
This oath is for those seeking to play the vampire knight, and by that I don't mean a vampire who is a knight, but a knight who has learned to apply the blood magic of vampires to destroy their enemies and protect their allies.
This particular Paladin Oath gains some very powerful healing spells and abilities, as well as amplifying their damage output with necrotic damage. As such, they are often... [click here for more]
Someone's got to be the first through the door. Someone has to find those booby traps. Someone's got to hold the line so the rogue can get into flanking position. And the Vanguard will be damned if they let anyone else take that risk.
The Vanguard is the fighter who has trained to be the tip of the spear. They are medieval special forces; they go in first, break the enemy fast, and hold out... [click here for more]
Some of my previous work has tried to draw on real-world history to creat interesting homebrew material, but this one dives deep into common fictional tropes! Have you ever wanted to play a typical "voodoo witchdoctor?" Then this bard college is for you.
The College of Hexes is for bards who want curses, zombies, and poppet dolls! Play as your favourite voodoo villain, or reenact a certain comical... [click here for more]
Not all clerics follow the gods of the upper planes. Some find their divine inspiration in the lower planes. Others still will dedicate their lives to the study and control of fiends in order to turn them against each other. The Fiendish Domain is for those clerics who seek power over fiends... or seek to curry their favour... ... [click here for more]
We all know druids are those in tune with nature, but what happens when a druid becomes attuned to the higher nature of the mutliverse? In the light of the tightly balanced and orchestrated wheel of the planes, is a city really less natural than a forest? Or a finely tuned clorckwork more contrary to nature than a tree or a stone?
To the druids of the Planar Clockwork, chaos is an illusion; it... [click here for more]
This Barbarian path was designed based loosely on the historical English yeoman archers. Applying their great strenght to the use of bows, these ranged barbarians are experts in dealing with charging lines of foes. ... [click here for more]