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Unleash the power of magic in your Dungeons & Dragons adventures like never before with
Are you ready to redefine the way you wield spells?
Dive into a world where spells evolve and become even more formidable as you cast them at higher levels. Rediscover the thrill of spellcasting with this groundbreaking supplement.
Transform your spellcasters into true masters of magic, expanding your upcasting... [click here for more] |
Dungeon Masters Guild |
$4.99
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Otto is back and he's done it again.
Unleash the next chapter of magical mastery with "Otto's Irresponsible Upcasting vol 2: Xanathar's and Beyond"!
Continue your journey into the arcane unknown with this eagerly anticipated sequel! What makes this supplement a must-have for spellcasters?
Beyond the Handbook: Elevate your spellcasting with upcasting options for 57 spells and 5... [click here for more] |
Dungeon Masters Guild |
$1.99
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Magic of Ancient Netheril!
Larloch is the last remaining Arcanist-King of long-departed Netheril, heir to the mighty magics which ruled that ancient empire.
Larloch was, in his prime some 2,000 years ago, one of the foremost arcanists of ancient Netheril. He was one of the supremely powerful arch-mages who felt able to challenge the gods; though Larloch declined to join Karsus in his Folly,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
42 pages - Nearly 200 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome to
ComicBook.com says: "This is an insanely impressive document...a must have"
Fantasy Grounds conversion now available!... [click here for more] |
Dungeon Masters Guild |
$5.95
|
101 Bows and Ammo expands magical options for some of the most widely used weapons in D&D. No longer do you have to settle for the Oathbow or a +1/2/3 "bow of boringness". Now, with numerous options for bows, thrown weapons, slings, quivers, shurikens, and even an optional feat, your ranged-based characters have a vibrant number of options to bring even more flavor and uniqueness to their... [click here for more] |
Dungeon Masters Guild |
$5.95
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The fifth installment of the amazing
Encyclopaedia Formulae Aracane now
fully coded for Fantasy Grounds!
Nearly 200 spells!
Did you ever wonder, "What happened to that spell I used to use all the time in our 3rd Edition game?"
You look through your 5e Player's Handbook. Not there. You look through your other 5e books. Nope. Not there either.
Look no more!
Welcome... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This is a module for the Fantasy Grounds VTT.
Includes Unity
An adventure by Universal Battles Books, RPG
Tier One D&D5e Adventure For 3 to 6 characters of experience levels 2 to 4 LOS Maps for FGU
- Adventure Synopsis -
The adventure begins with the characters going about their business in town, and... [click here for more] |
Dungeon Masters Guild |
$5.00
|
101 Bows and Ammo -- Now for Fantasy Grounds Unity!
Conversion based on original product which contained:
101 Bows and Ammo expands magical options for some of the most widely used weapons in D&D. No longer do you have to settle for the Oathbow or a +1/2/3 "bow of boringness". Now, with numerous options for bows, thrown weapons, slings, quivers, shurikens, and even an optional feat,... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Now for Fantasy Grounds!
A 5th Edition adventure for 5 characters of 5th to 9th level, They Came from the Sewers is meant to evoke the fun of 20th-century B-movie science fiction tales. Rather than using atomic weapons as the catalyst for mayhem and monsters, it’s the Spellplague.
Synopsis
Giant ants plague a city in the Vilhon Reach. The heroes must... [click here for more] |
Dungeon Masters Guild |
$3.95
|
1001 gods, 1001 quests, tables for generating prophecies, and over two-hundred magical items to go with them. Gods, demi-gods, and their servants are the inspiration for the powers and themes of these many magical items, including armors, weapons, wondrous items, and consumables. Whether your players are fighting for or against the gods of your campaign world, Profane and Profound has what you need... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A 5th Edition adventure for 5 characters of 5th to 9th level, They Came from the Sewers is meant to evoke the fun of 20th-century B-movie science fiction tales. Rather than using atomic weapons as the catalyst for mayhem and monsters, it’s the Spellplague.
Synopsis
Giant ants plague a city in the Vilhon Reach. The heroes must save the day. First, they fight off... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Search through the forgotten weaponry and unique tools built for an enterprising tactician or specialized combatant. This includes over 200 new magic weapons, armor, consumables, and wondrous items, with an eye for tactical or strategic benefits. Some of these magic powers require some creative thinking to get the strongest benefits from.
Your reviews and feedback are very useful to me. If you... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A 5th edition D&D mini-adventure for three to six 1st level adventurers featuring a train heist, a mysterious uncle, and a runaway train filled with carnies-turned-rebels.
Check out my other products, including pay what you want offerings, to see my writing style and support my work. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Exposed to the Elements details new, unusual elementals for use as minioins, monsters, and obstacles for your game along with armors, weapons, tools, and expendables based on elemental energies or elemental components of adventuring.
AnarchyDice's dmsguild products
Profane and Profound contains 1001 gods and their 1001 quests and over two-hundred divinely inspired magical items to sanctify or descrate... [click here for more] |
Dungeon Masters Guild |
$5.00
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