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Doomed Forgotten Realms: Sword Coast Gazetteer

Doomed Forgotten Realms: Sword Coast Gazetteer


Has your group ever lost a Dungeons & Dragons adventure like Storm King’s Thunder, Tomb of Annihilation, or Descent Into Avernus? What would the world look like if you lost all of them? Doomed Forgotten Realms: Sword Coast Gazetteer reimagines the Forgotten Realms as a world where every worst-case scenario became reality. The demons claimed the...   [click here for more]
Dungeon Masters Guild  $8.99

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Character Options: Talents III (5E)

Character Options: Talents III (5E)


Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series! It has over 375 talents that will cover archetypes, classes, and races.  It now includes the new boon talents, which requires specific alignments, and hundreds more to support and improve multiclassing options! It also overs the following new races: Aasimar, Bugbear, Centaur, Firbolg, Goblin,...   [click here for more]
Dungeon Masters Guild  $9.99

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Red Wizard Handbook

Red Wizard Handbook


A Player's Guide to Thay by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the classes and backgrounds introduce...   [click here for more]
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Monster Manual Expanded II (Fantasy Grounds)

Monster Manual Expanded II (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Monster Manual Expanded II is the sequel to the best selling Monster Manual Expanded.  Just like the first book, this aims to provide Dungeon Masters more options and flexibility in designing adventures and dressing up their dungeons with a wider variety of creatures and characters that are...   [click here for more]
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Mike's Free Encounters #11-20

Mike's Free Encounters #11-20


This combines encounters 11 to 20 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have opportunities to face off with a Death Captain, Frostcursed Dwarfs, Bad Mercenaries and more. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color Maps. The companion...   [click here for more]
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Mike's Free Encounters #21-30

Mike's Free Encounters #21-30


This combines encounters 21 to 30 of an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs can experience the deathly chill of the Frostcursed, the fire of the burning beasts, and the desiccation of desert undead. The encounters include: History/Background for each encounter. Encounter guide for each encounter. New Monsters New Spells New Magic Items New Items Color...   [click here for more]
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Saltmarsh Ship Battle Maps and Sheet

Saltmarsh Ship Battle Maps and Sheet


Ghosts of Saltmarsh has created new gaming mechanics for sailing ships and with the Saltmarsh Ship Battle Maps and Sheet, you can bring them to your local gaming table. The Saltmarsh Ship Sheet contains all the information needed to keep track and maintain all of all the statistics in a fillable PDF.   Also, there are Battle maps of three different ships in full color and black & white which...   [click here for more]
Dungeon Masters Guild  $0.50

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Character Options: Talents III 5E (Fantasy Grounds)

Character Options: Talents III 5E (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Character Options: Talents III is the 3rd book from Platinum best selling Character Options: Talents series! It has over 375 talents that will cover archetypes, classes, and races.  It now includes the new boon talents, which require specific alignments, and hundreds more to support and improve multiclassing...   [click here for more]
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Trip to Town

Trip to Town


Written for a party of 1st level characters “Trip to Town” is a starter adventure to get the party together. It avoids the usual tavern meet-up and throws the disparate party members together on the road and then brings them together with an unnatural storm and…murder. This adventure provides encounters suitable for diverse play styles. For those who enjoy role-playing, there are opportunities...   [click here for more]
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Red Wizard Handbook (Fantasy Grounds)

Red Wizard Handbook (Fantasy Grounds)


A Player's Guide to Thay now for Fantasy Grounds! by R P Davis Curse of Sebs says:  “Szass Tam's mighty arrogance is seemingly justified in this manual unveiling the grand magical items, classes and backgrounds of the Red Wizards of Thay with cunning insights and biting asides. Learning the context and creation of so many wonders is illuminating and entertaining, while the...   [click here for more]
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So, Here's What Happens Next - Ability Checks

So, Here's What Happens Next - Ability Checks


Do you want to offer more than “You succeed!” or “You fail!” to your players? Do you sometimes struggle to come up with narrative outcomes on the fly? The So, Here’s What Happens Next… series offers prompts designed to help fledgling DMs and players add detail to success and failure.  Each table includes prompts for major failure to major success!  The Ability...   [click here for more]
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Vault of the Gods

Vault of the Gods


Raid the Cloud Giant's Treasure Storehouse! The cloud giant Basileus has invited bards from across the Realms to his cloud castle Tryphosa to try their hand at singing along with or playing his magical harp. However, the cloud castle is famous for protecting treasures more valuable and magic items more powerful than the harp. One such item is a weapon that all of giantkind...   [click here for more]
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Hexxed! Underground Ruin

Hexxed! Underground Ruin


Hexxed! is a new series from Gateway Games. Using the tried and tested hex crawl style of game play to create a new adventure. This hex crawl is for players and DMs to build an underground ruin together as a stand-alone adventure or part of a campaign. Within the ruin are special events, encounters and treacherous terrain. Each hex is procedurally generated using two tables to determine the terrain...   [click here for more]
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Aurora's Travelling Traders - Notice of Auction: Rings of Tyranny

Aurora's Travelling Traders - Notice of Auction: Rings of Tyranny


Come one, come all! Aurora’s Travelling Traders is holding an auction of magical goods obtained from the treasure horde that the Cult of the Dragon amassed as they terrorized the Sword Coast and Moonsea regions. This auction is authorized by the governments of those regions. The net proceeds from the auction will benefit the refugees and help support rebuilding efforts...   [click here for more]
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Battle of the Bards

Battle of the Bards


The party finds themselves in an abandoned hamlet that has been ‘pied pipered’ by the powerful fey musician, Dephkon. In a nearby glade, Dephkon has ensnared the villagers in a perpetual dance that can’t be escaped. The party has seven days to bring the greatest bards in the land to challenge Dephkon to a Battle of the Bards. Battle of the Bards is an adventure for characters...   [click here for more]
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Circle of Ash

Circle of Ash


Nature is cruel, but fair. But mostly cruel. This work adds a new druidical circle, the Circle of Ash. Druids of the Circle of Ash draw their magic from what lies beneath the shadows of nature, the Ashenfey of Shadash the Lady of Ashes. This work includes the following: The Circle of Ash New Spells: Ashen Touch, Corpse Vine, and Wall of Ash New Monster: Corpse Vine Zombie New Metaphysics: The Three...   [click here for more]
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Legacy of the Frostcursed

Legacy of the Frostcursed


This work introduces the legacy of the Frostcursed: humanoids descended from resurrected undead dwarves who brought the Frostcurse upon themselves for their crimes against their people. These people are sometimes known as the frost marked but are also sometimes referred to with the confusing designation of the Frostcursed. This work provides the history/background for the legacy of the Frostcursed,...   [click here for more]
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Flame Touched

Flame Touched


This work introduces the flame touched; humanoids descended from victims of the fire magic experiments of two Imperial researchers. This work provides the history/background for the flame touched, the rules for making flame touched characters, new spells and new magic items.   New Spells               Ash Storm               Burning Rockfall   Combustion            Cone...   [click here for more]
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Hexxed! Frostbitten Valley

Hexxed! Frostbitten Valley


Hexxed! is a new series from Gateway Games. Using the tried and tested hex crawl style of game play to create a new adventure. This hex crawl is for players and DMs to build an frostbitten valley together as a stand-alone adventure or part of a campaign. Within the valley are special events, encounters and treacherous terrain. Each hex is procedurally generated using two tables to determine the terrain...   [click here for more]
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Ferruviven Race/Ancestry

Ferruviven Race/Ancestry


This work introduces the Ferruviven as a PC race. As always, the use of a new race/ancestry option is at the discretion of the Dungeon Master. Intelligent constructs created by the Dersatti and scattered across the possible worlds, the Ferruviven can appear in almost any campaign. The Ferruviven first appeared in my 1985 AD&D adventure “Jocann’s Isle” albeit as long dead remains discovered...   [click here for more]
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Mike's Free Encounter #12: Shadowed Fields

Mike's Free Encounter #12: Shadowed Fields


This is the 12th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the Order of Salvation—Necroknights in the service of Durakor. CR 5+   The encounter includes: History/Background for the encounter. Encounter guide. New Monsters: Necroknight, Necroknight Captain, Necropriest, Necromancer, and Zombie Warhorse. New Magic Item: Bone Flail. Color...   [click here for more]
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Mike's Free Encounter #13: River Pirates

Mike's Free Encounter #13: River Pirates


This is the 13th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against river pirates. CR 1+   The encounter includes: History/Background for the encounter. Encounter guide. Color Maps   The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with and without grid). Hero Lab file for the encounter. Word file...   [click here for more]
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Mike's Free Encounter #14: Bad Mercenaries

Mike's Free Encounter #14: Bad Mercenaries


This is the 14th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against bad mercenaries threatening peaceful farmers.   The encounter includes: History/Background for the encounter. New Monsters Encounter guide. Color Map The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with and without grid). Hero Lab...   [click here for more]
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Mike's Free Encounter #15: Dwarven Guard Post

Mike's Free Encounter #15: Dwarven Guard Post


This is the 15th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs have the chance to receive aid from friendly dwarves or, if they prefer, murder them.   The encounter includes: History/Background for the encounter. New Monsters Encounter guide. Color Maps   The companion ZIP file contains: JPEG and Campaign Cartographer versions of the maps (with...   [click here for more]
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Mike's Free Encounter #16: Necrolossi

Mike's Free Encounter #16: Necrolossi


This is the 16th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a rampaging Necrolossi. The encounter includes: History/Background for the encounter. New Monsters: great necrolossi and necrofire skeleton. New magic item: dimensional chain. Encounter guide. Color Map The companion ZIP file contains: JPEG and Campaign Cartographer...   [click here for more]
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Mike's Free Encounter #17: Frostcursed Guard Post

Mike's Free Encounter #17: Frostcursed Guard Post


This is the 17th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a Frostcursed dwarf guard post.   The encounter includes: History/Background for the encounter. New Monsters: Frostcursed Captain, Frostcursed Lieutenant, Frostcursed Sergeant, Frostcursed Priest, Frostcursed Warrior and Dwarven Skeleton. Encounter guide. Color Maps  ...   [click here for more]
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Mike's Free Encounter #18: Death Captain

Mike's Free Encounter #18: Death Captain


This is the 18th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a death captain   The encounter includes: History/Background for the encounter. New Monsters: Death Captain and Lightning Skeleton. New Magic Item: Betrayer’s Blade Encounter guide. Color Map The companion ZIP file contains: JPEG and Campaign Cartographer versions...   [click here for more]
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Mike's Free Encounter #19: Corporagelida

Mike's Free Encounter #19: Corporagelida


This is the 19th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against a corporagelida.   A corporagelida is a frozen nightmare. Its body consists of numerous corpses, chained together and frozen within ice. The joints are formed by breaks in the ice that reach the corpses within. The encounter includes: History/Background for the encounter. New...   [click here for more]
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Mike's Free Encounter #30: Ghul Caravan

Mike's Free Encounter #30: Ghul Caravan


This is the 30 in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the desert ghul caravan. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background for the encounter. New...   [click here for more]
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Mike's Free Encounter #31: Fallen Desert Outpost

Mike's Free Encounter #31: Fallen Desert Outpost


This is the 31st in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face off against the ghuls of a fallen desert outpost. The companion ZIP file contains JPEG versions of the maps (with and without grid), a Hero Lab file, the Word file of the encounter, and a PDF with character sheets for all the monsters.   The encounter includes: History/Background...   [click here for more]
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Mike's Free Encounter #54: Musiksalskare

Mike's Free Encounter #54: Musiksalskare


This is the 54th in an ongoing series aimed to provide the overworked DM with ready-to run encounters. The PCs face the music of the Musiksalskare, a fey that feeds upon musicians. The CR of the Musiksalskare is 3 but the encounter can be modified to increase its difficulty.  It includes a history/background for the encounter, a map, and monster stats. The companion ZIP file contains JPEG versions...   [click here for more]
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Seven Tribes of Comosh

Seven Tribes of Comosh


The prophet Comosh led his followers from the cities of the dying Empire. Those who proved strong enough to survice the wilds became the Seven Tribes of Comosh.  This work provides the basic material needed to include the Seven Tribes (or your own version) in your campaign. It can also be used to provide variations on the Outlander background.  ...   [click here for more]
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