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 Out in the wilds on an expedition, you come across an odd sight. You’ve seen some strange things in Icewind Dale, that’s for sure, but this just might top the list: a baby, lost and alone in the wintry wastes. How did it get here, and how on earth are you going to reunite it with its parents? And, as if on cue, the Rime works against you as it always does: a storm is incoming, a blizzard imminent!... [click here for more] |
Dungeon Masters Guild |
$4.99
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Now available for Fantasy Grounds Unity!
An unlikely visitor to Caer-Konig heralds impending disaster. What mind-blowing threat lies concealed beneath the ice? A Four-Hour adventure for Tier 1 Characters. Optimized for APL3. Dungeoncraft Seed: The Muttering Gnome
DC-POA-CODEX-02 Bear in Mind draws the players ever deeper into the centre of a sinister conspiracy unfolding in the... [click here for more] |
Dungeon Masters Guild |
$4.99
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The Witch was a class design rooted in a What if? style question. How to create a balanced Constitution caster that made sense within the fiction of the game and was robust enough and balanced enough to account for the advantages of using Constitution as a primary ability score. The result is a class that leans heavily on its own health and spirit, the will to live and the risk of death forming a... [click here for more] |
Dungeon Masters Guild |
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 Searching for a Shorebird
A gnome contacts the characters in the Lucky Liar tavern of Lonelywood, and informs them of a legendary bird that has been sighted in the forest.
A Tier 1, two hour adventure for Dungeoncraft (Plague of Ancients) using the Snipe Hunt Hook. Optimized for APL: 3 ... [click here for more] |
Dungeon Masters Guild |
$2.99
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 This download consists of colored battlemaps of Dinev's Rest, an abandoned inn within the town of Caer Dineval in Icewind Dale. This location is featured in the Rime of the Frostmaiden campaign, where six duergar are hiding out in the empty inn. There are two maps, one of the bottom floor and one of the upper floor. Each map comes with two versions: one with a grid and one without.
Dinev's Rest (Bottom... [click here for more] |
Dungeon Masters Guild |
$2.99
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Lonelywood has seen its fair share of disappearances over the years. But when children vanished in the night, even the lowest of criminals joined in the search. After days in the tundra, only one member of the group returned. The wide-eyed gnome stumbled back into town in tattered clothes muttering, “It survives...it survives....” The children must be found. Will the next group of heroes fare better? ... [click here for more] |
Dungeon Masters Guild |
$4.99
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 Your travels take you to a brief stopover at Lonelywood. You quickly find that the nights have begun to grow more dangerous with relentless raiders ransacking the village. Piece together the reason for these attacks and solve this crisis a millennia in the making. A Four-Hour Adventure for Level 1-4 Characters. Optimized for APL 3.
This adventure is made... [click here for more] |
Dungeon Masters Guild |
$2.99
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Bear the Lode - Part 1 of the Ursa Major Trilogy
Now for Fantasy Grounds Unity!
Putting an end to strange disturbances plaguing a mining operation is all in a day’s work for an adventurer, but is the job as straightforward as it seems, or is there more than meets the eye?
A Four-Hour Adventure for Tier 1 Characters. Optimized for APL 3.
Dungeoncraft Seed: Awake and Afraid
The creators... [click here for more] |
Dungeon Masters Guild |
$4.99
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Green Bird RPGS returns with the frozen adventure of Dûnan’s Forge, set in the icy lands around Icewind Dale. In this mystery you’re tasked with exploring the aftermath of a magical battle at Dûnan’s Forge, where a reclusive artisan was crafted his masterpiece.
Brave snow, shadowy mages, somewhat-sentient golems and even The Kraken Society... [click here for more] |
Dungeon Masters Guild |
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 Auber's Roadhouse is a wintery mystery for characters of levels 3-5. Inspired by Quentin Tarantino's the Hateful Eight, this adventures sees the party attempting to transport a prisoner, but then are caught in a terrible blizzard. They come upon Auber's Roadhouse, a "safe haven" full of suspicious individuals. Will the party successfully deliver Emily Bristol to Goldenspear, or will she be freed by... [click here for more] |
Dungeon Masters Guild |
$1.99
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ARTOR MORLIN, the vampire Lord of Waterdeep, has come to Icewind Dale, thrilled at the lack of sunlight. He want to entice Halaster, the Mad Mage of Undermountain to come to Icewind Dale use his magic to create a ski chalet for their use.
However, he (reluctantly) needs the help of some adventurers to get plans and permits for the Ski Chalet. Can the adventurers survive... [click here for more] |
Dungeon Masters Guild |
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Icewind Dale: Rime of the Frostmaiden provides numerous adventures and quests for an enterprising party. In many cases, it even provides information on what to do if the party neglects a quest or town in favor of pursuing other options. The module does not do this for every quest, and what this supplement aims to achieve is filling out the adventures that a party could miss. It offers changes based... [click here for more] |
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 DC-PoA-DCAF09 An Ascent To Recall
A hiking trip to a romantic spot goes awry. The mountain’s yetis are just one obstacle to worry about. Will love prevail once more?
A Four-Hour Adventure for Tier 2 Characters.
This module is part of the DungeonThis adventure occurs near the Reghed Glacier in Icewind Dale. It is based on the This Seems Familiar hook of the Dungeoncraft – Plague... [click here for more] |
Dungeon Masters Guild |
$5.00
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DC-PoA-TLOH-01 The Light of Hope
With the continual darkness still overhead, adventurers embark on a journey to deliver Good Mead supplies to some of the Ten-Towns to lighten the mood and allow people to blow off steam. On the journey, the characters will be providing joy, light, hope, celebrations, competition, honey wine, and baked goods.
A 4-hour adventure for 5th to 10th level... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is a guide for catching knucklehead trout in the campaign, Icewind Dale: Rime of the Frostmaiden. This guide is adapted to include the possibility of catching prize fish as well as average (or below-average) fish. Just to spice things up a little bit. ... [click here for more] |
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 Dougan's Hole is known to be the smallest and most insular member of the Ten Towns, a perfect target for petty thieves. However, recently crimes have been getting worse. Citizens have gone missing overnight. The townsfolk of Dougan's Hole are on high alert, travelers being their main suspect for the recent tragedies. An adventure featuring kobolds in a trench coat and Part 1 of Rise of Silverclaw.... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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Character Advancement was done historically by gaining Experience Points but lately it has fallen behind the simpler and streamlined method of using Milestones. The benefits of using Experience Points is that your players feel the satisfaction of gaining them little by little and seeing their progress between levels. It can also be used to promote more than just combat, by granting XP for social interactions... [click here for more] |
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Become the cold wind of the incarnate winter and freeze your enemies until they are buried in snow.
This archetype focuses on causing cold damage while slowing them until they can no longer move.
At higher levels you can deal cold damage even to immune creatures.
Hope you guys enjoy, please leave a review and some stars so I can fix it and make it better and if you are in the mood give me some... [click here for more] |
Dungeon Masters Guild |
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This monk subclass is inspired by the goliath tribes of Icewind Dale: Rime of the Frostmaiden.
Harness the strength, power, and wisdom of the mountain with this monastic tradition that has been passed down amongst goliaths for centuries. Send your foes flying off of cliffs and crush them with stone. You are immovable, and you are unstoppable. ... [click here for more] |
Dungeon Masters Guild |
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 These druids transform into fearsome winter creatures and harness the power of the cold.
Druids of the Circle of the Frost Spirit live solitary lives in frozen tundras and icy steppes. These druids often fixate on the beauty of the snow covered lands they reside in, seeking to protect and preserve. They are wanders who assume the form of spirit beasts to defend the natural world from evil and to aid... [click here for more] |
Dungeon Masters Guild |
$1.00
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 "Bodies are a resource. Only the particularly foolish or blind cannot see that. A combination of blaster and battlefield controller, a Flesh Sculptor is an expert in undeath. The greatest work of the Flesh Sculptor is their patchwork abomination, an undead creature made from only the best materials. In the dread plains few are more feared. Flesh Sculptors are mad scientists who have long since... [click here for more] |
Dungeon Masters Guild |
$1.00
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 Includes an Original Story, 2 New Stat Blocks, and 4 Maps!
The town of Lullin endures a diverse scope of weather conditions. The summers are blistering and the winters are harsh. This winter is no different as a local woodsman attempts to capitalize on his neighbor’s discomfort.
With no training in the arcane arts, Strannon Autumnward has made an attempt to summon fire elementals into the homes... [click here for more] |
Dungeon Masters Guild |
$2.95
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One of the rescued townsfolk approaches the adventurers about their capture and being led down into the cavern. She talks of a cavern filled with chests brimming with gold, gems and jewelry–all removed from the captured prisoners. She offers to guide the adventurers to this location for a split of the treasure. Finally, a chance to get a proper reward! Once more, the adventurers head back into the... [click here for more] |
Dungeon Masters Guild |
$2.99
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 The winter lord: a patron who embodies the bitter chill of winter, the sapping cold that drains all warmth, the eternal stagnation of a glacier, and the violence of a blizzard that wears down the toughest travellers. Winter lords gift their warlocks with resilience to winter's bite, and power to bring chills the the hearts of their enemies.
Thank you to anyone who supports my work! If you enjoy this... [click here for more] |
Dungeon Masters Guild |
$0.75
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 In Arannis, Dragons can sometime choose to share a bit of their innate magical essence with someone they deem a worthy herald. These select few are the Draconic Warlocks.
... [click here for more] |
Dungeon Masters Guild |
$0.99
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A pair of Elven merchants have gone missing between Good Mead and Easthaven. They were delivering the rare and tasty Frostbreath Mead for a wealthy and influential merchant in Easthaven to celebrate her daughter’s wedding. The caravan must be found and the mead must be delivered on time!
A Dungeoncraft adventure for character levels 1-4, optimzied for APL 3 ... [click here for more] |
Dungeon Masters Guild |
$3.00
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Make a deal with Auril, the Frostmaiden herself, and venture trough icy land with the power of winter by your side.
The Queen of Frozen Tears Patron makes your Warlock an agent of the winter wrath! ... [click here for more] |
Dungeon Masters Guild |
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 With the Frostmaiden’s grasp over Icewind Dale crushing spirits and snuffing out hope, the frozen north is a dismal place. No one has answers, and no one can say for sure when Auril’s curse will be lifted, so it’s only to be expected that political devilment seems to have thrived in these times. When a wealthy merchant in Bryn Shander requests help on behalf of a friend, who knows what long hidden... [click here for more] |
Dungeon Masters Guild |
$3.99 $3.19
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 A quest to free a kidnapped animal takes adventurers to an isolated tavern in a snowy mountain pass. Tests of strength, skill, and stealth await them as they gather clues, plan the rescue, and execute their daring heist. This adventure leans equally on exploration, social encounters, and combat, and lets players enjoy the openness of a "sandbox" adventure while keeping the gaming... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is a paladin subclass inspired by Icewind Dale: Rime of the Frostmaiden. The tenets of this oath are the same as the tenets of Auril's faith as seen in the module.
Regardless of whether you have played Rime of the Frostmaiden, you can use this oath to bring some ice-themed destruction to your dungeons and dragons game. With a blade in your hand and a puppy shaped spirit of winter by your side,... [click here for more] |
Dungeon Masters Guild |
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 Auril's curse may be lifted, but something still has Good Mead in its icy grasp
Good Mead is thriving again since Auril's curse on Icewind Dale has been lifted. Recently however, the town's secret protector has disappeared, replaced by a monstrous man that seems dead set to destroy the small town. Can you free the townsfolk from the fearsome and icy grip of this new evil?
Unbearable Witchcraft includes:... [click here for more] |
Dungeon Masters Guild |
$4.95
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 In Part One of Icewind Dale: Rime of the Frostmaiden, the party travel around the ten towns completing one mission from each town. This supplement will give your players another reason to visit the ten towns. There is a secret faction called ICE trying to take over the Ten Towns and the players have to stop them. Not only does this help them continue from town to town, it helps give a satisfactory... [click here for more] |
Dungeon Masters Guild |
$6.15
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TROUBLE WITH KOBOLDS Level 1 Adventure consisting of 3-4, 2 hour-long sessions. SYNOPSES In the village of Hilltop, the townsfolk say that strange lights have begun to appear in an abandoned military tower on the bluffs. Local farmers have been investigating missing livestock and a half orc farmer has discovered mutilated animal parts along the river in the nearby... [click here for more] |
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 A four-part adventure of might and sorcery set in the savage north of Faerûn!
-Over twelve hours of epic adventure for a party of any size and characters of any level-
-This module is perfect for an existing party travelling through any northern wilderness, or it can be used as the launch of a classic, pulp fantasy campaign originating in the village... [click here for more] |
Dungeon Masters Guild |
$1.99
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 When a mysterious new arrival comes to Good Mead and announces his intention to run for town speaker, the adventurers are pulled into a game of espionage and dark magic. A tier 1 adventure designed for APL 1.
Part 1 of The Savage North series of Dungeoncraft adventures designed for level 1, with an emphasis on the Combat pillar of play. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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 The party has been hired as caravan guards by Bob Hogcollar “The Pet King”. He is a wealthy merchant, and owner of “Hogcollar’s Luxury Pet Supply”. While making their way through a mountain pass, the caravan is caught in an avalanche. caused by the sinister Count Zapharry, who seeks retribution against Bob Hogcollar. A 4-hour tier 2 Dungeoncraft (AL) adventure for 5-10 level characters.... [click here for more] |
Dungeon Masters Guild |
$3.99
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 Your companions have been given the cold shoulder during your business trip to Good Mead. The divination wizards in the caravan know something is not right about Shandar Froth. What does that suspicious dwarf have planned for you? Your bosses task you to find that out who he is working for and his true motives.
A one hour Rime of the Frostmaiden side quest in Good Mead. Part of the Red Wizard Detective... [click here for more] |
Dungeon Masters Guild |
$2.99
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In Icewind Dale, sometimes a frozen river becomes a battlefield. But what happens when the ice breaks? Battles on the Ice is a set of four encounters for your 5e arctic campaign, optimized for 3rd level characters with notes on scaling. Includes:
optional rules for breaking thin ice, accidentally or on purpose
stat blocks for NPCs and a new monster that lives under the ice, the fey Shulikun
random... [click here for more] |
Dungeon Masters Guild |
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Some trappers in Caer-Konig need help finding their lost friends. During their last expedition they wandered near an ancient keep near the Reghed Glacier and barely escaped from an undead horde. Two of them weren’t so lucky and were cut off during the chase. It’s been a fortnight since the encounter; can the adventurer’s travel to this ancient fortress and rescue the missing trappers? ... [click here for more] |
Dungeon Masters Guild |
$3.00
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![DC-PoA-DCAF04 A Macabre Nightal [FGU Mod]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/357847-thumb140.png) A young elf woman returns to Lonelywood, the scene of her family’s murder. But necromancy is in the air as the undead walk the roads. Can the adventurers rescue her and help her find closure?
A 2 or 4 Hour adventure for 1st through 4th level Characters (APL 3)
This adventure occurs in Lonelywood, one of the Ten-Towns in Icewind Dale, and is based on the Do You Know the Way To Lonelywood? hook... [click here for more] |
Dungeon Masters Guild |
$4.99
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 This product contains a colored map of Icingdeath’s Lair (based on the map from Legacy of the Crystal Shard), which was illustrated using Dungeondraft, as well as a four page adventure, designed for 4-5 characters within level range of 6-8.
There are five versions of the battle map (one with a grid a lighting on, one without a grid and lighting on, one without a grid and lighting off, one without... [click here for more] |
Dungeon Masters Guild |
$3.99
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 These are the full sized digital maps that go along with the Bitter Cold encounters supplement. For the product page click here.
Included are:
Map
Format
Size
Cave Camp
jpg and dd2vtt
3456 x 3456
Crystal Cave
jpg and dd2vtt
2560 x 2560
Icebreaker
jpg and dd2vtt
3584 x 4096
Snow Village
jpg and dd2vtt
6144 x 6144
Ice Tomb
jpg and... [click here for more] |
Dungeon Masters Guild |
$1.49
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 Half-Ogres...giant kin. A race of mighty individuals who revel in their intimidating size. ... [click here for more] |
Dungeon Masters Guild |
$1.00
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 SCENARIO The spirits of two thieves are locked in an eternal play of betrayal, cursed to reenact their final moments on the anniversary of thier heist.
Spotlight Cleric, Bard, Rogue
How to Use This This document is a short encounter (30 minutes - 1 hour) for characters level 1-3 to be used in any campaign. Great if you need some filler, would like to give a player a moment to be in the spotlight,... [click here for more] |
Dungeon Masters Guild |
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 The thieves guild plot to steal Prince Luffendurn's pendant during his weeklong birthday celebration out in the country estate of Montfare Manor. But unknown to them, the Montfare's ancestral home has been turned into a nightmarish landscape wrought by a violent act of jealous rage.
As members of the group put together by the thieves guild, players head towards Montfare Manor posing as children entertainers... [click here for more] |
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A 4 hour Dungeons & Dragons adventure for 1st-4th level characters!
A caravan is missing and the most dangerous night in Icewind Dale is almost here. Can you save them before it is too late?
The heroes brave the harsh climes of Icewind Dale to find a caravan led astray by two mysterious elves. They soon discover that the elves are allied with the winter fey... [click here for more] |
Dungeon Masters Guild |
$2.99
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 This is the complete Sunlit Hands Series 1 modules. Three Tier-1 4-hour adventures made for Adventurer's League Season 10 Dungeoncraft.
These modules are in version 3.0, and completely re-organized from their original versions to follow officially released Dungeoncraft templates from Wizards of the Coast.
This purchase includes DC-PoA-Sunlit-01, -02, and -03 PDFs, labeled maps, and labeled handouts. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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 The Frozen Eye has struck again, Their influence has grown from their cult at Easthaven, starting with a caravan from the town of Good Mead. What diabolical plan is up their sleeves? Will the adventurers be able to stop them? Part 2 of the Frozen Eye series.
A Four-Hour Icewind Dale Adventure for Tier 1 Characters. Optimized for APL 3
This product includes the following... [click here for more] |
Dungeon Masters Guild |
$4.99
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A handy chart depicting the relative sizes of the Giants, in 4 different styles (Photo/Hand drawn black and white/Hand drawn Sepia parchment and Watercolour).
Great for player handouts and to truly depict the awe of the Giants! The Perfect accompaniment to your Storm Kings Thunder campaign.
Be sure to check out my other Giants Stock Art Bundle.
A4 high resolution and low resolution files supplied.... [click here for more] |
Dungeon Masters Guild |
$1.75
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Will your heroes solve the mysteries surrounding the strange wizard in the north? Will they save Midwinter and bring joy to the people's hearts? Will they be redeemed in the eyes of the gods? Find out in this 4-5 characters of level 12 adventure that takes place somewhere in the Frozenfar! ... [click here for more] |
Dungeon Masters Guild |
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