Title |
Publisher |
Price |
STEP BOLDLY INTO THE MOURNLAND!
The brokers of Salvation pay good coin for artifacts scavenged from the haunted battlefields of the Mournland. In this nest of cutthroats, daring explorers gather to carve their destinies from the ruins of Cyre. They’ll need all the help they can get: it’s no secret that most scavengers don’t survive their first expedition in the Gray. This Tier... [click here for more] |
D&D Adventurers League |
$4.99
|
UNEARTH THE FIND OF THE CENTURY!
The adventurers head deep into the Mournland to rescue a missing salvage team. In the heat of battle, they unearth a strange device from the ruins: the Oracle of War. This machine knows all the secrets they need to overcome their enemies—if only the adventurers can figure out how to operate it! This Tier 1 adventure is optimized for... [click here for more] |
D&D Adventurers League |
$4.99
|
CAN THEY BE STOPPED?
On their way back to Salvation, the adventurers are ambushed by a large force of undead and forced to seek shelter in a ruined cottage. As the dead close in from all sides, the survivors turn to the Oracle of War for a lifeline. Only this time, things don’t play out as expected.... This Tier 1 adventure is optimized for APL 3, and is the third adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
IT'S TIME FOR A RECKONING
The Oracle of War has been recovered from the Mournland. Its creators respond by activating the third protocol, an instruction to recover the device and eliminate all who know of its existence. As night falls, a posse of assassins step off the lightning rail with orders to raze Salvation to the ground and retrieve the Oracle. This Tier 1 adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
UNRAVEL THE SECRETS OF THE DRACONIC PROPHECY
The adventurers seek out a trusted sage of Morgrave University to help them unlock the mysteries of the Oracle of War, but their studies risk upsetting powerful forces. Morgrave is said to be a beacon of knowledge shining from the city’s tallest towers, yet the adventurers soon learn that it can also be a deep pit of corruption. A... [click here for more] |
D&D Adventurers League |
$4.99
|
THE END HAS COME!
The adventurers return to Salvation as champions, but old scores remain to be settled. The Oracle of War holds the key to Eberron's future and whoever claims it will become master of their own destiny. It's time for the final reckoning. Optimized for APL 20, this is the conclusion of a quartet of adventures, the Flames of War storyline.
The Oracle... [click here for more] |
D&D Adventurers League |
$4.99
|
In this Epic event for D&D Adventurers League play, Cultists of the Emerald Claw reanimate a warforged colossus from the battlefields outside Salvation and turn it against the outpost. The scavengers in town must work together to disable the titan limb-by-limb and save the outpost from annihilation. They are aided throughout by the Oracle of War, which provides vital tactical advice alongside cryptic... [click here for more] |
D&D Adventurers League |
$5.99
|
THE HIGHER YOU CLIMB, THE HARDER YOU FALL . . .
Guided by prophecy, the adventurers seek out a spy operating in the heart of Wroat’s Royal Court. The Oracle of War has linked him to a great turning point in Khorvaire’s future, but he’s embedded in deep cover and difficult to reach. Thankfully, every agent has a weak link, and love is blind. A Four-Hour Adventure for... [click here for more] |
D&D Adventurers League |
$4.99
|
DON'T LOOK DOWN!
The orphan Sky Blue lives with her awakened seagull companion in the eaves of Sharn’s highest buildings and survives by stealing scraps from the tables of the city’s nobility. According to the Draconic Prophecy, this humble thief is destined to guide Breland’s future. The adventurers must get to her before her rivals – if they can catch her! A Four-Hour Adventure... [click here for more] |
D&D Adventurers League |
$4.99
|
JUDGMENT DAY HAS ARRIVED!
In the ruins of Making, the Lord of Blades hammers out an army of steel to conquer the Five Nations of Khorvaire. With the Oracle of Bones at his side, he knows all plots against him before they can be enacted. He cannot be defeated---unless, of course, his enemies have their own Oracle. Optimized for APL 19, this is the third in a... [click here for more] |
D&D Adventurers League |
$4.99
|
AT MY SIGNAL, UNLEASH HELL!
The united forces of the Five Nations march into the Mournland to wage war on the Lord of Blades. West of the Glass Plateau, they're met by an army the likes of which hasn't been seen since the heights of the Last War. Let battle commence! Optimized for APL 18, this is the second in a quartet of adventures, the Flames of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
WELCOME BACK TO THE FRONTIER
On the edge of the Mournland, tensions are rising between the frontier folk and renegade warforged loyal to the Lord of Blades. When salvage workers start to go missing, the Brelish army sends the adventurers into the Mournland to mount a rescue. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
|
SOMETHING IS ROTTEN IN THE STATE OF NEW CYRE
Prince Oargev of New Cyre knows the location of the secret Cyran creation forge, but a grim litany of recent disasters has shaken his throne: plague, treachery, recession, and insurgency. This intelligence could buy him a chance to rebuild anew, but who’ll be his highest bidder? Optimized for APL 17, this is the first in a quartet... [click here for more] |
D&D Adventurers League |
$4.99
|
RIDE WITH THE DINOSAURS!
Across Eberron, the spirits of the dead stir as the Order of the Emerald Claw draws back the veil to Dolurrh. To avert calamity, the adventurers must cut a deal with an infamous bonecaster of the Talenta Plains - the Dream Eater - and her pack of loyal tyrannosaurs. Optimized for APL 15, this is the second in a trilogy of adventures, the Engines of... [click here for more] |
D&D Adventurers League |
$4.99
|
DARE YOU ENTER THE CREEPING NAVE?
In the depths of Valaara's sanctuary, the Order of the Emerald Claw harnesses ancient engines of destruction to wage war on the surface world. Only the Oracle of War can stop them now - if the adventurers can get it to work! Optimized for APL 16, this is the third in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
HOLD THE LINE!
When word reaches Breland that the Lord of Blades is plotting an attack, the outpost of Salvation becomes the first line of defense. In preparation for war, the Brelish army enlists the adventurers to secure the outpost, serving under the vainglorious General Karol Tyresh; a buffoon known to his troops as “Lord Bucket.” A Four-Hour Adventure for Tier 2 Characters.... [click here for more] |
D&D Adventurers League |
$4.99
|
CRY HAVOC!
The Brelish army advances into the Mournland in a doomed assault on the enclave of the Lord of Blades. A massacre is almost guaranteed – but the adventurers have other goals in mind. Amid the horror of war, they attempt to spring the artificer Sulring Mroranon from his prison. A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 10, this is the third in a trilogy... [click here for more] |
D&D Adventurers League |
$4.99
|
VENTURE INTO THE REALM BELOW!
Deep beneath Metrol, the Order of the Emerald Claw is excavating the ruins of a haunted daelkyr sanctuary. Sulring Mroranon knows a sage who can provide vital information about the dig site, but there's a catch — they've not been seen for over a century. Optimized for APL 14, this is the first in a trilogy of adventures, the Engines of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
In this Epic event, the Lamannian Triune hurls the adventurers back in time on a mission to unlock the hidden secrets of the Oracle of War. In the blasted mud of the Cyran front line, the adventurers confront old enemies and new foes in a desperate mission to acquire the Oracle’s arcane codex before the rift pulls them back to the future! This four-hour Epic event is optimized for APL 20. Notes... [click here for more] |
D&D Adventurers League |
$8.95
|
In this Epic event, an army of symbiont-enhanced soldiers guards the Emerald Claw as they excavate the daelkyr sanctuary beneath Metrol. To get past them, the adventurers need a diversion. A gang of scavengers camped in the city are willing to help, but they have their own demands—a long list of them, in fact! This four-hour Epic event is optimized for APL 16. Notes in the adventure allow for it... [click here for more] |
D&D Adventurers League |
$8.95
|
POWERFUL FORCES GATHER . . .
High above Karrnath, the adventurers present the Oracle of War to the Institute of the Twelve. The dragonmarked houses promise security, but dead eyes are watching from the dark. In this nation of storms, the drums of war are beating again. A Four-Hour Adventure for Tier 3 Characters. Optimized for APL 11, this is the first in a trilogy of adventures,... [click here for more] |
D&D Adventurers League |
$4.99
|
CHAOS IN THE HEART OF THRANE!
The light of the Silver Flame shields all who bathe in its glory, but also casts deep shadows. When heretics in the fortress city of Flamekeep emerge from the dark, the Cathedral of the Silver Flame becomes the last bastion in a citywide conflict. Optimized for APL 13, this is the third in a trilogy of adventures, the Drums of War storyline.... [click here for more] |
D&D Adventurers League |
$4.99
|
PRIDE COMES BEFORE THE FALL . . .
Narcy of Xandrar offers safe haven in the towers of Arcanix, but even she can't foresee the coming storm. Across the centuries, dead hands move their puppets in a grand conspiracy to control the Draconic Prophecy. They predicted the Oracle of War's creation, and now their agents lie in wait for the day they can seize it for themselves. That... [click here for more] |
D&D Adventurers League |
$4.99
|
In this Epic event, the adventurers infiltrate the royal lightning rail train to steal a ledger belonging to the king’s brother, Kor ir’Wynarn. With war brewing between Breland and Thrane, Lord Kor rides north to Sword Keep to defend the border—but scheming forces intend to strike him down before he gets there. A Four-Hour Multitable Adventure for Tier 2 Characters. Optimized for APL 8. Notes... [click here for more] |
D&D Adventurers League |
$8.95
|
Locate a priceless artifact in this adventure for the world's greatest roleplaying game! Beneath the perilous wastes of the Mournland lies an abandoned magical workshop housing a priceless artifact. Bizarre monsters and malevolent forces lurk within, so only the most resourceful heroes will prevail! The Cannith Schematica is an Eberron: Oracle of War salvage... [click here for more] |
Dungeon Masters Guild |
$3.95
|
When the lightning rail stops coming to town, Salvation falls on hard times. Can you help the outpost survive and bring back the lightning rail?
SAVING SALVATION is a collection of three adventures for 1st to 4th level characters. These adventures can be played as salvage missions as part of the Oracle of War campaign and D&D Adventurers League organized play in the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Face the horrors of the Mournland...
Sinister forces hunt for salvagers, dragging captives to their scrapyard lair; but Copper Canyon hums with strange and unpredictable magic... can you defeat the evil which festers at its heart and escape its rusty confines unscathed?
Take control of arcane wrecking balls, giant magnets, and more as you crush, grab, and smash your way... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Rumors abound of a town in Cyre untouched by the Mournland. The truth is much stranger than anyone imagined.
Ghost Town is a wilderness and urban exploration/horror adventure for Tier 2 characters.
It can be completed in approximately 4 hours of play.
This adventure is salvage mission legal for the Adventurer's League campaign Oracle of War.
The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Visions, vanishings, and vacation fever are plaguing the residents of Salvation Outpost. In the ruins of the town of Seaside along Kraken Bay... treasures and terrors await. SEASIDE SALVAGE is an anthology of five Tier 2 salvage missions that can be used as part of the Oracle of War alternate campaign for D&D Adventurers League organized play. These adventures are set in and... [click here for more] |
Dungeon Masters Guild |
$7.95
|
A Crimson Carol a Holidanger Adventure and an Eberron Salvage Mission
Ebon’ezar ir’Scrüge, a mean and heartless corpse dealer, has decided to shed the last of his humanity by becoming an everlasting lich. His sole employee, the warforged Ratchet, is afraid of being sacked if his boss become a tireless undead creature capable of working without rest. The adventurers... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Dreaming Dark has shifted a section of Dal Quor into the Mournland: The Nightmare Pit. You have had a dream, calling you to go down into the pit and stop the evil within, before it is too late.
Nightmares of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Oracle of War has been destroyed! The Chamber’s servants have returned to Argonnessen. Salvation is quiet after all the recent activity and our Heroes are taking advantage of a break before they go their separate ways. But when a lone child emerges from the Mournland’s Mist Wall bearing a threat what will the Heroes of Salvation do?
A 2-Hour Adventure for Tier 4 Characters. Optimized for... [click here for more] |
Dungeon Masters Guild |
$1.00
|
The Khyber Heart is a 3 hour T1 salvage mission in the Eberron campaign setting, set in conjunction with the Oracle of War campaign. This salvage mission is completely AL legal.
Complete with original art by Approtis, The Khyber Heart pits adventurers against The Lords of Dust, a nebulous, dark, and secret faction that seeks to restore Eberron to a primordial plane of existence.... [click here for more] |
Dungeon Masters Guild |
$3.00
|
Residential pricing is just insane in Salvation. Why pay anything when you live on the edge of a barren wasteland just full of housing opportunities?
House Hunting is a salvage mission for AL games set in Eberron. It is optimized for 5 character of APL 3.
This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Salvation has been through a lot lately. The Emerald Claw attack, rumors of a warforged army gathering, so much chaos. This has drawn the attention of Breland. They are sending an inspector to ensure everything is up to code!
Salvation Inspection is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This is a beta test. There might be small... [click here for more] |
Dungeon Masters Guild |
$1.99
|
People in Salvation are dying of fright. You've been having strange dreams. Something is wrong with the sleeping world. What is it?
Visions of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error, please... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Something's not right in the realm of dreams. You've felt the call. Help is needed at Salvation Hotel. What's wrong?
Dreams of Salvation is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This adventure feature 2 full color high quality custom battlemaps, suitable for Virtual Tabletop use!
This is a beta test. There might be small errors,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Jeremek, the alchemist, has been murdered! Who did it? Find out in this adventure!
House Hunting is a salvage mission for AL games set in Eberron. It is optimized for 5 characters of APL 3.
This is a beta test. There might be small errors, and I haven't included any images in the main rulebook yet. If you spot an error, please let me know!
Requires creature information from... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Past does not Fail to Catch Up
When a war criminal excoriate rises from the ashes and threatens to wreck havoc in Salvation and attack a Brelish war hero, heroes will rise up to the occasion and defend the Code of Galifar and innocents, and bring pending justice once and for all. But can they be sure that they are doing the right thing or that they are not getting embroiled into an international... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Shield of the Traveller has a mission, and you've been picked to do it! Old Salty is a creature that has lived in the Gray since before the Day of Mourning. Your job is to kill it and bring back its shell!
Snail Tale is a salvage mission for AL games set in Eberron. It is optimized for 5 character of APL 3.
This is a beta test. There might be small errors, and I haven't included... [click here for more] |
Dungeon Masters Guild |
$1.99
|
HAPPY-GO-LUCKY
An Eberron Salvage Mission playable as part of the Oracle of War campaign
A much-loved figure from Salvation has gone missing in the Mournland, apparently while searching for a massive hidden hoard. Is there still a chance to bring one (or possibly both) of them back? Or has luck finally run out?
A Three-hour Eberron Salvage Mission adventure for Tier... [click here for more] |
Dungeon Masters Guild |
$3.99
|
When you hear a faint whisper in your head of an urgent plea for help will you answer the call? What if answering puts you all at risk? What rules and laws exist in the Mournland mists? A Four hour Adventure for Tier 2 Characters. Optimized for APL 7.
A Whisper In Your Mind is an Eberron: Oracle of War salvage mission for Tier 2 characters that can be completed in approximately 4 hours. It... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Base building and upgrade log for Eberron D&D 5e.
Editable/fillable PDF
Printer Friendly
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A wizard tower has been located in the Mournlands; this could be a great find. Now is a great time to adventure into the Mournlands and find this tower to salvage all you can. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Brave the dangers of the Mournland in this introductory Salvage Mission designed for play with the Oracle of War Adventurer's League campaign. ... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Brought together by Kalli Alran the group is now established as a Salvage Crew. While being a recognized Salvage Crew is fine and dandy, but no Salvage Crew is worth it’s salt without a base of operations. This is the perfect time to establish this base since many new locations have been sighted in the Mournlands. ... [click here for more] |
Dungeon Masters Guild |
$1.99
|
There's a lost dog in the Mournland and its owner is paying good coin to retrieve it. Easy job easy pay, right?
Zodor Tarev has asked you to find a dog, no questions asked. But when the dog appears to be more than just a mere mutt, can the salvagers bring it to heel and escort it back to its owner?
A 3-4 hour Tier 2 Salvage Mission optimized for 5 characters APL 8 and is legal to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Log Sheet for Eberron salvage missons
Editable PDF
Printer Friendly
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Now includes Line of Sight functionality for Fantasy Grounds Unity
Gulgo-13 is a four to five-hour salvage mission designed for three to seven 1st - 5th level characters and is optimized for five characters with an average party level (APL) of 3. This adventure is created in accordance with the Oracle of War: Salvage Bases and Missions supplement and is legal for D&D Adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Want full-color, Dungeondraft-designed maps for Chrome on the Range, my Tier 3 Eberron Salvage Mission? Get them all here, in gridded and non-gridded 70 ppi versions, for use in your VTT applications.
These maps were created with the following Dungeondraft Assets:
Default Dungeondraft ... [click here for more] |
Dungeon Masters Guild |
$1.99
|