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The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning

The Elemental Spellbook: 80 Spells of Ice, Fire, and Lightning


Welcome to the Elemental Spellbook, a compendium of 80 (yes, 80!) original ice, fire, and lightning spells across every spell level! This compendium contains enough spells that (when combined with the PHB) you can create a spellcaster focused on a single element and never have to learn an off-theme spell for your entire 20-level career. And these aren't just blasting spells:...   [click here for more]
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The Dark Eight and other Devilish Denizens

The Dark Eight and other Devilish Denizens


The Blood War forever rages on Avernus, and leading the charge for the forces of hell are the greatest generals the multiverse has ever known - the Dark Eight. The story of these immortal generals is just the beginning in this expansion for Baldur's Gate: Descent into Avernus. Inside you will find: New rules for grafting fiendish body parts onto player characters 4...   [click here for more]
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The Dark Archetypes

The Dark Archetypes


Summon the dead at your side, command devils and demons, leap through the shadows and become evil incarnate in this supplement for the world's greatest roleplaying game. The Dark Archetypes consists of subclasses for each official class, along with magical items, spells and minions. Several new mechanics are introduced and the subclasses are built thematically and playtested to...   [click here for more]
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Taverns, Inns, and Taprooms: In Hell

Taverns, Inns, and Taprooms: In Hell


"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."   This PDF is designed for use with the officially released...   [click here for more]
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The Slayer Class

The Slayer Class


Track down your enemies and put them to the blade with the Slayer, a full 20-level base class designed from the ground up. Play this class if you: Want a spell-less ranger instead of the half-druid version in the PHB Want to play a martial character whose INT matters Want to create or harvest poison and not feel like a chump The Slayer wouldn't be a full base class if it didn't also have its...   [click here for more]
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Forbidden Spells (5e)

Forbidden Spells (5e)


"Forbidden Spells" is a collection of 26 spells that have been for one reason or another forbidden from various cultures throughout the ages, perfect for villainous NPCs and evil-aligned players. Perform acts of incredible magic that push the boundaries of what is morally acceptable--spread vile plagues, stop opponents' hearts, and trap your enemies in a nightmare realm of their own creation! ...   [click here for more]
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Vile Traditions

Vile Traditions


Plan on descending into Avernus? With the Vile Magic in this book you will be able to: Summon tortured souls from the hells to grab your victims! Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! Many more spells and features for you to command devils and demons to show your real...   [click here for more]
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Psychomancer

Psychomancer


The psychomancer is a wizard adept in the manipulation of the psyche, or as it commonly known – the soul, be it for good or ill. It all depends upon the caster’s heart and grit, as well as their general tendencies and view of the world. Not many practitioners have lived to tell the tale, but those few of them that have, speak of a hard and gruesome path which eventually may lead even to...   [click here for more]
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Champions of the Blood War

Champions of the Blood War


Champions of the Blood War presents new Demonic & Diabolical Player Options for your Campaigns! This project was primarily designed for use with the new, official, BALDUR'S GATE: DESCENT INTO AVERNUS adventure, but can be used by players & dungeon master's in any campaign that needs an injection of demons, devils, yugoloths and other nefarious elements! Everything included here was written...   [click here for more]
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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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Magic of the Blood War

Magic of the Blood War


You can find the Fantasy Grounds version here When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggot and cause your, ancient enemy, to drown in a writhing...   [click here for more]
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"Sarayath's Magical Compendium I"

"Sarayath's Magical Compendium I"


A furnished magical gear supplement. Sarayath's Magical Compendium contains a lot of possible ways to spice your games, please or traumatize your players, and enrich your world, thanks to items ranging from simple loot to potential plot devices. Over 40 entries, sorted by type and rarity with illustrations. - 18 Wondrous Items, - 12 Weapons, Armors & Shields, - 7 Consumables,...   [click here for more]
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Cleric Mad Ethereal Domain 5e

Cleric Mad Ethereal Domain 5e


A unique approach to clerics. This subclass will make you go absolutely mad with joy. You will love driving others mad through the powers of the Ethereal Plane. ...   [click here for more]
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Lulu's Guide to Hollyphants

Lulu's Guide to Hollyphants


The legends claim that when a child makes a wish on a falling star, and their wish does not come true, a bright-spirited hollyphant is born to balance the sadness in the world. Hollyphants are small elephantine celestial beings with huge hearts that make new best friends everywhere they go! The allies of angels and deities, hollyphants' inherent magic grows more powerful as they...   [click here for more]
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Revamped: Shadow Magic (5e)

Revamped: Shadow Magic (5e)


"Revamped" is a series of content updated from and inspired by 3.5e, made shiny and new for your 5e games. In this instalment, we tackle the "Tome of Magic", and in particular "Shadow Magic"--a spell-like ability that uses "mysteries" in place of spells to create shadow-themed effects. Rediscover these mysteries as 36 new spells for your 5th edition games! ...   [click here for more]
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Guide of the Damned

Guide of the Damned


The Wall of the Faithless is a wall formed by souls of someone who'd never believed in a deity, it surrounds the City of Judgement, home of Kelemvor the God of Death and Judge of Damned. Devils and demons buy or stole these souls that become fiends, such as lemures. Your psychopomp powers come from the contact with a fiend creature you killed and its soul is bound to you now for example, in some...   [click here for more]
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Heroes of Hell

Heroes of Hell


Heroes of Hell features 6 new class archetypes and 6 new backgrounds - options for characters adventuring in the Nine Hells. In addition each archetype comes with a fully detailed Non-Player Character complete with histories, motivations, advice on campaign use, secrets and plots and two statblocks for mid level and high level play. Designed to...   [click here for more]
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Vyrelion's Guide to Avernus

Vyrelion's Guide to Avernus


...   [click here for more]
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Bound to Avernus: Warlock Customization

Bound to Avernus: Warlock Customization


Archduchess Zariel and Bel the Warlord vie for supremacy in Avernus against the backdrop of the Blood War raging across the Nine Hells of Baator! This supplement contains everything you need to bind yourself to either of these two fiends as your warlock patron. For use with the 5th Edition of Dungeons & Dragons. Within you'll find: Complete warlock patron customization options, tables,...   [click here for more]
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Hellish Spells (5e)

Hellish Spells (5e)


"Hellish Spells" is a collection of 19 new spells for your campaigns. Preparing for Descent into Avernus? Teach your devils the "Call Cinderstorm" spell and harness the fireballs of Avernus itself! Summon the Pillar of Skulls and torment your foes with psychic whispers! Shatter your enemies' minds with Visions of Screamstone! ...   [click here for more]
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Hellish Heritage (5e)

Hellish Heritage (5e)


"Hellish Heritage" is a collection of 9 hell-themed subraces, perfect for your Descent into Avernus campaigns! Includes: The nephilim aasimar, awe-inspiring child of devils and angels The abishai dragonborn, a fiendish dragonborn with dark magic The brimstone dwarf, a hell-hardened architect of massive fortresses The ashen elf,...   [click here for more]
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Races of the Blood War: The Imp

Races of the Blood War: The Imp


In this new supplement for the Blood wars, you have introduced to the Imp The Imps are lowest on the power structure of the Nine Hells just above the mindless lemures. What Imps don’t make up for in power they do with an enthusiastic desire to serve a great master or evil. Imps are traditionally encountered serving evil wizards or warlocks as their familiars biding...   [click here for more]
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Encyclopaedia Formulae Arcana: Devils & Demons Edition

Encyclopaedia Formulae Arcana: Devils & Demons Edition


Need more cool stuff for your Descent Into Avernus game? Look no more! ComicBook.com says: "This is an insanely impressive document...a must have" What is this, anyway? This is the fourth installment of a series of books which takes every spell we can find from 1st, 2nd, 3.x, and 4th editions, converts, updates, and prepares them for use in your 5th Edition game. Are...   [click here for more]
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Races of the Blood War: The Quasit

Races of the Blood War: The Quasit


In this new supplement for the Blood wars, you have introduced to the Quasit The Quasit is the lowest demon in the power structure of the Abyss. Quasits spend most of their existence trying to hide from bigger, more powerful demons who like nothing more than eating them or tearing them in two. Quasits one genuine desire is to serve a powerful master and will go out of...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign...   [click here for more]
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Champions of the Blood War Arcane Tradition: Diabolist

Champions of the Blood War Arcane Tradition: Diabolist


Bring the Blood Wars to your table with this new Arcane Tradition. In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing...   [click here for more]
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Spooky Subclasses (5e)

Spooky Subclasses (5e)


"Spooky Subclasses" is a collection of 6 new subclass options, providing spookier, scarier subclass options for the classes that have none (and warlocks too, because why not?). Includes: The Thrallmaster artificer, who uses necromancy to turn bodies into thralls The Path of the Restless barbarian, who is so furious that death cannot hold them The College of Lament...   [click here for more]
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Tome of Smites (5e Paladin Spells)

Tome of Smites (5e Paladin Spells)


Levy your holy power against the undead and fiendish hordes! "Tome of Smites" is a collection of 12 new paladin spells for your campaigns, such as the acidic Caustic Smite, the insidious Dark Smite, and the wicked Plague Smite. The title also contains suggestions for adding these spells to the Expanded Spell Lists of various paladin sublcasses. ...   [click here for more]
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Hellsmith - Infernal Artificers

Hellsmith - Infernal Artificers


"Deep within the infernal forges of Bel, mechanics bolt flesh to iron to create vast machines of war to serve on the front lines against their demon enemies. These mechanics, known as Hellsmiths, are rarely permitted to share their art though forgotten tomes written by half-mad escapees do exist. This is one such tome. I warn you, what you will find inside is not for the faint of heart....   [click here for more]
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Codex Umbra: Spell Descriptions for a Horror Setting

Codex Umbra: Spell Descriptions for a Horror Setting


Vivid sensory detail is vital to establishing an adventure or campaign’s mood. Nowhere is this more important than in a horror setting, where the natural camaraderie and humor that arises during a game of Dungeons & Dragons may eclipse the tone of the campaign. Codex Umbra presents suggested cosmetic changes all the spells in the Player’s Handbook. DMs can add these cosmetic...   [click here for more]
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Champions of the Blood Wars: Oath of the Infernal

Champions of the Blood Wars: Oath of the Infernal


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells. In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease. What you find inside The Sacred Oath: Oath of the Infernal 6 New Infernal...   [click here for more]
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As Above, So Below: 12 Heavenly and 12 Hellish Subclasses

As Above, So Below: 12 Heavenly and 12 Hellish Subclasses


As Above, So Below is a collection of 12 heavenly and 12 hellish subclasses for your adventure through the upper or lower planes. The subclasses available are: Barbarian Path of Bones: Specialist in breaking bones and crippling foes Path of the Planetar: A weapon of the gods Bard College of Cacophany: A...   [click here for more]
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Champions of the Blood Wars: Demonologist

Champions of the Blood Wars: Demonologist


Bring the Blood Wars to your table with this new Arcane Tradition. In this new supplement for the Blood Wars, you are introduced to the Demonologist a wizard who can summon demons and bind them to their service. The Demonologist has focused their magical studies on demons and how they can be best used for personal gain In Arcane Tradition: Demonologist, you meet wizards who cannot...   [click here for more]
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It'll Only Cost You A Soul: A Warlock's Guide to Patrons

It'll Only Cost You A Soul: A Warlock's Guide to Patrons


Are you a warlock looking for a patron? Do you have a soul to trade? Then this guide is for you. This guide will show you various patrons looking to make a deal. The guide contains write-up and stats for patrons of each design. They will give you history, motivation and even secrets for each of the creature looking to make a deal. Bring your game to next level by giving your warlock a patrons that...   [click here for more]
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Champions of the Blood Wars: Oath of the Abyss

Champions of the Blood Wars: Oath of the Abyss


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss. In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them. What you find inside The Sacred Oath: Oath of the Abyss 5 New Abyssal spells ...   [click here for more]
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Warlocks of Avernus

Warlocks of Avernus


Bring the Blood Wars to your table with these new fiendish warlock patrons In this latest supplement for the Blood Wars, you are introduced to 5 new warlock patrons. Ranging from the fallen angel Zariel the dark lady of Avernus to Pale Night, the very mother of demons. Each of these warlocks plays a role in the Blood war, some like the followers of Zariel are on the frontlines of...   [click here for more]
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Champions of Avernus: Hell breaker

Champions of Avernus: Hell breaker


Bring the Avernus to your table with this new Roguish Archetype. In this new supplement for Baldur’s Gate: Descent into Avernus, you are introduced to the Roguish Archetype the Hell breaker, a rogue who likes nothing better than to break into the citadels and treasure vaults of the Nine Hells doing right under the devil’s noses. The Hell breaker is a rogue spell caster who unique abilities...   [click here for more]
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Races of Avernus: The Bearded Devil

Races of Avernus: The Bearded Devil


In this new supplement for the Baldurs Gate: Descent into Avernus you have introduced a new playable race the Bearded Devil. The Bearded Devils are the shocked troop of the Nine Hells in their war with the Demons. Mean spirited and ill-tempered the Bearded Devil is quick to offence and quicker to violence. Some bearded devils defy racial stereotypes and are more neutral in character,...   [click here for more]
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Infernal Magicks

Infernal Magicks


Infernal Magicks: A Guide to Spells in the Nine Hells supplies your DM toolkit with altered spell descriptions befitting a game set in an infernal setting, such as the Descent into Avernus adventure. Use spell descriptions to surprise, delight, and horrify your players with an infernal edge added to OVER 100 spells from...   [click here for more]
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Order of the Ironbound - A Blood Hunter Order

Order of the Ironbound - A Blood Hunter Order


Blood Hunters plumbing the depths of Avernus have discovered new means of using evil’s might against itself in the struggle for control of the night. By studying infernal iron, demonic ichor, and soul coins, Blood Hunters of this new Order seek knowledge and power in the detritus and wreckage of the Blood War. Even other Blood Hunters cast a wary eye at the Ironbound, wondering if this Order...   [click here for more]
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Tiefling Characters - Random Tables

Tiefling Characters - Random Tables


This is for tiefling lovers everywhere. Inside are random tables to give details and ideas for tiefling characters and adventurers d20 Tables for Teifling Personalities (personality traits, ideals, bonds, flaws) Tiefling Heritage (family, trinkets, collections) Character Choices (class, trinkets, background, extra languages, pets) Names...   [click here for more]
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Nybor's Infernal Codex

Nybor's Infernal Codex


In this INFERNAL supplement for the world's most FIENDISH role-playing game, you'll find 60 new spells, new class options for barbarians, clerics, warlocks, and wizards, a handful of new creatures and even a new infernal war machine! Perfect for expanding your new DESCENT INTO AVERNUS campaign, exploring evil options for your characters, making your BBEG even more B, B, and E, or just in general making...   [click here for more]
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The Friend Folio II

The Friend Folio II


Behind every hero is a good sidekick, maybe even a few depending on how many heroes there are. The best sidekicks are people with their own story who just happen to be passing through the stories of the player characters. The Friend Folio II contains 20 more sidekicks, that are built using the sidekick rules found in the Essentials Kit, and via Unearthed Arcana for levels higher than 6. They are...   [click here for more]
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Oath of the Voidwalker: A Paladin Sacred Oath

Oath of the Voidwalker: A Paladin Sacred Oath


OATH OF THE VOIDWALKER! A paladin oath for those who believe there cannot be light without darkness! Voidwalkers are the cosmic guards that maintain the balance of all that exists in the world. While each paladin of this oath may interpret the tenets of the Void slightly differently, one thing always remains the same; all things will eventually return to the Void. These paladins are not afraid...   [click here for more]
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Champions of the Blood War: Knight of Mephistopheles

Champions of the Blood War: Knight of Mephistopheles


Bring the Blood Wars to your table with this new Martial Tradition. In this new supplement for the Blood Wars, you are introduced to the Knight of Mephistopheles, an arcane fighter who acts as both a herald of the lord of the 8th and his personal shock troops in the Blood War. Able to call on the fires of the nine hells in a fight, and conjure devils if their back is against the wall....   [click here for more]
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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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Blood War Bestiary: Stygian Order Blood Hunter

Blood War Bestiary: Stygian Order Blood Hunter


What better way to fight fiends than to use their own powers against them? Just beware that you not become that which you sought to destory. In this supplement, you will find the Stygian Order subclass for Matt Mercer's Blood Hunter. If you like what you see, check out Blood War Bestiary, s supplement filled with dozens of monsters as well as villains and more! ...   [click here for more]
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Adventurers League Ready Pregens

Adventurers League Ready Pregens


With a lack of good Adventurers League ready pregens out there, I decided to make my own for the conventions I help organize. Now I've decided to share these with anyone who feels that they could use some solid pregen options! Options Include: Aasimar Sorcerer, Air Genasi Rogue, Dwarf Figher, Dragonborn Paladin, Earth Genasi Barbarian, Fallen Aasimar Barbarian, Githerzai Monk, Gnome Wizard, Half...   [click here for more]
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Racial Archetypes: Vol1

Racial Archetypes: Vol1


Racial Archetypes: Vol1 is the perfect supplement to the upcoming Descent into Avernus capaign. This document opens up the character options for numerous races, allowing them to fit even more perfectly into a dour hellscape. Included in this work are: 9 New Racial Subclasses for the Aasimar, Half-Orc, Minotaur, Nephilim, Tiefling and Writhen A new infernal race...   [click here for more]
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On the Edge of Sanity

On the Edge of Sanity


On the Edge of Sanity Horror and madness have always been part of the worlds of D&D. A mad king must be cured or removed. A magician’s mind is broken by forbidden knowledge. An evil artifact drives its wielder slowly but steadily insane. These expanded rules for horror and madness can be used in most settings and made to fit most flavours of the game, such as dark, heroic...   [click here for more]
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