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Elminster Aumar, Chosen of Mystra, invites you to explore the grandest repository of knowledge in the Forgotten Realms: Candlekeep, the Library Fortress! The Sage of Shadowdale has assembled this companion to help seekers of wisdom navigate the Castle of Tomes. Be warned! Elminster requests that you bring a suitable entrance gift, lest you be turned away at the front gates.
This book is the definitive... [click here for more] |
Dungeon Masters Guild |
$14.95
|
Fantasy Grounds Unity version can be found here!
33 Dragons of Myth and Legend!
Awaken these ancient beings and watch the panic and chaos ensue as they fly over your campaign! These dragons each appeared in the articles "Wyrms of the North" or "Wyrms of the Realms" from Dragon Magazine and are making their fifth edition appearances in this hefty tome!
29 Dragons from Dragon Magazine: metallic,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
I want to loot the Demogorgon!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster in Mordenkainen's Tome of Foes, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers will be able... [click here for more] |
Dungeon Masters Guild |
$4.95
|
I want to loot the abyssal chicken!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Baldur's Gate: Descent Into Avernus, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$2.95
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Enrich the adventures you tell with new non-player characters to guide your players across Faerûn!
Adaptable NPCs of the Guild is a DMs Guild community project that introduces you to detailed non-player characters to use at your table. Quest givers, travelling companions, minor henchmen, or campaign ending foes await to engage your players and inspire your campaigns.
Written by... [click here for more] |
Dungeon Masters Guild |
$19.95
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Note: Light spoilers for Baldur's Gate: Descent into Avernus in this description!
Expand your Baldur's Gate: Descent into Avernus game with four new adventure locations, complete with plot hooks and NPCs, plus five new magic items all found in the holy city of Elturel! This supplement adds more challenges for characters of levels 5 to 6 who enter Avernus through... [click here for more] |
Dungeon Masters Guild |
$3.95
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Four new warlords for your Avernus campaign!
Warlords of Avernus includes four new warlords for you to plug in your Baldur's Gate: Descent into Avernus campaign! The warlords are:
Algoran – the Flesh Hunter – is a tulgar, a rare breed of extraplanar humanoids. From a disbanded band of mercenaries, Algoran created the Collectors of Souls, a warband of tulgars that wants... [click here for more] |
Dungeon Masters Guild |
$2.45
|
"Even the scorched battlefields of the war-torn layers of the Nine Hells need places travelers, devils, and hapless doomed mortals can kick up their feet, have a pint of ale (or larvae ichor, no judgement), and mingle with those willing to sell their souls and the fiends willing to take them."
This PDF is designed for use with the officially released... [click here for more] |
Dungeon Masters Guild |
$7.95
|
Bitter Rivals
An Eventyr Games adventure for Baldur's Gate: Descent into Avernus
Ousted by his war band and replaced by the scornful horned devil Bitter Breath, the maniacal eladrin Smiler the Defiler is looking to exact revenge on his old compatriots. When he runs into a group of intrepid adventurers on the plains of Avernus, Smiler seems to have finally found a way to get even with his... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Updated! New art, better template, four new weapons, and an ink-friendly version! Thank you for all of your support in making Artifacts of Avernus a best-seller!
Artifacts of Avernus includes 50 original magical items that adventurers might find in the Nine Hells. Arranged around devilish contracts, the Blood War, and the bureaucracy of the Hells, these items offer insight into how... [click here for more] |
Dungeon Masters Guild |
$1.49
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Newly updated to version 1.3
The great war between the demons of the Abyss and the devil of the Nine Hells rages on with no signs of stopping. The battlefields of the Blood war are littered with magic items forgotten in the destruction. The vast treasure hordes and armories of Avernus are full of arcane wonders and weapons of terrible power…and it takes is a team of brave adventurers to go and claim... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Blackstaff’s Treasury of Items-- NOW UPDATED with a whole new chapter on Infernal War Machines (as introduced in Baldur's Gate: Descent into Avernus)-- is a massive collection of over 250 magic items, from the creators behind such titles as The Blackstaff's Book of 1000 Spells, The Blackstaff's Tome of Wizardry, Elminster's Candlekeep Companion, Faiths of the Forgotten... [click here for more] |
Dungeon Masters Guild |
$9.95
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Trinkets of Avernus
This supplement introduces one hundred new trinkets that you may find on the 1st layer of Hell Avernus.
The layer of Avernus was once a place of dark beauty a malign paradise in the lower planes, but the Blood war between the Demons and Devils changed all that. Avernus become ground zero for the Blood War, and soon the once beautiful plane of... [click here for more] |
Dungeon Masters Guild |
$0.75
|
A Cold Day in Hell
A hellish holiday adventure for Baldur's Gate: Descent into Avernus
A powerful bearded devil is creating infernal snowtoys to trick children into signing away their immortal souls, when a group of brave adventurers wanders into the snowstorm surrounding his diabolical gift factory. Guided by a red-nosed imp who's escaped the evil devil's clutches, the adventurers must fight... [click here for more] |
Dungeon Masters Guild |
$2.99
|
This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here.
A D&D supplement steeped into the powers of blood.
" [...] the magic items, monsters, and NPCs, this supplement covers all the bases in one beautifully-illustrated, professionally formatted package. I highly recommend Nameia's Crimson Tome by Stratos Fotakis. " - Robert... [click here for more] |
Dungeon Masters Guild |
$14.95
|
 TYRANTS OF THE PURPLE CITY is a location companion for Tier 2 gaming groups looking for urban adventures in Avernus. Plot hooks, quests, and NPCs await inside the walls of the Purple City!
Parties sailing the Styx might encounter the infernal settlement known as Hogdrull, where they can bargain for power, treasure, or a definitive way out of the First Layer of Hell, interacting with the factions involved... [click here for more] |
Dungeon Masters Guild |
$2.95
|
From the creators that brought you The Dark Archetypes comes the finale to the dark saga:
THE LAST DARK ARCHETYPE
What is the greatest insult to life? Few may answer “my profession" and the abomination architect is one of them.
Creating a body from mundane ingredients, imbuing it with a soul that can only obey commands and experimenting on the dead, undead and non-dead are just parts of their... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Fantasy Grounds version can be found here
Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material... [click here for more] |
Dungeon Masters Guild |
$4.50
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Baldur's Gate is a city of wonder and woe, danger and excitement can be found around every corner. And Baldur's Gate: Items & Encounters offers a supplement to adventuring around the city during Baldur's Gate: Descent into Avernus.
These encounters and items are designed for characters from level 1 to 13!
Baldur's Gate: Items & Encounters links each encounter... [click here for more] |
Dungeon Masters Guild |
$3.50
|

80 Trinkets of Fire and Sun with Tables for Many More
Tables visible in Previews under the product image.
For characters and treasures, in adventures and campaigns for summer, desert, Elemental Fire, volcanic or infernal themes. Use addtional tables to create and modify your own trinkets.
Includes d20 tables for ...
80 Fire Trinkets (tables A-D)
Modifying... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 Note: Vehicle name spoilers for Baldur’s Gate: Descent to Avernus in the description.
Your Devil’s Ride’s engine screams underneath you as you quickly look over your shoulder, the Tormentor filled with Bearded Devils gaining ground. As the gap closes, the devil driving grins madly, gunning the engine to overtake you. The grin disappears in a cloud of shrapnel as you activate your... [click here for more] |
Dungeon Masters Guild |
$0.99
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"That which was sundered on Pesh’s plain, holds back chaos reign. Yet the vaati’s deed shall remain undone, until the seven again become one."
A supplement containing lore and stats for the legendary rod of seven parts.
Follow me on Twitter @StratosF8... [click here for more] |
Dungeon Masters Guild |
$1.45
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The Compendium of Blades is an ongoing series that covers magical bladed weapons. Future volumes will include daggers, axes, polearms, eastern swords, exotic bladed weapons, and western swords not covered in the original volume.
This volume covers 20 magical blades drawn the 1st layer of the Nine Hells Avernus. Magic Weapons are a staple of any fantasy setting, and any good Dungeon Master could always... [click here for more] |
Dungeon Masters Guild |
$1.50
|
 VYSIANTER'S GUIDE TO THE RED WASTES OF AVERNUS is a wilderness+dungeon location supplement for Tier 2 gaming groups exploring the First Layer of Hell.
Discover the great desert known as the Red Wastes with nine thrilling locations and five random encounters, as well as the Lost Temple of Dak-Thrael, a ruined sanctuary for the mad archdevil Veceranna, worshipped as "The Queen of Lilies". ... [click here for more] |
Dungeon Masters Guild |
$2.95
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The arms race between the warlords of Avernus is on!
Each warlord has their own battlesmith and those guys love to spill blood in new and innovative ways. Want a whip that turns into a sword? They make that. Want a battleaxe that splits into two smaller, more different battleaxes? They've got warehouses FULL of them! Want a giant mace that deals psychic damage and makes your enemy explode into coins... [click here for more] |
Dungeon Masters Guild |
$1.00
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Get those axes ready, it's time for even more Monster Hunts!
Get set to fill your Inns, Taverns, Markets and Bounty Boards with 24 wildly different monster hunting adventures, from Witcher style hunting quests to weird and wonderful searches for the perfect sandwich!
This is a Dungeons & Dragons 5th Edition supplement, filled with 24 high-quality quests... [click here for more] |
Dungeon Masters Guild |
$9.95
|
You can find the Fantasy Grounds version here
When Demons and Devil clash in the eternal conflict of the Blood war, the magic that they use is unlike any seen in the mortal realms. The fiends prefer spells that cause not only destruction but are horrific in their effect. Why cast a magic missile when you can cast feast of maggots and cause your, ancient enemy, to drown in a writhing... [click here for more] |
Dungeon Masters Guild |
$5.95
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From the author of "64 Magic Items Inspired by Video Games" comes "20 Magic Items for Clerics and Paladins"! This document presents 20 new magic items specially designed to complement the divine abilities of clerics and paladins, including:
the ring of blessed healing - to boost the power of healing spells and abilities,
the boots of the righteous path - to ensure you always know... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This document presents 20 new magic items specially designed to complement the natural abilities of monks. These include,
the enchanted wraps - add elemental damage to your unarmed attacks;
the amulet of ki healing - use ki points to heal disease;
the robe of eternal silence - for monks who take a vow of silence;
the quarterstaff of elemental mastery - a weapon... [click here for more] |
Dungeon Masters Guild |
$0.99
|
After rescuing Ulder Ravengard our heroes find themselves in search of weaponry for themselves and the citizens of Elturel who are now stranded in Avernus. The party must go to the Hellriders' Keep, the place of the last stand of the Hellriders. There they will find plentiful firepower, dark secrets, and incredibly dangerous foes. It will take all of their might to succeed in raiding the Hellriders'... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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You may also like:
... [click here for more] |
Dungeon Masters Guild |
$1.95
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Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells
The first volume in this series Weapons of Spite and Malice catalogues the magical weapons used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign
In this book,... [click here for more] |
Dungeon Masters Guild |
$2.00
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Expanding on Baldur's Gate: Descent into Avernus, Dance of the Deathless Frost presents a whole new way to approach the adventure, involving the hunt for an artifact capable of controlling a demon lord! This supplement is complete with new adventure locales, NPCs, and magic items, including vehicle stats for the infamous Dancing Hut of Baba Yaga!
Dare you tangle with the most famous... [click here for more] |
Dungeon Masters Guild |
$4.00
|
Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells.
The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign
In... [click here for more] |
Dungeon Masters Guild |
$1.00
|
Deep in the burning fields and ashen lakes of the Nine Hells, magic ebbs and flows like water from a cracked reservoir, and is shaped by the devilish inhabitants into tools and weapons of fiendish potency. Seek them out, adventurers--they are a boon in your journey into darkness.
This title includes 31 new magic items themed around the Nine Hells and their archdevils, such as the Avernus Warflag,... [click here for more] |
Dungeon Masters Guild |
$2.99
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Bring the Blood Wars to your table with this new Arcane Tradition.
In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing... [click here for more] |
Dungeon Masters Guild |
$1.25
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Looking to add a little extra magic to the shelves of a library? This 51-page supplement details over 40 new magic tomes, scrolls, and maps drawn from every previous edition and also including many original items unique to this guide.
Are you about to try solving one of the Candlekeep Mysteries, or are you passing through Candlekeep on your way to Avernus? Do you... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Trinket of Baldur’s Gate
This supplement introduces 100 new trinkets that you may find in the notoriously dangerous city of Baldur’s Gate
The trinkets presented in this supplement are inspirited by the rough and tumble city of Baldur’s Gate and were created to bring an additional layer of depth and world-building to the Forgotten Realms and the Baldur’s Gate:... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a PDF module. If you are looking for the Fantasy Grounds VTT version - click here.
"The Tome of Nine Swords is a glimpse into the world of martial arts in the world of Dungeons & Dragons. It contains, nine subclasses adapted to the fifth edition that utilize one or more of the nine paths originally appearing in the Tome of Battle of third edition. In addition, you will find feats... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Blood War forever rages on Avernus, and leading the charge for the forces of
hell are the greatest generals the multiverse has ever known - the Dark Eight.
The story of these immortal generals is just the beginning in this expansion for Baldur's Gate: Descent into Avernus. Inside you will find:
New rules for grafting fiendish body parts onto player characters
4 new... [click here for more] |
Dungeon Masters Guild |
$3.95
|
UPDATE: Fantasy Grounds version now available! click here
Plan on descending into Avernus?
With the Vile Magic in this book you will be able to:
Summon tortured souls from the hells to grab your victims!
Conjure the winds of Cania & unholy flames to inflict hellish pain on your foes! ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Explore yet another set of options that players and Dungeon Masters certainly did not need, but ones which might render their games more interesting than before in this supplement for Dungeons & Dragons 5th Edition. Alashar's Compendium of Unusual Choices has options for both players and Dungeon Masters will find use for, which include:
12 Race Options: Beholderkin, Dhampyr,... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 The Struggles of Stelmane A Battle of Minds Rages On
Set within Baldur's Gate, Duke Belynne Stelmane wards off a mental illithid assault trying to claim control of her body. The pieces are falling into place.
Explore the caverns beneath Baldur's Gate, confront the illithid threat, and discover the truth behind some of Baldur's Gate's greatest secrets.
A 2-4 hour Dungeons & Dragons... [click here for more] |
Dungeon Masters Guild |
$2.95
|
The psychomancer is a wizard adept in the manipulation of the psyche, or as it commonly known – the soul, be it for good or ill. It all depends upon the caster’s heart and grit, as well as their general tendencies and view of the world. Not many practitioners have lived to tell the tale, but those few of them that have, speak of a hard and gruesome path which eventually may lead even to Godhood. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Bring the Blood Wars to your table with this new Martial Tradition.
In this new supplement for the Blood Wars, you are introduced to the Knight of Mephistopheles, an arcane fighter who acts as both a herald of the lord of the 8th and his personal shock troops in the Blood War. Able to call on the fires of the nine hells in a fight, and conjure devils if their back is against the wall.... [click here for more] |
Dungeon Masters Guild |
$0.50
|
The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So... [click here for more] |
Dungeon Masters Guild |
$1.55
|
The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out.
So if... [click here for more] |
Dungeon Masters Guild |
$1.95
|

After the first distribution of my smithing recipes, I have continued my travels and compiled a more expansive set of smithing recipes. As you know, crafting a magical item is no easy feat. In addition to the time, resources, and the necessary skills, one needs rare materials and lore. Each piece of magic armor and weapons within the Dunegons & Dragons Core Rules up to Van Richten’s... [click here for more] |
Dungeon Masters Guild |
$0.99
|