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Players Guide to the Blood War Vol. 1

Players Guide to the Blood War Vol. 1


The Fantasy Grounds version can be found here Darkness is rising. Armies of Demons and Devils clash in an unending conflict that threatens to destroy the whole of the material plane. But what side will you choose, will you side with the forces of evil seeking to conqueror everything in existence or will you choose the armies of light and fight to keep the Blood War from spilling into the material...   [click here for more]
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Planar Bestiary

Planar Bestiary


Are you taking your players to the Planes? Or maybe you’re bringing the Planes to them? Looking for some extra demons to spice up your Out of the Abyss campaign or more nasty devils to serve Zariel? With over 150 monsters updated from earlier editions, complete with full descriptions, the Planar Bestiary has something for everyone. Fiends, celestials, and elementals abound. Plus some regular...   [click here for more]
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Planar Bestiary Excerpts #1: Gehenna

Planar Bestiary Excerpts #1: Gehenna


Looking for more than a paltry 4 yugoloths to use in your campaign? Taken right from the pages of the Planar Bestiary, these 12 updated Yugoloths can be found on their home plane of Gehenna, or as mercenaries across the planes, whether they fight in the Blood War or for some other nefarious purpose. As with all creatures from the Bestiary, these creatures are faithfully updated to preserve their...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 1 Weapons of Spite and Malice

Horonial's Guide to the Blood Wars Vol. 1 Weapons of Spite and Malice


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells The first volume in this series Weapons of Spite and Malice catalogues the magical weapons used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign In this...   [click here for more]
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Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation

Horonial's Guide to the Blood Wars Vol. 2 Armor of Rage and Damnation


Horonial’s Guide to the Blood Wars is an ongoing series that details the great war between the demons of the abyss and the devils of the nine hells. The first volume in this series Armor of Rage and Damnation catalogues the magical armour and shields used in the blood war and offers ideas on how to bring these fiendish tools of destruction into any campaign...   [click here for more]
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The Good Ship Kraken's Conscience

The Good Ship Kraken's Conscience


Having stopped the Raiders operating out of the Cloakwood along the Coast way, the players return to Baldur’s gate to return their prisoner to Belynne Stelmane, and learn of a slavers operation she would like them to sniff out and break up in her continued bid for political clout. This adventure is a continuation of It Always starts in a Tavern, but will contain suggestions for...   [click here for more]
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Champions of the Blood War Arcane Tradition: Diabolist

Champions of the Blood War Arcane Tradition: Diabolist


Bring the Blood Wars to your table with this new Arcane Tradition. In this new supplement for the Blood Wars, you are introduced to the diabolist, a wizard who has sold their soul to the Devils of the Nine Hells for great power. Able to conjure the fires of the nine hells at whim, the diabolist can lay waste to their enemies with fire and infernal spells. The diabolist seeks one thing...   [click here for more]
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Champions of the Blood Wars: Oath of the Infernal

Champions of the Blood Wars: Oath of the Infernal


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Nine Hells. In Oath of the Infernal, you meet paladins who cannot only fight but conjure devils to aid them. These paladins fight and corrupt with equal ease. What you find inside The Sacred Oath: Oath of the Infernal 6 New Infernal...   [click here for more]
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Champions of the Blood Wars: Demonologist

Champions of the Blood Wars: Demonologist


Bring the Blood Wars to your table with this new Arcane Tradition. In this new supplement for the Blood Wars, you are introduced to the Demonologist a wizard who can summon demons and bind them to their service. The Demonologist has focused their magical studies on demons and how they can be best used for personal gain In Arcane Tradition: Demonologist, you meet wizards who cannot...   [click here for more]
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Champions of the Blood Wars: Oath of the Abyss

Champions of the Blood Wars: Oath of the Abyss


Bring the Blood Wars to your table with this new Sacred Oath. In this new supplement for the Blood Wars, you are introduced to the paladins of the Abyss. In Oath of the Abyss, you meet paladins who cannot only fight but conjure demons to aid them. What you find inside The Sacred Oath: Oath of the Abyss 5 New Abyssal spells ...   [click here for more]
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The Emporium of Uncanny Magic — Curious Rings

The Emporium of Uncanny Magic — Curious Rings


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if you're...   [click here for more]
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The Emporium of Uncanny Magic — Notable Rods

The Emporium of Uncanny Magic — Notable Rods


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if you're...   [click here for more]
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On the Edge of Sanity

On the Edge of Sanity


On the Edge of Sanity Horror and madness have always been part of the worlds of D&D. A mad king must be cured or removed. A magician’s mind is broken by forbidden knowledge. An evil artifact drives its wielder slowly but steadily insane. These expanded rules for horror and madness can be used in most settings and made to fit most flavours of the game, such as dark, heroic...   [click here for more]
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It Always Starts in a Tavern

It Always Starts in a Tavern


A group of new adventurers make their way to the Blushing Mermaid, a rough and tumble Tavern in the Lower City of Baldur's Gate. While socializing and letting off some steam they catch the eye of the servant of Duke Belynne Stelmane, who hires them to help her reclaim some political power by handling some bandits, starting a saga that could potentially change Baldur's Gate and the Sword Coast forever....   [click here for more]
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Half-Oni Race

Half-Oni Race


The Half-Oni is a playable race that is both physically powerful and a natural spellcaster. They can cloak their monstrous form during the day, have natural claw attacks and can see in the dark. This PDF also has three feats that allow the half-oni to gain abilities that their oni parent can use such as limited regeneration, innate spellcasting and the ability to fly. This PDF is available as part...   [click here for more]
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Fire & Brimstone

Fire & Brimstone


The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion. This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires...   [click here for more]
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The Rift

The Rift


About the Adventure: Discover a dark gateway connecting the Material Plane to Avernus, the First Circle of the Nine Hells! When searching for a way to enter Avernus, an adventuring party finds a mysterious volcanic lair called The Rift. Rumors say that a long-neglected dark gateway to the Nine Hells resides within. However, those telling the tails have left out an important...   [click here for more]
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Planar Bestiary Excerpts #2: Mechanus

Planar Bestiary Excerpts #2: Mechanus


Looking for Modrons that are a little more challenging than drones? Or some Inevitables to relentlessly hunt someone down? Maybe your itching to begin the next Modron March? Taken right from the pages of the Planar Bestiary, these 5 Inevitabels and 9 Modron Hiercarhcs can be found on their home plane of Mechanus, or imposing order across the Planes. As with all creatures from the Bestiary, these...   [click here for more]
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Dark Wish

Dark Wish


Dark Wish - a horror adventure Times are dire. The buried are rising from their graves and even the shadows are taking on a life of their own. Lord Edgar Melenov should never have accepted that gift - the small granite statue. It was no statue, but a living fiend, with a power so potent and terrible that it is reshaping the whole realm – into a nightmare … Now someone...   [click here for more]
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Half Races of the Realms

Half Races of the Realms


Half Races of the Realms is a campaign supplement designed to be used by both the dungeon master and player characters. In a campaign world full of numerous sentient humanoid creatures it's highly likely that mixed races other than just half-elves, half-orcs and half-ogres would arise, especially in certain areas in the Realms. This supplement depicts twelve of the most common half races, where they...   [click here for more]
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The Noble

The Noble


The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear...   [click here for more]
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Planar Bestiary Excerpts #4: The Nine Hells

Planar Bestiary Excerpts #4: The Nine Hells


Want more devils to fill up your infernal bureaucracy? Need some Tiamat-themed abishai for that Rise of Tiamat campaign? Or just fancy some extra law and evil in your game? Taken right from the pages of the Planar Bestiary, these 13 devils can be found serving their infernal masters in The Nine Hells of Baator and beyond. As with all creatures from the Bestiary, these devils are faithfully updated...   [click here for more]
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Barval's Beastiary

Barval's Beastiary


Introducing Barval's Beastiary, a manual introducing eight new character races, a few monsters, and two background for player characters. Several decades after a malicious wizard by the name of Therizhad Gloomstaff steals away thousands of citizens of the Forgotten Realms, a host of new creatures one day explode from a host of portals erupting throughout the worlds. Barval Vin,...   [click here for more]
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Black Road Report: The Night Shift

Black Road Report: The Night Shift


Ever wonder why the Harpers can’t seem to quash the Zhentarim? It’s because the Zhents keep excellent notes. Think I’m kidding? Check out this edition the first ever unearthed notes from the Zhentarim’s Black Road Report, Faerun’s only glimpse into the inner workings of the Zhentarim spy network. This edition is called “The Night Shift.” Follow along as the...   [click here for more]
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Planar Bestiary Excerpts #3: The Abyss

Planar Bestiary Excerpts #3: The Abyss


Looking for some extra demons to sick upon unsespecting PCs? Need more options for demonic minioncs in your Rage of Demons campaign? Or maybe chaos and evil are just your thing? Taken right from the pages of the Planar Bestiary, these 12 demons (and 1 Abyssal construct) can be found swarming about in the Abyss, or wreaking havok across the multiverse. As with all creatures from the Bestiary, these...   [click here for more]
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Planar Bestiary Excerpts #5: Risen and Fallen

Planar Bestiary Excerpts #5: Risen and Fallen


Want to turn those beautiful celestials into terrifyign foes for your party? Or maybe you'd like to give them some strange allies in the form of redeemded fiends? Taken right from the pages of the Planar Bestiary, these 7 fallen celestials and 5 risen fiends can be found across the planes, or visiting your campaign setting, spreading their newfound agendas. As with all creatures from the Bestiary,...   [click here for more]
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Dark Deeds in Darker Places

Dark Deeds in Darker Places


Norlin Eltan, a Patriar from Baldur’s Gate slew a member of the Xanathar in a duel in Waterdeep. The Guild responded by placing a bounty on his head, and the players have the opportunity to hunt him down and bring him to Skullport for some dark justice. The adventure traverses locals from Baldur’s Gate, Beregost, The Wood of Sharp Teeth, Gullykin, Waterdeep and finally Skullport. This...   [click here for more]
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Driftmote

Driftmote


Driftmote is a short adventure concerning a drifting earthmote that comes close to the player characters camp while they are traveling on the road or in the wilderness, set in any locale. The players are attacked by a large flock of harpies, have the opportunity to mount the Earthmote, and enter both the Shadowfel and the Feywild. It can also be found in a bundle of adventurers that I've produced,...   [click here for more]
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The Libram of Lost Legends - New Monsters

The Libram of Lost Legends - New Monsters


Seven new creatures, one of which is a playable race, each with color illustrations, statistic blocks and detailed information for use in play in 5th Edition D&D. This PDF is also for sale as part of my CLASS AND MONSTER BUNDLE, as well as my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, both at considerable discounts compared to the the combined retail price of all the PDFs within them. ...   [click here for more]
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