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Gideon's Testament

Gideon's Testament


In the sepulchres of Elturel, Gideon Lightward is caught between the life he once led, and the brutality of the Blood War.  The following grants you a short look into his descent, and is his last written testament.  This short document is a handout for "Gideon's Testament" found in Descent into Avernus. ...   [click here for more]
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Nameia's Crimson Tome Subclasses

Nameia's Crimson Tome Subclasses


Twelve new subclasses, including: Path of the Bloodrager for Barbarians College of Blood Painting for Bards Blood Domain for Clerics Circle of the Blood Court for Druids Blood Fanatic martial archetype for Fighters Way of the Crimson Blade for...   [click here for more]
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Hellbound Heists (Fantasy Grounds)

Hellbound Heists (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Your Descent Into Hell Isn't Done Yet Nine layers of Hell, nine heists, and the odds aren't in your favor. Explore each layer as a separate adventure or tie them all together for one hellish campaign. Featuring 29 new monsters, 23 new items, one new background and innumerable...   [click here for more]
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Pactbound: The Binder Class for 5e

Pactbound: The Binder Class for 5e


On the fringes of reality, powerful creatures of the multiverse have found refuge as vestiges. As a binder, you can call them back to reality and borrow their forgotten knowledge and paranormal powers. This document updates the 3.5e Tome of Magic Binder for 5th edition, aiming to provide a simplified version of the class that nevertheless maintains its flexibility. The Binder is a magical...   [click here for more]
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Dangers of Avernus

Dangers of Avernus


This is an expansion of Dangers of the Wild and uses the same ideas to simulate dangers of travel, please read it before you read this. Dangers of Avernus assumes you have the following: Dangers of the Wild, Dungeon Master’s Guide, Monster manual, Mordenkainen’s Tome of Foes and Baldur’s Gate descent into Avernus. The purpose of this expansion is to simulate Avernus and its perils....   [click here for more]
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Demi-God Class Option

Demi-God Class Option


“Demi-God Class Option” is the second of three new class instalments that seeks to explore new player options, from both a narrative and mechanical standpoint, reimagining the sorcerer class in the process. DEMI-GOD. Clerics and Paladins may wield divine magic, but for a Demi-God such power is their own. Your martial might is only bolstered by your innate abilities, courtesy...   [click here for more]
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Fire & Brimstone

Fire & Brimstone


The Village of Tyrheim is under siege and you and your adventuring party are all that stands between the town’s salvation or damnation. Players are thrust on to the front lines between the Celestial and Abyssal realms as they fight to save the country side from a demonic incursion. This adventure is a for parties of Four players of level 5 and should take around 4 hours to complete and requires...   [click here for more]
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Alternate art for Descent into Avernus

Alternate art for Descent into Avernus


Some Alternate art for Descent Into Avernus i made. Its free to whomever wants it to use with thier campaign. If you still want to donate its much appreciated. Image is just a preview. The rest is in pdf format so it wouldnt have the size restriction. Justin ...   [click here for more]
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The Celestial Host

The Celestial Host


Too long have the fiendish hordes run rampant on the material plane. Now the the heavens will open and mighty celestials descend to aid mortals in this fight! Inside you will find: 8 monster stat blocks of celestials from older editions updated to 5e 1 monster template 4 magic items 5 spells for Druid, Cleric, and Wizard After browseing the DMs Guild for years, I couldn't help but notice...   [click here for more]
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The Shepard's Web

The Shepard's Web


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Deep in the forest an ettercap overwatches his cluster of spiders protecting them from malice. The ettercap has created large nests of webs, raising spiders...   [click here for more]
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Monk Subclass: Way of the Spellbreaker

Monk Subclass: Way of the Spellbreaker


Ever wanted to snatch a Magic Missile out of the air? Break out of a Sleep spell? Capture and hold a caster's concentration with your own iron focus? Now you can. The Los Angeles D&D Society presents... The Way of the Spellbreaker Monks of the Way of the Spellbreaker are an order that believes magic in all its forms has a corrupting influence and should be destroyed....   [click here for more]
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Paladin: Oath of Freedom

Paladin: Oath of Freedom


The Oath of Freedom is a new subclass for paladins. Dedicated to the rights of life, liberty, and happiness, Freedom paladins battle injustice wherever they go - and might just start a revolution while they're at it. Channel Divinity to use your shield as a weapon, prevent your allies from being magically restrained with your Aura of Freedom, and become the Sentinel of Liberty to inspire your allies...   [click here for more]
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Jackson Vorbis' Marvelous Inventions (5e)

Jackson Vorbis' Marvelous Inventions (5e)


First thing: This is the Paid Version, there is a Free Version! Description I have been working on this one for about 2-3 weeks, getting thoughts and opinions from many of my players and see how they liked it and have play tested some of them, but not all of them have been tested. So reviews help me balance it if you found it overpowered or...   [click here for more]
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Jammin' in Avernus

Jammin' in Avernus


Jammin' in Avernus is a Spelljammer-inspired add-on for your Baldur's Gate: Descent into Avernus game! This supplement includes: Two new vehicle stat blocks, two new monster stat blocks, and a new Avernian warlord, all with descriptions and suggested uses. ...   [click here for more]
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Gumption Graphics Background Kit 2

Gumption Graphics Background Kit 2


Gumption Graphics Background Kit 2 A set of four textures to provide flavor and bring your product to life. Includes the following unique textures: From Hell (Great for infernal adventures) Dune (For sand people) Celestial Glow (A divine theme) Snow Storm (Perfect for a winter setting) All are PNG...   [click here for more]
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Blood War Bestiary: Stygian Order Blood Hunter

Blood War Bestiary: Stygian Order Blood Hunter


What better way to fight fiends than to use their own powers against them? Just beware that you not become that which you sought to destory. In this supplement, you will find the Stygian Order subclass for Matt Mercer's Blood Hunter. If you like what you see, check out Blood War Bestiary, s supplement filled with dozens of monsters as well as villains and more! ...   [click here for more]
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Planar Bestiary Excerpts #2: Mechanus

Planar Bestiary Excerpts #2: Mechanus


Looking for Modrons that are a little more challenging than drones? Or some Inevitables to relentlessly hunt someone down? Maybe your itching to begin the next Modron March? Taken right from the pages of the Planar Bestiary, these 5 Inevitabels and 9 Modron Hiercarhcs can be found on their home plane of Mechanus, or imposing order across the Planes. As with all creatures from the Bestiary, these...   [click here for more]
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Diabolic Trinkets

Diabolic Trinkets


Having just picked up "Baldur's Gate: Descent into Avernus", there was inspiration for my players to have something to add unique flavor and add potential hooks. The result was a quick list of trinkets. I hope to add more and update as we get deeper into Hell. ...   [click here for more]
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Hellish Paper Textures

Hellish Paper Textures


Making some supplements for Descent into Avernus? Then you’ll need some of these hellish paper textures. These textures are of high quality and are designed to fit on standard paper. Both PNG and JPEG files available. ...   [click here for more]
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The Corpse Market

The Corpse Market

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Jay's Arcana: Subclasses for 5e

Jay's Arcana: Subclasses for 5e


Welcome to Jay's Arcana! Four subclasses for ONE DOLLAR! Two Fighter Subclasses, One Sorcerer and One Druid! The Warlord Martial Archetype issues commands to allies, ordering them around the battlefield. The Stygian Soul Sorcerous Origin uses Fiendish Marks to hunt down its prey. The Warden Druid Circle abandons its pride to protect nature with powerful elemental Bulwarks. And the latest...   [click here for more]
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Strange Brew

Strange Brew


This encounter is a cave setting that can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. Amber Dankil runs a local brewery (Amber Ales) known for its ale. She has recently been requested to make a large batch of Cavahol Ale. Cavahol is...   [click here for more]
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The Infernal Armory

The Infernal Armory


Treasure hunters sometimes think rare items of power can be had if one is brave enough to risk the armies of the Nine Hells or the horrors inhabiting the Abyss. They're right. But with the power that can be found in those locations, the items carry all of the pain, suffering, and death that they hold as well. This volume has a collection of powerful magic items divided into two types; single sentient...   [click here for more]
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Perilous Awakening • 2nd tier Adventure (5e)

Perilous Awakening • 2nd tier Adventure (5e)


"Persuaded by a foreigner mage, the survivors of an expedition to the ruins of Castle Perilous return bearing old relics of the fallen Witch-King of Vaasa. However, after getting back to Castle Valls in Damara, the very stone structure is affected by these artifacts, infused with life and evil intent, setting its will against those who tread its halls." Perilous Awakening...   [click here for more]
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Tinker Emporium

Tinker Emporium


Tinker Emporium - A collection of 80 homebrew items, each supported with a description and a colored picture! Every picture available for download in higher quality! Running a game with limited assets? Looking for easy item handouts or a way to flavor the campaign? The Tinker brings you 80 of his items of wonder yet unseen, each with a description and a colorful picture. Easy to implement into...   [click here for more]
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Birds of a Feather

Birds of a Feather


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. A gang of Kenkus have recently claimed territory along a road that leads through the forest. Using their mimicry talents, they have been deceiving travelers...   [click here for more]
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The Impossible Peacock

The Impossible Peacock


“By tradition, Baldur’s Gate bans all animals larger than a peacock within the city walls.”   -        Baldur’s Gate: Descent into Avernus     This encounter is set in Baldur’s Gate and can be used as a starting point for Baldur's Gate Descent into Avernus campaign. While waiting to enter through the Basilisk Gate characters encounter Flame...   [click here for more]
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City Watch of Baldur's Gate

City Watch of Baldur's Gate


City Watch of Baldur's Gate is second military and poilice force in Baldur's Gate< which defends Upper City and it's citizens. Version 0.1 Initial release: 10/11/2019 ...   [click here for more]
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The Devil Soul Sorcerer

The Devil Soul Sorcerer


Embrace the powers of the nine-hells, gifted to you by your devilish ancestors as you sling fiery spells and take the souls of your fallen enemies as payment for wasting your precious time on this plane. This supplement contains: The Devil Soul Sorcerer sub-class Roleplaying options for this sub-class Access to familiars and roleplaying options for the DM ...   [click here for more]
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Legend of the Chaos Wind

Legend of the Chaos Wind


Discover the Legend! Stormwind is beset by an unnatural fog. Merchant vessels have gone missing, sea trade is at a halt, the citizens are terrified, and a rumor rips through the city - a Ghost Ship prowls the bay! Will you answer the call for brave heroes, or will you plunder the shipwrecks for your own profits? Pick your allies and enemies carefully. Opportunists abound, and everyone seeks...   [click here for more]
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Adventurers League Ready Pregens

Adventurers League Ready Pregens


With a lack of good Adventurers League ready pregens out there, I decided to make my own for the conventions I help organize. Now I've decided to share these with anyone who feels that they could use some solid pregen options! Options Include: Aasimar Sorcerer, Air Genasi Rogue, Dwarf Figher, Dragonborn Paladin, Earth Genasi Barbarian, Fallen Aasimar Barbarian, Githerzai Monk, Gnome Wizard, Half...   [click here for more]
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Scientific Secrets of Avernus (Fantasy Grounds)

Scientific Secrets of Avernus (Fantasy Grounds)


Now for Fantasy Grounds! Scientific Secrets of Avernus This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Baldur's Gate: Descent into Avernus campaign or any other infernal adventure. Each monster is inspired by a fusion of folklore...   [click here for more]
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The Tales of Bentaven the Bard

The Tales of Bentaven the Bard


The Tales of Bentaven the Bard This is the complete saga of Bentaven the Bard, a foil designed to be dropped into any campaign to mess with your players in the tradition of Q from Star Trek the Next Generation or Puck from A Midsummer Night's Dream. Bentaven is an NPC con artist who will harass and vex your players at any level. He's petty, vain and manipulative and...   [click here for more]
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The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)

The Fires Beneath Bronzehill Crag (A level 6-8 adventure featuring Azers)


Bronzehill Crag has been a profitable bronze mine for years. A recent shaft discovered volcanic activity deep below the mine & the miners have reported lights & movement down below. A few days ago, 3 miners disappeared while on duty & the party was called to help by the owners. Now, an elemental creature has come to declare that the miners are prisoners of the Azers who use the mountain...   [click here for more]
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Magical Materials

Magical Materials


Have you like me ran a ruined dwarven forge or underground vault that has ingots in it. Did you wish the players could actually do something with these ingots, other than selling them, throw them at goblins or some other silly purpose? Now they can, with 13 pages of new and improved materials for D&D 5E with rules for Weapons, Armour and Items. Did you want a use for those countless sets of silverware...   [click here for more]
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Werebadger (Race)

Werebadger (Race)


You are a human or dwarf who can turn into a werebadger. Your alignment is rarely chaotic neutral or just chaotic evil. Werebadger were rare creatures that lived underground, or above ground in hilly areas. They were shapechanging lycanthropes that could assume the form of a badger. Rewritten by Me Unfortunately this is not April Fool's joke. It's compatable with Monsterous Races ...   [click here for more]
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Blood Sorcery Sorcerous Origin

Blood Sorcery Sorcerous Origin


As a blood sorcerer, your power comes literally from your blood, that often squirms in weird ways within your veins. When it happens to leave your body, it seems to gain a mind of its own, following you around. This semi-intelligent mass of gore is your blood pool. You have a mystical connection to it and can use your innate magic to influence and shape it. You could have gained your peculiar qualities...   [click here for more]
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The Intemperate Exchange

The Intemperate Exchange


Gamblers rejoice! The Intemperate Exchange has arrived to sate your need for games of chance, a casino atmosphere, and any food and drinks you could wish for. For your own peace of mind and enjoyment we suggest you not look too closely at the proprietors. And don't worry aobout the cashiers who ask for your soul in return. This one-shot module for starting characters has them looking into the dissapearance...   [click here for more]
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Taking your Vows

Taking your Vows


Vows are introduced as a new D&D feature that acts as a reward for players. Vows give bonuses to players who constantly keep up a certain task. If the player fails to upkeep this task the vow is broken, and they lose any bonus granted by the Vow. This supplement includes rules for using Vows in your own D&D campaign and over 20 vows that characters can take. Please follow my Facebook page...   [click here for more]
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Eldritch Crystals and Glaives

Eldritch Crystals and Glaives


This is one of the starts to my weekly uploading of content. I have been sitting on this one for quite sometime. Eldritch Crystals are basically magical elemental crystals. These crystals are formed through magic or the Weave passing through many worlds, the gravity of the underground formed them just like Coals to Diamonds, all the raw magic compressed into crystals to use to power up attacks and...   [click here for more]
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Adventurers League Logsheet - Season 9 by SubDude

Adventurers League Logsheet - Season 9 by SubDude


With the new season of comes a new Adventure Logsheet! This vastly expanded version 2.0 now automatically tracks your GP limit at each level, showing how much more gold you can find at your current level. It alerts you when you've taken too much or too little gold! and it lets you know when you've played enough hardcover hours to advance in level (per AL guidelines - as always,...   [click here for more]
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Half Races of the Realms

Half Races of the Realms


Half Races of the Realms is a campaign supplement designed to be used by both the dungeon master and player characters. In a campaign world full of numerous sentient humanoid creatures it's highly likely that mixed races other than just half-elves, half-orcs and half-ogres would arise, especially in certain areas in the Realms. This supplement depicts twelve of the most common half races, where they...   [click here for more]
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Vorbis' Guide to Firefights (5e)

Vorbis' Guide to Firefights (5e)


*Edit: I have corrected most of the spelling, some of the grammar, I uploaded both versions (The Corrected one and the Original) Mostly I do not want people have to rebuy becaise I am not sure how updating the files work quite yet, so there are 2 versions. The corrected one will have the file name Corrected at the end of it. Intro I hope you guys like the new style,...   [click here for more]
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The Cube of Mystery

The Cube of Mystery


A high level mini-adventure that can be placed within any campaign setting. The Cube of Mystery is a curious item that adventurers can come across that is an adventure into itself to open. If the players can get passed the locked and numerous magical traps on the cube, then they must figure out how to access a sealed bag of holding, and what lies within the adamantine sphere within that... which contains...   [click here for more]
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Season 9 Adventurer's League DM Rewards Log

Season 9 Adventurer's League DM Rewards Log


The only tracking sheet you'll need to keep track of your Adventure League DM rewards for Season 9! ...   [click here for more]
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The Harpy Feast

The Harpy Feast


Set in a forested area, this encounter can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 1-4. Over the years, a group of Harpies in a dense forest have feasted on travelers crossing their path. Using song and the environment to their advantage, the...   [click here for more]
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A Light in the Dark

A Light in the Dark


As part of the Dead Three’s attempt to shatter confidence in the Flaming Fist, they have sent an agent to Rowl Island (a small island guarding some reefs at the entrance of the Chionthar River – the river that Baldur’s Gate sits beside) to interrupt trade from the north into Baldur's Gate. There have been two shipwrecks, three near-misses, and reports of the lighthouse not working within the...   [click here for more]
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Ogre Trouble

Ogre Trouble


This encounter is in a cave setting and can be integrated into any campaign as a side quest or random encounter. Optimized for 5 characters at level 3 (APL-3), guidelines are supplied for suggestions to accommodate characters between levels 2-4. The farmers from a nearby village have reported ogres have been coming around and stealing livestock and destroying crops. 3 of the farmers have...   [click here for more]
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Sorcerer: Abyssal Origin

Sorcerer: Abyssal Origin


Sometimes one is born with inherent magic. Sometimes it comes from a source that sends many running away in horror: but not the Abyssal sorcerer, who embraces their dark roots and harnesses their powerful Abyssal magic. ...   [click here for more]
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The Soul Binder: A Spiritual Warrior Class

The Soul Binder: A Spiritual Warrior Class


The Soul Binder: A Spiritual Warrior "You can know a man without killing him. And you can kill a man without knowing him. But to do either perfectly, you must first perfect the other." -The butcher's paradox Take control of spirits and souls as the new Soul Binder class. This class plays a unique roll in the party in both combat and roleplay. With four unique archetypes, the power is...   [click here for more]
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