Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more]
Handouts I'm using for my Ghosts of Saltmarsh campaign. Someone else may find them useful. I have made these purposely crude as they were in the original module.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh, These modules are designed to help fill the gaps in the published material.
Tendrils... [click here for more]
In the course of their adventures, players may require non-player characters (NPCs) to staff a castle, man a ship, or otherwise be in the players’ employ over a lengthy period of time. These characters are not additional party members per se, but a crew of often specialized non-combatants. The dungeon master (DM) can simplify these NPCs down to statistical bookkeeping by counting them as skilled... [click here for more]