Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback. Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans.
Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ... [click here for more]
This has been a passion work of mine for some time. I am finally able to share what i saw as missing reading trough the game books, and trough play felt was needed around the tabel of iconic paladin options.
This paladin option aims to give new possibilities for the player that wants to fight for freedom and have fun and creativ ways to do so. While at the same time uphold the respnsebilety of such... [click here for more]
The first and only GYGAX Classic D&D Swashbuckler Class revised for D&D 5th Edition, free to download!
Suitable for any ocean-based adventure in a sea-faring campaign, and for Ghosts of Saltmarsh. Players and DMs will enjoy classic adventures with this never before released PC class for D&D.
Classic D&D Swashbuckler class for 5th Edition game rules, created by... [click here for more]
"There is much that is unknown to the simple minds of mortals. Creatures and deities so infinitely powerful that they cannot be comprehended by humanoids. Gods and goddesses of the Depths Domain lurk on the fringes of existence, be that in the ocean’s unknown trenches, or the far reaches of the Astral Sea. This domain includes divine entities such as Dendar, Ghauanadaur, Tharizdun, Thassa, Uk’otoa,... [click here for more]
Rangers who walk the Night Breaker path learn the ancient ways of infusing light into their arrows and themselves in order to dispel magical darkness and foil the schemes of creatures that rely on it for nefarious deeds. These rangers can be found honoring their ancient tradition of lifting spirits through simple acts of joy and couragous acts of valour with a smile on their face, often in places where... [click here for more]
Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form. Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D. This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your... [click here for more]
A bit of combat superiority mixed with bit of casting and even some buffs for yourself or allies.
You get something resembling a patron, ways to improve your fighting capabilities and stuff to do with your bonus actions and reactions!!!
As a souler you gain incredible abilities relying on your martial talents and the ferocity of the soul beast. You could have been born with, magically... [click here for more]