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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
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Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures.... [click here for more] |
Dungeon Masters Guild |
$2.99
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Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
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Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
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Calling all bounty hunters! This new supplement comes with 10 side quests for the Ghosts of Saltmarsh campaign. Each quest includes; a target that's wanted either dead or alive, a printable wanted poster written by an NPC in the Saltmarsh setting explaining the bounty, and a DM explanation for each poster. The quests scale in difficulty so there's always quests no matter what the level!
Time... [click here for more] |
Dungeon Masters Guild |
$2.99
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In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh.
Please follow my facebook page to stay updated... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Shipboard Encounters
Fill in your adventure with amazing shipborne encounters. This random encounters supplement provides hundreds of encounter variations (over 1,000 possible permutations) for your ocean going voyage.
This also includes:
13 New Creatures: Algae Amalgam, Brine Ooze, False Jellyfish, Hammerhead Turtle, Oil Sludge, Rum Barrel... [click here for more] |
Dungeon Masters Guild |
$1.99
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This supplement adds to the Superior Ship Upgrades in the Ghost of Saltmarsh module.
This supplement was made with Saltmarsh in mind but works great with any nautical campaign!
It also adds a new shipbuilding NPC who can build ships, upgrade them, and offer players quests.
It includes 20 new ship upgrades that you've got to see! The whole document can be viewed with the full page preview!
Please... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is an easy-to-use fillable PDF sheet to help keep track of your spelljammer vessel and crew! There are spaces for the various statistics for the spelljammers listed in Spelljammer: Adventures in Space, as well as places to mix in stats and mechanics introduced for nautical vessels in Ghosts of Saltmarsh. Try it out, and make your journeys through wildspace that much smoother!... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as:
Vessel Ability Scores and Actions in combat.
Officer makeup, including ability mods... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Seven different fully colored battle maps for the new Saltmarsh Campaign!
This set includes:
Galley, Knellboat, Longship, Sailing Ship, Warship, Ghostship, and Rowboat.
Every picture comes with the separate options of a water background or a transparent background, with or without a grid.
The pictures are compatible with digital mapping software and are large enough to be printed.... [click here for more] |
Dungeon Masters Guild |
$3.99
|

The Haunted House (Ghosts of Saltmarsh Chapter 2)
GM Resources Pack
Includes battlemaps for: Haunted House ground floor, first floor, attic, roof and cellars/caves
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.50
|
In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following:
The Sheldomar Valley
The Kingdom of Keoland and its neighbors.
The default map, but with no labels.
The default map, except Gradsul is replaced with Waterdeep.
The Dreadwood
The Dreadwood,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
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 COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98
|
Handouts I'm using for my Ghosts of Saltmarsh campaign. Someone else may find them useful. I have made these purposely crude as they were in the original module.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh, These modules are designed to help fill the gaps in the published material.
Tendrils... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 This is a zip file of the full resolution maps that accompany the adventure, Sigurd's Island.
This includes:
The new ship the Sloop
Each floor of Sigurd's Manor
The caverns
The island
The island with cavern networks super imposed
The Snappling Line in in Saltmarsh (Day, Night, and VTT versions
For the associated adventure click here:
https://www.dmsguild.com/product/362419/Sigurds-Island ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 These are the digital map files to use with the Pinnacle of Power adventure.
For the adventure itself, click here. Pinnacle of Power
Included are:
Map
Format
Size
Ferry
png and dd2vtt
2816 x 4480
Folding Boat
jpg,png and dd2vtt
1536 x 2176
Giant Graves
jpg and dd2vtt
4608 x 4608
Pinnacle Bottom
jpg and dd2vtt
6144 x 7680
Pinnacle... [click here for more] |
Dungeon Masters Guild |
$2.49
|
 These are the digital map files to use with The Serpentine Path adventure.
For the adventure itself, click here. The Serpentine Path
Included are:
Map
Format
Size
Dock and Lighthouse
jpg and dd2vtt
6144 x 4608
The Empty Net
jpg and dd2vtt
4608 x 4608
Jungle Path/Pass
jpg and dd2vtt
6144 x 3968
Jungle Road
jpg and dd2vtt
6144 x... [click here for more] |
Dungeon Masters Guild |
$2.49
|
 50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|
 These are the full sized digital maps that go along with the Shipboard Encounters supplement.
Included are:
Map
Format
Size
Prison Barge
png and dd2vtt
6144 x 3328
Dogger Fishing Boat
png
1906 x 1456
Recreation Barge
png
1508 x 2500
Smoldering Fort
png
1866 x 1837
Whale Carcass
png
2000 x 2428
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 50 Pirate and Nautical themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A piece of a torn sail in the shape of a dragon.
- 53: A rolled-up map of an unknown island labeled, “Crabskull Isle”.
- 93: A lock of black hair from someone forced to walk the plank. ... [click here for more] |
Dungeon Masters Guild |
$0.95
|

Everything goes better with pirates, right?
Prepare to hoist the anchor and make sail. We’ve got a boatload of encounters, including sahuagin, sea hags, and island monsters all thematically organized for levels 1-5 and 6-10.
It all fits on just two pages!
This product contains two pages of encounters for levels 1-5 and 6-10.
They are organized so they can be... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In the course of their adventures, players may require non-player characters (NPCs) to staff a castle, man a ship, or otherwise be in the players’ employ over a lengthy period of time. These characters are not additional party members per se, but a crew of often specialized non-combatants. The dungeon master (DM) can simplify these NPCs down to statistical bookkeeping by counting them as skilled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Fully colored battle maps for the Ghosts of Saltmarsh: Cove Reef adventure location. This includes a pair of high resolution maps (one with a grid and one without a grid), as well as a pair of low resolution maps (for web use - one with a grid and one without a grid). In addition, I've included a Cove Reef Depths map (both a version with a grid and one without a grid), which shows the area within the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 Fully colored battle maps for the Ghosts of Saltmarsh: Wreck of the Marshall adventure location. This includes a a full sized print version of this map at 256 dpi (roughly 61 inches by 89 inches), as well as a web version at 150dpi that is small enough to upload onto sites like Roll20.
This map was developed using a combination of Dungeondraft and Photoshop.
These maps can also be found within both... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 These are the digital map files to use with the Procan's Promenade adventure.
For the adventure itself, click here. Procan's Promenade
Included are:
Map
Format
Size
Catacombs
jpg and dd2vtt
3840 x 3072
Crabber's Cove
jpg and dd2vtt
4608 x 3072
Snapping Line
jpg and dd2vtt
4608 x 3328
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This product contains maps for the associated adventure "Den of Lies" (available among my other products on Dungeon Master's Guild) and for use in other context as you see fit. Both gridded and ungridded versions of the sinkhole surface and the dungeon itself are provided in this product, with the room numbers left out as they appear in the adventure module visual reference. ... [click here for more] |
Dungeon Masters Guild |
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 This PDF contains a 5e conversion for the classic 3rd Edition adventure: Death of Lashimire, originally publihsed in Dungeon Magazine #116. It includes the conversion, a fully colored battle maps of the island, as well as the dungeon crawl and a png file for the roof of the shack.
This adventure can also be found within my 5E Conversion Adventure Bundle, along with the maps within it. ... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 This is a zip file of maps that go with my recently released adventure, Visions of Death.
https://www.dmsguild.com/product/288251/Visions-of-Death
The module takes you from Saltmarsh to Baldur's Gate in preparation for running the Descent into Avernus material. ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
![A Mimic Bundle [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/391666-thumb140.jpg) This special bundle product contains the following titles. Artificer Specialist-Mimic Tamer Regular price: $2.99 Bundle price: $1.52 Format: PDF Mimic Tamers are companions of oozes and masters of the dungeon mimics. Feedback is welcome and I hope people find enjoyment from this document.
This is the next in Moth-Eaten Press' documents, I have found more likeminded... [click here for more] |
Dungeon Masters Guild |
$23.64 $12.00
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This special bundle product contains the following titles. Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource Regular price: $3.99 Bundle price: $2.07 Format: PDF Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing... [click here for more] |
Dungeon Masters Guild |
$28.88 $14.95
|
 This product is a series of sand dune maps used for the adventure in Ghosts of Saltmarsh called Isle of the Abbey (Abbey Island).
Each map is 30 squares wide and 30 squares in height. Each map contains a version that includes a grid and one that does not include a grid. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a new set of Page Flags for Ghosts of Saltmarsh.
Players and DMs have an age old tradition of flagging the pages of their sourcebooks to make it easier to reference key material. Page Flags honor that tradition by doing it one better. Rather than hand-written labels, Page Flags are neatly printed words and icons that are specifically made for individual 5e books.
Page Flags combine a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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![Revel Tales [BUNDLE]](https://d1vzi28wh99zvq.cloudfront.net/images/8957/433259-thumb140.jpg) This special bundle product contains the following titles. I 100 INCIPIT Regular price: $1.59 Bundle price: $0.49 Format: PDF
I 100 INCIPIT
Dalle menti di Matteo Ruggiero, Andrea Garrone e Matteo Airaghi nasce l’idea di distribuire 100 spunti narrativi, utilizzabili da chiunque per impostare rapidamente l’inizio delle proprie sessioni di gioco.
Scegliete... [click here for more] |
Dungeon Masters Guild |
$19.33 $5.92
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