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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
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Encounter tables for Swamp terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Swamp Encounter Tables (Low level encounters, mid level encounters, high level encounters)
Location Tables (Wilderderness locations, semi-civilized locations, unusual locations)... [click here for more] |
Dungeon Masters Guild |
$2.00
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The Botanist
Revolutionize the potential of magic and the versatility of nature as you take up the specialization of Botany. Tinkering with natural forces and arcana alike, botanists create hulking plant creatures that serve as loyal companions, and trusted friends. Harnessing the deadliness and the resilience of many different plants, a botanist will always find a friend in the... [click here for more] |
Dungeon Masters Guild |
$2.00
|
All tables visible in Previews under the product image.
Encounter tables for Coastal terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Coastal Encounter Tables(Encounters level 1-4, 5-10 and 11+)
Location Tables (Wilderderness locations, semi-civilized... [click here for more] |
Dungeon Masters Guild |
$3.00
|
All tables visible in previews
Encounter tables for Underwater terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Underwater Encounter Tables (Encounters level 1-4, 5-10 and 11+)
Location Tables (Wilderderness locations, semi-civilized locations,... [click here for more] |
Dungeon Masters Guild |
$3.00
|
All tables visible in previews
Encounter tables for Sea Adventures using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters and Mordenkainen's Tome of Foes. Includes...
Sea Encounter Tables (Encounters level 1-4, 5-10 and 11+)
Location Tables (wild locations, civilized locations, unusual... [click here for more] |
Dungeon Masters Guild |
$3.00
|
 The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a unique benefit to those skilled or smart enough to harvest them, ranging from a simple bonus to cooking to improved rest, emergency weaponry, or magical effects.... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
|
The second in a series of supplements designed to help Dungeon Masters populate their worlds with plants to strike fear into their players! Written by a Field Biologist, this supplement contains 12 more sinister plants to scatter throughout your game, throwing just enough tension into wilderness travel the keep your players invested, if not fearful!
Total species list: Bonewood, Hemowort, Glassberries,... [click here for more] |
Dungeon Masters Guild |
$2.00
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"[..] those who do dwell in and near marshes will tell you of their bounty, from fish and frogs for the cooking-fire to reeds for thatching roofs, and bog-muck that makes crops grow with almost frightening speed and vigor to a rich array of abundant, life-saving medicinal plants—to say nothing of herbs for dishes bound for even the finest dining tables. So, sparsely-tapped wells of bounty that... [click here for more] |
Dungeon Masters Guild |
$9.95
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Simple Encounter tables using creatures from Ghosts of Saltmarsh and Monster Manual. Encounters for Low (1-4), and Mid (5-10) levels including
Coastal terrain (extra tables for Coastal Civilised and Port Encounter)
Open Sea (extra tables for Aerial Encounters - Low, Aerial Encounters - Mid & Hazards, Events and Islands)
Ship encounters
Swamp terrain (extra tables for Bullywugs, Lizardfolk and... [click here for more] |
Dungeon Masters Guild |
$2.00
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Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging... [click here for more] |
Dungeon Masters Guild |
$6.95
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Amarune's Adventures is a series of short 3-6 hour adventures that explore the various Locations detailed in the best selling Amarune's Almanac series.
Terror in the Ice
An unfortunate voyage adventure for 4-6 characters of 5th-10th level.
The adventure also includes suggestions for incorporating it into the official artic-set adventures such as Storm King’s Thunder and Rime of the... [click here for more] |
Dungeon Masters Guild |
$4.95
|
"So coasts are places where things happen, not just a haunt of seabirds, and endless crashing surf. Which is why this book exists; to look more closely at the 'thin ribbon of adventure' (to quote the famous bard Mintiper) that is the Coast. Enjoy!" - Ed Greenwood (excerpt from Foreword)
"It’s easy to think of the adventures of the land and the adventures of the sea as being categorically different.... [click here for more] |
Dungeon Masters Guild |
$9.95
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Tier 1 Monster hunts features a collection of brand new creatures from CR 1 - 5, complete with harvesting tables, magical items, and of course - monster hunts!
Whether you're a new DM just learning the ropes, or a grizzled veteran looking to start afresh with a new campaign, Tier 1 Monster Hunts aims to provide you with quick and easy bounties to throw into your taverns, inns, ports and cities quickly... [click here for more] |
Dungeon Masters Guild |
$4.95
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Deep in the Evermoors, a troll shaman disillusioned with the preachings of Vaprak's faithful came upon a surprising discovery while searching through ruins of a long forgotten human settlement: a Dark God in a Well. Or at least, that's what she claimed.
The Dark God in the Well is a strange encounter for those foolish enough to brave the troll infested lands of the Sword Coast North.... [click here for more] |
Dungeon Masters Guild |
$2.00
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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 30% off! Check out the bundle HERE.
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE.
Alister Konezegel's Field Guide
Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling or water-adjacent... [click here for more] |
Dungeon Masters Guild |
$0.95
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Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves.
A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend.
This supplement introduces the Path of the Kraken into your D&D games. This subclass contains... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Welcome to the Wonderful World of Fishing!
Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check!
This supplement includes:
11 unique fishing skill check rules, including ones such as Noodling and Bowfishing!
Over 20 new forms of fishing... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters!
Each Monster has a brief background and all the stats necessary to work into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Skulking through the sunken swamp-lands, the Lantern Hag carries a magic lantern, which captures the souls of the unfortunate, storing them for later consumption. This release includes a new, atmospheric creature to haunt your marshland settings, along with her own mini-dungeon – the Lair of Granny Straylight.
The Lantern Hag can be used to quickly flesh out... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The next installment of the Terrain Enchiridions series is here!
Swamps can be a dangerous place. The unforgiving terrain, the possibility of losing your way, the biting insects, the unrelenting oppressiveness. And now a whole host of creatures that you might encounter!
14 new creatures ideally suited to swamps, marshes, and bogs, one for each type of creature in the Monster... [click here for more] |
Dungeon Masters Guild |
$2.95
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Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Now for Fantasy Grounds!
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science... [click here for more] |
Dungeon Masters Guild |
$6.95
|

I LIKE BIG BIRDS AND I CANNOT LIE!
It's an ornithologist's dream and an adventurer's nightmare: ten new variations on everyone's favorite colossal bird monster!
Challenge adventurers with gigantic auks, hoatzins, hummingbirds, pelicans, macaws, and more!
Use their special abilities to add flavor and surprise in combat!
It does not matter where adventurers go... whether land or sea,... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Find adventure in the least-expected places!
The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 The Black-Tooth Tribe is in trouble! An ancient monstrosity has been reawakened and threatens all of civilization if it’s allowed to return to full strength. Explore the swamps and encounter fun and interesting characters on the way to destroy Simunga, the Swamp Beast!
“Boss Fight!” is a series of monthly short one-shot adventures that each feature a new and unique boss monster. Every installment... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Some islands are exotic. Some islands are downright wonderful, filled with fruitful bounty and natural beauty alike. Some islands are home to fire-breathing lizards, man-eating sulphuric oozes and regular, groundbreaking earthquakes – surely, nothing of consequence for those interested in mostly honest work and almost assured profit. Welcome to the Tar... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 A foulness has corrupted the drinking water of the swamp village Oglunde. Something lurks deep below the marshes. A short adventure suitable for a party of 3-4 characters around level 2.
Includes color maps.
Updated: Error corrections and typos fixed. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
![Horrific Herbarium: Volumes 1&2 [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/308622-thumb140.jpg)
This special bundle product contains the following titles.
Horrific Herbarium Regular price: $2.00 Bundle price: $1.75 Format: PDF
Written by a Field Biologist, this supplement contains 14 sinister plants to populate your world. These plants build a punishing wilderness to keep things interesting during the travels between towns, ruins,... [click here for more] |
Dungeon Masters Guild |
$4.00 $3.50
|
The Bullywug Ascendant
Bullywug are a swamp-dwelling creature of varying repute. Some humanoid civilizations call them primitive, others call them backwards, but neither is close to the truth. Bullywug are a voracious race, that exists with an insatiable hunger. They strip-feed off the land around them and devastate the wetland marshes in which they thrive, forcing them to move like locusts.... [click here for more] |
Dungeon Masters Guild |
FREE
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![Saltmarsh Encounters Bundle - Encounter Tables [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/312958-thumb140.jpg) This special bundle product contains the following titles. Coastal Encounters - Random Encounter Tables Regular price: $3.00 Bundle price: $1.83 Format: PDF
All tables visible in Previews under the product image.
Encounter tables for Coastal terrain using the Monster Manual covering low (1-4), mid (5-10) and high levels (11+).
Supports Volo's Guide to Monsters... [click here for more] |
Dungeon Masters Guild |
$13.00 $7.95
|
![The Botanist's Bundle [BUNDLE]](https://dtrpg-public-files.s3.us-east-2.amazonaws.com/images/8957/319514-thumb140.jpg) This special bundle product contains the following titles. Helpful Herbarium: Volume 1 Regular price: $2.00 Bundle price: $1.75 Format: PDF The first in a new sister series to the Horrific Herbarium supplements, Helpful Herbarium presents players and Dungeon Masters with 10 plants that they can find scattered throughout their game worlds. Each plant confers a... [click here for more] |
Dungeon Masters Guild |
$6.00 $5.25
|