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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
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This special bundle product contains the following titles. Artificer Specialist-Mimic Tamer Regular price: $2.99 Bundle price: $1.52 Format: PDF Mimic Tamers are companions of oozes and masters of the dungeon mimics. Feedback is welcome and I hope people find enjoyment from this document.
This is the next in Moth-Eaten Press' documents, I have found more likeminded... [click here for more] |
Dungeon Masters Guild |
$23.64 $12.00
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This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 25% off! Check out the bundle HERE.
This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE.
Alister Konezegel's Field Guide
Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling... [click here for more] |
Dungeon Masters Guild |
$0.95
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New Combat Actions for the Creatures in Ghosts of Saltmarsh
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into the... [click here for more] |
Dungeon Masters Guild |
$2.95
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This special bundle product contains the following titles. Scientific Secrets of Avernus Regular price: $5.95 Bundle price: $4.00 Format: PDF Scientific Secrets of Avernus
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into... [click here for more] |
Dungeon Masters Guild |
$19.85 $14.00
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Explore Saltmarsh like it's 1981 all over again!
The original U series of adventures were legendary, so much so that Wizards of the Coast has brought it back with the new Ghosts of Saltmarsh hardcover. Return to where it all began with these 20 pregenerated characters straight out of the original module!
Each one has been carefully updated for 5th edition as a playable character using the same rules... [click here for more] |
Dungeon Masters Guild |
$2.49
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Welcome to the Creature Crucible searies. In this series I look for the most part at previous editions of Dungeons and dragons, and either find creatures or am inspired by the things I find. I then convert the creatures or use the inspiration to create stat blocks for the creatures for the 5th eddition of the game.
This time I have brought to you a slew of creatures that live under the waters. ... [click here for more] |
Dungeon Masters Guild |
$0.75
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It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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I want to loot Thousand Teeth!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Ghosts of Saltmarsh, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
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Of Smoke and Splinters - Expanded maritime combat rules for Ghosts of Saltmarsh
Inspired by the depths of naval history, this expansion for the rules presented in Ghosts of Saltmarsh's Appendix Of Ships and the Sea includes:
A guide to arming a ship and its crew, with new black-powder weapon options like the devastating nock gun.
A ship damage table to randomise... [click here for more] |
Dungeon Masters Guild |
$1.50
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Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
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The Oath of the Tidebreaker is a sacred oath that allows paladins to combine their calling to serve the divine with the calling to a life on the seas. They bring virtue to shanty towns, protect ports and merchant ships against pirates, and stand fearlessly against the threats that lurk in the depths of the ocean.
This paladin Subclass is exceptionally well suited for the adventures featured in Ghosts... [click here for more] |
Dungeon Masters Guild |
$0.99
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Ghosts of Saltmarsh Tables for Coastal, Sea, Ships, Underwater and Swamp
Tables visible in Previews under the product image. Using creatures from Ghosts of Saltmarsh and Monster Manual.
Encounters for adventurers and campaigns using Ghosts of Saltmarsh or for coastal, seas, pirates, swamps and naval themes.
Includes d8+d12 tables for ...
Coastal terrain (extra tables... [click here for more] |
Dungeon Masters Guild |
$2.00
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This special bundle product contains the following titles. 200 Sea Noncombat Encounters - Random Tables Regular price: $3.00 Bundle price: $1.55 Format: PDF
200 Non-Combat Encounter Prompts for the Sea
Tables visible in Previews under the product image.
Non-Combat Encounters for sea adventures and any visit to beach, ocean or isle. Meet seafarers... [click here for more] |
Dungeon Masters Guild |
$25.00 $12.95
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Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging... [click here for more] |
Dungeon Masters Guild |
$6.95
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Now for Fantasy Grounds!
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science... [click here for more] |
Dungeon Masters Guild |
$6.95
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Now for Fantasy Grounds!
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the... [click here for more] |
Dungeon Masters Guild |
$3.99
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Based on the color spray spell, the Iridescent Angelfish is a Challenge 1/4 aquatic monster. Though nearly harmless on their own, these magical fish become much more dangerous around creatures that deal radiant damage or cast the the color spray spell. Have them accompany an enemy druid, or set your next aquatic battle in the midst of a school of these rainbow fish... [click here for more] |
Dungeon Masters Guild |
FREE
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Based on the detect evil and good spell, the Makara is a Challenge 6 guardian of temples and holy sites. Consistent with their descriptions in real-world mythology, the makara features a wide variety of forms and abilities, which DMs can choose or roll randomly to determine. The makara makes for an excellent mount for a powerful cleric or sentinel in an ancient temple!
This... [click here for more] |
Dungeon Masters Guild |
FREE
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Based on the divine favor spell, the Octopod Archon is a Challenge 4 aquatic celestial monster. These strange celestials serve as foot soldiers for aquatic deities, and fit well in aquatic campagins as summon options for clerics or as guards in submerged temples.
This title is part of a series of spell-based monsters from the Player's Spellbook podcast series.... [click here for more] |
Dungeon Masters Guild |
FREE
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The Book of Tides
"The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded."
"A diminutive gnome with glowing gold eyes stares at the map in front of her, translating... [click here for more] |
Dungeon Masters Guild |
$4.95
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Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize.
Not to worry, this adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Kraken is a monstrous, otherworldly creature that resembles a colossal cephalopod, akin to a giant squid or octopus. Its body is enormous, with a massive, bulbous head that rests upon a thick, sinuous neck. From this central mass, a cluster of long, writhing tentacles extends, each one ending in a series of powerful, sucker-lined appendages. These tentacles are incredibly flexible and strong, allowing... [click here for more] |
Dungeon Masters Guild |
$0.50
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Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. This adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.
The Pillagers of Boonnuckle Cove includes:
The main adventure suitable for most settings
Ideal... [click here for more] |
Dungeon Masters Guild |
$7.95 $2.95
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So you find yourself about to dive into the horrible depths of the ocean in a Dungeons & Dragons campaign or one-shot. There’s a reason that internet wisdom says to never go on the sea: there are a plethora of deadly monsters your DM never gets to use lurking beneath the waves.
When not the focus of a campaign, an underwater section can, if run properly, be a unique challenge to throw at... [click here for more] |
Dungeon Masters Guild |
$1.95
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You can find the FANTASY GROUNDS version here
Print On Demand is finally available, with hardcover, a new layout and updated version!
A Guide to Running Underwater Campaigns
Underwater Campaigns is the perfect resource for exploring the wonder and danger of underwater worlds and adventure - oceans, lakes, rivers, sewers, and flooded ruins. Whether you want to add an aquatic room in your... [click here for more] |
Dungeon Masters Guild |
$19.99
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