Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of... [click here for more]
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Alister Konezegel's Field Guide Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling or water-adjacent creatures inspired by weird animals from our own plane that are perfect for inclusion in your Ghosts of Saltmarsh adventures!... [click here for more]
Now for Fantasy Grounds!
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the... [click here for more]
Written by Jack Duncan, Encounters in Saltmarsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience. Others... [click here for more]
Now for Fantasy Grounds!
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science... [click here for more]
Author Note
Initially this supplement started out as a way to alter the combat and tokens for Spelljammer 5e in Fantasy Grounds to give it more of a feel that Spelljammer 2e had.
After initial testing I refined it multiple times and also brought in the information that pertained from Ghosts of Saltmarsh to give the supplement a more well-rounded feel.
I have broken down what I use and the changes... [click here for more]
Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more]