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AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!
Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.
Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.
The... [click here for more] |
Dungeon Masters Guild |
$9.99 $3.95
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'Uncover the mystery afflicting Harrowmont, or succumb to old vengeance...'
Hush is a mystery-themed one-shot adventure set in the swamp village of Harrowmont and the surrounding marshland. It is suitable for a party of Level 8-9, and features mystery and horror elements.
Adventurers shall investigate the cause of the mysterious malady spreading through the village, leading... [click here for more] |
Dungeon Masters Guild |
$2.95
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This adventure is a continuation of the original sample dungeon found in the 1977 Basic Rulebook, known as the Tower of Zenopus. It includes the hinted at, deeper dungeons and darker secrets of Zenopus.
This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adaveturers level 1-3.
It has been 50 years since anyone has seen or heard... [click here for more] |
Dungeon Masters Guild |
$1.99
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This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF!
If you want to rock both a PDF and the FG version - check out this discounted bundle!
"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)... [click here for more] |
Dungeon Masters Guild |
$5.95
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The Crawfolk is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators!
The Crawfolk are humanoids with a thick, chitinous shell and a broad, muscular, fan-shaped tail that allows them to swim adeptly. They have one powerful claw that serves as a shield and a weapon, and a smaller arm with a hand and digits that can hold and... [click here for more] |
Dungeon Masters Guild |
$0.99
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Now for Fantasy Grounds!
This product includes both fantasy grounds classic and fantasy grounds unity VTT modules that includes:
The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource
Danger at Dunwater – a Ghosts of Saltmarsh DM's Resource
Salvage Operation – a Ghosts of Saltmarsh DM's Resources
Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource
Heroes... [click here for more] |
Dungeon Masters Guild |
$9.95
|
101 Nautical Trinket
This supplement introduces 101 new nautical trinkets that you may find exploring seaport towns, aboard an ocean-going vessel, or even a pirate ship.
The trinkets presented in this supplement are inspirited by all things nautical. The trinkets in this supplement will bring an additional layer of depth to anyone running a maritime-themed... [click here for more] |
Dungeon Masters Guild |
$1.00
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COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98
|
"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master"
- Ryan Herden, Australian Tabletop Gaming Network
... [click here for more] |
Dungeon Masters Guild |
$3.99
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A Ravenloft adventure module for four to six adventurers of levels 1-7
Based on the Lamordia lore presented in Van Richten’s Guide to Ravenloft, pgs. 138-143
Hey you! You liked Curse of Strahd right? Of course you did, most folks did. You probably went and bought Van Richten’s Guide to Ravenloft when that came out to learn about the other domains right? So did... [click here for more] |
Dungeon Masters Guild |
$4.99
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A celebration of the dead turns into a night of fright in Saltmarsh
A celebration is suddenly halted as mysterious man is murdered in plain view.
The night is young and the merrymakers of Saltmarsh are enjoying their annual celebration. People from all over come dressed in costume to perform the annual march of the dead, from the sea to Procan's Temple. This traditional... [click here for more] |
Dungeon Masters Guild |
$2.99
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What do I get?
Playable Lineage Rules for the conversion of living characters into ghosts
37 Features, Feats and Flaws in a structured feat selection tree
2 New Undead Creature Statblocks
Notes and rules covering the circumstances in which a PC might become a ghost
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves.
A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend.
This supplement introduces the Path of the Kraken into your D&D games. This subclass contains... [click here for more] |
Dungeon Masters Guild |
$0.95
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Take to the seas and briny depths with this tome of 101 encounters, now for Fantasy Grounds!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of... [click here for more] |
Dungeon Masters Guild |
$9.95
|
An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.
The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, a one-page adventure for low-level characters.
What sort of threat lurks in the dark silver mine? Manistrad Copperlocks, leader of the newly established dwarven mining operation in Saltmarsh, hires the adventurers to check on a survey team that has failed to check in with their findings on another potential... [click here for more] |
Dungeon Masters Guild |
$1.00
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This is a zip file of the full resolution maps that accompany the adventure, Sigurd's Island.
This includes:
The new ship the Sloop
Each floor of Sigurd's Manor
The caverns
The island
The island with cavern networks super imposed
The Snappling Line in in Saltmarsh (Day, Night, and VTT versions
For the associated adventure click here:
https://www.dmsguild.com/product/362419/Sigurds-Island ... [click here for more] |
Dungeon Masters Guild |
$0.99
|
These are the digital map files to use with the Pinnacle of Power adventure.
For the adventure itself, click here. Pinnacle of Power
Included are:
Map
Format
Size
Ferry
png and dd2vtt
2816 x 4480
Folding Boat
jpg,png and dd2vtt
1536 x 2176
Giant Graves
jpg and dd2vtt
4608 x 4608
Pinnacle Bottom
jpg and dd2vtt
6144 x 7680
Pinnacle... [click here for more] |
Dungeon Masters Guild |
$2.49
|
These are the digital map files to use with The Serpentine Path adventure.
For the adventure itself, click here. The Serpentine Path
Included are:
Map
Format
Size
Dock and Lighthouse
jpg and dd2vtt
6144 x 4608
The Empty Net
jpg and dd2vtt
4608 x 4608
Jungle Path/Pass
jpg and dd2vtt
6144 x 3968
Jungle Road
jpg and dd2vtt
6144 x... [click here for more] |
Dungeon Masters Guild |
$2.49
|
A Horror Mystery on the High Seas, now for Fantasy Grounds!
Set sail with the crew of the Persistent Imperial to uncover the mysteries of The Calm Delilah: a merchant ship that was last seen leaving Saltmarsh on a secretive expedition many months ago...
Using the waterlogged remains of an old logbook belonging to the Delilah's captain,... [click here for more] |
Dungeon Masters Guild |
$14.95
|
The Duskwood, usually a safe patch of wood a few days into the wilds, has grown dangerous. The mission is simple: bring warning to a reclusive soldier living in the woods, but the mission quickly becomes complicated as the characters walk into the battlefield between unknown soldiers and goblin wolfriders.
The Goblins of Duskwood is a Dungeons and Dragons adventure for beginning characters.... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Alister Konezegel's Field Guide Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling or water-adjacent creatures inspired by weird animals from our own plane that are perfect for inclusion in your Ghosts of Saltmarsh adventures!... [click here for more] |
Dungeon Masters Guild |
$1.95
|
A BODY HAS BEEN FOUND IN THE HARBOR
Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now for Fantasy Grounds!
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
What do I get?
One new playable subclass - The Halioic Soul - an Oceanic Sorcerer.
One NPC statblock for a typical member of the subclass.
Four additional alternative metamagic options.
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything. The Halioi are the Hellenic Greek gods of the sea, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
What foulness lurks beneath the surface of your world? From the crafty ratfolk known as the Vermid to the eldritch tentacle beast and the noxious blight flies, enliven your caverns, sewers, and underground tunnels with a host of new monsters and lairs.
Monsters from Below, Vol. 1 includes:
25 new monsters, featuring original artwork
2 new lairs– short adventures, which can be seamlessly... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Now for Fantasy Grounds!
You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. ....
Then, in the midst of festivities, a scream.
One of the guests is found... [click here for more] |
Dungeon Masters Guild |
$0.99
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This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E.
Portal Pack - Ghosts of Saltmarsh
Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE.
Also, this Portal Pack REQUIRES using the Ghosts of Saltmarsh Fantasy Grounds module sold separately on the Fantasy Grounds STORE.
This module has 140+... [click here for more] |
Dungeon Masters Guild |
$7.00
|
These are the full sized digital maps that go along with the Shipboard Encounters supplement.
Included are:
Map
Format
Size
Prison Barge
png and dd2vtt
6144 x 3328
Dogger Fishing Boat
png
1906 x 1456
Recreation Barge
png
1508 x 2500
Smoldering Fort
png
1866 x 1837
Whale Carcass
png
2000 x 2428
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin... [click here for more] |
Dungeon Masters Guild |
$5.95
|
Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can... [click here for more] |
Dungeon Masters Guild |
$19.99
|
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the third book of the series, you’ll find magical items and spells to expand your adventures below and above the waves.
Magic
The book includes many new spells, along with spell lists for each of the core classes. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
“While walking along the Kingfisher River in Saltmarsh, I saw the most curious group of goblins fishing along the shore. As I had never seen nor heard of this type of behavior in goblins, I found it too intriguing to ignore.
As I hid behind the trunk of one of the larger swamp oak... [click here for more] |
Dungeon Masters Guild |
$1.49
|
This supplement is a practical compilation of the many tables and resources presented in App. A: Of Ships and the Sea of the Ghosts of Saltmarsh book. It allows DM’s to generate weather and sea conditions along with a wide variety of rich ocean encounters and locales. The three Hex Engines presented below are the only tool you need to run realistic and engaging ship travel on the Azure... [click here for more] |
Dungeon Masters Guild |
$3.63
|
Written by Jack Duncan, Encounters in Saltmarsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience. Others... [click here for more] |
Dungeon Masters Guild |
$7.99
|
An original Dungeons and Dragons adventure designed as a sequel to the official Lost Mines of Phandelver adventure. Players are taken on an epic journey across forest, town and sea as they uncover the Cult of Mormesk!
The adventure is split into five parts, including a classic dungeon exploration, a run-down fishing village and a mysterious ship. Woven in and around these all-new creations are locations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Get Ready for an Adventure!
This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late.
This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters from the Saltmarsh area... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A society governed by strength, where mistakes mean death and love is an alien feeling. This is the world of the lizardfolk, an alien-minded reptile that is often more creature than person. Jump into the skin - or rather, scales - of these brutal humanoids and learn what it really means to live in a world without love.
This supplement is a new take on the fan-favourite lizardfolk... [click here for more] |
Dungeon Masters Guild |
$2.50
|
A Deed Without A Name
FOR THE DM'S EYES ONLY...
Macbeth: "How now, you secret, black, and midnight hags! What is't you do?" The Witches: "A deed without a name."
WARNING! This adventure uses Ghosts of Saltmarsh supplement for its setting, it is intended to be run using this supplement. If you do not have it, you will need to adapt the adventure!
A mystery adventure set in Saltmarsh,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
This product is the Fantasy Grounds VTT version. Also see the PDF version, or save $ with the PDF+FG Bundle.
ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals.
Be Ready with the Snapping Line...
Just about every community, big or small, civilized or seedy, has... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tales of Dead Men is a one-shot adventure for characters of all levels in 5e. Tales focuses on Exploration and Social encounters, two under-utilized pillars in 5th edition. While there is opportunity for combat, this is not the focus, and can, in fact, be avoided entirely.
While the adventure can be run at any level, it works best for characters around 5th-7th level.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Are you interested in adding a little bit more dread and horror into your Godly Pantheon? Are you interested in adding some new patron variants and debilitating curses to vex your players with? If so, then the document herein, my creation originally for a Saltmarsh campaign, brings along 13 new gods. Each one is known as a Horror God, their features, realms of power and purpose are chaotic and... [click here for more] |
Dungeon Masters Guild |
$2.00
|
A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.
An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Now for Fantasy Grounds!
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science... [click here for more] |
Dungeon Masters Guild |
$6.95
|
The Oath of the Tidebreaker is a sacred oath that allows paladins to combine their calling to serve the divine with the calling to a life on the seas. They bring virtue to shanty towns, protect ports and merchant ships against pirates, and stand fearlessly against the threats that lurk in the depths of the ocean.
This paladin Subclass is exceptionally well suited for the adventures featured in Ghosts... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Saltmarsh Sidetreks 1
Now available for Fantasy Grounds Unity!
Welcome to Saltmarsh Sidetreks. In this module, you will explore the swashbuckling, seafaring, smuggler infested shores of Saltmarsh, and the seas beyond!
We have taken a bunch of the adventure hooks printed within Ghosts of Saltmarsh and fleshed them out. Now you have the opportunity to take both DMs and Players... [click here for more] |
Dungeon Masters Guild |
$10.95
|
A small adventure for 4 level 7 characters. Can be a one shot or a small side adventure prefect for campaigns with Fey leanings. In this adventure, the party will tangle with powerful fey entities to save the people of Marbleridge Heights, a local fishin village. There is a powerful curse, some quirky crones, and a local card game for the kids! Will the party be able to save the town? or will they... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Meet some of the high sea's strangest ships and their salty crews
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow... [click here for more] |
Dungeon Masters Guild |
$22.45
|