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This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters!
Each Monster has a brief background and all the stats necessary to work into... [click here for more] |
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The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes.
Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC.
I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and... [click here for more] |
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When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller!
Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible... [click here for more] |
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 This product contains maps for the associated adventure "Den of Lies" (available among my other products on Dungeon Master's Guild) and for use in other context as you see fit. Both gridded and ungridded versions of the sinkhole surface and the dungeon itself are provided in this product, with the room numbers left out as they appear in the adventure module visual reference. ... [click here for more] |
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 All the classical Heroes of Africa and one Aztec warrior type. These heroes even come with native spells and a map to describe a fantasy land that suits them perfectly (Gwandwana) which is a Terra Icoginta between Faerun and Zakhara. There is the fearless Jaguar Warrior; somewhat of a mix between a totem warrior and a berserker. There is the Silent Ushtabi Guardians, Arcane paladins who protect the... [click here for more] |
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 A druid subclass that flips Druid on it's head. Turning it from a preserver of nature, to a advancer of nature. ... [click here for more] |
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 The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay.
This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The... [click here for more] |
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Skulking through the sunken swamp-lands, the Lantern Hag carries a magic lantern, which captures the souls of the unfortunate, storing them for later consumption. This release includes a new, atmospheric creature to haunt your marshland settings, along with her own mini-dungeon – the Lair of Granny Straylight.
The Lantern Hag can be used to quickly flesh out... [click here for more] |
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 Liven up your game with skeleton pirates, vampires, hags, and more! Including multiple location concepts, this bundle of 20 images is sure to frighten up the room! ... [click here for more] |
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Sometimes adventures are filled with travel through forests or jungles and you as a DM want to give your players a reward for their adventures that is meaningful and reminds them of their locale. So instead of giving them a potion of healing on a random skeleton in the woods, why not let them find a greatberry bush? In this supplement, I attempt to give a list of possible such magic... [click here for more] |
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Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns. This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic.
Teoatl is the magic of the Maztican seas... [click here for more] |
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Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor...
A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure!
Does the party need a break from the main... [click here for more] |
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A one session pirate themed adventure for PC's levels 4-5
Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows.
Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ... [click here for more] |
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Some islands are exotic. Some islands are downright wonderful, filled with fruitful bounty and natural beauty alike. Some islands are home to fire-breathing lizards, man-eating sulphuric oozes and regular, groundbreaking earthquakes – surely, nothing of consequence for those interested in mostly honest work and almost assured profit. Welcome to the Tar... [click here for more] |
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 The town of Lithica has fallen victim to an ancient curse that has transformed its people into monstrous fish-folk. Can the adventurers beat the clock to reverse the curse, or is Lithica indeed doomed?
This single session adventure is composed of an investigation followed by short dungeon. It makes a great side-quest or modular adventure that can be dropped into a lengthier campaign. Includes a... [click here for more] |
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The Heart of Goodhollow
No one knows what happened to the once peaceful village of Goodhollow. Its green fields have been transformed into a festering swamp where giant spiders and frog-men battle for supremacy. And in the center of it all an ancient evil's heart still beats.
There are two versions of this adventure in this bundle: one version for characters between levels 1-3 and one for... [click here for more] |
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Several days ago a storm rolled through the coastal city of Saltmarsh. Following the storm, the crew of The Misty Mermaid has gone missing along with the vessel. Nobody is certain of the ship or crews whereabouts, but the Azure Sea is likely to hold the answer. Can you find the lost fishermen and return them to safety? Can you prove, once and for all, that no danger lying beyond the shoreline is a... [click here for more] |
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Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present.
Lead your players through an... [click here for more] |
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From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Tim Bannock brings you this adventure of island-hopping peril, dangerous boss fights, and legendary magical artifacts!
Face sea-based hazards as you explore three islands teeming with deadly monsters.
Face terrifying guardians as you recover three magical artifacts of planar power to unlock an even greater treasure!
Featuring... [click here for more] |
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An easy to run 3 to 6 hours adventure for 2nd level characters.
Challenge your players with this standalone adventure or include it as a side quest in your ongoing campaign.
Best suited for enriching wild areas travel or fleshing out a small settlement.
Check preview for more details!
Any feedback is welcome. ... [click here for more] |
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 The Souler
A bit of combat superiority mixed with bit of casting and even some buffs for yourself or allies.
You get something resembling a patron, ways to improve your fighting capabilities and stuff to do with your bonus actions and reactions!!!
As a souler you gain incredible abilities relying on your martial talents and the ferocity of the soul beast. You could have been born with, magically... [click here for more] |
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 This is my first attempt at a 1-page adventure and also serves as a free add-on to my first ever adventure The Quick and the Undead (coming soon). I'm making this available now to offer GMs and whoever might be interested a look into my style. I hope you enjoy. ... [click here for more] |
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We invite you to start your 2020 adventures with a visit to a small doomed village near Saltmarsh, where a sea hag lairs and her nasty brood of underlings lurk!
The Tragedy of Portkrevin features a moody, downtrodden fishing village, desolate of common folk and infested with bandits, beasts and the machinations of Malise Umbra, an ambitious sea hag.
The sea hag... [click here for more] |
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AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST!
After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle.
Little do the characters know, the island itself... [click here for more] |
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 Looking for a single nautical supplement for your campaign? You have come to the right place!
To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the... [click here for more] |
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Find adventure in the least-expected places!
The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…
Players can find trouble in the ruins of an old grist mill or solace in a... [click here for more] |
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