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The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource

The Sinister Secret of Saltmarsh – a Ghosts of Saltmarsh DM's Resource


The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk. In other words...   [click here for more]
Dungeon Masters Guild  $3.99

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Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource

Isle of the Abbey – a Ghosts of Saltmarsh DM's Resource


Isle of the Abbey is the fourth adventure of seven in the Ghosts of Saltmarsh campaign book. In this throwback to 2nd edition, brave adventurers are sent to investigate a ruined abbey on an undead-infested isle, pitting them against desperate cultists, devious traps and unliving guardians, as they must delve deep to find the abbey's hidden treasures....   [click here for more]
Dungeon Masters Guild  $2.99

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Down Came A Blackbird

Down Came A Blackbird


THE SKIES ARE TROUBLED OVER SALTMARSH... Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.   Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting. Fear...   [click here for more]
Dungeon Masters Guild  $3.95

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Saltmarsh's Notice Boards | 30 Quest Seeds for Nautical Campaigns

Saltmarsh's Notice Boards | 30 Quest Seeds for Nautical Campaigns


"To all available sellswords and adventurers: The town desperately needs sentries, if only for a day. The council promises a generous reward in gold and perks. Visit the Administrator in the town hall at your earliest convenience. Pastries and tea will be offered." - Administrator Mandy Otter This is a collection of 30 quest seeds to be used in Ghosts of Saltmarsh or any other campaign...   [click here for more]
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Daerdan's Tall Tales: 101 Seafaring Encounters

Daerdan's Tall Tales: 101 Seafaring Encounters


Take to the seas and briny depths with this tome of 101 encounters! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: 101 Seafaring Encounters is the first in a series of encounters with a split amongst the...   [click here for more]
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Encounters in Saltmarsh

Encounters in Saltmarsh


Written by Jack Duncan, Encounters in Saltmatsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience....   [click here for more]
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Oddities & Odysseys: A Heart of Stone

Oddities & Odysseys: A Heart of Stone


A charity 3-4 hour Dungeons & Dragons adventure for 1st-3rd level characters! You are approached by a desperate fisherman with a secret. Are you willing to join him in recovering the lost silver of the Moon? All author royalties from the sale of this adventure are donated to Children's Miracle Network Hospitals via the Extra Life charity organization....   [click here for more]
Dungeon Masters Guild  $0.75

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The Missing Fisherman

The Missing Fisherman


The players are hired by the local fishermen's guild to investigate the disappearance of one of their own. The fisherman Griggs Seafoam was last seen in the nearby bay, and his boat was found washed up on shore with no sign of him. The players must search the bay and the nearby islands for clues and track down the missing fisherman. This is a level 1 adventure that takes place in the Moonsahe Isles...   [click here for more]
Dungeon Masters Guild  $2.00

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The Curse of Skull Island

The Curse of Skull Island


Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize. Not to worry, this adventure...   [click here for more]
Dungeon Masters Guild  $2.95

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Beneath the Tides

Beneath the Tides


Venture into the depths of the ocean and embark on a perilous journey to retrieve the legendary Pearl of Alaron in this thrilling Dungeons and Dragons adventure for level 4 characters. Explore vast underwater caverns, navigate treacherous waters, and face off against dangerous sahuagin warriors in your quest to uncover the priceless artifact. But the dangers do not end there - the decision of what...   [click here for more]
Dungeon Masters Guild  $2.00

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Hunt for the Pearl

Hunt for the Pearl


Embark on a perilous quest to find the legendary Pearl of Alaron, a powerful artifact created by the merfolk from the essence of the ocean itself. You have been hired by a wealthy merchant to retrieve the pearl, but the journey will not be easy. Navigate dangerous waters, battle fierce sea creatures, and face off against a group of sahuagin who have stolen the pearl. Along the way, you will encounter...   [click here for more]
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Pearl of Alaron

Pearl of Alaron


In the previous adventure, the party rescued the fisherman Griggs Seafoam from the pirates that kidnapped him while he was looking for the legendary Pearl of Alaron. He never did manage to go down and get it but knows where it is. This is a level 2 adventure that takes place in the Moonshae Isles in the Forgotten Realms.  Look for the previous Level 1 adventure The Missing Fisherman!  ...   [click here for more]
Dungeon Masters Guild  $2.00

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Ships of Saltmarsh

Ships of Saltmarsh


Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the good fight alongside the guard, or let...   [click here for more]
Dungeon Masters Guild  $1.85

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Tides of Fate Collection - Adventure Bundle

Tides of Fate Collection - Adventure Bundle


AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!  Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.  Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.  The...   [click here for more]
Dungeon Masters Guild  $9.99 $3.95

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Captured by Slavers

Captured by Slavers


"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master" - Ryan Herden, Australian Tabletop Gaming Network ...   [click here for more]
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The Cult of Mormesk

The Cult of Mormesk


An original Dungeons and Dragons adventure designed as a sequel to the official Lost Mines of Phandelver adventure. Players are taken on an epic journey across forest, town and sea as they uncover the Cult of Mormesk! The adventure is split into five parts, including a classic dungeon exploration, a run-down fishing village and a mysterious ship. Woven in and around these all-new creations are locations...   [click here for more]
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Visions of Death

Visions of Death


Get Ready for an Adventure! This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time.  A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late. This adventure can be adjusted for any Tier 1, 2, or 3 party.  It is intended to help usher characters from the Saltmarsh area...   [click here for more]
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Boat Bound Batiri Bash

Boat Bound Batiri Bash


Deep in the jungles of Chult, a group of Batiri goblins are going fishing in the local rivier.....using a helpless acolyte as bait! Will the PCs rescue the acolyte before they succumb to the river's perils? Will your players enjoy themselves? Is this worth an entire dollar? Only time (and the preview which shows basically the whole thing) will tell.  Boat Bound Batiri Bash is...   [click here for more]
Dungeon Masters Guild  $1.00

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The Pillagers of Boonnuckle Cove

The Pillagers of Boonnuckle Cove


Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. This adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.  The Pillagers of Boonnuckle Cove includes:    The main adventure suitable for most settings  Ideal...   [click here for more]
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Sea and Shore

Sea and Shore


Everything goes better with pirates, right? Prepare to hoist the anchor and make sail. We’ve got a boatload of encounters, including sahuagin, sea hags, and island monsters all thematically organized for levels 1-5 and 6-10.  It all fits on just two pages! This product contains two pages of encounters for levels 1-5 and 6-10. They are organized so they can be...   [click here for more]
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Time Sink

Time Sink


An ancient sink is guarded by glowing sharks.  They say the penultimate thief of time was buried there. A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone. Pilgrimage? The thieves' union never mandates these missions, but good luck follows all that pray at the tomb. Gentrification? The...   [click here for more]
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