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Saltmarsh Ship Stats Sheet

Saltmarsh Ship Stats Sheet


In the adventure, Ghosts of Saltmarsh, new mechanics for ships have been introduced. This sheet makes it easy for your players to keep track of all their ships stats. Designed on a piece of driftwood, this immersive sheet is just the thing your players need to maintain their crew and ship. Designed to be used with the mechanics in Ghosts of Saltmarsh. Please follow my facebook page to stay updated...   [click here for more]
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Encounters on the Savage Seas III FREE

Encounters on the Savage Seas III FREE


Encounters on the Savage Seas III FREE When you purchase this product, 25% of your donation goes to the RPG Creators Relief Fund - a charitable organization founded to provide financial assistance to tabletop roleplaying game creators suffering hardship due to medical emergencies, natural disasters, and other catastrophic situations. Expand your library of nautical and coastal encounters...   [click here for more]
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Complete Sailing Sheet 5e

Complete Sailing Sheet 5e


The ship stat blocks presented in Ghosts of Saltmarsh are a wonderful tool, but present a huge pool of information that needs to be referenced and manipulated, without a proper tool to do so. So I've made the Complete Sailing Sheet, a single page reference for everything about your sailing vessel, such as: Vessel Ability Scores and Actions in combat. Officer makeup, including ability mods...   [click here for more]
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Kallista's Floating Keep

Kallista's Floating Keep


Fear the mists, fear the tides, fear the seagull’s call! A sea-witch from a bygone age has returned to exact revenge, her floating keep spelling doom for surface dwellers! Two centuries ago, the seaside town of Saltmarsh was held in thrall by a powerful sea hag called Kallista the Heartless, who demanded tribute and...   [click here for more]
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The Raven's Rocks - A Saltmarsh encounter

The Raven's Rocks - A Saltmarsh encounter


After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled...   [click here for more]
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Ghosts of Saltmarsh Regional Map Supplement

Ghosts of Saltmarsh Regional Map Supplement


In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following: The Sheldomar Valley The Kingdom of Keoland and its neighbors. The default map, but with no labels. The default map, except Gradsul is replaced with Waterdeep. The Dreadwood The Dreadwood,...   [click here for more]
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Aquatic Archetypes

Aquatic Archetypes


Adventures on the High Seas Enjoy these three archetypes, each designed for shipboard excitement: The Corsair: a fighter archetype focused on using their legendary reputation to strike fear into their foes while fighting in choppy waters. The Fathomer: a wizard archetype concentrating on hydro-manipulation and exploring kingdoms beneath the waves. The Storm Sentinel: a ranger archetype dedicated...   [click here for more]
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Daerdan's Tall Tales: Ten Seafaring Encounters

Daerdan's Tall Tales: Ten Seafaring Encounters


Dip your toes into Daerdan's Tall Tales with these ten encounters! Grab the Complete 101 Encounter Edition Here! "It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner" Daerdan's Tall Tales: Ten Seafaring Encounters is...   [click here for more]
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Adventurer's Guide to the Seas

Adventurer's Guide to the Seas


An awesome guide to navigation, naval combat, ships, health and diseases, fitting spells, and much more in a neat and crisp little package. ...   [click here for more]
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Esmeraldas Schwimmender Zirkus

Esmeraldas Schwimmender Zirkus


Esmeraldas Schwimmender Zirkus Ein schwimmender Zirkus ist aufgetaucht. Gerüchte sagen, dass sich unter den Zirkusleuten böse Kreaturen verbergen, die für einige Tote und Verschwundene verantwortlich sein sollen. Erkundet das Zirkusschiff, lernt Artisten, Crew und Gäste kennen und findet heraus was dem Vermissten zugestoßen ist! Ein Abenteuer für 4 SpielerInnen der 3. Stufe....   [click here for more]
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100 Non-Combat Random Encounters (Underwater)

100 Non-Combat Random Encounters (Underwater)


Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat...   [click here for more]
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MZM1 Teoatl Magic

MZM1 Teoatl Magic


Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns.  This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic. Teoatl is the magic of the Maztican seas...   [click here for more]
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- Aquatic Werecreatures - A Study of the Genus Carcinus Lycanthropa & Other Species

- Aquatic Werecreatures - A Study of the Genus Carcinus Lycanthropa & Other Species


Presenting Professor Bonnie Bo Peebles' Field Guide to the Multiverse: Aquatic Werecreatures, A Study of the Genus Carcinus Lycanthropa & Other Species, collecting the professor's notes on lycanthropes encountered in her travels across the planes. Contents: Observations of Carcinus Lycanthropa - Learn of three variations of werecrab- the Junker, Reefstepper and Sandstepper. ...   [click here for more]
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Saltmarsh Adventure Generator

Saltmarsh Adventure Generator


Saltmarsh and the surrounding areas are ripe for extended exploration, adventure, and storytelling. Why stop at the Ghosts of Saltmarsh when you can spin up new adventures filled with peril, mystery, and treasure! You can roll three d20s on this table to quickly spin up an idea for a new adventure, whether a rumour heard at the docks or pub, or assigned to the adventurers from an NPC. What's so enjoyable...   [click here for more]
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Beachcombing in Saltmarsh

Beachcombing in Saltmarsh


A list of 100 things to find on the beaches of Saltmarsh. It can also be applied to other coastal locations. All cursed items are canon entries from the core books. The additional treasures and trash are common beach finds. 3 NPCs have been included as additional merchants. ...   [click here for more]
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To Account for Ships and Sailors

To Account for Ships and Sailors


Looking for a single nautical supplement for your campaign? You have come to the right place! To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the...   [click here for more]
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Terror in the Deep

Terror in the Deep


Venture into the depths of Eberron in this 3-4 hours adventure for players level 3 to 5.  Enter a prototype submarine under the command of Vorj Helmworth.  But beware of what lurks in the depths of the ocean.  Can you maintain this one of a kind craft and escape the terror of the deep in time?  ...   [click here for more]
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Coastal Encounters

Coastal Encounters


Hello. This document contains random encounters specific for the coastal sea which can enrich your party's voyages on the water. The file contains twenty encounters, ten of which are based on combat and ten of which are based on events. ...   [click here for more]
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ANM7 Pond Scum

ANM7 Pond Scum


When your players are used to grand adventures spanning cities, nations, and perhaps even whole worlds or planes; how do you go even grander? The answer is you don't. Perhaps it is time indeed to go smaller. Much smaller! Pond Scum is a regional guide detailing a singular pond which is only truly about 40 feet in radius. However, when your characters are suddenly shrunk to sizes invisible...   [click here for more]
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The Tragedy of Portkrevin

The Tragedy of Portkrevin


We invite you to start your 2020 adventures with a visit to a small doomed village near Saltmarsh, where a sea hag lairs and her nasty brood of underlings lurk! The Tragedy of Portkrevin features a moody, downtrodden fishing village, desolate of common folk and infested with bandits, beasts and the machinations of Malise Umbra, an ambitious sea hag. The sea hag...   [click here for more]
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Manual of Marine Magic, Volume 1

Manual of Marine Magic, Volume 1


The Manual of Marine Magic, Volume 1 is a FREE or 'pay what you want' set of 18 aquatic magic items perfect for your nautical campaign. Blast your foes with the Flintlock Rod, or summon the right fish for the job with Drawmij's Incredible Fish Tin. Or, if you're feeling particularly bloodthirsty, pick up the Blood-Drenched...   [click here for more]
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Tharilea Nailo's Atlas of the Northern Isles of the Trackless Sea

Tharilea Nailo's Atlas of the Northern Isles of the Trackless Sea


A set of maps including Gundarlun, The Purple Rocks, Tuern, Ruathym and The Whale Bones for use with the JVC Parry's Call from the Deep module. ...   [click here for more]
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Seafarer’s Handbook

Seafarer’s Handbook


Form a crew of sailors to accompany you and your fellow adventurers on your journey across the sea.  Each sailor performs a job, which help your ship and crew survive the journey.  Along with the rules for running a crew of sailors, this book includes several character backgrounds, which facilitate player characters in contributing to a ship and crew.  This book is intended to be used in conjunction...   [click here for more]
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Bloodwater: Scourge of the Sharklord (Beta)

Bloodwater: Scourge of the Sharklord (Beta)


BLOODWATER: SCOURGE OF THE SHARKLORD (BETA) Explore the shark-infested, scoundrel’s haven of Bloodwater, Domain of Carnage, Chaos, and Greed, in this adventure for the world’s greatest roleplaying game. By: Noah “Shark” Robertson I have decided to release the BETA version of this setting and adventure. The next phase is playtesting and refining. Please feel free to playtest...   [click here for more]
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DM Quick Tools 1: Ship Name and Type Generator

DM Quick Tools 1: Ship Name and Type Generator


Generate over 2500 unique ship names! Sailing on the high seas is hard work and every vessel needs a name. This quick ship name & type generator is easy to use and will save time for you when the PCs see a ship at the dock and want to know all about it. This set of tables allows any DM to quickly determine the name, type, size, & number of crew aboard each ship. This one sheet DM Quick Tool...   [click here for more]
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Shipwrecked on Furan: An adventure for 3-5 Level 1-5 players

Shipwrecked on Furan: An adventure for 3-5 Level 1-5 players


** Now downloaded over 150 times*** Imprisoned on a Slaver's ship, the players begin their adventure battling not only the old seadogs but the ocean itself. Shipwrecked on the distant island of Furan the adventurers step foot in an old Celtic fishing community celebrating the annual Festival of the Seas. Praying for a bountiful catch, the villagers of the town of Bacaan keep their...   [click here for more]
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Sea Prison of The Furies

Sea Prison of The Furies


Your ship is lost! Having hunted a crew of pirates to the middle of the ocean, your crew engaged in a terrible sea battle, and now both your ships are headed for the deep. In the distance, you spy a cluster of vessels huddled together. As it turns out, the Empire had lashed together a dozen aging men-of-war to form a massive flotilla of prison hulks — non-sailable ships where prisoners can...   [click here for more]
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The Wrecker

The Wrecker


At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were...   [click here for more]
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Race for the Blue November

Race for the Blue November


In the pirate island city of Dredge, a chaotic race for treasure and glory is about to begin. The most dangerous pirates on the open seas have been given an offer they cannot refuse: 10,000 gold pieces for whoever retrieves the Blue November gemstone from the rediscovered Shrine of the Whispered One on Clandestine Island. As members of Captain Susanna's crew on the Screaming Siren, players race against...   [click here for more]
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Azoth's Well (A level 5-7 adventure featuring the Aboleth)

Azoth's Well (A level 5-7 adventure featuring the Aboleth)


The party has been asked to help the town of Azoth's Well recover from a recent earthquake. As they do their work, something more is afoot and it turns out that an aboleth is breaking loose under the nearby temple and forcing townsfolk to serve its evil ends. The files include maps in color and blue and white, set up for VTT play. This is the second in the A to Z One-Page series, going through each...   [click here for more]
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The Drydock

The Drydock


Populate the ocean with custom ships. This document provides guidelines to be able do design ships for D&D 5e. ...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Sweet Bloody Mary

Sweet Bloody Mary


A one session pirate themed adventure for PC's levels 4-5 Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows. Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ...   [click here for more]
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The Doom That Came To Lithica

The Doom That Came To Lithica


The town of Lithica has fallen victim to an ancient curse that has transformed its people into monstrous fish-folk. Can the adventurers beat the clock to reverse the curse, or is Lithica indeed doomed?  This single session adventure is composed of an investigation followed by short dungeon. It makes a great side-quest or modular adventure that can be dropped into a lengthier campaign. Includes a...   [click here for more]
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Depths Domain - A Cleric Subclass

Depths Domain - A Cleric Subclass


"There is much that is unknown to the simple minds of mortals. Creatures and deities so infinitely powerful that they cannot be comprehended by humanoids. Gods and goddesses of the Depths Domain lurk on the fringes of existence, be that in the ocean’s unknown trenches, or the far reaches of the Astral Sea. This domain includes divine entities such as Dendar, Ghauanadaur, Tharizdun, Thassa, Uk’otoa,...   [click here for more]
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Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)

Kidnapped from Tradobatra Beach (A level 1-3 adventure featuring bullywugs)


The party's relaxing holiday in the seaside town of Tradobatra is interrupted by a gang of Bullywugs attacking the beach and dragging away a number of townsfolk. The party is tasked with finding the kidnapped people and bringing them home but first, they will need to delve into ruins below the salt marsh of Tradobatra Bay. This is the fifteenth in the A to Z One-Page series, featuring Bullywugs. The...   [click here for more]
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Druid Subclass - Circle of the Depths

Druid Subclass - Circle of the Depths


While many druid circles venerate the land, a few choose to focus on the depths of the oceans, facing down the ancient horrors that infest the deep. Though these druids are often almost unknown on the surface, underwater communities respect them and often send apprentices to bolster their ranks. Learning to emulate not only the power of the ocean, but the abilities of the strange creatures that call...   [click here for more]
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Way of the Wavebreak, a monk subclass

Way of the Wavebreak, a monk subclass


When the world was created and the seas and winds first met, the First Wave was born. This monk subclass follows The First Wave and gains abilities realetd to the beach, waves, and surf. ...   [click here for more]
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Bone China Isle

Bone China Isle


Even experienced adventurers deserve the occasional vacation, and our latest offering provides a setting just for that. Bone China Isle is a tropical island, known for feasts, welcoming locals, and, most of all, its magical pottery, made, in part, from the ashes of the deceased. These unique dishes are ingrained in the local culture, and are symbolically used for religious ceremonies,...   [click here for more]
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Attack on the Ocean Screamer

Attack on the Ocean Screamer


A group of dwarves are testing a new form of propulsion in a nearby town. They are facing threats of sabotage and unrest, as people find their devices to be what some would call unnatural. Given a chance, they will hire the party to act as guards and protectors for their intellectual and physical property against whatever threat tries to destroy their ship, the Ocean Screamer. The dwarves'...   [click here for more]
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Bloodwater: Scourge of the Sharklord PREVIEW (Beta)

Bloodwater: Scourge of the Sharklord PREVIEW (Beta)


ENJOY YOUR FREE (PAY WHAT YOU WANT) VERSION OF BLOODWATER: SCOURGE OF THE SHARKLORD (BETA) Explore the shark-infested, scoundrel’s haven of Bloodwater, Domain of Carnage, Chaos, and Greed, in this adventure for the world’s greatest roleplaying game. By: Noah “Shark” Robertson I have decided to release the BETA version of this setting and adventure. The next phase is playtesting...   [click here for more]
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The Ruinous Islands

The Ruinous Islands


From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, Tim Bannock brings you this adventure of island-hopping peril, dangerous boss fights, and legendary magical artifacts! Face sea-based hazards as you explore three islands teeming with deadly monsters. Face terrifying guardians as you recover three magical artifacts of planar power to unlock an even greater treasure! Featuring...   [click here for more]
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Velya - Vampires of the Water

Velya - Vampires of the Water


Velya (acquatic vampires) were first introduced in the module X7 War Rafts of Kron (1984) – a module for D&D Expert. It also appeared in the Creature Catalogue for Basic D&D (1986) – as well as the 1993 update of the Catalogue. The Legacy of Blood module introduced the Swamp Velya in 1987. Now updated for 5e and featured in my upcoming DMs Guild...   [click here for more]
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The Missing Misty Mermaid

The Missing Misty Mermaid


Several days ago a storm rolled through the coastal city of Saltmarsh. Following the storm, the crew of The Misty Mermaid has gone missing along with the vessel. Nobody is certain of the ship or crews whereabouts, but the Azure Sea is likely to hold the answer. Can you find the lost fishermen and return them to safety? Can you prove, once and for all, that no danger lying beyond the shoreline is a...   [click here for more]
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College of the Shanty Bard

College of the Shanty Bard


Everyone's favourite seafaring genre, the sea shanty, finds itself a new home with the College of the Shanty bard. Designed to help you boost your allies after a long day, speed them up at a crucial moment, and be at home on the open ocean - though just as usable on land or in the sky! This product is set as Pay What You Want. Please leave a review or reach out to @GStainsbyY on Twitter with any feedback....   [click here for more]
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Chill of the Banderhobb

Chill of the Banderhobb


These toad-like monsters combine ice and shadow and flesh. They orginated in the Shadowfell and are known for snatching sleeping victims. Unlike its common cousin, the chill of the banderhobb has tentacles instead of arms and blue skin. It lives in cold, wet environments. They are as big as an ogre with an even bigger mouth and appetite. These monstrosties have malign, vindictive personalalities....   [click here for more]
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Seafarer's Solutions

Seafarer's Solutions


The Seafarer's Solutions is here to help up and coming adventurers get their sea legs for any and all buisness, quests or piracy that they may end up partaking upon in their campaign. Below are small boatfull of subcraces that can be used in any campaign to enhance a player's experience in themed water based campaigns. Contains subraces for the following races. - Aasamir - Dragonborn - Goblin -...   [click here for more]
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Communer ( Ranger Archetype Subclass)

Communer ( Ranger Archetype Subclass)


Ranger Archetype: Communer Be ready for any place: - Change different powers with each terrain; - Scale your power with your favored terrains; - Augment your primeval awarness. As she and her employers delve deep into the underground passage, the elf bows in respect to the entrance of the Underdark. ...   [click here for more]
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The Locrian Way: Uncaged Vol. II Conversion Document

The Locrian Way: Uncaged Vol. II Conversion Document


The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore! Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters. You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an...   [click here for more]
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Way of the Storm Monk

Way of the Storm Monk


The Way of the Storm Monk is part of a monastic tradition trained to use ki to mimic the power of storms. Featuring opportunities to deal thunder and lightning damage to enemies, and protections against stormy conditions. Advantages for play include the ability to handle multiple enemies without having to be in melee range with them all, using thunder and lightning for subclass features. The subclass...   [click here for more]
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