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Welcome to Saltmarsh Sidetreks. Within these 67 pages you will explore the swashbuckling, seafaring, smuggler infested shores of Saltmarsh, and the seas beyond!
We have taken a bunch of the adventure hooks printed within Ghosts of Saltmarsh and fleshed them out. Now you have the opportunity to take both DMs and Players alike deeper into the town of Saltmarsh.
Not only will this... [click here for more] |
Dungeon Masters Guild |
$9.95
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Venture into the depths of the ocean and embark on a perilous journey to retrieve the legendary Pearl of Alaron in this thrilling Dungeons and Dragons adventure for level 4 characters.
Explore vast underwater caverns, navigate treacherous waters, and face off against dangerous sahuagin warriors in your quest to uncover the priceless artifact. But the dangers do not end there - the decision of what... [click here for more] |
Dungeon Masters Guild |
$2.00
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Start your Ghosts of Saltmarsh or nautical themed campaign with The Curse of Skull Island in this 2-4 hour level 1 adventure that walks players through the character creation process! A session zero is vital to a healthy campaign but we would all rather be playing than going over rules, expectations, and character creation so these sessions rarely materialize.
Not to worry, this adventure... [click here for more] |
Dungeon Masters Guild |
$2.95
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Embark on a perilous quest to find the legendary Pearl of Alaron, a powerful artifact created by the merfolk from the essence of the ocean itself. You have been hired by a wealthy merchant to retrieve the pearl, but the journey will not be easy. Navigate dangerous waters, battle fierce sea creatures, and face off against a group of sahuagin who have stolen the pearl. Along the way, you will encounter... [click here for more] |
Dungeon Masters Guild |
$2.00
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Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science and will bring a fresh & engaging... [click here for more] |
Dungeon Masters Guild |
$6.95
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Depths of the Dwarven Mine... [click here for more] |
Dungeon Masters Guild |
$3.99
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In the previous adventure, the party rescued the fisherman Griggs Seafoam from the pirates that kidnapped him while he was looking for the legendary Pearl of Alaron. He never did manage to go down and get it but knows where it is.
This is a level 2 adventure that takes place in the Moonshae Isles in the Forgotten Realms.
Look for the previous Level 1 adventure The Missing Fisherman! ... [click here for more] |
Dungeon Masters Guild |
$2.00
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In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following:
The Sheldomar Valley
The Kingdom of Keoland and its neighbors.
The default map, but with no labels.
The default map, except Gradsul is replaced with Waterdeep.
The Dreadwood
The Dreadwood,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the good fight alongside the guard, or let... [click here for more] |
Dungeon Masters Guild |
$1.88
|
'Uncover the mystery afflicting Harrowmont, or succumb to old vengeance...'
Hush is a mystery-themed one-shot adventure set in the swamp village of Harrowmont and the surrounding marshland. It is suitable for a party of Level 8-9, and features mystery and horror elements.
Adventurers shall investigate the cause of the mysterious malady spreading through the village, leading... [click here for more] |
Dungeon Masters Guild |
$2.95
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AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!
Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.
Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.
The... [click here for more] |
Dungeon Masters Guild |
$9.99 $3.95
|
After a series of Undermountain encounters, we’ve decided to ascend to a different sort of depths – the treacherous waters of Saltmarsh. The Raven’s Rocks, our first Saltmarsh encounter, brings you to a reef filled with craggy cliffs, collections of shipwrecks and gardens of kelp. So, trade your pickaxe for a harpoon and bring along some sea shanties – the waters are filled... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Dip your toes into Daerdan's Tall Tales with these ten encounters!
Grab the Complete 101 Encounter Edition Here!
"It all began after my second divorce; I had fled to the high seas as a deckhand, cartographer, and raconteur extraordinaire, so stay awhile—and tip well!" - Daerdan "the Yarnspinner"
Daerdan's Tall Tales: Ten Seafaring Encounters is... [click here for more] |
Dungeon Masters Guild |
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This guide describes how to run a one-session festival for your players. It combines a black market, costumes, and various activities suitable for different PC skills. The setting is a beach at night near a coastal town or city, but it can be easily adapted for other locations.
It is suitable for players with little experience, and characters of any level. It makes a good first session for new... [click here for more] |
Dungeon Masters Guild |
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This adventure is a continuation of the original sample dungeon found in the 1977 Basic Rulebook, known as the Tower of Zenopus. It includes the hinted at, deeper dungeons and darker secrets of Zenopus.
This adventure details the Tower of Zenopus located in the map found in Ghosts of Saltmarsh and is a quick side bar for adaveturers level 1-3.
It has been 50 years since anyone has seen or heard... [click here for more] |
Dungeon Masters Guild |
$1.99
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This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Crawfolk is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators!
The Crawfolk are humanoids with a thick, chitinous shell and a broad, muscular, fan-shaped tail that allows them to swim adeptly. They have one powerful claw that serves as a shield and a weapon, and a smaller arm with a hand and digits that can hold and... [click here for more] |
Dungeon Masters Guild |
$0.99
|
The Haunted House (Ghosts of Saltmarsh Chapter 2)
GM Resources Pack
Includes battlemaps for: Haunted House ground floor, first floor, attic, roof and cellars/caves
Contents:
A pdf of resources for DMs, with set dressing, NPCs and other original material that expands and adds detail to your Candlekeep Mysteries adventure.
... [click here for more] |
Dungeon Masters Guild |
$7.50
|
A Kraken is a monstrous, otherworldly creature that resembles a colossal cephalopod, akin to a giant squid or octopus. Its body is enormous, with a massive, bulbous head that rests upon a thick, sinuous neck. From this central mass, a cluster of long, writhing tentacles extends, each one ending in a series of powerful, sucker-lined appendages. These tentacles are incredibly flexible and strong, allowing... [click here for more] |
Dungeon Masters Guild |
$0.50
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Explore a selection of aquatic options for use in oceanic campaigns.
Four new races including sahuagin, merfolk, and the all-new cephalofolk!
One new lineage for characters who meet an untimely end in a watery grave.
Choose from various adaptations to further customise your character.
... [click here for more] |
Dungeon Masters Guild |
$0.99
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101 Nautical Trinket
This supplement introduces 101 new nautical trinkets that you may find exploring seaport towns, aboard an ocean-going vessel, or even a pirate ship.
The trinkets presented in this supplement are inspirited by all things nautical. The trinkets in this supplement will bring an additional layer of depth to anyone running a maritime-themed... [click here for more] |
Dungeon Masters Guild |
$1.00
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COMPLETE GM RESOURCES FOR GHOSTS OF SALTMARSH
This product contains a number of resources for dungeon masters running Ghosts of Saltmarsh, or wanting to use the setting and maps in new, interesting ways.
Alternate hooks & adventures
New watery creatures for use in games
Random tables for events, ships and crew
Fully accurate battle maps of every maps in the GoS book, with versions for use on Fantasy... [click here for more] |
Dungeon Masters Guild |
$5.98
|
A Ravenloft adventure module for four to six adventurers of levels 1-7
Based on the Lamordia lore presented in Van Richten’s Guide to Ravenloft, pgs. 138-143
Hey you! You liked Curse of Strahd right? Of course you did, most folks did. You probably went and bought Van Richten’s Guide to Ravenloft when that came out to learn about the other domains right? So did... [click here for more] |
Dungeon Masters Guild |
$4.99
|
"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master"
- Ryan Herden, Australian Tabletop Gaming Network
... [click here for more] |
Dungeon Masters Guild |
$3.99
|
This supplement contains six ready to run encounters in Saltmarsh to give DMs a quick side trek to fill a night when needed. It also helps create ties to later adventures in the series.
Featuring 6 encounters, three battle maps, and one new monster!
Check out my Gold best selling DM's Guide to the Dragon of Icespire Keep!
My silver best selling adventure The Mystery at Dreary's Well
My copper... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Handouts I'm using for my Ghosts of Saltmarsh campaign. Someone else may find them useful. I have made these purposely crude as they were in the original module.
Attention Saltmarsh Adventurers!
If you are running Ghosts of Saltmarsh as a campaign, you may be interested in Tendrils of Saltmarsh, These modules are designed to help fill the gaps in the published material.
Tendrils... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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300 is a magical number – just ask the Spartans! In celebration of hitting 300 downloads on my free adventure, Basilisk Isle, I’m discounting all my other adventures to just 300 pennies. Try out a new adventure and save some money too. Thanks for your support.
Summary:Basilisk Isle is a tension-filled, pulp adventure with some classic noir intrigue.
PCs aboard a ship... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A celebration of the dead turns into a night of fright in Saltmarsh
A celebration is suddenly halted as mysterious man is murdered in plain view.
The night is young and the merrymakers of Saltmarsh are enjoying their annual celebration. People from all over come dressed in costume to perform the annual march of the dead, from the sea to Procan's Temple. This traditional... [click here for more] |
Dungeon Masters Guild |
$2.99
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What do I get?
One new playable subclass - The Magiocratic Scion - a sorcerer with breeding.
One NPC statblock for a typical member of the subclass.
Alternative optional rules for 18 reactive uses of metamagic.
An optional reactive metamagic feat.
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything.... [click here for more] |
Dungeon Masters Guild |
$1.95
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What do I get?
Playable Lineage Rules for the conversion of living characters into ghosts
37 Features, Feats and Flaws in a structured feat selection tree
2 New Undead Creature Statblocks
Notes and rules covering the circumstances in which a PC might become a ghost
Sure, you’re a nice DM. You want to give your players what they want. But when what they want is to play “Something from the Monster... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves.
A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend.
This supplement introduces the Path of the Kraken into your D&D games. This subclass contains... [click here for more] |
Dungeon Masters Guild |
$0.95
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An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.
The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$3.95
|
From the pages of The Lonely Scroll Adventure Contest: Saltmarsh, a one-page adventure for low-level characters.
What sort of threat lurks in the dark silver mine? Manistrad Copperlocks, leader of the newly established dwarven mining operation in Saltmarsh, hires the adventurers to check on a survey team that has failed to check in with their findings on another potential... [click here for more] |
Dungeon Masters Guild |
$1.00
|
What do I get?
One new playable subclass - The Fortunate Soul - a lucky sorcerer.
One NPC statblock for a typical member of the subclass.
Four additional alternative metamagic options.
Six alternative sorcerer spells
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything. Drawing on the trope of... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat... [click here for more] |
Dungeon Masters Guild |
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When a werewolf king disappears, it makes waves all throughout this reclusive island realm. Now the hunt is on, and the changing tides bring more than just swells from the seas.
Tribe of the Wolf Totem is an all-inclusive sea-faring quest for 3-6 6th Level Players in 5th Edition Dungeons & Dragons. The book contains an open-world adventure with designated mystery hooks, alliances... [click here for more] |
Dungeon Masters Guild |
$1.99
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"A man may see how this world goes without eyes." (King Lear)
Monks of the Unseen Way are part of a secret order of blind martial artists, hiding in plain sight. You might offer to help an old man to cross a busy street and never know that the hand you held had helped slay dragons. You might watch a busking magician do a disappearing act, not realising that he is in fact a spy.
If you were... [click here for more] |
Dungeon Masters Guild |
$1.99
|
The Duskwood, usually a safe patch of wood a few days into the wilds, has grown dangerous. The mission is simple: bring warning to a reclusive soldier living in the woods, but the mission quickly becomes complicated as the characters walk into the battlefield between unknown soldiers and goblin wolfriders.
The Goblins of Duskwood is a Dungeons and Dragons adventure for beginning characters.... [click here for more] |
Dungeon Masters Guild |
$0.99
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Welcome to the Creature Crucible searies. In this series I look for the most part at previous editions of Dungeons and dragons, and either find creatures or am inspired by the things I find. I then convert the creatures or use the inspiration to create stat blocks for the creatures for the 5th eddition of the game.
This time I have brought to you a slew of creatures that live under the waters. ... [click here for more] |
Dungeon Masters Guild |
$0.75
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A BODY HAS BEEN FOUND IN THE HARBOR
Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players... [click here for more] |
Dungeon Masters Guild |
$3.95
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What do I get?
One new playable subclass - The Halioic Soul - an Oceanic Sorcerer.
One NPC statblock for a typical member of the subclass.
Four additional alternative metamagic options.
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything. The Halioi are the Hellenic Greek gods of the sea, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
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What foulness lurks beneath the surface of your world? From the crafty ratfolk known as the Vermid to the eldritch tentacle beast and the noxious blight flies, enliven your caverns, sewers, and underground tunnels with a host of new monsters and lairs.
Monsters from Below, Vol. 1 includes:
25 new monsters, featuring original artwork
2 new lairs– short adventures, which can be seamlessly... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the third book of the series, you’ll find magical items and spells to expand your adventures below and above the waves.
Magic
The book includes many new spells, along with spell lists for each of the core classes. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This supplement is a practical compilation of the many tables and resources presented in App. A: Of Ships and the Sea of the Ghosts of Saltmarsh book. It allows DM’s to generate weather and sea conditions along with a wide variety of rich ocean encounters and locales. The three Hex Engines presented below are the only tool you need to run realistic and engaging ship travel on the Azure... [click here for more] |
Dungeon Masters Guild |
$3.69
|
50 Aquatic, Merfolk, Ship-Wreck themed trinkets in the traditional 1d100 table.
Examples Include:
- 28: A children’s doll that has seaweed hair.
- 53: A glass bottle with a piece of preserved flesh. It appears there is a treasure map tattooed on it.
- 93: An ornately carved dolphin whistle. ... [click here for more] |
Dungeon Masters Guild |
$0.95
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An original Dungeons and Dragons adventure designed as a sequel to the official Lost Mines of Phandelver adventure. Players are taken on an epic journey across forest, town and sea as they uncover the Cult of Mormesk!
The adventure is split into five parts, including a classic dungeon exploration, a run-down fishing village and a mysterious ship. Woven in and around these all-new creations are locations... [click here for more] |
Dungeon Masters Guild |
$0.99
|
A society governed by strength, where mistakes mean death and love is an alien feeling. This is the world of the lizardfolk, an alien-minded reptile that is often more creature than person. Jump into the skin - or rather, scales - of these brutal humanoids and learn what it really means to live in a world without love.
This supplement is a new take on the fan-favourite lizardfolk... [click here for more] |
Dungeon Masters Guild |
$2.50
|
Get Ready for an Adventure!
This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late.
This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters from the Saltmarsh area... [click here for more] |
Dungeon Masters Guild |
$3.95
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