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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Alister Konezegel's Field Guide Volume II: Aquatic Terrors
Within the pages of this field guide are a handful of eerie and unusual water-dwelling or water-adjacent creatures inspired by weird animals from our own plane that are perfect for inclusion in your Ghosts of Saltmarsh adventures!... [click here for more] |
Dungeon Masters Guild |
$1.95
|
 "A man may see how this world goes without eyes." (King Lear)
Monks of the Unseen Way are part of a secret order of blind martial artists, hiding in plain sight. You might offer to help an old man to cross a busy street and never know that the hand you held had helped slay dragons. You might watch a busking magician do a disappearing act, not realising that he is in fact a spy.
If you were... [click here for more] |
Dungeon Masters Guild |
$1.99
|

Now for Fantasy Grounds!
You recently did Gellan Primewater, a local merchant from the Town of Saltmarsh, a great service by recovering property deeds worth a large sum of money, long thought to be lost. In return, Gellan is throwing you a party on his cruise ship, the *Primewater Pleasure*. ....
Then, in the midst of festivities, a scream.
One of the guests is found... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the third book of the series, you’ll find magical items and spells to expand your adventures below and above the waves.
Magic
The book includes many new spells, along with spell lists for each of the core classes. ... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 These are the full sized digital maps that go along with the Shipboard Encounters supplement.
Included are:
Map
Format
Size
Prison Barge
png and dd2vtt
6144 x 3328
Dogger Fishing Boat
png
1906 x 1456
Recreation Barge
png
1508 x 2500
Smoldering Fort
png
1866 x 1837
Whale Carcass
png
2000 x 2428
... [click here for more] |
Dungeon Masters Guild |
$0.99
|

Written by Jack Duncan, Encounters in Saltmarsh is a 5e supplement that provides a series of encounters and events that will enrich the experience of your players when playing Ghosts of Saltmarsh. Some of the encounters are alternate versions of events presented in the official module, accompanying revamped, official maps in color for a better VTT experience. Others... [click here for more] |
Dungeon Masters Guild |
$7.99
|
 What do I get?
One new playable subclass - The Halioic Soul - an Oceanic Sorcerer.
One NPC statblock for a typical member of the subclass.
Four additional alternative metamagic options.
This subclass is intended for use with the Sorcerer class as presented in the core rules or in conjunction with the options in Tasha’s Cauldron of Everything. The Halioi are the Hellenic Greek gods of the sea, and... [click here for more] |
Dungeon Masters Guild |
$1.95
|

Everything goes better with pirates, right?
Prepare to hoist the anchor and make sail. We’ve got a boatload of encounters, including sahuagin, sea hags, and island monsters all thematically organized for levels 1-5 and 6-10.
It all fits on just two pages!
This product contains two pages of encounters for levels 1-5 and 6-10.
They are organized so they can be... [click here for more] |
Dungeon Masters Guild |
$1.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
“While walking along the Kingfisher River in Saltmarsh, I saw the most curious group of goblins fishing along the shore. As I had never seen nor heard of this type of behavior in goblins, I found it too intriguing to ignore.
As I hid behind the trunk of one of the larger swamp oak... [click here for more] |
Dungeon Masters Guild |
$1.49
|
 This supplement is a practical compilation of the many tables and resources presented in App. A: Of Ships and the Sea of the Ghosts of Saltmarsh book. It allows DM’s to generate weather and sea conditions along with a wide variety of rich ocean encounters and locales. The three Hex Engines presented below are the only tool you need to run realistic and engaging ship travel on the Azure... [click here for more] |
Dungeon Masters Guild |
$3.72
|
Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin... [click here for more] |
Dungeon Masters Guild |
$5.95
|
 An original Dungeons and Dragons adventure designed as a sequel to the official Lost Mines of Phandelver adventure. Players are taken on an epic journey across forest, town and sea as they uncover the Cult of Mormesk!
The adventure is split into five parts, including a classic dungeon exploration, a run-down fishing village and a mysterious ship. Woven in and around these all-new creations are locations... [click here for more] |
Dungeon Masters Guild |
$0.99
|

Get Ready for an Adventure!
This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late.
This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters from the Saltmarsh area... [click here for more] |
Dungeon Masters Guild |
$3.95
|

Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into the Jaws of History Series:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|

Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A small adventure for 4 level 7 characters. Can be a one shot or a small side adventure prefect for campaigns with Fey leanings. In this adventure, the party will tangle with powerful fey entities to save the people of Marbleridge Heights, a local fishin village. There is a powerful curse, some quirky crones, and a local card game for the kids! Will the party be able to save the town? or will they... [click here for more] |
Dungeon Masters Guild |
$2.00
|
This is a module for the Fantasy Grounds VTT and Dungeons & Dragons 5E.
Portal Pack - Ghosts of Saltmarsh
Portal Packs REQUIRE the use of Portals - REVAMPED! sold separately on the Fantasy Grounds FORGE.
Also, this Portal Pack REQUIRES using the Ghosts of Saltmarsh Fantasy Grounds module sold separately on the Fantasy Grounds STORE.
This module has 140+... [click here for more] |
Dungeon Masters Guild |
$7.00
|
Author Note
Initially this supplement started out as a way to alter the combat and tokens for Spelljammer 5e in Fantasy Grounds to give it more of a feel that Spelljammer 2e had.
After initial testing I refined it multiple times and also brought in the information that pertained from Ghosts of Saltmarsh to give the supplement a more well-rounded feel.
I have broken down what I use and the changes... [click here for more] |
Dungeon Masters Guild |
$9.99
|

Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go.
Into the Jaws of History Series: Part 1 of 3.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Bone Collecting,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Saltmarsh Sidetreks 1
Now available for Fantasy Grounds Unity!
Welcome to Saltmarsh Sidetreks. In this module, you will explore the swashbuckling, seafaring, smuggler infested shores of Saltmarsh, and the seas beyond!
We have taken a bunch of the adventure hooks printed within Ghosts of Saltmarsh and fleshed them out. Now you have the opportunity to take both DMs and Players... [click here for more] |
Dungeon Masters Guild |
$10.95
|

This product is the Fantasy Grounds VTT version. Also see the PDF version, or save $ with the PDF+FG Bundle.
ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals.
Be Ready with the Snapping Line...
Just about every community, big or small, civilized or seedy, has... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Are you interested in adding a little bit more dread and horror into your Godly Pantheon? Are you interested in adding some new patron variants and debilitating curses to vex your players with? If so, then the document herein, my creation originally for a Saltmarsh campaign, brings along 13 new gods. Each one is known as a Horror God, their features, realms of power and purpose are chaotic and... [click here for more] |
Dungeon Masters Guild |
$2.00
|
 A Deed Without A Name
FOR THE DM'S EYES ONLY...
Macbeth: "How now, you secret, black, and midnight hags! What is't you do?" The Witches: "A deed without a name."
WARNING! This adventure uses Ghosts of Saltmarsh supplement for its setting, it is intended to be run using this supplement. If you do not have it, you will need to adapt the adventure!
A mystery adventure set in Saltmarsh,... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A tribe of kuo-toa have become increasingly brazen in their raiding and piracy of the island kingdom of Kauruna. The local community begs the party to help defeat the creatures and the monstrous chimera which they have taken as their god.
This adventure connects well with Ghosts of Saltmarsh as part of a naval campaign.
Cartography courtesy of Dyson Logos.
If you like this adventure, check out Darkness... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Tales of Dead Men is a one-shot adventure for characters of all levels in 5e. Tales focuses on Exploration and Social encounters, two under-utilized pillars in 5th edition. While there is opportunity for combat, this is not the focus, and can, in fact, be avoided entirely.
While the adventure can be run at any level, it works best for characters around 5th-7th level.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Now for Fantasy Grounds!
Scientific Secrets of Saltmarsh
This bestiary was created by a talented team of scientists, researchers, & environmentalists who were inspired by scientific literature to create original monsters that can dropped right into your Ghosts of Saltmarsh campaign or any other aquatic adventure. Each monster is inspired by a fusion of folklore & science... [click here for more] |
Dungeon Masters Guild |
$6.95
|
In the course of their adventures, players may require non-player characters (NPCs) to staff a castle, man a ship, or otherwise be in the players’ employ over a lengthy period of time. These characters are not additional party members per se, but a crew of often specialized non-combatants. The dungeon master (DM) can simplify these NPCs down to statistical bookkeeping by counting them as skilled... [click here for more] |
Dungeon Masters Guild |
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|
The Oath of the Tidebreaker is a sacred oath that allows paladins to combine their calling to serve the divine with the calling to a life on the seas. They bring virtue to shanty towns, protect ports and merchant ships against pirates, and stand fearlessly against the threats that lurk in the depths of the ocean.
This paladin Subclass is exceptionally well suited for the adventures featured in Ghosts... [click here for more] |
Dungeon Masters Guild |
$0.99
|
 This product contains "The Den of Lies" an short adventure for players level 5-7. It is designed to be included into existing campaigns as a side quest or end goal of a longer quest, although it could also be played as a one-shot adventure depending on your need. Suggestions for including this adventure in existing campaigns are included.
This adventure will take your players into the lair of Vespak... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Meet some of the high sea's strangest ships and their salty crews
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure to follow... [click here for more] |
Dungeon Masters Guild |
$22.45
|
 A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.
An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with... [click here for more] |
Dungeon Masters Guild |
$3.95
|
At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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It has been said that one does not discover new lands without losing sight of the shore. Or, perhaps, without running into one of our 50 Encounters, all ready to be used in your exploration and sea themed adventures.
The d100 table in this volume allows you to select a random encounter to treat your voyagers, or pick any encounter you like to spice up the next... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Heart of Goodhollow
No one knows what happened to the once peaceful village of Goodhollow. Its green fields have been transformed into a festering swamp where giant spiders and frog-men battle for supremacy. And in the center of it all an ancient evil's heart still beats.
There are two versions of this adventure in this bundle: one version for characters between levels 1-3 and one for... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 Deep in the jungles of Chult, a group of Batiri goblins are going fishing in the local rivier.....using a helpless acolyte as bait!
Will the PCs rescue the acolyte before they succumb to the river's perils?
Will your players enjoy themselves?
Is this worth an entire dollar?
Only time (and the preview which shows basically the whole thing) will tell.
Boat Bound Batiri Bash is... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Fully colored battle maps for the Ghosts of Saltmarsh: Cove Reef adventure location. This includes a pair of high resolution maps (one with a grid and one without a grid), as well as a pair of low resolution maps (for web use - one with a grid and one without a grid). In addition, I've included a Cove Reef Depths map (both a version with a grid and one without a grid), which shows the area within the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
 This download contains a fully colored maps of the Warthalkeel Ruins found in the Ghosts of Saltmarsh book, produced using Dungeondraft. It includes a full sized map with a grid and one without a grid, as well a version with the grid that has been split in two (to make each size small enough to upload to sites like Roll20) and a similiar split version of the ungridded map.
These maps can also be found... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Scuttled on the rocks, the Forlorn Kraken, a lucrative privateering ship, is an easy target for adventurers in search of plunder or perhaps the title to this fine sailing vessel. This adventure should last approximately 8-10 hours and is appropriate for 4-6 players levels 3 to 5.
The Pillagers of Boonnuckle Cove includes:
The main adventure suitable for most settings
Ideal... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
|
 So you find yourself about to dive into the horrible depths of the ocean in a Dungeons & Dragons campaign or one-shot. There’s a reason that internet wisdom says to never go on the sea: there are a plethora of deadly monsters your DM never gets to use lurking beneath the waves.
When not the focus of a campaign, an underwater section can, if run properly, be a unique challenge to throw at... [click here for more] |
Dungeon Masters Guild |
$1.95
|

Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
Dungeon Masters Guild |
$4.95
|
 Fully colored battle maps for the Ghosts of Saltmarsh: Wreck of the Marshall adventure location. This includes a a full sized print version of this map at 256 dpi (roughly 61 inches by 89 inches), as well as a web version at 150dpi that is small enough to upload onto sites like Roll20.
This map was developed using a combination of Dungeondraft and Photoshop.
These maps can also be found within both... [click here for more] |
Dungeon Masters Guild |
$3.99
|
A one session pirate themed adventure for PC's levels 4-5
Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows.
Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
 These are the digital map files to use with the Procan's Promenade adventure.
For the adventure itself, click here. Procan's Promenade
Included are:
Map
Format
Size
Catacombs
jpg and dd2vtt
3840 x 3072
Crabber's Cove
jpg and dd2vtt
4608 x 3072
Snapping Line
jpg and dd2vtt
4608 x 3328
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
This new set of rules was developed to make ship combat in Ghosts of Saltmarsh more interesting. It can be extended to any vehicle combat that requires a crew to function It draws on influences from the video game FTL: Faster than Light. It heavily relies on the base concepts presented in Ghosts of Saltmarsh, and requires a thorough understanding of those rules. Special thanks to Keith Owens and Patrick... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 “The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir
In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than... [click here for more] |
Dungeon Masters Guild |
$10.00
|
 Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more... [click here for more] |
Dungeon Masters Guild |
$1.00
|
A group of dwarves are testing a new form of propulsion in a nearby town. They are facing threats of sabotage and unrest, as people find their devices to be what some would call unnatural. Given a chance, they will hire the party to act as guards and protectors for their intellectual and physical property against whatever threat tries to destroy their ship, the Ocean Screamer. The dwarves'... [click here for more] |
Dungeon Masters Guild |
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This product contains maps for the associated adventure "Den of Lies" (available among my other products on Dungeon Master's Guild) and for use in other context as you see fit. Both gridded and ungridded versions of the sinkhole surface and the dungeon itself are provided in this product, with the room numbers left out as they appear in the adventure module visual reference. ... [click here for more] |
Dungeon Masters Guild |
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|
 An ancient sink is guarded by glowing sharks. They say the penultimate thief of time was buried there.
A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone.
Pilgrimage? The thieves' union never mandates these missions, but good luck follows all that pray at the tomb.
Gentrification? The... [click here for more] |
Dungeon Masters Guild |
$4.85
|