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200 Non-Combat Encounter Prompts for the Sea
Tables visible in Previews under the product image.
Non-Combat Encounters for sea adventures and any visit to beach, ocean or isle. Meet seafarers at the docks, seagulls on the coast and a dryad in the sky. Get shipwrecked on an island, talk to creatures under the sea and meet wondrous ships on the ocean.
Includes d20 tables for ...
Ports... [click here for more] |
Dungeon Masters Guild |
$3.00
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Learn the secrets of the Nine Jewels of Neverwinter, whose existence was first revealed by the infamous Volothamp Geddarm. Contained within are secrets of the Netherese known only to the surviving wizards of Windsong Tower, the High Mages of Silverymoon, and the ever-mysterious Manshoon. Lost since the fall of Ascalhorn, these legendary magic items might turn up anywhere in your campaign,... [click here for more] |
Dungeon Masters Guild |
$3.00
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This supplement is a practical compilation of the many tables and resources presented in App. A: Of Ships and the Sea of the Ghosts of Saltmarsh book. It allows DM’s to generate weather and sea conditions along with a wide variety of rich ocean encounters and locales. The three Hex Engines presented below are the only tool you need to run realistic and engaging ship travel on the Azure... [click here for more] |
Dungeon Masters Guild |
$3.63
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Treasures of Saltmarsh contains 50 magic items for use in your nautical campaigns
Above and below the violent seas off the coast of Saltmarsh adventurers seek to find fame and fortune, whilst the native races live a life of hardships beneath the powerful currents.
This supplement contains 50 unique magic items inspired by the area around this sleepy village and the azure seas beyond. From... [click here for more] |
Dungeon Masters Guild |
$3.95
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From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then this is for you!
In this supplement,... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.
An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with... [click here for more] |
Dungeon Masters Guild |
$3.95
|
A BODY HAS BEEN FOUND IN THE HARBOR
Designed for an adventuring party of three to five 1st-level characters, Buried at Adder Bay is a Dungeons & Dragons murder mystery in the Eberron setting, centered in the frontier nation of Q'barra. The adventure begins with the discovery of a body in the harbor and ends with a confrontation with the culprit. By the end of the adventure the players... [click here for more] |
Dungeon Masters Guild |
$3.95
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THE SKIES ARE TROUBLED OVER SALTMARSH...
Long-forgotten magic spreads its wicked wings once more, and the birds are out for blood.
Down Came a Blackbird is a 4-hour adventure for 1st-4th level characters, inspired by Hitchcock's The Birds. The adventure is designed to complement Ghosts of Saltmarsh, but can be adapted to any coastal town setting.
Fear... [click here for more] |
Dungeon Masters Guild |
$3.95
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A new adventure in the Forgotten Realms, in a small town on the Sword Coast - Leilon, close to Waterdeep and Baldur's Gate. The group needs to solve some problems in the city before embarking headlong into a conspiracy with the decadent nobility, a powerful long-imprisoned wizard, and plans to end the Mere of Dead Man. Enjoy this adventure that takes characters from level 1 to 4, with approximately... [click here for more] |
Dungeon Masters Guild |
$3.95
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Click Here to get the Fantasy Grounds version of Release the Krakin!
HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE.
Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin race! A pact-born... [click here for more] |
Dungeon Masters Guild |
$3.95
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The fable is a storytelling magical marital class that prioritizes versatility. The class has over a dozen fighting style options, gains more the longer it’s played, and can take some multiple times to specialize in a particular style. It’s bard-like Storytelling feature allows fables to empower themselves and their allies, while their access to limited magic adds even more options in and out of... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Maps, Advice, Cheatsheets – Everything you need to run The Styes
The Styes is the final adventure of seven in Ghosts of Saltmarsh campaign book. It has the party traveling to the Styes, a decaying port fallen on hard times. The adventure contains a political intrigue, mysterious murders, a wicked cult, and legendary monsters.
In this document, we seek to make running The Styes fun... [click here for more] |
Dungeon Masters Guild |
$3.95
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An isle shrouded in mist serves as the final resting place and vault for the legendary Captain Darkmoon. The characters must brave the isles depths for a chance at retrieving her legendary artifact, rumoured to control the very ocean itself.
The Treasure of Captain Darkmoon is a 3-5 hour adventure for 3rd - 5th level characters
This adventure is designed... [click here for more] |
Dungeon Masters Guild |
$3.95
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AN AQUATIC ADVENTURE COLLECTION, COMPATIBLE WITH GHOSTS OF SALTMARSH!
Tides of Fate Master Collection is a bundle of one-shot adventures that can be played individually, or connected to each other to create a longer story.
Although they were written with Forgotten Realms in mind, some notes have been provided on adapting the material for other campaigns and settings.
The... [click here for more] |
Dungeon Masters Guild |
$9.99 $3.95
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Get Ready for an Adventure!
This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late.
This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters from the Saltmarsh area... [click here for more] |
Dungeon Masters Guild |
$3.95
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"They had a chance to kill him, to reap bloody vengeance for their incarceration, but they let him live. The exact line: ‘No, he’ll make a good recurring villain, he needs to come back again.’ To have a character that evokes such a response from the players sets a module in good stead with me as a Dungeon Master"
- Ryan Herden, Australian Tabletop Gaming Network
... [click here for more] |
Dungeon Masters Guild |
$3.99
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Danger at Dunwater is the second adventure of seven in the Ghosts of Saltmarsh campaign book. It has the party venturing into a lizardfolk lair to learn why the scaly humanoids are preparing for war – eventually making the characters responsible for establishing an alliance with the savage and distrustful lizardfolk.
In this document, we seek... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Depths of the Dwarven Mine... [click here for more] |
Dungeon Masters Guild |
$3.99
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Fully colored battle maps for the Ghosts of Saltmarsh: Cove Reef adventure location. This includes a pair of high resolution maps (one with a grid and one without a grid), as well as a pair of low resolution maps (for web use - one with a grid and one without a grid). In addition, I've included a Cove Reef Depths map (both a version with a grid and one without a grid), which shows the area within the... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Fully colored battle maps for the Ghosts of Saltmarsh: Wreck of the Marshall adventure location. This includes a a full sized print version of this map at 256 dpi (roughly 61 inches by 89 inches), as well as a web version at 150dpi that is small enough to upload onto sites like Roll20.
This map was developed using a combination of Dungeondraft and Photoshop.
These maps can also be found within both... [click here for more] |
Dungeon Masters Guild |
$3.99
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This download contains a fully colored maps of the Warthalkeel Ruins found in the Ghosts of Saltmarsh book, produced using Dungeondraft. It includes a full sized map with a grid and one without a grid, as well a version with the grid that has been split in two (to make each size small enough to upload to sites like Roll20) and a similiar split version of the ungridded map.
These maps can also be found... [click here for more] |
Dungeon Masters Guild |
$3.99
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This PDF contains a 5e conversion for the classic 3rd Edition adventure: Death of Lashimire, originally publihsed in Dungeon Magazine #116. It includes the conversion, a fully colored battle maps of the island, as well as the dungeon crawl and a png file for the roof of the shack.
This adventure can also be found within my 5E Conversion Adventure Bundle, along with the maps within it. ... [click here for more] |
Dungeon Masters Guild |
$3.99
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This bundle of ship maps includes mapped layouts for each ship type as described in Appendix A of Ghosts of Saltmarsh for all of your seafaring adventures! All layouts match the size and descriptions of ships given in the book:
Galley
Keelboat
Longship
Rowboat
Sailing Ship
Warship
For each ship type (and each deck for the larger ships) you get multiple map versions:
Water background... [click here for more] |
Dungeon Masters Guild |
$3.99
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Now for Fantasy Grounds!
Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean!
Will you fight the... [click here for more] |
Dungeon Masters Guild |
$3.99
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Tammeraut's Fate is the sixth adventure of seven in the Ghosts of Saltmarsh campaign book. In this terrifying adventure the party must travel to a mysterious island, as they investigate mysteries, fight to survive an epic horrific zombie survival battle, and dive to the bottom of the ocean to fight evil at its source!
In this document, we seek to make running Tammeraut's Fate easier for the DM to... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Saltmarsh is preparing for war. Merfolk, locathah, lizardfolk and human alike are banding together to face The Final Enemy: the sahuagin. Their numbers are vast and their fortress, immense. When the council decides to put together an elite strike force to gather information before the main assault, will heroes rise to meet the challenge?
The Final Enemy is the fourth... [click here for more] |
Dungeon Masters Guild |
$3.99
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The Sinister Secret of Saltmarsh is the first adventure of seven in the Ghosts of Saltmarsh campaign book. It features undead horrors, smugglers, pirates (parrots and hooks included!) and an ominous threat of more dangers to come, as the adventurers must fight to unravel a smuggling ring delivering weapons to a tribe of lizardfolk.
In other words... [click here for more] |
Dungeon Masters Guild |
$3.99
|
Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. Before attempting their liberation, you must find a way to get to a place no one in their right mind would want to go.
Into the Jaws of History Series: Part 1 of 3.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
CONTENT WARNING: Bone Collecting,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. With travel to the reef secured, all you need to do is get in, find the trapped souls of three heroes of the Saltmarsh Alliance, and get out. As easy as a walk on the beach.
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into the Jaws of History Series:... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Many heroic souls are trapped as trophies within the Reef of Living Memory - an Astral Domain of Sekolah, sahuagin God of the Hunt. The souls of the heroes of the Saltmarsh Alliance have been retrieved but the incursion has not gone unnoticed. The Song of the Divine Hunt has been sung. Will you survive the trek back to Toril?
A Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
Into... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Explorers and sailors have often traded stories about the storm prone place known as Bleakridge Bay; stories tell of vast ammounts of metal veins and treasures beneath its waves, ready for the taking. But mysterious dissapearances around the bay have become more frequent, travellers of a wizardly disposition have been vanishing in the marshes south of the bay and boats have been spirited... [click here for more] |
Dungeon Masters Guild |
$4.47
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An ancient sink is guarded by glowing sharks. They say the penultimate thief of time was buried there.
A gift? Lassiclere, a high elf midwife (who helped birth a PC) is in town. She would love a rubbing from the headstone.
Pilgrimage? The thieves' union never mandates these missions, but good luck follows all that pray at the tomb.
Gentrification? The... [click here for more] |
Dungeon Masters Guild |
$4.92
|
Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Ghosts of Saltmarsh, but you don't have enough players? Do you want reoccurring allies and creatures to level up throughout the nautical campaign? Do your players regularly invite NPCs and beasts they meet along for the ride? Do you just love sidekick options? Then... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A capstone adventure for Ghosts of Saltmarsh or a chance to punch giant monsters in the gut.
An ancient prophecy foretells the coming of a great evil. “When the sea rains into the blackened sky and the dwellers of the deep gorge themselves on living flesh, Ujiak returns to ravage the world.” So sayeth a wise seer. Only a mighty band of heroes can prevent the coming dark age—with... [click here for more] |
Dungeon Masters Guild |
$4.95
|
What foulness lurks beneath the surface of your world? From the crafty ratfolk known as the Vermid to the eldritch tentacle beast and the noxious blight flies, enliven your caverns, sewers, and underground tunnels with a host of new monsters and lairs.
Monsters from Below, Vol. 1 includes:
25 new monsters, featuring original artwork
2 new lairs– short adventures, which can be seamlessly... [click here for more] |
Dungeon Masters Guild |
$4.95
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This product is the Fantasy Grounds VTT version. Also see the PDF version, or save $ with the PDF+FG Bundle.
ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals.
Be Ready with the Snapping Line...
Just about every community, big or small, civilized or seedy, has... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This version is the PDF format. Also see the Fantasy Grounds VTT version, or save $ with the PDF+FG Bundle .
ALL proceeds (save 5% the DMs Guild needs for various processing and maintenance fees) are donated directly to Extra Life to benefit the Children's Miracle Network Hospitals.
Be Ready with the Snapping Line...
Just about every community, big or small, civilized or seedy, has... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Bring your campaign to life with this companion supplement for Ghosts of Saltmarsh! Saltmarsh Encounters presents 60 short encounters for the town, coast, and sea. Over 150 variations are included, making the encounters highly replayable and allowing you to customise them to fit YOUR game. The supplement is great for Ghosts of Saltmarsh or any coastal or high seas campaign!... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Tales of Dead Men is a one-shot adventure for characters of all levels in 5e. Tales focuses on Exploration and Social encounters, two under-utilized pillars in 5th edition. While there is opportunity for combat, this is not the focus, and can, in fact, be avoided entirely.
While the adventure can be run at any level, it works best for characters around 5th-7th level.... [click here for more] |
Dungeon Masters Guild |
$4.95
|
The Book of Tides
"The elven captain pirate captain pulls his cutlass from the body of the sailor as it falls before him, licking the blade, tasting the iron of the blood and the rust. With a wild cry and maniacal cheer, he lunges forward, grabbing his foe's blade, ready to strike the surviving crew he has boarded."
"A diminutive gnome with glowing gold eyes stares at the map in front of her, translating... [click here for more] |
Dungeon Masters Guild |
$4.95
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"This adventure is a critical hit on almost every single aspect of adventure writing."—Jason B. (Verified Purchaser)
"The Lamenting Lighthouse is nothing less than an amazing piece. With concepts and homages to The Princess Bride, H.P. Lovecraft, Stephen... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Undersea Sourcebook series provides players and Dungeon Masters with everything they need to explore the crashing waves and the vast ocean depths below. In this, the third book of the series, you’ll find magical items and spells to expand your adventures below and above the waves.
Magic
The book includes many new spells, along with spell lists for each of the core classes. ... [click here for more] |
Dungeon Masters Guild |
$4.95
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The search for a missing young woman kicks off a treacherous journey on the Sea of Fallen Stars. A Four to Six-Hour Adventure for Tier 2 Characters. Optimized for APL 8.
A Dreams of the Red Wizards story - a season-agnostic series that exists outside the confines of the seasonal and hardcover adventures. This can be played alongside the Ghosts of Saltmarsh book. ... [click here for more] |
D&D Adventurers League |
$4.99
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An exploration to the underwater city of Myth Nantar leads to a conspiracy, a mystery, and a heist. A Four-to-Six Hour Adventure for Tier 2 Characters. Optimized for APL 8.
This adventure can be played with the Ghosts of Saltmarsh hardcover. ... [click here for more] |
D&D Adventurers League |
$4.99
|
Powerful elements collide in the wake of the attack on Myth Nantar. The conclusion to the haunting sea-faring tale on the Sea of Fallen Stars. A Four-to-Six Hour Adventure for Tier 3 Characters. Optimized for APL 13.
This adventure can be played with the Ghosts of Saltmarsh hardcover.
This purchase includes both print-friendly and full layout versions of the adventure. ... [click here for more] |
D&D Adventurers League |
$4.99
|
In this map supplement you will receive four detailed maps useful for the Ghosts of Saltmarsh Campaign placed in Greyhawk. Each map has multiple versions to offer flexibility to the DM. The book contains the following:
The Sheldomar Valley
The Kingdom of Keoland and its neighbors.
The default map, but with no labels.
The default map, except Gradsul is replaced with Waterdeep.
The Dreadwood
The Dreadwood,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Tendrils of Saltmarsh Part 3
Manistrad Copperlocks and her dwarven crew have stumbled upon a secret beneath the mountain.
The dwarven miners have broken through into a underground river, but that's not what worries them. It's where it leads that has them concerned. They need a brave set of souls to investigate and see what is in store for Saltmarsh.
The adventurers... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Many years have passed since you and your compatriots visited the fabled treasure island and returned with a veritable treasure trove. After leading an incredibly carefree and lavish lifestyle, your purstrings have lightened considerably, leading to a downward spiral to poverty. You've resorted to taking odd jobs to make ends meet, with the treasure map being nothing more than a memento of the past.... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Tendrils of Saltmarsh Part 1
Ghosts of Saltmarsh introduced Sigurd "Snake Eyes" now find out who he really was!
It is revealed Sigurd had his own island. Explore Sigurd's home port in this 4 to 8 hour adventure. See what plots he had underway and discover his true agenda. Learn about the rest of his fleet, the residents of his island, and other guests that reside there. ... [click here for more] |
Dungeon Masters Guild |
$4.99
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A Ravenloft adventure module for four to six adventurers of levels 1-7
Based on the Lamordia lore presented in Van Richten’s Guide to Ravenloft, pgs. 138-143
Hey you! You liked Curse of Strahd right? Of course you did, most folks did. You probably went and bought Van Richten’s Guide to Ravenloft when that came out to learn about the other domains right? So did... [click here for more] |
Dungeon Masters Guild |
$4.99
|