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To Account for Ships and Sailors

To Account for Ships and Sailors


Looking for a single nautical supplement for your campaign? You have come to the right place! To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the...   [click here for more]
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Are You Ready to Roc?

Are You Ready to Roc?


I LIKE BIG BIRDS AND I CANNOT LIE! It's an ornithologist's dream and an adventurer's nightmare: ten new variations on everyone's favorite colossal bird monster! Challenge adventurers with gigantic auks, hoatzins, hummingbirds, pelicans, macaws, and more! Use their special abilities to add flavor and surprise in combat! It does not matter where adventurers go... whether land or sea,...   [click here for more]
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Ghost Tales (Vol I): Scary 5E Monsters

Ghost Tales (Vol I): Scary 5E Monsters


A blood-curdling scream erupts from the abandoned cottage on the high bluff overlooking a storm-wracked port. A pair of teens go missing while stealing a private walk from an overcrowded festival. What horrors lurk just beyond the boundaries of your sight? Only the brave can know... Ghost Tales presents four unique, undead monsters for use in your campaigns....   [click here for more]
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Madness of the Misty Cove

Madness of the Misty Cove


The promise of treasure led you here... "You enter the cave, jagged walls slick with seawater and made slippery by moss and clinging seaweed. The smell brings to mind the pungent odor of fish and brine, but there is something else as well, something foul and stinking. You walk deeper, the darkness enveloping you as you explore this seaside cavern. That's when you feel it, like...   [click here for more]
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Misty Voyager

Misty Voyager


The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization. All of the author's proceeds will be donated...   [click here for more]
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Release the Krakin! (Fantasy Grounds)

Release the Krakin! (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. HARK! HEED ME NOW FOR THE TIME OF THE KRAKIN IS HERE. Now that I have your attention, plug your nose, take a breath, and dive right in. This supplement is the perfect companion for the Ghosts of Saltmarsh, Tomb of Annihilation, and any waterborne adventure of your own design. Introducing the Krakin...   [click here for more]
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The Old Dwarf Fort

The Old Dwarf Fort


Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present. Lead your players through an...   [click here for more]
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Full Page NPC Combat & Roleplay Sheet For 5th Edition

Full Page NPC Combat & Roleplay Sheet For 5th Edition


If you're like me, then there simply isn't a good NPC tracking sheet out there for you. My solution? Make one myself!  (If you find this product useful, consider buying me a coffee by donating a dollar!) Over are the days of the unprepared DM who wasn't expecting the party to groom the town drunk into a fully fledged warrior, or the wayward bard who attracts voracious fans willing...   [click here for more]
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100 Non-Combat Random Encounters (Underwater)

100 Non-Combat Random Encounters (Underwater)


Did you just give your party caps of water breathing, and now they're itching to explore the world beneath the waves? Or are you plotting an entirely underwater campaign, or maybe exploring the underwater sections in Ghosts of Saltmarsh? These underwater encounters are designed to add a little liveliness to dives without ever requiring a battle map - or worse, underwater combat rules....   [click here for more]
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Temple of the Deep | Stand Alone Dungeon

Temple of the Deep | Stand Alone Dungeon


NOW A COPPER BEST SELLER! A Wandering Pilgrim Product Tasked with finding the legendary artifact the Orb of Ornus, the players must delve into the Temple of the Deep. What will the player find within? Who else seeks the Orb? Can the players survive the trials and tribulations of the ancient temple? "Temple of the Deep" is a 5th level dungeon...   [click here for more]
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The Tomb of Captain Stone Beard

The Tomb of Captain Stone Beard


A "one-shot" game for 3-5 level 3 characters using D&D 5th Ed. Travel to the island of Booty Bay, where a mysterious Stanger is disturbing an ancient pirate’s tomb. This adventure includes a fully developed town, maps, and monster stat blocks. ...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Encounters on the Savage Seas III FREE (Fantasy Grounds)

Encounters on the Savage Seas III FREE (Fantasy Grounds)


This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Encounters on the Savage Seas III FREE Expand your library of nautical and coastal encounters with this collection of six encounters and mini adventures. We’ve even added scaling suggestions, a new creature, and a magic item or two. Use the encounters as written or use...   [click here for more]
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The Age of Flintlock: Firearms for D&D 5e

The Age of Flintlock: Firearms for D&D 5e


"Nothing makes you feel more alive then when you have death in your hands." - Edward "Blackbeard" Thatch This document details my own version of a flintlock focused firearm system. This system is meant to replace the lackluster system presented in the DMG. When designing this system, my goal was to provide a fleshed out system to accuratly simulate the additon of flintlock...   [click here for more]
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Zebediah's Fishing Techniques and Equipment

Zebediah's Fishing Techniques and Equipment


Welcome to the Wonderful World of Fishing! Expand your D&D game with this wonderful fishing supplement, which includes fun and exciting ways to make a mundane task for your adventures more than just a Wisdom (Survival) check! This supplement includes: 11 unique fishing skill check rules, including ones such as Noodling and Bowfishing! Over 20 new forms of fishing equipment...   [click here for more]
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Silent Screechers

Silent Screechers


A 2-3 hour adventure for 5th level characters (Click on “Full-size Preview” to view the entire product before purchasing. I am confident you will love what you see, and I appreciate your support!) Plot Summary An ancient shrine in the center of a small jungle island is filled with small, lifelike statues and ape-like monsters. Dangerous fruit and a deadly...   [click here for more]
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Cursed Bloodlines and Dark Heritages

Cursed Bloodlines and Dark Heritages


It could be said that life in a fantasy world is pleasant and charming. Sure, there’s the occassional dragon, a brain-eating illithid, an undead uprising, a power-mad sorcerer and necromantic plagues... but, you know, sometimes it feels like these magical fantasy worlds don’t make life challenging enough for its denizens. Worry not! Let’s spice it up with some curses!...   [click here for more]
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The Lamented - Undead Playable Race

The Lamented - Undead Playable Race


Folklore and fairytales have sprung up around these creatures, granting them the name: The Lamented.They are, by their very nature, torn between conflicting identities. The Lamented find themselves condemned to live trapped between the two irreconcilable worlds of a previous life just out of memory's reach and an existence of undeath, feared and shunned by the living. The Lamented is a playable...   [click here for more]
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Nothing Unusual Here

Nothing Unusual Here


Just in time for Halloween! Marty "Raging Owlbear" Walser releases his debut full length horror scenario. Nothing Unusual Here takes the players through the almost-but-not-quite ordinary hamlet of Mudhole, where all of the residents are unusually fond of their pet Dwarf Pigs... so much so that they carry the pigs around...   [click here for more]
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Ghosts of Saltmarsh Bundle

Ghosts of Saltmarsh Bundle


This download contains a collection of colored maps found within the Ghosts of Saltmarsh campaign module. All of which were created using Dungeondraft and Photoshop. Each of these maps can be purchased individually as well, and links to their individual downloads are below. These maps come with at least two versions (with a grid and without a grid), and some of the them have versions with light sources...   [click here for more]
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Ghosts of Saltmarsh: The Sea Ghost

Ghosts of Saltmarsh: The Sea Ghost


Fully colored battle maps for the Ghosts of Saltmarsh: The Sea Ghost adventure location, found within the adventure: The Sinister Secret of Saltmarsh. This download includes a version of the full ship (including below decks) with and without the grid, along with a PNG image of the upper deck of the ship, which can be uploaded on top of other maps. Each map is set to 72dpi. This map was developed using...   [click here for more]
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Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer

Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer


Career Faire: Everyday Jobs and Backgrounds for the Novice Adventurerer is a treasure trove of custom designed, AL legal PC backgrounds perfect for crafting more modern or eclectic characters. These custom backgrounds include recommended skill and job proficiencies as well as hundreds of interesting ideals, bonds, flaws and plot hooks to inspire your campaigns. ...   [click here for more]
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Mr. Porter's Saltmarsh Skullduggeries

Mr. Porter's Saltmarsh Skullduggeries


Mr. Porter is now fully operational in Saltmarsh! Ten more heists bundled together in one convenient package, climaxing in a confrontation with deadly, misunderstood foe. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Navigate the treacherous underbelly of Saltmarsh and come out with a fistful or two of coin. Can...   [click here for more]
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The Drydock

The Drydock


Populate the ocean with custom ships. This document provides guidelines to be able do design ships for D&D 5e. ...   [click here for more]
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The Paragon Class 5e

The Paragon Class 5e


Introducing the Paragon, a unique alternative to other religious spellcasters with thematic depth, versatility and various sub-class options available. Religion in Dungeons and Dragons is an ever-present theme, with Gods and deities requiring mortal puppets to impose their will upon the realms. This is the origin of the paragon, a chosen champion of a God or higher power, chosen to safeguard the...   [click here for more]
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Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)

Sea Devils of the Pale Hand (Al-Qadim and Forgotten Realms Nautical Supplement)


Darkness in the Land of Fate: Kraken worshippers, death cults, giant four-armed horrors of the deep, and more await! This supplement provides all you need to launch a nautically-themed campaign in the Land of Fate or a setting with a similar cultural background. Fully compatible with the core rules and the enhanced ship rules found in Ghosts of Saltmarsh, this book provides...   [click here for more]
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Zassan the Slaver

Zassan the Slaver


An original oneshot adventure designed for 4-5 5th level characters. "... a tight, challenging adventure perfect to slot into a campaign or keeping in your pocket as a one shot ..." Plot Summary Every year, the small town of Whitetree has to sacrifice a child as tribute to a fiery salamander slaver, Zassan. The players must pursue the slaver, attempting to stop him...   [click here for more]
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Visions of Death

Visions of Death


Get Ready for an Adventure! This 4 to 6 hour module goes from Saltmarsh to Baldur's Gate in a race against time. A dark vision warns of a terribly cataclysmic event in Baldur's Gate and the characters are hired to deliver supplies before its too late. This adventure can be adjusted for any Tier 1, 2, or 3 party. It is intended to help usher characters...   [click here for more]
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Art for your Adventures Set 5

Art for your Adventures Set 5


ART FOR YOUR ADVENTURES SET 5 By Patrick E. Pullen MAKE YOUR ADVENTURE LOOK GOOD AND INCREASE SELLS BY ADDING THE FLARE OF PROFESSIONAL ARTWORK! Art Helps Sell literature. Here are 46 pieces of FULL COLOR art that I have posted which can be used to enhance the look of your products, such as (but NOT limited to) your Drive Thru RPG, DMs Guild and...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Ghosts of Saltmarsh: Isle of the Abbey Colored Maps

Ghosts of Saltmarsh: Isle of the Abbey Colored Maps


Four colored maps for the dungeon featured in the adventure ISLE OF THE ABBEY. There are 4 versions (two gridded, two ungridded, and two will lighting effects and two without lighting effects). This PDF contains png and PDF versions of these maps. You can also find maps of various other locales that I've produced here, as well as in a bundle of Fantasy Battle Maps that I've created, listed below,...   [click here for more]
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The Swamp Beast (Boss Fight: Issue #3)

The Swamp Beast (Boss Fight: Issue #3)


The Black-Tooth Tribe is in trouble! An ancient monstrosity has been reawakened and threatens all of civilization if it’s allowed to return to full strength. Explore the swamps and encounter fun and interesting characters on the way to destroy Simunga, the Swamp Beast! “Boss Fight!” is a series of monthly short one-shot adventures that each feature a new and unique boss monster. Every installment...   [click here for more]
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Fireshear City Maps

Fireshear City Maps


High Resolution Maps of Fireshear, a city in the far north of Faerun, in a region called the Frozenfar (just south of Icewind Dale). These maps are based on the descriptions of Fireshear within Volo's Guild to the North and Storm King's Thunder, with a couple of added locations added. All these maps are printable at 300dpi. This PDF contain both jpeg and PDF version of the blank Fireshear map, as well...   [click here for more]
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The Horror Pantheon

The Horror Pantheon


Are you interested in adding a little bit more dread and horror into your Godly Pantheon?  Are you interested in adding some new patron variants and debilitating curses to vex your players with? If so, then the document herein, my creation originally for a Saltmarsh campaign, brings along 13 new gods.  Each one is known as a Horror God, their features, realms of power and purpose are chaotic and...   [click here for more]
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Ships of Saltmarsh

Ships of Saltmarsh


#V3 now out! Welcome to my supplementary material aimed to add further detail and immersion to your worlds with new ships and crews perfect for any sea-faring campaign! This material has been designed for 5th edition's Ghosts of Saltmarsh initially but has now become compatible with any campaign or adventure that takes your party out onto the open ocean! Will you fight the good fight alongside the...   [click here for more]
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The Wrecker

The Wrecker


At the turn of the 16th century in our history, several coastal communities started a horrifying practice to earn money. By lighting large beacons on rocky shores, they would lure passing ships to close to the shore and watch them break on the rocks. The next morning the so-called Wreckers would walk the shoreline, looting the remains that came to shore. Should a crew member wash ashore, they were...   [click here for more]
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Sweet Bloody Mary

Sweet Bloody Mary


A one session pirate themed adventure for PC's levels 4-5 Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows. Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ...   [click here for more]
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Wind and Wave - The Buccaneer Class and Archetypes for the Watery Depths (5e)

Wind and Wave - The Buccaneer Class and Archetypes for the Watery Depths (5e)


Beware the depths of the sea. The winds howl, the waves crash, but what hides beneath is often the most terrifying. Both aquatic and coastal characters alike need skills for watery environments, but Dungeons & Dragons is short on such adaptations. This document, themed around sea- and storm-themed options, includes the sharkfolk race with four associated subraces, the Buccaneer base...   [click here for more]
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Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
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Viking Ships

Viking Ships


A.D. 793. This year came dreadful fore-warnings over the land of the Northumbrians, terrifying the people most woefully: these were immense sheets of light rushing through the air, and whirlwinds, and fiery dragons flying across the firmament. These tremendous tokens were soon followed by a great famine: and not long after, on the sixth day before the ides of January in the same year,...   [click here for more]
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Lutryn - nowa rasa do najpopularniejszej gry fabularnej na świecie

Lutryn - nowa rasa do najpopularniejszej gry fabularnej na świecie


Ten mały dodatek opisuje nową rasę: Lutrynów. Stworzenia te do dowcipnisie i przechery, a wzorowane są na przeuroczych wydrach. Lutrynowie rzeczni, morscy i olbrzymi znajdą dla siebie miejsce w każdej kampanii! „Coś ci powiem: jeśli planujesz wyruszyć w rejs, zabierz ze sobą lutryna. Nie ma lepszych nawigatorów. Lutryniątka dzieci wiedzą, jak w środku najmroczniejszej...   [click here for more]
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The Dark Supplicant - Rogue Archetype

The Dark Supplicant - Rogue Archetype


The Dark Supplicant The Night is a cruel mistress and she doesn't grant her blessings to anybody. Only the most devoted, those who have spent a life in the shadows and have become one with them, can hope to get noticed. The Dark Supplicant is a roguish archetype that begs the Darkest Night, a quasi-divine entity,...   [click here for more]
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Half-Oni Race

Half-Oni Race


The Half-Oni is a playable race that is both physically powerful and a natural spellcaster. They can cloak their monstrous form during the day, have natural claw attacks and can see in the dark. This PDF also has three feats that allow the half-oni to gain abilities that their oni parent can use such as limited regeneration, innate spellcasting and the ability to fly. This PDF is available as part...   [click here for more]
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Blood, Salt & Bones (Fantasy Grounds)

Blood, Salt & Bones (Fantasy Grounds)


Meet some of the high sea's strangest ships and their salty crews This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here. Who says the open sea has to be a cold and lonely place? Fill out the vast blue in your world with this collection of 24 ships and their unique crews. Adventure is sure...   [click here for more]
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Sacred Oath: Oath of the Tidebreaker

Sacred Oath: Oath of the Tidebreaker


The Oath of the Tidebreaker is a sacred oath that allows paladins to combine their calling to serve the divine with the calling to a life on the seas. They bring virtue to shanty towns, protect ports and merchant ships against pirates, and stand fearlessly against the threats that lurk in the depths of the ocean. This paladin Subclass is exceptionally well suited for the adventures featured in Ghosts...   [click here for more]
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Darfellan 5E Player Race

Darfellan 5E Player Race


The Darfellan are a hunter-gatherer aquatic race that has a history of strife and vengenance against the sahuagin. Based off of the aquatic humanoid race from Stormwrack now converted for 5th Edition! Like this product? Check out my other products on the DM's Guild! Zebediah's Fishing Techniques & Equipment Crabmen 5e Player Race ...   [click here for more]
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Jasper's Journal: The Hoppits, new playable race

Jasper's Journal: The Hoppits, new playable race


Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #303 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of The Hoppits (Rabbit humanoids) and be on the lookout for more entries from Jasper! Please give me a review...   [click here for more]
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Heroes of Wharves and Waves

Heroes of Wharves and Waves


Many heroes are born among those whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This volume provides:<o:p></o:p> 4 new races: the deck-dwelling hadozee, shadowy malenti, proud locathah, and fey skinchangers (both selkie and swanmay). 5 class archetypes and one modification:...   [click here for more]
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Master of the Swamp

Master of the Swamp


While most Warlocks are empowered by beings of the outer planes or powerful gods, there are some who draw their magic from the ancient spirits of the earth. Powers rest deep within the muck and mire of the world, slumbering for centuries away from the grasp of man. Hidden among the swaying reeds and ghostly pools of swamps lie secrets long lost to the waking world. A chosen few can embrace the ghostly...   [click here for more]
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The Drowned - A New Warlock Patron

The Drowned - A New Warlock Patron


The cold claspe of the waves wraps around you, and as you feel the last breath of air fading from your lungs, you hear a deep sonorous voice rumble "Be reborn, my Drowned...". Across the world, legends of powerful water spirits exist continent to continent, ocean to ocean. And from the grasps of those spirits rise reborn souls once drowned and thought lost - but they are not the...   [click here for more]
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