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ANM3 The Orca Folk

ANM3 The Orca Folk


Once hunted to near extinction, the orca folk, who refer to themselves as the darfellan, are making a comeback.  Their traditional enemies are undoubtedly the sahuagin, but now that they have come into closer contact with the human societies of their new homes, a civil war could be brewing within the remaining clans. Does Yeathan, the Dweller in the Dark Depths get to control the fate of the darfellan? ...   [click here for more]
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Cloak of the Kraken

Cloak of the Kraken


Forgotten shipwrecks. Underwater caverns. Hidden pirate coves. Haunted lighthouses. These are just a few locations where powerful magic items are waiting to be discovered by adventurers brave and bold enough to explore the savage seas and untamed oceans. Inspired by the official Dungeons & Dragons adventure Ghosts of Saltmarsh, this product supplements that content by providing...   [click here for more]
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D&D 5e - Sacred Oath Option: Oath of Liberation

D&D 5e - Sacred Oath Option: Oath of Liberation


This has been a passion work of mine for some time. I am finally able to share what i saw as missing reading trough the game books, and trough play felt was needed around the tabel of iconic paladin options. This paladin option aims to give new possibilities for the player that wants to fight for freedom and have fun and creativ ways to do so. While at the same time uphold the respnsebilety of such...   [click here for more]
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D&D Swashbuckler Class

D&D Swashbuckler Class


The first and only GYGAX Classic D&D Swashbuckler Class revised for D&D 5th Edition, free to download! Suitable for any ocean-based adventure in a sea-faring campaign, and for Ghosts of Saltmarsh. Players and DMs will enjoy classic adventures with this never before released PC class for D&D. Included-- Classic D&D Swashbuckler class for 5th Edition game rules, created...   [click here for more]
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Mythic Encounters: The Bullywug Ascendant

Mythic Encounters: The Bullywug Ascendant


The Bullywug Ascendant Bullywug are a swamp-dwelling creature of varying repute. Some humanoid civilizations call them primitive, others call them backwards, but neither is close to the truth. Bullywug are a voracious race, that exists with an insatiable hunger. They strip-feed off the land around them and devastate the wetland marshes in which they thrive, forcing them to move like locusts....   [click here for more]
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Night Breaker Conclave

Night Breaker Conclave


Rangers who walk the Night Breaker path learn the ancient ways of infusing light into their arrows and themselves in order to dispel magical darkness and foil the schemes of creatures that rely on it for nefarious deeds. These rangers can be found honoring their ancient tradition of lifting spirits through simple acts of joy and couragous acts of valour with a smile on their face, often in places where...   [click here for more]
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Poison Reference Guide & Shop of Poisons

Poison Reference Guide & Shop of Poisons


2 PDF’s included Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players) Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase 2 Digital Maps of the shop, set in an urban area (20x20) 8.25 revision: Updated layout,...   [click here for more]
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Race for the Blue November

Race for the Blue November


In the pirate island city of Dredge, a chaotic race for treasure and glory is about to begin. The most dangerous pirates on the open seas have been given an offer they cannot refuse: 10,000 gold pieces for whoever retrieves the Blue November gemstone from the rediscovered Shrine of the Whispered One on Clandestine Island. As members of Captain Susanna's crew on the Screaming Siren, players race against...   [click here for more]
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Saltmarsh Encounters: Salted Glade

Saltmarsh Encounters: Salted Glade


The Ghosts of Saltmarsh hardcover is missing the Pirate ship, Salted Glade entry under AZURE SEA RANDOM ENCOUNTERS. I came up with this for our campaign to fill that gap. I thought it may be useful for others, until such a time as they update the book. ...   [click here for more]
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Saltmarsh Handouts

Saltmarsh Handouts


Handouts I'm using for my Ghosts of Saltmarsh campaign.  Someone else may find them useful.  I have made these purposely crude as they were in the original module. ...   [click here for more]
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Saltmarsh Supplement: Sea Ghost & Other Vessels

Saltmarsh Supplement: Sea Ghost & Other Vessels


The Ghosts of Saltmarsh book does not provide a stat block for the Sea Ghost.  I have attempted to do my best guess on its stats based on the other ships included, the description in chapter 2 and some research on sailing vessels. I've decided to add other ships in the book that also do not have stat blocks.  I will add them as I encounter them. So far this contains:   * Sea Ghost...   [click here for more]
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Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e

Selkie - A shapeshifting race from Celtic Mythology for use in D&D 5e


Shapeshifting creatures of celtic folklore, Selkies are seals that have the ability to remove their skin and roam the lands in humanoid form.  Unhampered by the necessity of magic to change their shape, selkies are a race unlike any other in D&D.  This race allows you to fill multiple roles in your group: in humanoid form you shine through your class, in seal form you are able to support your...   [click here for more]
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Sweet Bloody Mary

Sweet Bloody Mary


A one session pirate themed adventure for PC's levels 4-5 Involving a foggy island with waring harpy tribes, a trapped money pit and a bunch of singing pirate shadows. Great to use if your Pc's find a pirate treasure map during your Ghosts of Saltmarsh campaign. ...   [click here for more]
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The Emporium of Uncanny Magic — Surprising Scrolls

The Emporium of Uncanny Magic — Surprising Scrolls


The fifth edition Dungeon Masters Guide features a whole host of cool magic items for Dungeons & Dragons, including many classic items updated from previous editions of the D&D game. But given the sheer number of magic items unleashed on unsuspecting players over 40+ years, it was inevitable that the Dungeon Masters Guide needed to leave a whole bunch of stuff out. So if you're...   [click here for more]
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The Locrian Way: Uncaged Vol. II Conversion Document

The Locrian Way: Uncaged Vol. II Conversion Document


The world of Theros is steeped in magic, mystery and mythology—and it's yours to explore! Taken from the award-winning Uncaged anthology, the heroes take some of their first steps into Theros with this adventure for four to six 3rd level characters. You are headed back to Meletis after a successful adventure at the edge of the world. Driven off course by a devastating storm, you crash land on an...   [click here for more]
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The Missing Misty Mermaid

The Missing Misty Mermaid


Several days ago a storm rolled through the coastal city of Saltmarsh. Following the storm, the crew of The Misty Mermaid has gone missing along with the vessel. Nobody is certain of the ship or crews whereabouts, but the Azure Sea is likely to hold the answer. Can you find the lost fishermen and return them to safety? Can you prove, once and for all, that no danger lying beyond the shoreline is a...   [click here for more]
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5e Rust Knight: A Fighter Archetype

5e Rust Knight: A Fighter Archetype


The Rust Knight is a fighter class archetype that utilizes intuition to outwit and defeat its foes. Utilizing a unique system of Intuition Points, the Rust Knight can observe the weaknesses of his/her enemy and inflict extra damage and even lower AC. I believe this subclass adds flavor to the fighter class, which can often be linear and boring. It offers several unique abilities and...   [click here for more]
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Adventurers League Logsheet - Season 9 by SubDude

Adventurers League Logsheet - Season 9 by SubDude


With the new season of comes a new Adventure Logsheet! This vastly expanded version 2.0 now automatically tracks your GP limit at each level, showing how much more gold you can find at your current level. It alerts you when you've taken too much or too little gold! and it lets you know when you've played enough hardcover hours to advance in level (per AL guidelines - as always,...   [click here for more]
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Champions of Ravenloft Pirate of the Sea of Sorrows

Champions of Ravenloft Pirate of the Sea of Sorrows


Bring Ravenloft to your table with this new Martial Archetype. In this new supplement for Ravenloft, you are introduced to the Pirate of the Sea of Sorrows a sailor who is both fearless seaman and ruthless warrior In Martial Archetype: Pirate of the Sea of Sorrow, you meet a fighter who is not only a skilled seaman but also an unmatched warrior with pistol and rapier. This...   [click here for more]
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DM Quick Tools 1: Ship Name and Type Generator

DM Quick Tools 1: Ship Name and Type Generator


Generate over 2500 unique ship names! Sailing on the high seas is hard work and every vessel needs a name. This quick ship name & type generator is easy to use and will save time for you when the PCs see a ship at the dock and want to know all about it. This set of tables allows any DM to quickly determine the name, type, size, & number of crew aboard each ship. This one sheet DM Quick...   [click here for more]
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EQReed's Adventurers League Season 9 Log Sheet

EQReed's Adventurers League Season 9 Log Sheet


A straight forward, 10 entries per page, seasons 8 & 9 Adventurers League log sheets. I designed this for myself and thought I'd share with the rest of the community. In the first entry, enter the starting values (0’s or the values from a previous page). The row beneath that is the changes, for the session, and the bottom row is the final after the adventure. Subsequent entries skip the...   [click here for more]
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Mess and Malnourishment: Seabourne Illness and Naval Rations For Your Fantasy Game

Mess and Malnourishment: Seabourne Illness and Naval Rations For Your Fantasy Game


Ah, yes, sailing the high seas in search of adventure! How does food and rations work, though? In most campaigns, the use of magic or some other situation solution that comes up in a fantasy campaign usually solves the problem… or does it? What happens when the wizard is slain? What if magic doesn’t work in the world? What would the crew face in a real situation, not unlike the ocean going...   [click here for more]
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More Complicated Ship Rules

More Complicated Ship Rules


This new set of rules was developed to make ship combat in Ghosts of Saltmarsh more interesting. It can be extended to any vehicle combat that requires a crew to function It draws on influences from the video game FTL: Faster than Light. It heavily relies on the base concepts presented in Ghosts of Saltmarsh, and requires a thorough understanding of those rules. Special thanks to Keith Owens and Patrick...   [click here for more]
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To Account for Ships and Sailors

To Account for Ships and Sailors


Looking for a single nautical supplement for your campaign? You have come to the right place! To Account for Ships and Sailors is a single 8 page supplement that contains tools for the DM to randomly create a Ship name, npcs and crew! The Supplement also contains a d20 table for random non-combat narrative encounters to bulk out the journey and avoid everyone sitting around in the...   [click here for more]
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Der Traum des Prinzen Papo

Der Traum des Prinzen Papo


Überarbeitete Version verfügbar! Inhaltswarnung: Kindesverlust Prinz Papo, ein kleiner Junge von nicht mehr als drei Jahren, ist entschlossen seinen Zwillingsbruder vor dem schaurigen blauen Monster, das in einer großen, großen, großen roten Hand umher fliegt zu retten. Er lädt euch ein, ihn auf dieses Abenteuer zu begleiten und ehe ihr euch verseht findet ihr euch in der Astral-Ebene schwebend...   [click here for more]
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Player Backgrounds

Player Backgrounds


Have ever wondered how you would hand out backgrounds from modules to your players. Now it is possible for the backgrounds of both Ghosts of Saltmarsh and Tomb of Annihilation. Plus you don't have to write it down with them anymore, no more showing you book to the players in the hopes that they won't go through the pages, instead hand them this and your worries will be away. ...   [click here for more]
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Oddities & Odysseys: A Heart of Stone

Oddities & Odysseys: A Heart of Stone


A charity 3-4 hour Dungeons & Dragons adventure for 1st-3rd level characters! You are approached by a desperate fisherman with a secret. Are you willing to join him in recovering the lost silver of the Moon? All author royalties from the sale of this adventure are donated to Children's Miracle Network Hospitals via the Extra Life charity organization....   [click here for more]
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Inflicting Injuries

Inflicting Injuries


Inflicting Injuries: Defeating your enemies, one piece at a time. With the help of this document, you will be able to implement a little more realism in your game, without having to worry about making things too complicated or making fights harder/easier. How it works: "The ogre's club smashes down... it is 19 damage!" For a level 3 fighter, that is a lot! With...   [click here for more]
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Aquatic Terrors

Aquatic Terrors


This bestiary is part of A.Z.Z. Konezegel's Field Guide: the Collected Volumes for 30% off! Check out the bundle HERE. This is the PDF. If you are looking for a module for the Fantasy Grounds VTT - click HERE. Alister Konezegel's Field Guide Volume II: Aquatic Terrors Within the pages of this field guide are a handful of eerie and unusual water-dwelling or water-adjacent...   [click here for more]
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Exceptional Enhancements

Exceptional Enhancements


15 new superior upgrades for your ship!  Inspired by Ghosts of Saltmarsh, we’ve come up with new items to bolt on to your boat. Get yourself a hull made of everburning cinder, or a horn that might call a Kraken!  Buying one of these upgrades might cost 15,000 GP, but this supplement only costs 95 cents. Grab a copy and add more ship enhancement options to your game today! Let...   [click here for more]
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Path of the Kraken

Path of the Kraken


Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves. A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend. This supplement introduces the Path of the Kraken into your D&D games. This subclass contains...   [click here for more]
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Swamp Magic

Swamp Magic


Swamp Magic Spells & Magic Items of the Marshes Featuring updated magic items and spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your campaign! Thematic and instantly useful in Chult or Saltmarsh, your players will enjoy what's in this book. From 2002 to 2005, Dragon Magazine featured a series called The...   [click here for more]
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Tidal Magic

Tidal Magic


Tidal Magic Spells & Magic Items of the Sea Featuring 8 magic items, a weapon quality (a magic ability which can be grafted onto another magic item), and 7 spells, the experienced pen of Mithral-best-selling Guild author R P Davis brings you the perfect addition to your Ghosts of Saltmarsh campaign! From 2002 to 2005, Dragon Magazine featured a series called The Far...   [click here for more]
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25 New Monsters for D&D 5e

25 New Monsters for D&D 5e


This supplement has 25 new monsters of all types available for a wide array of adventures. There are plants, undead, monstrosities, and celestials. And probably the most interesting part are seven fey creatures that each represent one of the seven deadly sins! Think of the adventures you could base off of these monsters! Each Monster has a brief background and all the stats necessary to work into...   [click here for more]
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Bard - College of Ventosity

Bard - College of Ventosity


COLLEGE OF VENTOSITY A Bardic Tradition of Mastering the Flatulent Arts Down through the ages, performers who could break wind with flair and musicality were prized attendees at royal banquets and adored on stage. Seek tuition at this college if you desire to beguile and bedevil foes by controlling your flatus, from subtle toots to mighty gusts! ...   [click here for more]
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Crabmen 5E Player Race

Crabmen 5E Player Race


The Crabmen are humanoid crustaceans that live on many coastline, scavenging shiny items to add to their personal hoards. Based off of the 2nd Edition creature of the same name and the Aldani from the jungles of Chult, these creatures could make for excellent adventurers in your aquatic based campaigns! Like this product? Check out my other products on the DM's Guild! Zebediah's...   [click here for more]
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Crawfolk

Crawfolk


The Crawfolk is part of the Uncharted Waters Bundle, along with other products from awesome DM's Guild creators! The Crawfolk are humanoids with a thick, chitinous shell and a broad, muscular, fan-shaped tail that allows them to swim adeptly. They have one powerful claw that serves as a shield and a weapon, and a smaller arm with a hand and digits that can hold...   [click here for more]
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Darfellan 5E Player Race

Darfellan 5E Player Race


The Darfellan are a hunter-gatherer aquatic race that has a history of strife and vengenance against the sahuagin. Based off of the aquatic humanoid race from Stormwrack now converted for 5th Edition! Like this product? Check out my other products on the DM's Guild! Zebediah's Fishing Techniques & Equipment Crabmen 5e Player Race ...   [click here for more]
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Extra Ship Upgrades: Saltmarsh

Extra Ship Upgrades: Saltmarsh


This supplement adds to the Superior Ship Upgrades in the Ghost of Saltmarsh module. This supplement was made with Saltmarsh in mind but works great with any nautical campaign! It also adds a new shipbuilding NPC who can build ships, upgrade them, and offer players quests. It includes 20 new ship upgrades that you've got to see! The whole document can be viewed with the full page preview! ...   [click here for more]
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Jasper's Journal: The Hoppits, new playable race

Jasper's Journal: The Hoppits, new playable race


Jasper is a scientist and a researcher who has spent his entire life scouring the Forgotten Realms to learn everything about everything. This is entry #303 of his Journal. It contains a new playable race to be used in Dungeons and Dragons 5th edition. I hope you enjoy this installment of The Hoppits (Rabbit humanoids) and be on the lookout for more entries from Jasper! Please give me a review...   [click here for more]
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Misty Voyager

Misty Voyager


The Misty Voyager is a caravel-class sailing ship customized for a group of intrepid adventurers. Whether they were awarded this vessel for an epic achievement, won it in a dirty card game, or obtained it some other way; this vehicle provides a worthy base of operations for almost any adventuring group with plenty of room for further customization. All of the author's proceeds will be donated...   [click here for more]
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MZM1 Teoatl Magic

MZM1 Teoatl Magic


Teoal Magic is a book defining a new brand of magic of the sea, specifically tailored to a Maztican campaign, but easily introduced in other campaigns.  This book has a collection of spells and magic items tied to this magic, along with a few subclasses and other miscellaneous materials (including an updated Golden Ammonite creature!) related to such magic. Teoatl is the magic of the Maztican seas...   [click here for more]
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Pact of the Drowned One - A Warlock Class for those drowned but not dead

Pact of the Drowned One - A Warlock Class for those drowned but not dead


Not all who drown are dead. Return to the surface as a Drowned One Warlock, bringing with you the horrific memories of your own demise, and the fell powers of the one who brought you back. Not to be confused with the most recent Unearthed Arcana, this warlock is about the experience of drowning and a dark elemental connection. If you're looking for Cthulu, go there. If you're looking for...   [click here for more]
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Shrine of the Forgotten Goddess

Shrine of the Forgotten Goddess


Tucked away in a wooden glen or hidden by the sands of a vast desert lies the shrine to a once-beloved goddess. What happened to her followers and why they abandoned her holy shrine is unknown... but those who seek her company just may win her favor... A nice spot to take a rest becomes a fun mystery to solve in this roadside adventure! Does the party need a break from the main...   [click here for more]
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The Goblins of Duskwood

The Goblins of Duskwood


The Duskwood, usually a safe patch of wood a few days into the wilds, has grown dangerous. The mission is simple: bring warning to a reclusive soldier living in the woods, but the mission quickly becomes complicated as the characters walk into the battlefield between unknown soldiers and goblin wolfriders. The Goblins of Duskwood is a Dungeons and Dragons adventure for beginning characters....   [click here for more]
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The Hermit: A new ship battlemap for Saltmarsh

The Hermit: A new ship battlemap for Saltmarsh


The "Hermit" set contains: The Hermit The Extra Stuff Set (shallop & barrels) Maps comes with different options: transparent or water backgrounds, grid or gridless and day or night options. Feel free to use this for your own personal usage. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, the dragon ampersand, and all other Wizards of the Coast product...   [click here for more]
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The Old Dwarf Fort

The Old Dwarf Fort


Once the frontier of a powerful Dwarven Kingdom, the forest now claims the few traces that remains of their presence. The old fort is one of the few remnants of that other time. Now, it’s a place where squatters rest between journeys and animals seek easy prey. Its value rests more in its place in history than any treasure that may be present. Lead your players through an...   [click here for more]
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Tides of Fate - Adventure

Tides of Fate - Adventure


AN AMPHIBIOUS ADVENTURE, WITH A PLANAR TWIST! After a narrow escape from a sahuagin attack, the characters find themselves stranded on a mysterious unmarked island. Upon closer examination the foliage appears to resemble life on the ocean floor, and small crabs scurry about. Atop the islands single massive peak is a fantastic castle. Little do the characters know, the island itself...   [click here for more]
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Trouble at the Abandoned Grist Mill

Trouble at the Abandoned Grist Mill


Find adventure in the least-expected places! The world doesn’t stop for the things we leave behind. Though the mill’s wheel ceased its motion a long time ago, the world around it continued to move forward. And for a few crafty kobolds, moving forward means moving in…   Players can find trouble in the ruins of an old grist mill or solace in a...   [click here for more]
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Visions of Death,Digital Map Pack

Visions of Death,Digital Map Pack


This is a zip file of maps that go with my recently released adventure, Visions of Death. https://www.dmsguild.com/product/288251/Visions-of-Death The module takes you from Saltmarsh to Baldur's Gate in preparation for running the Descent into Avernus material. ...   [click here for more]
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