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TIME TO OPEN FOR BUSINESS!
The famous proprietor of the Yawning Portal tavern has declared happy hour on his years of business knowledge! Durnan’s Guide to Tavernkeeping expands on the rules in the Dungeon Master’s Guide and chapter 2 of Waterdeep: Dragon Heist to provide gamers with everything they need to create and manage a fantasy tavern... [click here for more] |
Dungeon Masters Guild |
$8.95
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Bring your cities to life with this supplement for urban settings
Neverember's Guide to Urbanization focuses on urban settings, to make DMs life more easy and players experience more real providing new subclass options, rules, random encounters and tools to run a roleplay sandbox. Inside you'll find:
13 new subclass options for: artificer, bard, cleric,... [click here for more] |
Dungeon Masters Guild |
$4.95
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This is the PDF version. The Fantasy Grounds version is here.
This product has been updated to version 1.2 with some fixes and additions (see full changelog below).
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters.... [click here for more] |
Dungeon Masters Guild |
$5.99
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The Vigilante Class (Updated 01/01/2019)
Design by Mark Hulmes, Art by Joma Cueto, Editing by Erica Heathrow
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Inspired by character archetypes like Batman, the Punisher, Zorro, John Wick, Kill Bill's The Bride, Black Canary, Elektra, and many more, the Vigilante is a martial character who focuses on taking down the targets of their Mark of Vengeance and using crippling... [click here for more] |
Dungeon Masters Guild |
$2.00
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Urban Archetypes has made it to Fantasy Grounds!
Grab it here!
Urban Archetypes includes 30 urban-themed subclasses and 17 spells (including lovely spells like Conjure Mugger and Lawyer-Up) for any cityscape campaign or character. A summary of each subclass can be found below.
Barbarian
Path of the Stonefist Brawler. Consumed... [click here for more] |
Dungeon Masters Guild |
$4.95
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"Warblades, often called sword princes, live to test themselves in battle -the stronger the foe, the greater the glory once an enemy is defeated."
This archetype includes five Disciplines for the Warblade, all with their unique playstyles, stances and martial exploits.
The disciplines available to you are:
Diamond Mind
Iron... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Pirate!
“To err is human… but to arr is pirate!”
Take to the high seas in style with this dungeon and dragons 5th edition custom class by Campaign & Craft. Whether your plundering port town or treasure fleet, searching for loot or lost mysteries, this class will surely help you find your sea legs.
What better way to prepare yourself for the upcoming 'Ghosts of Saltmarsh' release... [click here for more] |
Dungeon Masters Guild |
$4.11 $3.29
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A Martial-Focused Urban Druid Subclass
Based in Waterdeep or the homebrew city of your choice
This druidic subclass is meant to provide a fun and flexible alternative specifically designed for urban campaigns. It lends more of a martial slant to druids without relying on Wild Shape.
You'll also find a fey pug druidic mentor/sidekick and a new wild companion options for druids, the jewel... [click here for more] |
Dungeon Masters Guild |
$2.00
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Path of the Kraken introduces a new Barbarian path for those who follow the great power beneath the waves.
A primordial force, worshipped and feared by any being who has seen one, physically or in warped visions, a Kraken is a creature far beyond that which most mere mortals can even comprehend.
This supplement introduces the Path of the Kraken into your D&D games. This subclass contains... [click here for more] |
Dungeon Masters Guild |
$0.95
|
Oath of the Aesir
A Paladin Oath for the Mighty Among Us
Oath of the Aesir is a 5th Edition paladin subclass surrounding the battle gods of Norse mythology. The abilities and tenets associated with this oath are inspired by gods such as Odin, Thor, Baldur, and Tyr. Channel your inner Aesir and become the blight of the jotnar!
About the Author
Justice Arman is an Iranian-American designer based... [click here for more] |
Dungeon Masters Guild |
$1.00
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"These druids seek to eliminate those that have destroyed the once vibrant and full of harvest places while using the magic of evil-aligned fey."
Druids that are members of the Circle of the Feydark come from regions with a strong connection to the Feydark and its twisted realms. Druids of this circle, usually forgo their animalistic transformations in order to... [click here for more] |
Dungeon Masters Guild |
$1.45
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"Weapon masters dedicate their lives to mastering the use of a broad category of weapons and they excel in their use, compared to any other martial adept. These weapons are considered the extension of themselves and by wielding them they produce outstanding battlefield effects."
Follow me on Twitter @StratosF8... [click here for more] |
Dungeon Masters Guild |
$1.45
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Most gunsmiths are skilled craftsmen and warriors, having spent years perfecting their ability to both wield and construct firearms. Experimentation and customization are vital to every gunsmith, as they seek to design and improve rudimentary firearms. Indeed, their alchemical experiments regularly lead to modifications to their weapons that their peers would envy, and perhaps would kill for.
This... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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 Have you had a character in mind who doesn't quite fit with the world that’s out there? Perhaps you want someone more touched by the planes of the great cosmic wheel. Does your Genasi, or Gith, or Aasimiar feel more of a connection to the worlds at large than can be seen in the normal class structure?
This is the Planeswalker DnD 5E homebrew class guide. This is a carefully balanced and unique... [click here for more] |
Dungeon Masters Guild |
$1.00
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 An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95
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This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Undermountain: The Lost Lore is a collection of 8 new character archetypes, 3 backgrounds, 15 spells, 19 magic items, 8 monsters and a host of random dungeon dressing tables to bring your Undermountain experience to life.
The content is intended for use with the Waterdeep: Dungeon... [click here for more] |
Dungeon Masters Guild |
$5.99
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Artificer Specialization: The Toymaster
" Come one and all and watch my amazing toy constructs perform!" Izzy Coppercoil, Gnome Toymaster
The Toymaster is an artificer that creates clockwork toy constructs for entertainment & espionage. In this subclass you will find artwork by Allen Childers. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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"Most of the rangers spend their life in the deep wilderness, far from the so-called "civilized" races, feeling most comfortable and needed in the heart of nature. The vigilante ranger knows that from small towns to crowded metropolises, people can be as dangerous and instinctive as any wild animal."
Follow me on Twitter @StratosF8... [click here for more] |
Dungeon Masters Guild |
$1.45
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College of the Litigator
A Bardic Subclass
For the quick-witted and sharp-tongued
This Bardic subclass is meant to focus on the powers of rhetoric, logic, and persuasive performance innate in courtroom-dwellers. The subclass works as a well-rounded character able to nimbly navigate a palace of intrigue or bombastically broadcast their presence on a battlefield.... [click here for more] |
Dungeon Masters Guild |
$0.95
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Use the power of the moon to pull off your Dragon Heist!
This product offers players the five new class options for use while adventuring in Waterdeep and the rest of the Forgotten Realms:
Path of the Beast Within - barbarians whose rage is fueled by their heritage of lycanthropy
Knight of the Blue Moon - fighter-mages who exploits the strands between the moon and the Weave... [click here for more] |
Dungeon Masters Guild |
$2.00
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V2.0 is now live!
Kindle The Draconic Spark In Your Barbaric Soul!
Vivex is Draconic for victory. Click preview to view the full archetype!
Features Include:
Gain Tail Or Wings In A Rage
Gain Climb, Swim, Or Flight Speed (Choice Resets After Long Rest)
Gain Firey Fury Ability
Gain A Breath Weapon, Or Improve Existing Breath... [click here for more] |
Dungeon Masters Guild |
$0.99
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 “Grab on, and never let go.” This is a common mantra for those who call themselves a Grappler. Frontline combatants with a perchance for the physical marathon that is a grappling contest between two individuals, the Grappler is unique in his ability to completely shut down single foes with overwhelming force or precision. Your allies will appreciate the breather you buy them as you choke the life... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the Fantasy Grounds version. The PDF version is here.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,... [click here for more] |
Dungeon Masters Guild |
$8.99
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Many heroes are born among those whose who ply rivers, lakes, and oceans for their livelihood. Some are simple fishermen, pearl divers, or traders but many others are scoundrels, pirates, or reavers. This volume provides:
4 new races: the deck-dwelling hadozee, shadowy malenti, proud locathah, and fey skinchangers (both selkie and swanmay).
5 class archetypes and one modification: charm, opportunity,... [click here for more] |
Dungeon Masters Guild |
$5.99
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Ahoy! College of the Shanty Bard subclass offers full archetype options for your next bardic sailor character, perfect for coastal or ocean campaigns and settings.
College of the Shanty bards use their four shanty options and archetype features to aide their comrades through the majesty of nautical song, making it a perfect support/buff caster option for situations where coordination and teamwork... [click here for more] |
Dungeon Masters Guild |
$1.99
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In Thay, the Red Wizards rule with an iron fist.
And yet, though the Red Wizards would never admit it, there are those they fear, those they can’t control.
Meet the Black Flame Zealot, a Rogue subclass! Inspired by and adapted from the 3.5e prestige class in Unapproachable East, the Black Flame Zealot blends the stealth, subterfuge, and damage output of the Rogue with the... [click here for more] |
Dungeon Masters Guild |
$0.95
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Are you tired of murderhobos in your game? Are you tired of murderhobos being the only option? Dungeon Master’s Lab: Mercy & Justice presents character options (including spell options for all core spellcasting classes) that let player characters play genuine heroes who don’t have to slay their enemies (at least not all the time). No longer must you hunt down every last goblin, or waste... [click here for more] |
Dungeon Masters Guild |
$2.00
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 “Psion Class Option” is a class instalment that seeks to explore psionics, from both a narrative and mechanical standpoint. Though the Mystic class option from Unearthed Arcana did this, the class was mechanically bloated and lacked a concise thematic identity. The Psi Warrior martial archetype, Soulknife roguish archetype, and Aberrant Mind sorcerous origin, from Tasha’s Cauldron of Everything,... [click here for more] |
Dungeon Masters Guild |
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The Dark Supplicant
The Night is a cruel mistress and she doesn't grant her blessings
to anybody. Only the most devoted, those who have spent
a life in the shadows and have become one with them,
can hope to get noticed.
The Dark Supplicant is a roguish archetype
that begs the Darkest Night, a quasi-divine entity,... [click here for more] |
Dungeon Masters Guild |
$1.49
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 “You can't stop the wave ...... but you can learn to surf.” - Jon Kabat-Zinn
The Tide Wardens in an archetype for rangers that like to weave in and out of the fray and still be able to fluidly adapt to change circumstances on the battlefield. While the Tide Wardens are perfect for aquatic campaigns, they are equally as capable out of water… in deserts... [click here for more] |
Dungeon Masters Guild |
$1.98
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 Spells are recorded by the gods of magic in a single living tome that exists in every reality at the same time. Anytime a spell is created or altered the tome adds an entry and grows stronger. You have discovered one of its offshoots, a poor immitation some archwizard smuggled from the outer planes, only to be trapped in its pages.
This patron is for more scholarly and arcane warlocks that wish for... [click here for more] |
Dungeon Masters Guild |
$0.50
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 The Noble is a staple of any fantasy world, making up the upper society of major cities, but even many small towns have nobles. The Noble relies of obediant followers fighting on their behalf, giving commands to their allies, belittling their enemies, using favors drawn from other nobles, and their own personal wealth. The Noble starts out with far more gold than any other class, allowing them to wear... [click here for more] |
Dungeon Masters Guild |
$2.99
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The weave is the source of magic but glyphs and runes are the building blocks of spells, and all wizards use them to transcibe spells into their spellbooks but a few wizards unlock the power of these building blocks to enhance their magic. This tradition is favored by the most scholarly of mages, who use it to unlock the secrets of other forms of spellcasting, or the most paranoid, using its power... [click here for more] |
Dungeon Masters Guild |
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Dungeon Masters Guild |
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Channeling the divine powers of the moon, blue moon knights act as the enforcers of their gods’ wills. Blue moon knights most often are followers of a deity closely tied to the moon (a list of such deities can be found in Appendix A), though sometimes these gods choose to grant their gifts to a fighter who embodies their unique system of believes. Either way, blue moon knights are powerful forces... [click here for more] |
Dungeon Masters Guild |
$1.00
|
 Hi
This is my atempt at making the Vampire into a class playable in Dnd 5e. It comes with a complete spell list and 3 archtypes for all types of players. I hope you all like it.
The aim of this class is to provide a class for people to play through D&D 5e as a Vampire. I feel that powerful race Templates like these work better has classes more so then just an add to a race as they should... [click here for more] |
Dungeon Masters Guild |
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 Gone are the days of being pressured to be a real-life performer to play your Bard at the highest level. With this subclass, anyone can roleplay a Bard, regardless of paltry things like talent!
Not everyone is cut out to be an artist. As a Bard of the College of Dropouts, your distinct lack of talent is exactly what you try to leverage on the battlefield. Gaining bonus spells indicitave... [click here for more] |
Dungeon Masters Guild |
$1.00
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 The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ... [click here for more] |
Dungeon Masters Guild |
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Clergy Archetypes is ideal for players who love the idea of divine power tied to a church or other religious organization. This document opens up 3 classes, allowing each one to spotlight different aspects of clerigical service.
Included in this work are:
The Bard College of Evangelism
The Paladin Oath of the Church
The Ranger Inquisitor
Also... [click here for more] |
Dungeon Masters Guild |
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A subclass/archetype for each of the core classes presented in the 5th Edition Player's Handbook.
Barbarian: Path of the Runecaster
Bard: College of Hymns
Cleric: Portal Domain
Druid: Circle of Leaves
Fighter: Dragoon
Monk: Way of the Oracle
Paladin: Oath of Knowledge
Ranger: Bounty Hunter
Rogue: Saboteur
Sorcerer: Fey Bloodline
Warlock: Beholder Patron
Wizard: Chronomancer... [click here for more] |
Dungeon Masters Guild |
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 Arcane Tradition: The Storyweaver
There are few wizards whose ability to spin tales out of imagination brings them to life. A Storyweaver is one who weaves spells into fairy tales, myths, and legends.
This rare arcane tradition encrypts spells betwixt the words of fantastical tales. These wizards collect fables, folklore and fairytales into Storybooks that act as their Spellbooks.... [click here for more] |
Dungeon Masters Guild |
$0.50
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 Wielding the glyphs of power granted to them by the magic of the planes, the orders of Planar Knights make sure that no realm is left unprotected. Be it forces of chaos or world-threatening calamities, the knights appear in a blink of an eye and do whatever is necessary to end the terror as soon as possible. Once the deed is done, the patient watchers return to their demiplanes, knowing well that their... [click here for more] |
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Has your druid ever felt defeated by just walking into the stone laid prison that is Waterdeep? Has your fiendish warlock lost his way in the cold underbelly of Neverwinter? Maybe your barbarian loses his rage when he has to act regal in front of the lords and ladies that he needs to impress. The only foliage your wood elf ranger can find is the moss near the sewer grates. This supplement is an arrangement... [click here for more] |
Dungeon Masters Guild |
$2.00
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A 5th Edition Sorcerous Origin, the Weaver breaths arcane magic. With the Weave as the progenitor of their innate abilities, magic should come easy to them, but that is not always the case. They are unrefined pools of magical potential. Compared to other sorcerers, the Weaver has a keen sense for magic and an aptitude to conquer spells not even considered possible by most sorcerers. The Weaver brings... [click here for more] |
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This is a Monk subclass, a Divine Domain, for use with the Dungeons & Dragons Fifth Edition RPG ruleset.
Monks of the Way of the Sacred Fists are an off-shoot sect of the Way of the Open Hand. They have stepped closer to the religious origins of the monastery to study divine power, forgoing some of their martial training. Their techniques have changed, focusing more on control and manipulation... [click here for more] |
Dungeon Masters Guild |
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At the heart of faith is belief in beings or philosophies that care about the concerns pertinent to living. As the mortal races expand across the world, these concerns shift, change, and multiply.
Cities fill with people asking about their purpose, their destiny, their fate, people no longer with a future set by their birth due to the expanded opportunities around them. Clerics of luck and fortune... [click here for more] |
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 Masters of urban warfare in a fantasy setting, Venator is the perfect archetype for a ranger who navigates the urban jungle. ... [click here for more] |
Dungeon Masters Guild |
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 A 5th Edition Bardic College, The College of Leadership serves to provide a class option which focuses on utility and providing a leader to the party. While the College of Valor focuses on joining the fray and the College of Lore delves into magical secrets, the College of Leadership leads the party providing tactical support and helpful aid. May you always have someone to keep you entertained in the... [click here for more] |
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The Relic Bearer:
The Relic Bearer is a powerful tank and support class capable of protecting teammates and dishing out powerful attacks with it's unique weapon, the relic. It is a class that can be manipulated heavily through role-playing to be incredibly interesting and dynamic. It comes with three subclasses:
The Order of Legends- The Order of Legends consists... [click here for more] |
Dungeon Masters Guild |
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 The Way of the Mischievous Heart is a monastic tradition for those among us with a jovial heart. Monks of this tradition seek to protect innocence in the world, and do so by playing harmless pranks on kindhearted individuals, and deadly pranks on those who would hurt that same innocence. This subclass focuses on creative item use, and promotes the use of interesting mundane solutions to... [click here for more] |
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