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So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that occur... [click here for more] |
Dungeon Masters Guild |
$2.99
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Waterdeep's Notice Boards - A collection of 42 quest seeds in Waterdeep and Skullport. Pit your players against criminal masterminds, monsters from the deep, or seemingly unsolvable mysteries. Waterdeep! Come for the adventure, stay for the outstanding payment.
Get Ready for Waterdeep!
Waterdeep is a bustling metropolis and adventure lurks behind every corner. To spare you some of the... [click here for more] |
Dungeon Masters Guild |
$4.95
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Welcome back to Waterdeep! Dragon Heist: Forgotten Tales is a supplement that expands the replayability of Waterdeep: Dragon Heist by providing new content for the adventure. The multiple villains and seasons in Waterdeep: Dragon Heist make it an adventure that must be played multiple times to experience all the content. Dragon Heist: Forgotten Tales provides new challenges... [click here for more] |
Dungeon Masters Guild |
$7.95
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This product is now Adventurers League legal and uses code DDHC-WDH-02.
Add a new villain option and cunning criminal organization to Waterdeep: Dragon Heist. Hlaavin, a half-doppelganger/half-illithid crime boss, runs the UNSEEN, an illegal cabal of assassins, thieves, spies, illusionists, and shapechangers that plots to rule the city from the shadows. Written by Dragon Heist... [click here for more] |
Dungeon Masters Guild |
$4.95
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Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th or 5th level!
Volo’s Guide to Getting... [click here for more] |
Dungeon Masters Guild |
$4.95
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When one of the Lords of Waterdeep asks you to root out a threat to the city, you respond to the call. Prepare for a foray into Undermountain. Part One of the Vampire Hunt trilogy. A Two- Hour Adventure for Tier 2 Characters. Optimized for APL 5. ... [click here for more] |
D&D Adventurers League |
$4.99
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Heisting Xanathar's Lair
Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come to expect... [click here for more] |
Dungeon Masters Guild |
$3.99
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Are there actually vampires in Undermountain? The Baron of Blood demands that you find out! Part Two of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ... [click here for more] |
D&D Adventurers League |
$4.99
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Your chase to wipe out the vampires of Undermountain leads to the Slitherswamp. The master vampire is close at hand! Part Three of the Vampire Hunt trilogy. A Two-Hour Adventure for Tier 2 Characters. Optimized for APL 10. ... [click here for more] |
D&D Adventurers League |
$4.99
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Need a break from writing? Add enriching filler content with this set of self-contained stories that take place in Waterdeep. This PDF is full of flavor text, character information, and more that will make your Sword Coast adventures feel more tangible and interactive!
by Olivia L. Dobbs
Presenting: 5 Waterdhavian Filler Quests
Using this unofficial resource, catered... [click here for more] |
Dungeon Masters Guild |
$2.99
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Zhentarim
DM's resources and four faction missions for 2nd to 5th level adventurers
The handsome sun elf flashes a disarming smile as he pushes a flask of ruby-red wine across the table. He leans back and puts his legs up before raising his glass in a celebratory toast. "It's settled then! You won't regret it. I'm no seer, but I'd wager half an ancient doom's treasure that joining the Black Network... [click here for more] |
Dungeon Masters Guild |
$4.99
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PLEASE NOTE: THIS SUPPLEMENT REQUIRES WATERDEEP: DRAGON HEIST
Cruel Summer is an extension to Waterdeep:Dragon Heist which continues the Summer story arc and the tale of the Cassalanters, with lots of emphasis on mystery solving, investigation and intrigue.
After the Cassalanter's Founders' Day celebration ends in death and destruction,... [click here for more] |
Dungeon Masters Guild |
$1.00
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CALL OF THE KRAKEN: WATERDEEP
Continue your adventures after completing Waterdeep Dragon Heist!
In this adventure for levels 5 to 7, one of Waterdeep's factions reaches out with a special assignment: locate their missing agent!
SHARK FINS AND TENTACLES
The investigation quickly leads to a trading house in the Southern Ward and then to a sea cave linked to the city... [click here for more] |
Dungeon Masters Guild |
$0.99
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City of the Dead
A 4th Level adventure for 4-6 players
A strange thief wandered into Waterdeep and stole from the wrong person. Now, he has died of “natural causes” on his visit to the City of Splendors. Having no known friends or relatives, he was hastily buried, along with his possessions, at Waterdeep’s Cemetery (The City of the Dead) in The Road’s End Tomb.... [click here for more] |
Dungeon Masters Guild |
$5.00 $3.95
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From award-winning screenwriter Dale Zawada
Potions 11 is a 4-5 hour one-shot adventure for five 4th-5th level characters. The adventurers will be tasked with planning and executing a magical heist. Will they be sneaky or use brute force? Probably a violent mix of the two. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!
A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer... [click here for more] |
Dungeon Masters Guild |
$1.99
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A short adventure for 5th level characters. Ehkard Karnos, a well-known gnome gemcutter and stingy character has gone missing. His house is said to be haunted. It's up to you and yours to investigate the house, rid it of its ghosts, and find out what really happened to the owner of the house at the end of Gem Street. This short adventure can be used in conjunction with the Waterdeep: Dragon Heist module... [click here for more] |
Dungeon Masters Guild |
$2.00
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Heist on Cassalanter Villa
A one-shot conversion for Waterdeep: Dragon Heist
The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Trouble at the Twin Temple
A short plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
The Twin Temple was once a place where the people of the city can come to and get help and guidance, but change has come to the Twin Temple now. The characters seek to find what poisons this well and how they can get to... [click here for more] |
Dungeon Masters Guild |
$1.99
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Waterdeep: The Plowing and Running is an urban mystery set in the city of Waterdeep in the Forgotten Realms. The plot centers around a kidnapping that takes place during the Plowing and Running festival.
The adventure is intended for characters levels 4 through 6 and is designed to supplment the Waterdeep: Dragon Heist adventure module.
Spring in the city of Waterdeep is a spectacular... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Beggar Prince - A fiend with a thirst for power established an almshouse in Waterdeep’s underbelly. Will the characters strike down the cambion Dax or support him in his humanitarian mission? Descend into the aromatic sewers of Waterdeep, uncover the circumstances behind a mysterious coin shortage and approach the problem the old-fashioned way: hours of indecisive planning.
The... [click here for more] |
Dungeon Masters Guild |
$2.95
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Waterdeep: Dungeon of the Mad Mage provides the bare bones of the town of Skullport but doesn’t flesh out any interesting combat encounters. Your players will likely feel the combat “itch” as they explore this subterranean venue. Here are three varied, challenging encounters so they can scratch it.
Xanathar Brawl – a medium encounter at the Black Tankard... [click here for more] |
Dungeon Masters Guild |
$2.95
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The Goblins Below
A short adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
Below the streets of Waterdeep a new gang of goblins have moved in and have started stealing anything and everything. It now has become incumbent on the characters to go into their lair and deal with this rogue band of goblins.
The... [click here for more] |
Dungeon Masters Guild |
$1.99
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Fey Day comes but once a year, a day of revelry and fun as the veil between our world and the Feywild grows thinner than ever. There are extravagant parties all across the city of Waterdeep, with people dressed in fantastical costumes and alcohol flowing freely. And of course, the carnival is in town!
But unfortunately this year you'll be missing it. While the carnival parades all throughout... [click here for more] |
Dungeon Masters Guild |
$1.95
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The Elven Guild
A short adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I or II characters.
An all elven guild has taken on a large job for an unknown character. They are doing everything they can to fulfil the contract regardless of who gets hurt in the process.
On this short adventure the characters will run into and a foul of... [click here for more] |
Dungeon Masters Guild |
$1.99
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Face down a living nightmare in this adventure for the world's greatest role-playing game!
This 3-hour adventure for tier 2 (levels 5-10) characters takes heroes beyond the mortal world and into the realm of nightmares as they seek stolen secrets from one of Waterdeep’s most powerful wizards.
This product is written in the D&D Adventurers League style and features... [click here for more] |
Dungeon Masters Guild |
$1.99
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The Zhentarim have been fighting a secret civil war in Waterdeep; those like you, loyal to the Doom Raiders’ vision of success, against those turncoats whose loyalties flipped the moment Manshoon reappeared. What’s worse is that Xanathar, the Zhents' greatest rival In the city, wants you all dead equally.
That was, until the drow crime lord Jarlaxle waltzed onto the scene, and brokered... [click here for more] |
Dungeon Masters Guild |
$1.95
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I want you to steal that.
The man in red points up across the square towards a colossal figure. Looming over the area is the God Catcher, one of the Walking Statues of Waterdeep. Its left hand and right foot are pressed against the ground as if it's trying to pull itself up. Its right arm is raised high into the sky, reaching out towards a large sphere.
... [click here for more] |
Dungeon Masters Guild |
$3.95
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys.
In the wealthy Sea Ward, nobles... [click here for more] |
Dungeon Masters Guild |
$1.95
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Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
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Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
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I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.95
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Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms.
A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace.
This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update... [click here for more] |
Dungeon Masters Guild |
$2.50
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An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
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Now for Fantasy Grounds!
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th... [click here for more] |
Dungeon Masters Guild |
$4.95
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Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory?
A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm.
- three-room dungeon map
- new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 6 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
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There is no transgression that cannot be forgiven except a breach of trust or outright betrayal.
- Charlindra Shatterlock
Take part in a heist within the walls of the City of Splendors!
It is rumored that 30 years ago a group of thieves managed to steal a shipment of trade bars on route from Waterdeep to Baldur’s Gate. No one knows exactly when they hit the caravan. The wagons were loaded under... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne.
This adventure is 34 pages long and contains all the description and monster... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
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The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the... [click here for more] |
Dungeon Masters Guild |
$19.99
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Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-5 Drown the ’Deep. Pirates casting elemental magic plan to destroy the City of Splendors in a tidal wave in Unleash the Leviathan! This product provides a series of adventure outlines for an entire... [click here for more] |
Dungeon Masters Guild |
$4.99
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Shadows stalk the streets, and your players are the targets!
Waterdeep is one of the largest cities in the Forgotten Realms setting, and the potential for danger is always there. Characters choosing to live in the City of Splendors can never be too careful and this adventure can serve as a reminder that they need to watch their backs!
Doppelgangers are on the prowl and... [click here for more] |
Dungeon Masters Guild |
$9.95
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Once upon a time, a cleric opened a portal to the past.
Mistakes were made.
Trouble is brewing at the old Our Lady in Azure temple in Waterdeep. An ambitious but shortsighted servant of the goddess of magic has accidentally created a magical time bomb and attracted the attention of an assassin. Things did not end well, but what was done can be undone...
Twice in a Blue Moon is... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The Iron Throne Hideout is the second in an arc involving Waterdeep and the group known as the Iron Throne. This adventure is designed to take place after The Catacombs of Yintros. In this adventure, the PCs are asked to track down the adversaries from the last module. It is a revenge mission, but the nobles of Waterdeep are always looking after their business and the PCs are also tied in with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This special bundle product contains the following titles. The City Warehouse Regular price: $1.99 Bundle price: $1.19 Format: PDF The City Warehouse
A plug in adventure that can be used as part of a larger campaign or run as a one shot for 3-4 Tier I characters.
Your first day on the job and your brand new adventuring party step into a mystery... [click here for more] |
Dungeon Masters Guild |
$9.95 $5.97
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This special bundle product contains the following titles. Waterdeep: Dragon Heist - Fall Escape Regular price: $1.95 Bundle price: $1.46 Format: PDF
As the air grows cooler and the days grow shorter, the city of Waterdeep comes together to celebrate their courageous protectors on Brightswords Day. The City Watch puts on mock battles in a show of strength, the... [click here for more] |
Dungeon Masters Guild |
$7.80 $5.85
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Dragons are powerful a powerful breed. The brood of Bahamut and Tiamat fly high in the sky, royal glory emanating from every fibre of their being. They live for centuries, building hoards of wealth, magic and knowledge. Their deeds deeply influence history. But those are not the kind of dragons this story is about. This is a tale of a far more dangerous and powerful race of dragons. Golden Dragons.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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