Title |
Publisher ▲ |
Price |
BRING THE FIELD WARD OF WATERDEEP TO LIFE IN THIS LEVEL 0 PREQUEL MODULE FOR WATERDEEP: DRAGON HEIST™!
Presenting in over forty pages of hard fantasy, a level 0 adventure in the Field Ward of Waterdeep. This module sets the stage for characters to discover their origins before a life of adventure amidst a crisis in the city that serves as an ideal prequel to the story of Waterdeep:... [click here for more] |
Dungeon Masters Guild |
$9.99
|
This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark... [click here for more] |
Dungeon Masters Guild |
$1.25
|
This is a collection of minor items that could be found in the possession of NPCs, or given out when a random trinket would normally be handed out. They are connected to Undermountain in some way, and could provide hints or clues. Most are unlikely to have any real value and some are outright junk. A few may be slightly magical, though not in a very useful way. They can be used as oddities to spark... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Books can be an important source of knowledge, background and clues for characters, and they can have value as well. However, not every book will be a worthwhile or valuable one. Some of those sitting on bookshelves may be factually wrong, contain misinformation or simply not be that relevant. This supplement has 100 different books that could be found in the Forgotten Realms that can be used to flesh... [click here for more] |
Dungeon Masters Guild |
$1.25
|
Animancy Press
Features 100% Handmade Art! Now a Silver Best Seller!
Magic Item Menagerie: Volume I has gotten a layout update, new and original artwork, and other minor revisions to celebrate its entry onto the best seller's list. It is packed with 25 mystery provoking, must have magic items for dms and players alike. This is the first in the Magic Item Menagerie series to recieve an updated layout,... [click here for more] |
Dungeon Masters Guild |
$4.99
|
Animancy Press
Features 100% Handmade Art!
Magic Item Menagerie: Volume II is packed with 30 mystery provoking, must have magic items for dms and players alike and includes equestrian accessories, tools, trinkets, orbs, extradimensional spaces, a new cantrip, and more! Please check out the rest of the Magic Item Menagerie titles including the best selling Magic... [click here for more] |
Dungeon Masters Guild |
$5.00
|
A Forger's Guide to Waterdeep (Skullport and Barovia too!)
Have you wanted assets to build a forgery scenario into your adventures, wanted more realistic wax seals for your missives, or wanted your character to become a master forger? If so, this might be for you. Intended for both Dungeon Masters and players, this document covers all the major organizations found in Waterdeep - Dragonheist,... [click here for more] |
Dungeon Masters Guild |
$2.95
|
This special bundle product contains the following titles.
Acererak's Guide to Lichdom Regular price: $4.99 Bundle price: $2.50 Format: PDF
Discover the secrets of liches from the greatest lich of all: Acererak. Its words were instrumental in the making of this 31 page manuscript.
Keep reading to discover:
- 40 new actions and traits.
- 4 unique liches... [click here for more] |
Dungeon Masters Guild |
$164.83 $82.42
|
"WELCOME TO BOZO'S CURIOSITIES!"
The greeting rings out from the flamboyant merchant stood behind a well polished oak counter. The warmth of his large grin and wide armed gesture of welcome, is matched by the exquisite outfit stretched across his ample frame and adorned with many golden chains and jewels. "I haven't seen you in ages, would you like to see what... [click here for more] |
Dungeon Masters Guild |
$4.99
|
This special bundle product contains the following titles. Creature Crucible 10: Hunter's and Guardians Regular price: $0.75 Bundle price: $0.50 Format: PDF This is the 10th edition of my Creature Crucible series in which I have updated and evolved some creatures from older editions. This time I have delved into the scorched earth of Athas and Mystara to bring... [click here for more] |
Dungeon Masters Guild |
$35.69 $23.00
|
Treasure Log Sheet for D&D 5E Adventurer's League Season 8
editable/fillable
printer friendly
... [click here for more] |
Dungeon Masters Guild |
$0.50
|
Daria’s Guide to Prosthetics
This homebrew is dedicated to providing replacements for lost limbs in your Dungeons and Dragons party, or giving them to a BBEG. The guide primarily focuses on prosthetics and some examples of them, but it also gives rules for losing limbs, severing them, crafting the prosthetics, and installing them. The guide is designed to be modular, allowing you to pick and choose... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
|
Welcome to Dr Shir’Anna’s Curious Collection, the first of our miscellaneous magic item supplements that puts together all of the ideas that were too good not to print, but didn’t quite fit in our normal themed supplements. With 21 Magic items with rarities ranging from Common to Legendary curated by our world hopping goblin mage herself, the good doctor is happy to jump into your game and supply... [click here for more] |
Dungeon Masters Guild |
$2.99
|
The Dungeon of the Mad Mage Companion's second bundle hits the shelves, this time covering Levels 4-8 of Undermountain.
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM Notes. Quick notes... [click here for more] |
Dungeon Masters Guild |
$7.95
|
The Dungeon of the Mad Mage Companion's fifth and final bundle covers Levels 19-23 of Undermountain.
Now available for Fantasy Grounds Unity!
Within this supplement, you'll find (in brief):
Halaster's Game. The Mad Mage—rewritten as a deranged gameshow host—continues his fell machinations in the bowels of Undermountain.
DM... [click here for more] |
Dungeon Masters Guild |
$7.95
|
WHAT IS DRAGONBOWL?
Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,... [click here for more] |
Dungeon Masters Guild |
$19.95
|
I’m running Dungeon of the Mad Mage, and I decided to make some nicer elder rune cards separated by Boon and Bane, so I could let my players draw the effect!
This supplement includes prettier versions of the cards at the back of DotMM, split into two decks of Bane and Boon. When you want a player to take a Bane, just hand them that deck and have them draw, and vice versa for Boons!
If this product... [click here for more] |
Dungeon Masters Guild |
$0.50
|
A quickly customizable magic item and monster for any campaign.
Shrouded in mystery, the Grimoire of Scarmarque is a text most scholars think a mere legend: but it very much exists, and so does the Beast that protects it, killing anyone who dares to read the dark secrets hidden within the fragments of fear that text holds.
Fragments of Fear is a supplement for... [click here for more] |
Dungeon Masters Guild |
$3.99
|
“The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir
In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than... [click here for more] |
Dungeon Masters Guild |
$10.00
|
Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
|
Group Patrons for Waterdeep is now available for Fantasy Grounds
Brought to you by QL Games, Group Patrons for Waterdeep is a collection of over 20 different canonical entities from in, around, and under Waterdeep, presented in the Group Patron format (originally found in Eberron: Rising from the Last War and Tasha's Cauldron of... [click here for more] |
Dungeon Masters Guild |
$14.95
|
This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
|
In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids
Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own... [click here for more] |
Dungeon Masters Guild |
$10.00
|
The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited... [click here for more] |
Dungeon Masters Guild |
$1.99
|
Halaster Blackcloak has become quite infamous as the creator of Undermountain, the twisted and massive dungeon complex that resides beneath Waterdeep. The Mad Mage, as he is known, has traveled across the planes and into the unknown to populate his warped domain with all kinds of creatures, traps, and surprises. Among Halaster’s eclectic habits is collecting incomplete songs, poems, and other works... [click here for more] |
Dungeon Masters Guild |
$2.95
|
Another ship left behind during the 5e Conversion was the Quad of Thay. This little ship is well known as a bit of an oddball. It may not have weapons but it is filled with red wizards and an undead horde. Anyone running a campaign where the bad guy escapes shouting ‘I’ll get you next time and your little owlbear too’ will find this to be the perfect escape ship. And due to its connection with... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
This volume presents a lot of new options for Wild Magic and magic based on the unpredictability of Chaos.
Inside you will discover: - An Alternate Table for Wild Magic effecs with 100 entries - a new school for Wizards: the School of Chaos - 17 new magic items
- 12 new spells - 43 new monsters, inspired by the living spells from Eberron - 25 stock art
If you are looking for the Fantasy... [click here for more] |
Dungeon Masters Guild |
$4.95
|
A Horrifying Race of creatures for 5th Edition Dungeons & Dragons
Modrons are native to an eternal, unchanging, perfect clockwork dimension, where they unceasingly care for the mechanisms upon which the universe is balanced. But these are not the only modrons. There are also modrons in the so-called nether plane, the place where law is tinged with – but not yet totally corrupted... [click here for more] |
Dungeon Masters Guild |
$9.99
|
I want to loot Jarlaxle Baenre!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dragon Heist, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these brave adventurers... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I want to loot Jarlaxle Baenre!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dragon Heist, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
|
I want to loot Halaster Blackcloak!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons & Dragons.
With this supplement, these... [click here for more] |
Dungeon Masters Guild |
$3.95
|
I want to loot Halaster Blackcloak!
Now available for Fantasy Grounds Unity!
When brave adventurers face the dangers of the world, they want something to show for it. This supplement provides individual loot for each monster appearing in Waterdeep: Dungeon of the Mad Mage, as well as a basic crafting and harvesting system that works well with 5th Edition Dungeons... [click here for more] |
Dungeon Masters Guild |
$3.95
|
Mystic Ink is the 'pop up' tattoo parlour of a wood elf warlock who wanders the planes offering her services to anyone rich enough to afford them.
A talented tattoo artist, she is able to harness the fey power inherent in all creatures, capturing it via their image, and fusing it with the life force of her clients. She has a tattoo book of 16 types of tattoos, many of which are available... [click here for more] |
Dungeon Masters Guild |
$2.00
|
Welcome to Off-Brand Arcana, a selection of new parody magic items of the most desired magic items in DnD 5e. Perfect wares for a sleazy shopkeep or accident prone enchanters, these items have a lower rarity, power level and price than their more familiar counterparts, but with fun twists and turns as desirable items in their own right that will get your players curious and coming back for more.
... [click here for more] |
Dungeon Masters Guild |
$2.99
|
"By any means necessary, Courier. Remember that."
Are you ready to experience incredible adventures, unify the Realms and traverse immense locales? Here's your package. Go forth.
So, how does one make being a delivery person interesting in the Forgotten Realms? By joining the Palms Passing Parcel & Logistics Guild - that’s how! Come, take a gander into the lives of the couriers who ensure our... [click here for more] |
Dungeon Masters Guild |
$2.50
|
24 Printable Magical Books, easily handed out to your players.
Each item has inspiring artwork, and optional additional effects that are certain to add interesting moments to your game.
If you like these handouts, be sure to check out the other items in the Printable Props series:
24 Magical Potions and Salves, including the NPC Salve Goldfeather
100 Magical Trinkets from Wild Beyond... [click here for more] |
Dungeon Masters Guild |
$2.00
|
24 Printable Magical Potions and Salves, easily handed out to your players.
Each item has inspiring artwork, an imbued spell, and optional side-effects that are certain to add interesting moments to your game.
BONUS CONTENT:
Meet Salve Goldfeather the NPC essential to all your campaigns.
Salve is a chaotic alchemist with a penchant for creating weird and whacky potions – no two... [click here for more] |
Dungeon Masters Guild |
$2.00
|
30 Magic Items for Prison 13
Contain all the magic items and treasure listed in Prisoner 13, the adventure excerpt from the Golden Vault. Also included is an introduction to a new NPC - Apprentice Cook Iggy Pepper.
Included in these items are Mithral Armor variations for each armor type, and Potion of Resistance variations to suit all damage types.... [click here for more] |
Dungeon Masters Guild |
$0.98
|
What happened in the future?
RealmsPunk Happened!!
A guts and glory setting that links cybertech, magic, corporations, guns, and spellchips
An Exciting guide to the Forgotten Realms set in the Future!
See! Oaths of Inspiration! Ace Pilots! Slinger for Hire! Music, Magic, and Tech!
Explore the setting of the Sword Coast as it has grown in the world that is even more ripe with adventure! ... [click here for more] |
Dungeon Masters Guild |
$10.00
|
This special bundle product contains the following titles. I 100 INCIPIT Regular price: $1.58 Bundle price: $0.49 Format: PDF
I 100 INCIPIT
Dalle menti di Matteo Ruggiero, Andrea Garrone e Matteo Airaghi nasce l’idea di distribuire 100 spunti narrativi, utilizzabili da chiunque per impostare rapidamente l’inizio delle proprie sessioni di gioco.
Scegliete... [click here for more] |
Dungeon Masters Guild |
$19.11 $5.92
|
This is a front page or cover to use with existing logsheets. I have incorporated the 8.1 rules as best as I can. Simply fill out the logsheets as you normally would and then update the this cover page. Easily track checkpoints and treasure.
This is my first published work, depending on response I will update as the rules progress. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
I've upgraded my Season 8 logsheet cover, it now includes an area to keep track of story awards. Though this could be printed out, I made it in a fillable Adobe form. I don't know how it will work with handheld devices, but it works well with my laptop. ... [click here for more] |
Dungeon Masters Guild |
$0.50
|
As you walk the twisted tunnels of Shadow Pass, the light of your lantern illuminating the fog heavy in the air around you, a silhouette ahead catches your eye. A skull. It floats toward you, grinning. A voice, eerie and creaking like a rusted door hinge, issues forth from its empty, clacking mouth.
"This be safe haven to all traders and customers. Keep your weapons... [click here for more] |
Dungeon Masters Guild |
$9.95
|
This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
A magical carriage perfect for WATERDEEP: DRAGON HEIST or EBERRON
A mystical carriage for use in high magic settings, heist adventures or spy campaigns. Packed with gizmos and utility the arcane carriage is sure to result in some epic moments and create fun role-playing opportunities at your table for players and DMs alike!
Included Inside...
A short guide on using the carriage... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The Blackstaff's Treasury of Items
Now available for Fantasy Grounds Unity!
The Blackstaff’s Treasury of Items-- NOW UPDATED with a whole new chapter on Infernal War Machines (as introduced in Baldur's Gate: Descent into Avernus)-- is a massive collection of over 250 magic items, from the creators behind such titles as The Blackstaff's Book of 1000 Spells, The... [click here for more] |
Dungeon Masters Guild |
$12.95
|
Answer the Vigilant One's call.
Track down a deranged Ashmadai cult leader last seen in the Neverwinter Wood and return him to face the Guardian’s judgment. Along the way, explore a dungeon inhabited by twisted fey creatures luring travelers to their demise. Meet suspicious characters, battle devils and dragons, and solve various types of puzzles to secure the bounty. Make an enormous decision... [click here for more] |
Dungeon Masters Guild |
$10.00
|