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Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Hlal, the copper dragon goddess of wit and trickery, made an announcement ahead of this year’s Winter Solstice festivities: while the citizens of Waterdeep are distracted by their Simril parties, Hlal is going to break past the Dragonward, sneak through the city, and drop a copper dragonscale down one hundred of the city’s most deserving chimneys.
In the wealthy Sea Ward, nobles... [click here for more] |
Dungeon Masters Guild |
$1.95
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Welcome to the Goblin Market, a bustling hub of commerce and intrigue where every deal could be your last. In this urban fantasy adventure setting, players will navigate the treacherous world of the market, encountering powerful factions, deadly foes, and valuable allies along the way. From the cunning Poisoners’ Guild to the savage Beastmasters, every group has their own agenda... [click here for more] |
Dungeon Masters Guild |
$1.99
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Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
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There's a stench in the air in Waterdeep. Above the normal scents of an urban hub like the City of Splendors, the city is alive with smells of open sewers and soot as Kobolds, unsatisfied with their place in big people society, have taken to the streets! What do they want? Justice! When do they want it? Now!
A confrontation between the police and the kobolds seems inevitable. The only question is... [click here for more] |
Dungeon Masters Guild |
$3.00
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Tyrant's Turncoat - a Zhentarim Faction Mission
'Tyrant's Turncoat' is the name of the fourth faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, the adventurers must sneak into Weirdbottle's Concoctions to prove Skeemo Weirdbottle's treachery, before finally rididng Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.99
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"Survive until the sun rises and all that you owe is wiped from the ledger. Fall during the night and consider your debt paid with blood." - Huntmaster Snake
Wild Hunt: Waterdeep is an urban survival crawl for 3rd level adventurers. Designed to be run as a one-shot or fit into an existing Waterdeep campaign, this 3-4 hour adventure pits a group of indebted... [click here for more] |
Dungeon Masters Guild |
FREE
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I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.95
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If you wish to purchase the Fantasy Grounds version of The Lady of Trollskull Priory, please click here. The PDF version can be found here.
A Story Expansion for Waterdeep Dragon Heist for Levels 2-4
As the party settles in to their new home in Trollskull Alley, the neighborhood welcomes another addition. A lady... [click here for more] |
Dungeon Masters Guild |
$4.99
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Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This adventure is designed for a party of 7th to 8th level characters. It is set in the Forgotten Realms.
A repurposed asylum beneath the streets of Waterdeep serves as home to a nefarious wizard with sinister plans for an unsuspecting populace.
This is the sixth adventure in the Seldom Spring series. It can be played independently or as part of that series.
Update (Jan21): This is a cosmetic update... [click here for more] |
Dungeon Masters Guild |
$2.50
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An adventure by Matthew Whitby & Ginny Loveday Welcome to Tyche’s Torment, an adventure set within the heart of Waterdeep. Strange goings-on, spanning from incredible bouts of luck to horrific misfortune, plague the city. It falls to the characters to get at the heart of the mystery and—if luck is on their side—save the day.
This adventure is designed for characters of 5th to 7th level!... [click here for more] |
Dungeon Masters Guild |
$7.95 $4.95
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Now for Fantasy Grounds!
Our beloved Volo has invited guests far and wide to celebrate the release of his new book: Volo’s Enchiridion to Making Friends. Unfortunately for Volo, one of his guests plans to murder him! Volo’s Guide to Getting Murdered is a murder mystery one-shot that ties in directly with Waterdeep: Dragon Heist!
This adventure is designed for characters of 4th... [click here for more] |
Dungeon Masters Guild |
$4.95
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The Vile Masquerade is an adventure for 1 DM and 1 Level 4 Wizard that can take place as a side quest during the Dragon Heist or Dungeon Of The Mad Mage published adventures. No longer will player attendance hamper your ability to play! Pick this up and get your D&D fix today!
B. Wraven Wright has ghostwritten over 100 OGL D20 adventures and supplements for publishers large and small and also... [click here for more] |
Dungeon Masters Guild |
$2.00
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In the thrilling finale to the Menzoberranzan Excursion Trilogy, the heroes must assassinate a drow matron mother, choose the next ruler of House Freth, and ultimately decide the face of Menzoberranzan, the iconic City of Spiders!
Endgame follows the events of The Drider's Revenge and Devious Designs. The heroes have maneuvered through politics and conflict between... [click here for more] |
Dungeon Masters Guild |
$3.99
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An all new adventure for Waterdeep:Dragon Heist that pits your players against a malevolent being hellbent on ensuring Trollskull Tavern is never re-opened. This adventure is intended for level 3 players in Waterdeep: Dragon Heist at the end of Chapter 2, but before Chapter 3. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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In this city-based mystery adventure for low-level parties, your heroes will meet Mazzy Fentan from the Baldur's Gate series, now a retired gallery owner in Waterdeep. She hopes fledgling adventurers will come to her gallery to learn about monsters that lurk in dungeons and beyond. But one of her paintings has been stolen and she asks your visiting... [click here for more] |
Dungeon Masters Guild |
$10.00
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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All out war has been declared between the City Watch of Waterdeep and the recent influx of Kobolds living in the sewers who have felt the sting of oppression! At the center of it is a little girl - the daughter of a lord - who the Kobolds intend to take hostage in order to demand that the big people respect their rights!
It is a wild chase through the streets of Waterdeep! The only question is are... [click here for more] |
Dungeon Masters Guild |
$3.00
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An important figure of Waterdeep life has been murdered! The City Watch is in chaos, the Kobolds are running amok, and the only way you can settle this is to find out who did it, find out why, and bring them to justice!
At the center of it all, surely there's a grand treasure to be found!
The Penniless Plot is the final part of the Tiny Justice trilogy, but can act as a stand-alone adventure for... [click here for more] |
Dungeon Masters Guild |
$3.00
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Delve into internal drow politics and uncover the dark history between House Freth and House Auvryndar in this 8-hour tier 3 adventure connected to Waterdeep: Dungeon of the Mad Mage.
The Drider’s Revenge is the first segment of a trilogy that weaves intrigue into the conflict between the drow houses Freth and Auvryndar in Waterdeep: Dungeon of the Mad Mage. It... [click here for more] |
Dungeon Masters Guild |
$4.99
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Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory?
A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm.
- three-room dungeon map
- new... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the Fantasy Grounds version. The PDF version is here.
Waterdeep: A Tail of Two Fishies is a comedic heist adventure to steal the Xanathar's goldfish Sylgar from right under the beholder's eyes.
This is a five-hour adventure for 1st to 4th level characters. When playing this adventure, expect to encounter any of the following: a talking goldfish,... [click here for more] |
Dungeon Masters Guild |
$8.99
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The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
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If you get my adventure, PLEASE leave a review!! It helps me so much in regards to future projects. Many things coming!!
Large Appendix at the end providing detailed descriptions of all NPCs, locations, magic items, combat stats, and maps!
(Part 6 of The Sword Coast Coup, an 18 part campaign by Justin Gagliani)
For three to four 7th-8th level characters
The Sword Coast is the home of Waterdeep,... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product is perfect for the adventure Invasion from the Planet of Tarrasques, from James Introcaso! You will find a preview of the maps below to give you an idea of the maps available in this product.
Alternatively, you can use the map from Chapter 2 in any any settelment.
License
You may use these maps for both personal and commercial use. They can be altered, modified,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Adventure Setting: The adventure unfolds within the enchanting Misty Forest and the bustling streets of Waterdeep. Amidst ancient elven ruins and the vibrant cityscape, a tale of time's unraveling awaits.
Plot Synopsis: In "The Chronomancer's Hourglass," players embark on a time-twisting adventure that weaves through the delicate threads of history and magic. The... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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A powerful cursed artifact being transported for destruction has been stolen by unwitting criminals, causing chaos in Waterdeep’s underbelly. Can the Travellers find Dreadbeard’s Mask before it’s too late?
This is a 2-4 hour adventure for Tier 1 (levels 1-4 characters) set in Waterdeep. It does not feature any adult themes, but does include descriptions of gore and horror that may be unsuitable... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Maid in Waterdeep, featured in the Uncaged anthology, is a retelling of a classic fairytale with a twist. This three-hour adventure for level one characters is great for both new players and new dungeon masters! Printable map for players included.
Created specifically for new D&D players and DMs!
Maid in Waterdeep, que aparece en la antología Uncaged, es un recuento de un... [click here for more] |
Dungeon Masters Guild |
$0.99
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Welcome Back to Waterdeep!
It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed!
Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different... [click here for more] |
Dungeon Masters Guild |
$9.95
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A cargo that was intended for the lord Dakrondrot disappeared from the Gracious Lady ship in broad daylight, but the lord is not in a hurry to contact the City Watch and looks for adventurers to his own investigation. Could it be that a force much greater than ordinary thieves is involved here?
A three to four-hour Waterdeep adventure for 1st through 4th level characters
Optimized for APL... [click here for more] |
Dungeon Masters Guild |
$3.99
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Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy!
Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,... [click here for more] |
Dungeon Masters Guild |
$2.99
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A challenging encounter for 3rd-5th level characters
When the extensive sewer systems of Waterdeep were built, numerous clay golems were used to excavate the tunnels. Many of these were simply abandoned and forgotten when the work was done, left to slowly decay over the centuries.
As their physical forms decayed from constant immersion in caustic sewage, the magic binding the elemental spirit to... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Now for Fantasy Grounds!
Far Cry from the Marsh is a short side trek style adventure set in the city of Waterdeep. People have been going missing and reports of monsters abound at the docks. Seek out the culprit and bring an end to the trauma it's causing the workers and patrons of the docks.
Note: This product is for use in the Fantasy Grounds virtual tabletop.... [click here for more] |
Dungeon Masters Guild |
$0.99
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Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
The first of the series is A-1 Luskan Gambit, an adventure for first-level characters. Yes, it features pirates!
Have the players at your table buckle their swashes and go in armed to the teeth. Prepare... [click here for more] |
Dungeon Masters Guild |
$4.99
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Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild.
You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places.
Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the... [click here for more] |
Dungeon Masters Guild |
$6.99
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Waterdeep: The Once And Future Slime is a daring adventure to protect Waterdeep against Manshoon's Zhentarim and defend the city against the ecological invasion of adorable purple slimes.
This is a five-hour adventure for 1st to 4th level characters.When playing this adventure, expect to encounter any of the following: cute purple slimes... [click here for more] |
Dungeon Masters Guild |
$4.99
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There is no transgression that cannot be forgiven except a breach of trust or outright betrayal.
- Charlindra Shatterlock
Take part in a heist within the walls of the City of Splendors!
It is rumored that 30 years ago a group of thieves managed to steal a shipment of trade bars on route from Waterdeep to Baldur’s Gate. No one knows exactly when they hit the caravan. The wagons were loaded under... [click here for more] |
Dungeon Masters Guild |
$4.95
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A collection of Digital Maps and Tokens from the Adventurers League "Folded Time Trilogy", which includes:
DDAL08-04 A Wrinkle in the Weave
DDAL08-05 The Hero of the Troll Wars
DDAL08-06 Purging the Blood
Language Maps: English, Italian
The maps are optimized for Roll20, in JPEG format (70 pixels per inch) ... [click here for more] |
Dungeon Masters Guild |
$2.34
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The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne.
This adventure is 34 pages long and contains all the description and monster... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local... [click here for more] |
Dungeon Masters Guild |
$0.75
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The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the... [click here for more] |
Dungeon Masters Guild |
$19.99
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Welcome to the Splendid Game!
Waterdeep’s famed Field of Triumph is home to many contests of skill and daring, perhaps none more exciting than trollball, the most popular sport in the City of Splendors!
Inside this supplement for the world’s greatest roleplaying game are all the rules and lore you’ll need to incorporate the sport of trollball into your Waterdhavian... [click here for more] |
Dungeon Masters Guild |
$19.95
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This product is for the Fantasy Grounds virtual tabletop - click here if you prefer an old school PDF!
If you want to rock both a PDF and the FG version - check out this discounted bundle!
"The tale of Nula and Nibbles is one to warm the heart of even the most icy DM and most murder-hobo of players [...] Wolpertinger,... [click here for more] |
Dungeon Masters Guild |
$3.95
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Influential nobles have become consumed by the pursuit of mastering death. Uncovering three legendary artifacts—the Eye of Vecna, the Hand of Vecna, and the Wand of Orcus—they commission a skilled cabinet maker to create secure cabinets to hold the artifacts.
As the adventurers delve deeper, the mysteries of the artifacts and the nobles' forbidden quest unfold through a series of letters. They... [click here for more] |
Dungeon Masters Guild |
$7.99
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Welcome back to Waterdeep!
Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme.
A-5 Drown the ’Deep. Pirates casting elemental magic plan to destroy the City of Splendors in a tidal wave in Unleash the Leviathan! This product provides a series of adventure outlines for an entire... [click here for more] |
Dungeon Masters Guild |
$4.99
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The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
|