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Waterdeep: Case in Docks

Waterdeep: Case in Docks


A cargo that was intended for the lord Dakrondrot disappeared from the Gracious Lady ship in broad daylight, but the lord is not in a hurry to contact the City Watch and looks for adventurers to his own investigation. Could it be that a force much greater than ordinary thieves is involved here? A three to four-hour Waterdeep adventure for 1st through 4th level characters Optimized for APL...   [click here for more]
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Wrong Turn: Dragon Heist

Wrong Turn: Dragon Heist


Welcome Back to Waterdeep! It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed! Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different...   [click here for more]
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RU00: The Ruins of Undermountain Explorations Bundle

RU00: The Ruins of Undermountain Explorations Bundle


A bundle that contains the following PDFs in one place, with the price reduced for purchasing all of these PDFs at once. They can also be found as part of my EVERYTHING ANDREW JAMES WOODYARD BUNDLE, which also includes a part discount off the retail price of my PDFs. Trobriands Scalandicals Undermountain Random Encounter Tables and Rumors The Ruins of Undermountain - The Entry Well and Environments...   [click here for more]
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The Sewage Golem Encounter

The Sewage Golem Encounter


A challenging encounter for 3rd-5th level characters When the extensive sewer systems of Waterdeep were built, numerous clay golems were used to excavate the tunnels. Many of these were simply abandoned and forgotten when the work was done, left to slowly decay over the centuries. As their physical forms decayed from constant immersion in caustic sewage, the magic binding the elemental spirit to...   [click here for more]
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Devious Designs - Menzoberranzan Excursion Act 2

Devious Designs - Menzoberranzan Excursion Act 2


Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy! Devious Designs immediately follows the the surprise attack on House Freth's gladiatorial arena at the end of The Drider's Revenge. As they learn about the devious designs of House Freth's nobility,...   [click here for more]
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Fragments of Fear: The Grimoire of Scarmarque

Fragments of Fear: The Grimoire of Scarmarque


A quickly customizable magic item and monster for any campaign. Shrouded in mystery, the Grimoire of Scarmarque is a text most scholars think a mere legend: but it very much exists, and so does the Beast that protects it, killing anyone who dares to read the dark secrets hidden within the fragments of fear that text holds. Fragments of Fear is a supplement for...   [click here for more]
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The Point of No Return

The Point of No Return


The Cassalanters are highly regarded in Waterdeep but rumors persist associating them with the Cult of Asmodeus. Now their Villa lies empty and they are nowhere to be found. Are they in trouble or is there something else afoot? The devil is in the details. A Waterdeep/Korinn Archipeligo adventure for PCs of 5th to 10th level. ...   [click here for more]
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DoTMM Descriptive Text

DoTMM Descriptive Text


Hello! I've created descriptive "boxed text" for the first twenty or so rooms of DoTMM's first level. If this product does well and feeback demands it, I'll write descriptive text for the rest of level 1 and add it to this document free of charge. ...   [click here for more]
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Waterdeep Revisited: A-1 Luskan Gambit

Waterdeep Revisited: A-1 Luskan Gambit


Welcome back to Waterdeep! Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme. The first of the series is A-1 Luskan Gambit, an adventure for first-level characters. Yes, it features pirates! Have the players at your table buckle their swashes and go in armed to the teeth. Prepare...   [click here for more]
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A Murder of Crows: A Wild Hunt Adventure

A Murder of Crows: A Wild Hunt Adventure


"Waken, lords and ladies gay, On the mountain dawns the day; All the jolly chase is here With hawk and horse and hunting-spear, Hounds are in their couples yelling, Hawks are whistling, horns are knelling, Merrily, merrily mingle they Waken, lords and ladies gay!...   [click here for more]
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Around The World In 80 Days: A Travel Adventure

Around The World In 80 Days: A Travel Adventure


Welcome adventurers! Today, you find yourselves in the bustling and ornate lobby of the Cartographers Guild. You have been challenged to journey through remote places on the far corners of the map and return within 80 days bearing souvenirs originating from these places. Your journey will take you across oceans and deserts, through bustling cities and treacherous mountains, as you race against the...   [click here for more]
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The Once and Future Slime

The Once and Future Slime


Waterdeep: The Once And Future Slime is a daring adventure to protect Waterdeep against Manshoon's Zhentarim and defend the city against the ecological invasion of adorable purple slimes. This is a five-hour adventure for 1st to 4th level characters.When playing this adventure, expect to encounter any of the following: cute purple slimes...   [click here for more]
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The Waterdhavian Job

The Waterdhavian Job


There is no transgression that cannot be forgiven except a breach of trust or outright betrayal. - Charlindra Shatterlock Take part in a heist within the walls of the City of Splendors! It is rumored that 30 years ago a group of thieves managed to steal a shipment of trade bars on route from Waterdeep to Baldur’s Gate. No one knows exactly when they hit the caravan. The wagons were loaded under...   [click here for more]
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Waterdeep: The Catacombs of Yintros

Waterdeep: The Catacombs of Yintros


The Catacombs of Yintros has long been a hidden dungeon in the city.  It is all the remains of a mage academy that was once prominent in the city.  The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne. This adventure is 34 pages long and contains all the description and monster...   [click here for more]
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Rats! Why'd it Have to be Rats?!

Rats! Why'd it Have to be Rats?!


An apprentice wizard, Anikalis Terranvale, had been using a set of Pipes of the Sewers to attract rats to him that he could kill and then reanimate. He got more than he was bargaining for. What’s left of his carcass is in the upstairs office of the warehouse. His experiments not only drew common rats, they also brought in some giant rats, and even a few cranium rats! These attempts have left a local...   [click here for more]
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Three May Keep A Secret

Three May Keep A Secret


The Watchful Order of Magists and Protectors has discovered that there are Asmodeus worshippers who pose a danger to the City of Splendor. A journal with the names of some of the conspirators exists but has slipped through their grasp. Can you help them find it before others who would go through hell and back to keep such secrets from seeing the light of day? A Waterdeep Adventure involving...   [click here for more]
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Shocker in the Sewer

Shocker in the Sewer


The nineteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Fire in the Box, Sidequest for Waterdeep: Dragon Heist

Fire in the Box, Sidequest for Waterdeep: Dragon Heist


This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ...   [click here for more]
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Mr. Porter's Tome of Skullduggery Vol. 2

Mr. Porter's Tome of Skullduggery Vol. 2


The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist! Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the...   [click here for more]
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Waterdeep: Trollball

Waterdeep: Trollball


Welcome to the Splendid Game! Waterdeep’s famed Field of Triumph is home to many contests of skill and daring, perhaps none more exciting than trollball, the most popular sport in the City of Splendors! Inside this supplement for the world’s greatest roleplaying game are all the rules and lore you’ll need to incorporate the sport of trollball into your Waterdhavian...   [click here for more]
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Hidden Grove of the Deep Druids

Hidden Grove of the Deep Druids


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What...   [click here for more]
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Triad of Death - A Murder Mystery In Waterdeep

Triad of Death - A Murder Mystery In Waterdeep


Influential nobles have become consumed by the pursuit of mastering death. Uncovering three legendary artifacts—the Eye of Vecna, the Hand of Vecna, and the Wand of Orcus—they commission a skilled cabinet maker to create secure cabinets to hold the artifacts. As the adventurers delve deeper, the mysteries of the artifacts and the nobles' forbidden quest unfold through a series of letters. They...   [click here for more]
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Undermountain Locale: Altar of the Spider God

Undermountain Locale: Altar of the Spider God


This room is an altar of Selvetarm, a minor male spider god, believed by some to be an aspect or adherent of the infamous dark goddess, Lolth. Selvetarm is worshipped by certain drow who have come up from the lightless depths of the Underdark. This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map. This encounter is...   [click here for more]
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RU01: The Ruins of Undermountain - The Entry Well and Environments

RU01: The Ruins of Undermountain - The Entry Well and Environments


The Ruins of Undermountain - The Entry Well and Environments are intended as an introduction to the Undermountain dungeon crawl, converted to 5th Edition Dungeons and Dragons, which includes a detail backstory about Undermountain, Halaster Blackcloak and his apprentices. These rooms are drawn from official D&D releases that include the original Ruins of Undermountain Box Set, plus...   [click here for more]
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Waterdeep Revisited: A-5 Drown the 'Deep

Waterdeep Revisited: A-5 Drown the 'Deep


Welcome back to Waterdeep! Waterdeep Revisited is a series of five related products for the Dungeon Master’s Guild — each one supports game play around a single theme. A-5 Drown the ’Deep.  Pirates casting elemental magic plan to destroy the City of Splendors in a tidal wave in Unleash the Leviathan! This product provides a series of adventure outlines for an entire...   [click here for more]
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Skullduggery Comes to Saltmarsh

Skullduggery Comes to Saltmarsh


A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it? Plunge your characters into an underworld of corruption,...   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Wondrous Locales: The Leaftide Bathhouse

Wondrous Locales: The Leaftide Bathhouse


Need an interesting location for your next session? Say no more! Wondrous Locales introduces a new location on each entry. Each includes VTT-ready maps so you always have something nice to show when playing online.  This time around, treat your party to a nice and relaxing visit to the Leaftide Bathhouse. Built by a retired adventurer and her family, The Leaftide Bathhouse readily...   [click here for more]
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Spirit of Brightburn Peak

Spirit of Brightburn Peak


The forgotten is not lost A gem of great power, the Spirit Ember, once fueled the forges of a mighty and luxurious mountain kingdom. Ruin came in the form of a volcanic eruption that not only spewed cinder and ash, but malignant magic as well. The kingdom was lost and, in time, forgotten. Recent volcanic activity, however, worries scholars that a new doom may be near. Can the heroes extinguish the...   [click here for more]
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The Fall of Waterdeep

The Fall of Waterdeep


Part 12 of the Sword Coast Campaign features the biggest turn in our story. Korvus Kansair, our BBEG, finalizes his plan to take over Waterdeep. It begins with the players receiving a distress call from the Open Lord. It ends with them trying to evacuate the city with their lives.  What will our PCs do when the BBEG arrives on the back of an ancient dragon? What about when spies within every level...   [click here for more]
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In the Shadow of the Crown a Caer Callidyrr Story

In the Shadow of the Crown a Caer Callidyrr Story


Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own...   [click here for more]
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Liars Abound

Liars Abound


Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,...   [click here for more]
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A Serious Bug(bear) Problem

A Serious Bug(bear) Problem


This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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What's At The Bottom Of Lost Gold Lake?

What's At The Bottom Of Lost Gold Lake?


What's At The Bottom Of Lost Gold Lake? A one-shot horror adventure for tier 2 player characters  If you drop something into the lake, you're never getting it back. No one has gone to the bottom and returned to the surface. The water is dark.  This is a setting agnostic one-shot experience meant to be completed in one 3 hour session. It is jam-packed full of plot hooks and implications that could...   [click here for more]
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The Skinchangers

The Skinchangers


Shadows stalk the streets, and your players are the targets! Waterdeep is one of the largest cities in the Forgotten Realms setting, and the potential for danger is always there. Characters choosing to live in the City of Splendors can never be too careful and this adventure can serve as a reminder that they need to watch their backs!  Doppelgangers are on the prowl and...   [click here for more]
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The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist

The Summer Intern, The Cabin Boy and The Ambassador- 3 Spies for Waterdeep: Dragon Heist


The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game.  Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may...   [click here for more]
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Undermountain - Standalone Part 1: Down the Well

Undermountain - Standalone Part 1: Down the Well


Undermountain - Standalone Part 1: Down the Well The undermountain megadungeon, as presented in Waterdeep: Dungeon of the Mad Mage, is a colossal place and a huge adventure. But for some, it might be too large. Standalone seeks to re-frame each floor as a single adventure, with its own hooks and resolutions. Minimal information is reproduced within these chapters, and the original book will...   [click here for more]
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The Rat King's Castle - A Guild of the Smouldering Bowl Adventure

The Rat King's Castle - A Guild of the Smouldering Bowl Adventure


"Some call it a Meatgrinder, we call it Home." The Rat King's Castle is Guild of the Smouldering Bowl headquarters, and can be found inside a magical patchwork sack in the manager's office of their Pub & Pipeweed Lounge in Waterdeep. Over the years, the Guild has adopted goblins, kobold, a nothic, a few mindwitnesses, swarms of cranium rats, a silver dragon and more... adding traps, defenses...   [click here for more]
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Hammer Heist - Waterdeep Adventure

Hammer Heist - Waterdeep Adventure


In this adventure you will discover the theft of a prized Warhammer, investigate various clues, leads, and uncover the mystery of the Waterdeep noble that is responsible. But discovering the noble is the easy part, finding the Warhammer and recovering it without getting caught, will prove to be the real heist. This adventure is a 3–6-hour adventure and is designed with clear chapters making it easy...   [click here for more]
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Boroda & The Puppeteer

Boroda & The Puppeteer


Boroda & The Puppeteer Unleash the storm in this 3-4 hour charity project for Doctors Without Borders! All proceeds after the WotC licensing fee will go to them. This one shot is designed for 3 to 4 adventurers with a starting level of 5 and normal starting equipment. A necromancer is on the rise with ambitions to become a master lich. He has been dormant, resting in his stone...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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The Bounty of Helm's Hold

The Bounty of Helm's Hold


Answer the Vigilant One's call. Track down a deranged Ashmadai cult leader last seen in the Neverwinter Wood and return him to face the Guardian’s judgment. Along the way, explore a dungeon inhabited by twisted fey creatures luring travelers to their demise. Meet suspicious characters, battle devils and dragons, and solve various types of puzzles to secure the bounty. Make an enormous decision...   [click here for more]
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scarebnb

scarebnb


A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ...   [click here for more]
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Undermountain Locale: Lava Throne

Undermountain Locale: Lava Throne


This room is a prison in the shape of a throne room. It holds two would-be monarchs that failed to uphold their demonic contract and have been cursed to undeath by their demon "ally" while being imprisoned by the Mad Mage as punishment for their demonic pact. This product includes a fully detailed location and full color maps, both for VTT or digital use as well as a print ready battle map. This...   [click here for more]
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Return to Nesme

Return to Nesme


Our heroes begin this part of the campaign in Waterdeep having just taken down yet another member of the Knights of Kansair, feeling pretty good about themselves. But they are visited by Korvus Kansair, the dark magic user, in their nightmares. When they awake, they receive a request for aid from Wade Vyrun. Apparently, there is a rebellion going against the Stone Giants who raided and took over their...   [click here for more]
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Twice in a Blue Moon

Twice in a Blue Moon


Once upon a time, a cleric opened a portal to the past. Mistakes were made.  Trouble is brewing at the old Our Lady in Azure temple in Waterdeep. An ambitious but shortsighted servant of the goddess of magic has accidentally created a magical time bomb and attracted the attention of an assassin. Things did not end well, but what was done can be undone...  Twice in a Blue Moon is...   [click here for more]
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A Many Splendored Thing

A Many Splendored Thing


Spring in Waterdeep is a time for new love. Nydora has fallen for a poet with a strong need for romance. They had the perfect night planned with all the necessary trappings (wine, music, and incense). Last night, all that was stolen. Nydora needs your help recovering these items in time to salvage the first date. A Many Splendored Thing is an adventure for three to seven characters, optimized for...   [click here for more]
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Wizardnapping

Wizardnapping


The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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A Harpy Hurting

A Harpy Hurting


This adventure is the seventh in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table. It is ambiguous for the purpose of fitting into your specific...   [click here for more]
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Pioneer's Path To Port Luxus: A Rival To Waterdeep!!

Pioneer's Path To Port Luxus: A Rival To Waterdeep!!


Dungeon Masters of the world, have you ever thrown a dragon at your party and found the resulting combat to be repetitive slugfest? Has your game of Dungeons & Dragons been reduced to a dull series of dice rolls resulting in "Hit" or "Miss"? Or conversely, is your dragon way too powerful, forcing you to make it weaker or risk a TPK? Would you like to spice up your dragon encounters with a little...   [click here for more]
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