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Dragons in Waterdeep? Indeed there are...numerous in fact. And not just in Waterdeep, but around and below as well.
Written primarily for Dungeon Masters and game designers looking to add some additional flavor to their Waterdeep campaign, this publication significantly expands on the dragons in, under, and around the City of Splendors. It also includes additional details on how and why all these... [click here for more] |
Dungeon Masters Guild |
$3.95
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into more than 35 encounters in the Trades Ward playable as a cooperative board game!
The first Lords’ Alliance mission on page 38 of Waterdeep: Dragon Heist has the characters guard Dungsweepers as they work for a tenday, followed by one combat encounter. As the mission states, “it’s boring”. Dung Work is anything... [click here for more] |
Dungeon Masters Guild |
$2.95
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Full Scale Maps of the First Level of the Dungeon of the Mad Mage
Included -
2 full sized maps of the first level, both with a Grid 10ft per square and gridless
Sectioned out battle maps for each version
This is formatted to be imported into any popular VTT or can be used as a table top supliment.
... [click here for more] |
Dungeon Masters Guild |
$1.50
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In the thrilling finale to the Menzoberranzan Excursion Trilogy, the heroes must assassinate a drow matron mother, choose the next ruler of House Freth, and ultimately decide the face of Menzoberranzan, the iconic City of Spiders!
Endgame follows the events of The Drider's Revenge and Devious Designs. The heroes have maneuvered through politics and conflict between... [click here for more] |
Dungeon Masters Guild |
$3.99
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This special bundle product contains the following titles. DotMM Companion: Bundle 1 (Fantasy Grounds) Regular price: $7.95 Bundle price: $5.00 Format: MOD (Virtual Tabletop)
"Filling in the gaps in the core books, this is another brilliant work by Wyatt!" - David R., purchaser of Halaster's Game
"You'd be madder than Halaster if you didn't BUY THESE SUPPLEMENTS!"... [click here for more] |
Dungeon Masters Guild |
$39.75 $24.99
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This special bundle product contains the following titles. Adventure Sidekicks: Dragon Heist (Fantasy Grounds) Regular price: $4.95 Bundle price: $3.98 Format: MOD (Virtual Tabletop)
Now for Fantasy Grounds!
From the creative team that brought you Animal Sidekicks:
Do you want to play Waterdeep: Dragon Heist, but you don't have enough players? Do you want reoccurring... [click here for more] |
Dungeon Masters Guild |
$99.44 $79.95
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This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Fireball - a Waterdeep: Dragon Heist DM's Resource
Chapter 3: Fireball is the real 'hook' of Waterdeep: Dragon Heist. It's where the adventure starts in earnest, as an explosion of fire pulls the adventurers from their leisurely lives at Trollskull Manor and right into the middle of a criminal investigation - and a hunt for 500,000 gold dragons! But how to make sure the party actually get involved?... [click here for more] |
Dungeon Masters Guild |
$2.99
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After the key to the long-abandoned Tower of Fate is stolen, you are personally requested to seek the thieves and return the key to its rightful owner.
Travel to the heart of a misty forest and uncover the mysterious circumstances of a powerful wizard’s disappearance.
Test your adventurer’s wit against the machinations of a gleaming tower that wishes to keep its secrets locked away forever.
A... [click here for more] |
Dungeon Masters Guild |
$4.99
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A quickly customizable magic item and monster for any campaign.
Shrouded in mystery, the Grimoire of Scarmarque is a text most scholars think a mere legend: but it very much exists, and so does the Beast that protects it, killing anyone who dares to read the dark secrets hidden within the fragments of fear that text holds.
Fragments of Fear is a supplement for... [click here for more] |
Dungeon Masters Guild |
$3.99
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Who will be the new gods? The God of Strife is dead, destroyed in his attack on Tantras, and Midnight and the player characters have recovered the first Tablet of Fate-one of a pair of mysterious artifacts that will return the gods to their former glory and save the Realms from the fallen deities\' wrath. But the quest isn\'t over! To find the other Tablet of Fate, your heroes... [click here for more] |
Wizards of the Coast |
$5.00
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“The Ocean is a place of profound mystery, from the bottom depths to her fickle temperament. Trust not the ocean. Fear her and those that exploit her waters, especially me.” - Shannon Deoir
In this adventure, player’s will navigate through the port town of Pearl Cove and the Ghost Ship of the Arrant Sea. This small town has its fair share of superstitions but none more important than... [click here for more] |
Dungeon Masters Guild |
$10.00
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Explore the deadly tomb of an undead warlock necromancer in this faction mission reimagined as a single-session adventure for 2nd-4th level characters in Waterdeep or any campaign setting!
The second Emerald Enclave mission in chapter 2 of Waterdeep: Dragon Heist has the adventurers spending a tenday’s nights in the City of the Dead waiting to run into a handful of skeletons. ... [click here for more] |
Dungeon Masters Guild |
$2.95
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Like Waterdeep? Like cemeteries? Like stories of revenge? Then Grave Robberies is for you!
Over the last tenday, adventurers from far and wide have come to Waterdeep in hopes of ending a run of mysterious grave robberies. Each night, the herald’s trumpet sounds to announce another incursion of ghastly undead. Though you fight gallantly at the gates of Waterdeep’s famed City of the Dead, no one,... [click here for more] |
Dungeon Masters Guild |
$2.95
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Gray Hands - a Waterdeep: Dragon Heist DM's Resource
Suddenly and without warning, an opening appears in the obsidian tower before you. You hesitate, for you've heard many stories of Blackstaff Tower and the powerful wizards who've called it their home across the centuries. A firm, feminine voice calls from within the tower, breaking your trance: "Well, are you coming in or not? I haven't got... [click here for more] |
Dungeon Masters Guild |
$2.99
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Fantasy Grounds Conversion Available Now!
BUNDLE ALERT: Save $2 off this product by purchasing it with one of the following bundles.
Replay Dragon Heist
Dragon Heist for Dungeon Masters
Fantasy Grounds Conversion Bundle
Waterdeep Adventure Seeds
Waterdeep Patron Resources... [click here for more] |
Dungeon Masters Guild |
$14.95
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The lady of House Zulpair has received a threat to steal a priceless artifact from under her nose. The threat comes in the form of a letter signed by “Hair of the Dog,” a notable phantom thief who made their mark on Waterdeep nearly 300 years ago. Lady Zulpair hires the party to keep her valuables safe without disrupting any activity in the manor— for Hair of the Dog has vowed to strike on the... [click here for more] |
Dungeon Masters Guild |
$2.95
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In this adventure you will discover the theft of a prized Warhammer, investigate various clues, leads, and uncover the mystery of the Waterdeep noble that is responsible. But discovering the noble is the easy part, finding the Warhammer and recovering it without getting caught, will prove to be the real heist.
This adventure is a 3–6-hour adventure and is designed with clear chapters making it easy... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This is the PDF version. For all your Fantasy Grounds needs, click here
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick up and play" heist... [click here for more] |
Dungeon Masters Guild |
$4.95
|
This is a module for the Fantasy Grounds VTT. If you are looking for the PDF - click here.
Includes Unity
"There are some excellent, imaginative touches in the adventures, and I expect you'll find it worth investigating. Recommended." -Merric Blackman, Merric's Musings.
Attention scoundrels!
Run riot over Waterdeep with this collection of five low prep/no prep "Pick... [click here for more] |
Dungeon Masters Guild |
$7.50
|
Hatred Surfacing - a Zhentarim Faction Mission
It had been a good night. As good as one could hope for, when working the stage in a small tavern in Waterdeep's seedy Dock Ward. Star counted the gold and silver pieces in the full moon's dim light, as he made his across the dirty cobblestones. Distracted, he almost didn't notice the shadowy figure that had appeared at the other end of the dark alley.... [click here for more] |
Dungeon Masters Guild |
$1.99
|
In the bustling city of Waterdeep, a shadowy underworld criminal known as Valerius Nightshade seeks the ultimate prize: the Heart of Ice, a priceless blue diamond. To secure this coveted gem, he assembles a team of skilled individuals, each with their own unique talents and secrets. Together, this team of rogues and misfits must overcome personal conflicts and trust issues to accomplish their... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Heist on Cassalanter Villa
A one-shot conversion for Waterdeep: Dragon Heist
The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Heisting Xanathar's Lair
Dragon Heist. It's right there in the title. Heist. Not surprisingly, both you and your players likely expect that there'll be a heist – a daring theft from a dangerous location – in there somewhere. And while taking 500,000 gold dragons from the Vault of Dragons can technically be considered a heist, it's not exactly the sort of heist we've come to expect... [click here for more] |
Dungeon Masters Guild |
$3.99
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full adventure!
The second Bregan D’aerthe mission in Chapter 2 of Waterdeep: Dragon Heist has the adventurers delivering an exposé on devil worship among the Waterdavian nobility.
In Hell of a Scoop, it’s quite a bit more complicated than making a couple of skill checks. The Cassalanter... [click here for more] |
Dungeon Masters Guild |
$2.95
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids
Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Explore a new villain option for Waterdeep: Dragon Heist!
Victoria Vladikoff is a noble of barely any repute, but she's hiding a deadly secret: she's spent the past several years becoming the undisputed Huntmistress of the followers of the god Malar in Waterdeep. Malar the Beastlord is a god of savagery and evil lycanthropes, and his followers murder kidnapped humanoids in seasonal events... [click here for more] |
Dungeon Masters Guild |
$1.95
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Summer is busy in Caer Callidyrr, the Moonshae’s largest and most colorful city. Four factions rule the streets, docks, and court of law silently under the leadership of Queen Alicia Kendrick. From the reckless sportsman’s club to the mysterious cabal of wizards in a city that fears magic, life goes and moves with great certainty. The citizens fear the ever present fey and threats of their own... [click here for more] |
Dungeon Masters Guild |
$10.00
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Delve direct into the depths of the Dungeon of the Mad Mage. 10 character-level appropriate adventure hooks in and around Waterdeep for entering each of the first ten levels of Undermountain!
A young female dwarf with a raven on her shoulder sits alone at a small table for two at a corner in front of one of the ornate windows of the Yawning Portal. Occasionally a grizzled adventurer... [click here for more] |
Dungeon Masters Guild |
$1.99
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Invasion from the Planet of Tarrasques is a single-session, over-the-top, gonzo action adventure meant for four to six level 20 characters. The adventure serves as a capstone for Waterdeep: Dragon Heist and Waterdeep: Dungeon of the Mad Mage, but can be modified for any setting.
What’s more fun than one tarrasque? How about multiple tarrasques stomping across Waterdeep?... [click here for more] |
Dungeon Masters Guild |
$3.99
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This product is perfect for the adventure Invasion from the Planet of Tarrasques, from James Introcaso! You will find a preview of the maps below to give you an idea of the maps available in this product.
Alternatively, you can use the map from Chapter 2 in any any settelment.
License
You may use these maps for both personal and commercial use. They can be altered, modified,... [click here for more] |
Dungeon Masters Guild |
$1.99
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A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a 4-6 hour adventure!
The first Emerald Enclave mission on page 35 of Waterdeep: Dragon Heist sends the adventurers to camp in a field with a ten percent chance of encountering a scarecrow. It Got Under His Skin transforms the mission into a haunting mystery to be solved. In addition to defeating the scarecrows, will the... [click here for more] |
Dungeon Masters Guild |
$2.95
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The players are tasked with stealing the Clockwork Heart, a powerful artifact hidden within the vault of a wealthy artificer named Lyrandar Swiftspark. They must navigate through a labyrinth of hidden passages, gears, and cogs, avoiding mechanical guardians and clockwork constructs. To successfully pull off the heist, the players must collect information, devise a plan, and execute it within a limited... [click here for more] |
Dungeon Masters Guild |
$1.99
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Dragons are powerful a powerful breed. The brood of Bahamut and Tiamat fly high in the sky, royal glory emanating from every fibre of their being. They live for centuries, building hoards of wealth, magic and knowledge. Their deeds deeply influence history. But those are not the kind of dragons this story is about. This is a tale of a far more dangerous and powerful race of dragons. Golden Dragons.... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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The chimneys of Trollskull Manor must be repaired before you can open for business. Unfortunately, you don't have the dragons to pay for the guild-licensed work.
Luckily for you, a skilled steeplejack has his own problems that you're uniquely skilled at solving. After being robbed, his wife risks jail if she can't recover the stolen goods before her employer learns of their absence. The steeplejack... [click here for more] |
Dungeon Masters Guild |
$1.99
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As more customers trickle into Trollskull Manor, you find that service has become standing room only. After much of the furniture was destroyed while the tavern stood derelict, you discover that you must replace most of your tables, benches and stools.
One of your neighbors has worse luck than you — he has a degenerate gambler brother-in-law who is about to lose his livelihood. Luckily for you,... [click here for more] |
Dungeon Masters Guild |
$1.99
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Trollskull Manor stinks. With its sewage system impossibly clogged, you don’t have the gold to pay the Cellarers’ and Plumbers’ Guild for its repair — to say nothing of the fines that you’re wracking up daily.
The only spot of luck in a terrible week is that a journeyman plumber has his own problem that you are uniquely suited to resolve. His nephew is convinced that he poisoned a pastry... [click here for more] |
Dungeon Masters Guild |
$1.99
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Liars' night approaches! The holiday of Mask and Leira, of liars and tricksters, beloved throughout the realms! The city of Waterdeep prepares a vast celebration, with feasts, jack-o-lanterns, tricks and pranks, and illusionists and stage magicians putting on performances. Adults replace the money in their pockets with candy and other treats for a tenday beforehand, and children, both skilled and unskilled,... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Someone wants Landon Rigolo dead, and they have a poetic plan for vengeance. Thwart a theatrical assassination in the City of Splendors.
Your adventurers are tasked with protecting the bard Landon Rigolo from harm while working to apprehend a would-be assassin and their patron. Love’s Fickle Arrow can be run as part of Waterdeep: Dragon Heist, or adapted for any... [click here for more] |
Dungeon Masters Guild |
$4.49
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Face down a living nightmare in this adventure for the world's greatest role-playing game!
This 3-hour adventure for tier 2 (levels 5-10) characters takes heroes beyond the mortal world and into the realm of nightmares as they seek stolen secrets from one of Waterdeep’s most powerful wizards.
This product is written in the D&D Adventurers League style and features... [click here for more] |
Dungeon Masters Guild |
$1.99
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Maid in Waterdeep, featured in the Uncaged anthology, is a retelling of a classic fairytale with a twist. This three-hour adventure for level one characters is great for both new players and new dungeon masters! Printable map for players included.
Created specifically for new D&D players and DMs!
Maid in Waterdeep, que aparece en la antología Uncaged, es un recuento de un... [click here for more] |
Dungeon Masters Guild |
$0.99
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I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this site and use THEIR creations to forge an adventure. With this product, I present to you a module that is made with love and care for other's homebrew creations (set in Waterdeep in the Forgotten Realms)!
Travel the mean streets of Waterdeep... [click here for more] |
Dungeon Masters Guild |
$1.95
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Note: This product is for use in the Fantasy Grounds virtual tabletop. If you would like to purchase the PDF version, click here. Includes files for both Classic and Unity.
I wanted to take content created by all of the wonderful authors that I have followed since I began playing 5e and madly downloading everything I could from this... [click here for more] |
Dungeon Masters Guild |
$2.95
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A little dragonborn girl named Lucki had her teddy bear damaged and she needs your help in fixing her.
This encounter can be run at any level. Dungeon Masters can use this for their “Waterdeep: Dragon Heist” campaign, or a standalone adventure set in the City of Splendors.... [click here for more] |
Dungeon Masters Guild |
FREE
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This special bundle product contains the following titles. Devious Designs - Menzoberranzan Excursion Act 2 Regular price: $2.99 Bundle price: $2.50 Format: PDF Close a gate to Avernus, steal a powerful mind flayer artifact, and risk it all in a drow casino in the exciting second act of the Menzoberranzan Excursion Trilogy!
Devious Designs immediately follows... [click here for more] |
Dungeon Masters Guild |
$11.97 $9.99
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A Horrifying Race of creatures for 5th Edition Dungeons & Dragons
Modrons are native to an eternal, unchanging, perfect clockwork dimension, where they unceasingly care for the mechanisms upon which the universe is balanced. But these are not the only modrons. There are also modrons in the so-called nether plane, the place where law is tinged with – but not yet totally corrupted... [click here for more] |
Dungeon Masters Guild |
$9.99
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Resting atop the dormant volcano, "Takraviti", a village of druids has lived peacefully for hundreds of years. Recently though the mountain has begun to shake, and the villagers grow wary. They fear not just for their safety, but for the safety of a sacred tree that is central to their culture.These villagers will be hard pressed to leave their home, but staying will also mean their doom. What's more... [click here for more] |
Dungeon Masters Guild |
$1.00
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Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the shining jewel of Waterdeep, and use them to make as many dragons as you can. Can your characters come out on top as they pit their wits against the Waterdeep city guard, the pitiful defenses of their targets,... [click here for more] |
Dungeon Masters Guild |
$19.99
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The second volume of Mr. Porter's heists is here! Ten more heists bundled together in one convenient package, climaxing in a confrontation with one of the main villains of Waterdeep: Dragon Heist!
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. Learn what secrets link the corrupt city of Skullport with the... [click here for more] |
Dungeon Masters Guild |
$19.99
|
This special bundle product contains the following titles. All in a Dray's Work - Waterdeep Faction Adventure Regular price: $2.95 Bundle price: $1.00 Format: PDF A mission brief from Chapter 2 of Waterdeep: Dragon Heist turned into a full 2-4 hour adventure!
The first Harper mission on page 37 of Waterdeep: Dragon Heist has the characters find a talking horse... [click here for more] |
Dungeon Masters Guild |
$7.94 $4.99
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