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Waterdeep: Expanded Faction Missions
A complete rewrite of all the Faction Missions listed in Chapter 2 of Waterdeep: Dragon Heist! Brand new content that follows the spirit of those missions if not the letter, with each mission providing new, deeper looks at the city of splendors. You'll find lots of little threads that connect to other parts of the city, other... [click here for more] |
Dungeon Masters Guild |
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It’s a Zoo in There! is an urban adventure for 2nd-4th level characters offering multiple paths of exploration leading to a chilling ethical dilemma with multiple endings depending on the choices your players make.
As a single-session adventure for low level characters, It’s a Zoo in There! is a great fit for chapter 2 of the hardcover adventure Waterdeep:... [click here for more] |
Dungeon Masters Guild |
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 Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Tunnel Leads to Expanded Dungeon: Hidden Grove of the Deep Druids
Beneath the earth, the deep druids hold their court. They dance naked in the shadow of their gulthias tree and perform human sacrifices in its honor. What... [click here for more] |
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With the release of Dragon Heist and Dungeon of the Mad Mage, there's plenty of reasons for groups to be visiting Waterdeep. I've gone through as much of the previous editions books as I could get my hands on to bring the old locations of Waterdeep back and available for your players to explore.
This book is intended to offer additional content for DM's running an adventure in or around Waterdeep.... [click here for more] |
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Make Your City Streets Come Alive
Tired of generic random encounter results? Want to give your players a trip to the city they’ll never forget? Ready to throw your book/tablet/dice at the wall if you roll “farmers arguing over a spilled cart” one more time?
This is the random encounter table for you.
This supplement has city-based encounters that should help inject humor, horror, and style... [click here for more] |
Dungeon Masters Guild |
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Free entertainment during pandemic times.
In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit.
Heist on Cassalanter Villa
A one-shot conversion for Waterdeep: Dragon Heist
The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,... [click here for more] |
Dungeon Masters Guild |
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From award-winning screenwriter Dale Zawada
Potions 11 is a 4-5 hour one-shot adventure for five 4th-5th level characters. The adventurers will be tasked with planning and executing a magical heist. Will they be sneaky or use brute force? Probably a violent mix of the two. This adventure is perfect for DMs looking to fill a shorter session or injecting some light humor after an intense... [click here for more] |
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DNDSPEAK Proudly Presents: 100 URBAN ENCOUNTERS!
One hundred different situations that your players can encounter while in a busy city street. ... [click here for more] |
Dungeon Masters Guild |
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Dungeons & Dragons that can be played anywhere: in a pub with friends, or in the kitchen with your kids.
King Gold: A Pamphlet Adventure for Level 1-3 Characters
King Gold, the first in a new series of stand-alone pamphlet quests, traces the hobby back to its weird roots, when a night of fun could be had using just a few pages of printed material. King Gold isn’t just a love... [click here for more] |
Dungeon Masters Guild |
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DNDSPEAK Proudly Presents: 100 MURDER MYSTERY PLOT HOOKS!
One hundred plot hooks to help you run your own whodunits. ... [click here for more] |
Dungeon Masters Guild |
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There is a rogue enchanter at work in Waterdeep. Help the Watchful Order of Magists and Protectors hunt them down, or perhaps strike a deal with the scofflaw mage.
Unlicensed Enchantment is an investigation themed adventure, designed to be played as part of Waterdeep: Dragon Heist, but can also be run during any adventure set in the City of Splendors. It can be used as a bonus mission for... [click here for more] |
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The Undermountain is a dangerous, unforgiving place, with few chances for respite. The Fungus Garden offers one such opportunity– a cavern filled with a field of mushrooms and Myconids, patiently tended by a lone Drow druid.
The Fungus Garden is an encounter fashioned for travels in Undermountain or in the Underdark, although with minor changes it can be adapted... [click here for more] |
Dungeon Masters Guild |
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From award-winning screenwriter Dale Zawada
The Toymaker and the Bag of Gifting is a 2-4 hour Christmas-themed one shot adventure for five 8th-12th level characters. This is a light-hearted adventure with a Christmas spin appropriate for all player levels. Tweak the encounter difficulty if your party is not yet levels 8-12. The narration in this adventure is written in rhyme... [click here for more] |
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From award-winning screenwriter Dale Zawada
Fifty Shades of Fey is a 4-5 hour adventure for 2nd-4th level characters. It is designed to be completed in one session. There are role-playing scenarios for players to grow and develop in the first half while the second half includes a unique dungeon that is humorous as well as dangerous.
This is a fun adventure to run between... [click here for more] |
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A 5e bounty quest for players. Great as an introductory adventure, side quest, filler episode, or one-shot adventure all done in a printer-friendly old school style.
The Golden Widow is a drow priestess who has come to the surface to spread chaos! Can your players find her and put an end to her evil deeds before it is too late?
Bounty of the Month includes
1 villain or monster... [click here for more] |
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Sitting on a pedastal in the manager's office of the Smouldering Bowl Pub and Pipeweed Lounge in Waterdeep's Trollskull Alley, a 3 foot diameter crystal terrarium radiates raw, wild magic... inside is a world in miniature, where your player characters will find themselves dwarfed by the flora and fauna. Welcome to the Demiplane of Survival. Do you have what it takes?
Inside this 250+ page... [click here for more] |
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 A plane hopping adventure designed for high level play from the ground up. Take your PCs from level 16-20 in this plane hopping, high magic arc. Stop a treasonous priest of Tharzidun from siphoning his power and destroying the material plane in the process.
Adventures to the Ethereal, Hades, Elysium, and Sigil are just some of the classic locations your party can explore. ... [click here for more] |
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Waterdeep Underground Fight Club is a section of the Grappler's Handbook that serves as both a guide for running a grappling style tournament and an encounter that lets your players compete in an underground tournament.
The tournament is made to appear legitimate enough, with rules and guidelines that make it seem safe, but when competitors are grievously hurt or the rules broken, does anyone pay... [click here for more] |
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Outline:
Mysterious enemies and strange events in Waterdeep herald the return of an ancient threat. The party must piece together the clues to unravel a millennia old mystery, and prevent a disaster that threatens the souls of all living mortals. An extended adventure designed for 5th to 8th level characters, with two or three levels' worth of content and milestone based levelling. ... [click here for more] |
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Sometimes you just want to take out your adventurers to somewhere classic. A good old monstrous lair, a temple of doom, maybe a few underground vaults… Fifty encounters for dungeons and the Underdark might inspire you to do just that. This release adds some spicy ideas to whatever might lurk just around the corner. You can use it to add some extra atmosphere to your pre-planned dungeons, or to get... [click here for more] |
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Curse of the Lideskin Tomb is a horror dungeon crawl one-shot I wrote for my group's Halloween session in Waterdeep: Dragon Heist. As such, it can be easily fit into your Waterdeep campaign, even as a faction mission, or any other campaign. This document contains:
a complete adventure for one or two sessions on 10 pages, fit for players of levels 2-4,
4 plot hooks... [click here for more] |
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From award-winning screenwriter Dale Zawada
Three Orcs and a Baby is a 4-5 hour one-shot adventure for five 5th-7th level characters. It begins with a classic premise (wagon ambush) that spirals out of control. There are interesting enemies, encounters, and potential companions.
Adventure Summary The adventurers are hired to ambush a black market... [click here for more] |
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From award-winning screenwriter Dale Zawada
Berdusk Till Dawn is a 4-6 hour spooky one-shot adventure for four to five 8th-10th level characters. The city of Berdusk is haunted and the party must save the trade city! Ghosts, werewolves, zombies, and vampires make up the meat of this adventure which is perfect for the Halloween season. There is magical loot, jump scares, and more!
Adventure... [click here for more] |
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It’s dark, damp and full of danger! Lolth’s Tear, our newest Underdark offering is an underground lake inhabited by many unusual outcasts. There’s a flamboyant Orc who has set up a trading post in a dead magic zone, an island where a powerful cleric lives out her solitary exile, and a group of bandits who have carved out a hiding spot in a giant stalactite! Oh, and for the lovers of classics,... [click here for more] |
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This adventure can be played as a side quest to your Waterdeep: Dragon Heist or used a oneshot session.
Based on Trolltide at Waterdeep, you can embrace your player to feel one of waterdeep holiday~ ... [click here for more] |
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Founded on the edges of the shadowy town of Skullport, the Artist’s Commune leads its life under the watchful gaze of Xanathar. Drawn together by various misfortunes and circumstances, these outsider artists have found a place to call home. A strange, but comforting location, where a modron musician, a halfling earth-shaper and an illithid painter can all gather... [click here for more] |
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A crack in the wall reveals a beautiful cavern full wonderous crystals, but danger lurks amongst those shiny seams. Will the adventurers be overcome by the hungry oozes, the flesh devouring bacteria or the trapped, insane mage?
A new, encounter for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs.
- dungeon... [click here for more] |
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Phandalin: Waterdeep Walkabout is the 9th adventure that started with Phandalin: The Missing Miners and brings the heroes on a journey through Kryptgatden Forest and ends in the City of Waterdeep. Along the way, there is adventure and side quests in the forest, Goldenfields, Stump Bog, Rassalandar, and ends in Waterdeep.
The whole adventure was designed... [click here for more] |
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In this module, players will assume control of their own awakened companion animal or familiar (or can choose a provided pregenerated hero instead) and face off against an evil called the Black Cloud Over Waterdeep to rescue their regular Player Characters and other local adventurers from its deadly clutches!
Crafted to help new DMs get into the storytelling ropes and still be a fun romp for seasoned... [click here for more] |
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Tiqill the Maven has been missing for a while now, so what has become of his secret research laboratory?
A new, three-room section for Undermountain, which can also be used as a dungeon in its own right. Guaranteed to create a memorable encounter for your PCs, as they guzzle 'potions' and unleash the worm.
- three-room dungeon map
- new... [click here for more] |
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12 guards designed to accomplish 2 goals:
Feel as unique to fight as a phase spider. Like the Captain of the Guard here with her Investigate ability.
Investigate. Mark a creature the captain of the guard can see as wanted. While the creature is within the captain of the guard’s political reach, they must succeed a DC 16 stealth check every hour to prevent guards showing up hot on their tail. Only... [click here for more] |
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Looking for a good way to start your Dragon Heist game? Hand out these spoiler-free whispers and rumors to your players and let the map mania take over! Includes 9 rumors connected to the rumors of treasure maps floating around Waterdeep. Suitable for a variety of character backgrounds. ... [click here for more] |
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"Some call it a Meatgrinder, we call it Home." The Rat King's Castle is Guild of the Smouldering Bowl headquarters, and can be found inside a magical patchwork sack in the manager's office of their Pub & Pipeweed Lounge in Waterdeep. Over the years, the Guild has adopted goblins, kobold, a nothic, a few mindwitnesses, swarms of cranium rats, a silver dragon and more... adding traps, defenses... [click here for more] |
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Beneath the surface of the world you’re familiar with lies an entire civilization hidden from view. The people here stand no taller than a gnome and resemble humanoid rodents. Step into their shoes and explore the world of the raskir!
This supplement is a resource for both players and Dungeon Masters. Inside, you’ll find a guide to creating your own playable raskir, a raskir-specific background,... [click here for more] |
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2 PDF’s included
Poison Reference Guide: A Guide that revisits poisons from the DMG adding variant rules for play. (Used primarily as handout for the players)
Shop of Poisons: This is a single encounter designed to introduce poisons to a campaign and allowing an opportunity for characters to purchase
2 Digital Maps of the shop, set in an urban area (20x20)
8.25 revision: Updated layout, fonts... [click here for more] |
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This adventure is the first in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
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The Catacombs of Yintros has long been a hidden dungeon in the city. It is all the remains of a mage academy that was once prominent in the city. The PCs first must discover the secret to enter and the hidden location in order to save a noblewoman who is secretly stalked by members of the Iron Throne.
This adventure is 34 pages long and contains all the description and monster... [click here for more] |
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A shadowy figure that calls themselves “Mr. Porter” always has a job for characters ready for some quick and dirty work. Your characters clearly have the skills needed for some skullduggery; or, at least Mr. Porter believes they’re desperate enough to try. Once you’re in, there’s no going back, but the reward is worth it…isn’t it?
Plunge your characters into an underworld of corruption,... [click here for more] |
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Inception meets D&D!
A gang of thieves must travel deep down to the core of a wizard's mind to plant the seed of an idea that could change his entire life.
This adventure is set in the town of Triboar, during the events of Storm King's Thunder. When the characters visit the town, they hear of a lonely wizard and a recent failed burglery attempt at his well guarded mansion. Why was the wizard... [click here for more] |
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This is a sidequest mission for five 3rd level characters for your Waterdeep Dragon Heist Campaign. Let me know if you have a suggestion to this module, it means a lot to me. ... [click here for more] |
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This package is designed to aid you in writing side quests and adventures. It’s a collection of hooks and micro-adventures that can be added simply to your campaign to breathe life into your world.
A lot of these have been shared/talked about on reddit(https://www.reddit.com/r/d100/), so bear in mind the following: This is a pay what you want collection, simply formalised. Many of these ideas... [click here for more] |
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 A whodunnit one-shot to fit any campaign or as a stand-alone, built with random tables and improv. ... [click here for more] |
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 Revenge is best served from the shadows.
It has been seven years since her love was taken from her and now she is finally ready to exact her revenge. Plotting in her shop Gweniver Wildheart preforms arcane rituals and conducts research that would make even the darkest litch proud. Soon her creations will be unleashed upon Field Ward and it is up to you to stop her.
Gather your friends... [click here for more] |
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 Once upon a time, a cleric opened a portal to the past.
Mistakes were made.
Trouble is brewing at the old Our Lady in Azure temple in Waterdeep. An ambitious but shortsighted servant of the goddess of magic has accidentally created a magical time bomb and attracted the attention of an assassin. Things did not end well, but what was done can be undone...
Twice in a Blue Moon is... [click here for more] |
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 A battle of the bands one shot where Giant bands compete to be the best, win fame, and a mountain of gold. The party can choose to visit and enjoy the shows, support their favorite band, or even become one of the bands chasing the grand prize! ... [click here for more] |
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This adventure is the second in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific... [click here for more] |
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The Summer Intern, The Cabin Boy and The Ambassador- features three Bregan D'aerthe spies that can be added to your Waterdeep: Dragon Heist game. Each has suggested faction missions that will have characters interacting with the spy of your choice. There is also an equipment chart with suggested trinkets, gear, and magic items, that each spy may... [click here for more] |
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This adventure is the sixth in a series of adventures that will be released in the coming weeks and months that will be quick, easy to run sessions for you and your players, no matter the campaign that you're running. Whether it's "Waterdeep Dragon Heist", or "Storm King's Thunder", you'll be able to seemlessly run this at your table.
It is ambiguous for the purpose of fitting into your specific campaign,... [click here for more] |
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The party is at a tavern between gigs, chatting up the locals as they look for their next adventure. As they are taking a sip the tavern door bursts open to reveal a frantic looking male dwarf. He begs them to help him rescue his boyfriend, who’s gone missing. But not all is as it seems. Blood and a summoning circle are the only clues left behind. Can they save his lost love? Or is someone hiding... [click here for more] |
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A horror themed 1shot adventure perfect for those just entering Waterdeep as a sidequest or as a distraction from main quest. ... [click here for more] |
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