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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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Welcome to A Holiday For Every Season! Within these pages, you will discover a variety of festivities born from the rich tapestry of ancient traditions, agricultural rhythms, cultural heritage, political upheavals, religious devotion, and cosmic marvels.
This compendium will help your world with custom holidays, where every occasion becomes an opportunity to immerse your players in... [click here for more] |
Dungeon Masters Guild |
$4.99
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls.
This product is usable for all character levels, any campaign setting. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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This supplement brings together the various official magic rune concepts throughout fifth edition publications (including the runes found in Waterdeep: Dungeon of the Mad Mage, Storm King's Thunder, Tasha's Cauldron of Everything, Volo's Guide to Monsters, Bigby Presents: Glory of the Giants, and Unearthed Arcana), tying them into one usable document... [click here for more] |
Dungeon Masters Guild |
$1.00
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Real-life details from London you can use to pepper your game.
London is an ancient city with lots to offer including inspiration for Dungeons and Dragons! This supplement offers locations, background details and plot hooks inspired by London and it’s 2000 years of history that you can use to make your fantasy city feel more real and lived in. There are links to photos of the actual locations and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Visiting a tavern doesn’t only have to be about drinking ale and listening for rumors. Relax! Have some fun!
Inside these covers are descriptions that give DMs an overview of 10 different games. Some games have names that sound familiar, while others may be totally unknown. The mechanics perfectly adapt each game to an RPG setting.
As an added bonus, there are suggestions on how some special... [click here for more] |
Dungeon Masters Guild |
$3.99
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Introduction to WaterDeep legal theory.
Game mechanics on using the legal theory (like alignment).
Walkthru of the 4 main court systems in WaterDeep.
List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens.
General lawyer advice.
A sample of famous WaterDeep court rulings. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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This special bundle product contains the following titles. I 100 INCIPIT Regular price: $1.58 Bundle price: $0.49 Format: PDF
I 100 INCIPIT
Dalle menti di Matteo Ruggiero, Andrea Garrone e Matteo Airaghi nasce l’idea di distribuire 100 spunti narrativi, utilizzabili da chiunque per impostare rapidamente l’inizio delle proprie sessioni di gioco.
Scegliete... [click here for more] |
Dungeon Masters Guild |
$19.16 $5.92
|
Now in Arabic thanks to Ahmed A.
Tell me what cliffnotes you want to see! I'll create it and put it here!
This one page guide condenses and combines information from multiple sources to present players with an easy to digest format of the new item rules in Season 8 of Adventurers League.
Additional guide sheets will be created in the future as well!
If you feel anything... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume helps to create a thieves' guild, from its senior members to the benefits of joining it, or simply dealing with it.
Inside you will discover:
- Chapter 1: Everything about creating a thieves' guild: its organization and activities, its relationship with the law, merchants and artisans, and its base... [click here for more] |
Dungeon Masters Guild |
$4.95
|
Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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In this guide, we will report all that we have learned from Volo about ghosts. He has assured us that he has personally witnessed most of the information herein, while the rest come from verified sources.
In this supplement you will find:
- Tables to give different origins, appearances, and anchors to your ghosts
- New Actions and Traits for your ghosts
- Help with communing with spirits: different... [click here for more] |
Dungeon Masters Guild |
$3.95
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