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This special bundle product contains the following titles. A Nightmare In Kryptgarden Regular price: $5.60 Bundle price: $1.40 Format: PDF "Something strange is happening in the south of Kryptgarden Forest.
Westbridge comes under threat and a mysterious patron sets the challenge of dealing with this new arrival in the forest.
Travel through Claugiyliamatar’s... [click here for more] |
Dungeon Masters Guild |
$131.24 $32.81
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A Forger's Guide to Waterdeep (Skullport and Barovia too!)
Have you wanted assets to build a forgery scenario into your adventures, wanted more realistic wax seals for your missives, or wanted your character to become a master forger? If so, this might be for you. Intended for both Dungeon Masters and players, this document covers all the major organizations found in Waterdeep - Dragonheist,... [click here for more] |
Dungeon Masters Guild |
$2.95
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A Friend in Need - a Waterdeep: Dragon Heist DM's Resource
The goal of this document is to provide you, the Dungeon Master, with tools and thoughts that'll help you make Chapter 1 of Waterdeep: Dragon Heist more exciting for your players and easier for you to run. This download includes:
Before We Begin - A discussion about choosing a villain, including a brief review... [click here for more] |
Dungeon Masters Guild |
$1.99
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This guide has everything you need to prepare and run Waterdeep: Dragon Heist. Included are extensive preparation and chapter-by-chapter notes alongside tons of page references and ideas. ... [click here for more] |
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A highly detailed 4-entry player logsheet intended for use with season 8 of the D&D Adventurers League program. Each logsheet comes double-sided, and has ample space to record up to 5 unlocked magic items per log entry, in addition to ample room to record Story Items, Purchases/Expenses, and Story Awards/Downtime Activities. By the creator of the original DM Logsheets for the D&D Adventurers... [click here for more] |
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All key information for season 8 of D&D Adventurers League (AL) summarized on one page with citations included.
Comments and suggestions would be very much appreciated.
Changelog
2019-02-26: Added a line clarifying renown benefits. ... [click here for more] |
Dungeon Masters Guild |
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HOLY CHEESE AND CRACKERS! THANKS AHMED THESE LOGSHEETS ARE NOW IN ARABIC!
These sleekly designed log sheets allow both players and DMs to record their information.
DM Logsheets The discerning DM can log up to five (5) adventures, quests, or other events onto a single sheet of paper. This sheet also includes the ability to mark off and note which rewards were applied... [click here for more] |
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ALTERNATIVE WATERDEEP: DRAGON HEIST ONE-SHOTS
New adventure hooks for use with Dragon Heist maps.
Brand new adventure hooks for use with the maps included in this bundle. 10 total hooks will give you new and interesting ways to use the maps, or to include as alternate plot hooks in a Dragon Heist campaign!
MAPS FOR YOUR VIRTUAL TABLETOP OR HOME GAME!
This... [click here for more] |
Dungeon Masters Guild |
$3.98
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This is a PDF version of my excell DM log sheet. Dropbox link to the excell document is included in the PDF.
The spreadsheet version has all the Season 8 AL DM qests listed on separate tabs for easy reference. ... [click here for more] |
Dungeon Masters Guild |
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D&D encounters have a sweet spot, that perfect middle ground between ease and difficulty to maximize player satisfaction. Ideally, a DM should provide the tension of possible defeat in combat without demoralizing frustration, as well as hope for success in the face of meaningful obstacles. Of course, groups can change, and the characters within them definitely will, and especially in public play... [click here for more] |
Dungeon Masters Guild |
$4.95
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(Für Deutsche Beschreibung siehe unten)
Doing justice to Waterdeep, the city of splendors, is not easy. In addition to the chaos that every metropolis brings with it with its countless places and factions, many traditions and customs have shaped the city and given it a very special charm.
The "Calendar of Waterdeep" helps you to bring part of this charm into your game. It constantly gives you... [click here for more] |
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The Calendar of Harptos comes! Including all the holidays in Waterdeep.
Includes all 12 months, and also marks down which months belong to which seasons in case you need that info.
Something I whipped up over the last few weeks while working on Chapter 2 of paper minis for Dragon Heist, this calendar should help you while running any campaign. Mark down important events, deadlines, and more! ... [click here for more] |
Dungeon Masters Guild |
$0.99
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“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls.
This product is usable for all character levels, any campaign setting. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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What hidden shames dominate the heroes of Waterdeep?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without work on the DM's part, there is little chance for these shames and sins to come to light or even factor... [click here for more] |
Dungeon Masters Guild |
$2.95
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From the author of the bestselling Dungeon of the Mad Mage Companion:
What hidden shames dominate the delvers of the Mad Mage's dungeon?
Not every person is an open book and most lives are filled with hidden shames and regrets. Player characters are no different—some players even wish to embrace a checkered past when designing their characters. However, without... [click here for more] |
Dungeon Masters Guild |
$2.95
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Cliffwatch Inn & Endcliff Lane
A Waterdeep Sites Resource
by Joseph D. Carriker, Jr.
"All roads end at the Cliffwatch...but leave the mud outside the door!"
– the unofficial mott of the Cliffwatch Inn
Welcome to the Cliffwatch! Sit down by the fire, have a tankard of something frothy, and meet some of the locals.
This resource details the Cliffwatch Inn in exhaustive detail, giving you what... [click here for more] |
Dungeon Masters Guild |
$3.99
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DM Logsheet for Adventurers League Season 8 D&D 5e ... [click here for more] |
Dungeon Masters Guild |
$0.50
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Adventurers League Character Log Sheet for Season 8
PDF
Editable/Fillable
Printer Friendly
Automatically Calculates Totals and Carries Them Forward
Supports half points
Season 8
Zero value fields stay blank for better printer compatibility
... [click here for more] |
Dungeon Masters Guild |
$0.50
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Treasure Log Sheet for D&D 5E Adventurer's League Season 8
editable/fillable
printer friendly
... [click here for more] |
Dungeon Masters Guild |
$0.50
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A collection of Digital Maps and Tokens from the Adventurers League "Folded Time Trilogy", which includes:
DDAL08-04 A Wrinkle in the Weave
DDAL08-05 The Hero of the Troll Wars
DDAL08-06 Purging the Blood
Language Maps: English, Italian
The maps are optimized for Roll20, in JPEG format (70 pixels per inch) ... [click here for more] |
Dungeon Masters Guild |
$2.34
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A collection of Digital Maps and Tokens from the Adventurers League "Umbral Aristocracy", which includes: DDAL08-01 The Map with No Names DDAL08-02 Beneath the City of the Dead DDAL08-03 Dock Ward Double Cross Language Maps: English, Italian The maps are optimized for Roll20, in JPEG format (70 pixels per inch) ... [click here for more] |
Dungeon Masters Guild |
$2.16 $2.14
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These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-00 Once In Waterdeep adventure. They are perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-00 Once in Waterdeep in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
Check out my other items on DMs Guild:
DDAL08-01... [click here for more] |
Dungeon Masters Guild |
$1.99
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These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-01 The Map with No Names adventure. They are perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid. ... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-01 The Map With No Names in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More Maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a high res picture that you can use for replacement of the map that is given in the DDAL08-02 Beneath the City of the Dead adventure. It is perfect for use with Fantasy Grounds VTT.
The images are set to 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$0.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-02 Beneath the City of the Dead in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More maps for Waterdeep:
DDAL08-00 Digital... [click here for more] |
Dungeon Masters Guild |
$1.99
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These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-03 Dock Ward Double Cross adventure. They are perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-03 Dock Ward Double Cross in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
More maps for Waterdeep:
DDAL08-00 Digital Map... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a high res picture that you can use for replacement of the map that are given in the DDAL08-04 A Wrinkle in the Weave adventure. It is perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$0.99
|
Digital maps for use in your Waterdeep campaigns and organized play in the Forgotten Realms! This product includes a PDF document, as well as a zip file with the maps for DDAL08-04 A Wrinkle in the Weave in PNG and JPEG formats. There are maps for both the player and the DM. Maps were created at 96 pixels per inch, and intended for use in ONLINE play!
Be sure to check out my other maps for Season... [click here for more] |
Dungeon Masters Guild |
$1.99
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These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-06 Purging the Blood adventure. They are perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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These are high res pictures that you can use for replacement of the maps that are given in the DDAL08-07 Into the Dark adventure. They are perfect for use with Fantasy Grounds VTT.
The images are set to a 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$1.99
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This is a high res pictures that you can use for replacement of the map that is given in the DDAL08-08 Crypt of the Dark Kiss adventure. It is perfect for use with Fantasy Grounds VTT.
The image is set to a 50 pixel for the grid.
... [click here for more] |
Dungeon Masters Guild |
$0.99
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Errata for a fun Dungeons & Dragons adventure!
Ease the prep and play of the adventure, DDAL08-12 Xanathar's Wrath, with the updates in this document. ... [click here for more] |
Dungeon Masters Guild |
FREE
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Deadly Delivery - a Zhentarim Faction Mission
'Deadly Delivery' is the name of the second faction mission given to Zhentarim characters in the Waterdeep: Dragon Heist campaign. In this elaborate version of the brief given in Chapter 2: Trollskull Alley, a simple delivery of potions becomes an intrigue-filled and dangerous journey through the city of Waterdeep. It's a dangerous mission... [click here for more] |
Dungeon Masters Guild |
$1.99
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Delver’s Helper is a collection of reference sheets for a Dungeon Master to use while running the first four levels of Undermountain and the criminal underground refuge of Skullport as they appear in the adventure product Waterdeep: Dungeon of the Mad Mage.
Each reference sheet provides space so the DM can include their own notes about named NPCs.
The product also includes a blank reference sheet... [click here for more] |
Dungeon Masters Guild |
$1.99
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Digital Color maps for use with DDAL08-01 The Map With No Names - the introductory Adventurer's League module for Season 8 - Waterdeep.
This pack includes:
Digital maps in JPG format created for use on Roll20, FG et al, and include grids and gridless versions
Digital Monster Tokens in PNG format created for use on Roll20, FG et al
Digital NPC Tokens in PNG format created for use on Roll20, FG et... [click here for more] |
Dungeon Masters Guild |
$1.95
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Virtual tabletop dungeon maps of the WOTC adventure Waterdeep: Dragon Heist Map T1 Trollskull Manor & Tavern.
It's intended for online play, but a hi-res option is included that can be printed out and used on the tabletop.
This map pack contains more than just what was originally printed and is an expansion or "add-on" to existing material. In addition to the maps is included... [click here for more] |
Dungeon Masters Guild |
$2.00
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The DotMM Companion thunders back to life! As our adventurers descend to Muiral's Gauntlet, they must finally face House Auvryndar, their perpetual heels throughout Undermountain. Likewise, the Gauntlet's master roams these halls with his dead, desperate to hold onto what he has left. This supplement includes:
DM Notes. Notes including but not limited to... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion slips and slides its way into the ugly red-headed stepchild of Undermountain: the Troglodyte Warrens. Under this supplement, new life has been brought to its wretched caverns through the introduction of a balhannoth (in addition to the behir), a telepathic, eyeless horror from the Shadowfell. Sandwiched between a balhannoth and a behir, the adventurers must skirt... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion boogies on down to Level 12, the Maze Level—seat of House Freth's power in Undermountain. In this supplement, comedy abounds in an otherwise boring level as a simulacrum of Halaster Blackcloak has been captured and forced into an arranged marriage with the very pregnant Lady Erelal Freth.
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion creeps on down to Level 13, Trobriand's Graveyard—which has been reimagined as a harsh wasteland that stretches on for miles. Halaster has wished a massive illusion into existence, much like on Level 5, painting this level into a desert whose swollen sun sheds real heat. This entire supplement is a tribute to Mad Max: Fury Road and aims... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion reaches the mid-season finale! Halaster has armed the Weapon of Mass Disintegration Arcturia so carefully designed for her lair, pitting the players into a ten minute—yes, ten minutes!—race to find six mithral keys and shut off the WMD before it dusts all living creatures on this level!
This supplement includes:
DM Notes. Notes including... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion continues on to Level 15, the Obstacle Course—the most perfect level of Undermountain. Having been locked in a demiplane for three months by the Mad Mage, the party is offered to chance to save the city of Waterdeep from Mecha-Halaster!
This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl... [click here for more] |
Dungeon Masters Guild |
$1.50
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The DotMM Companion shoots up into outerspace with Level 16, the Crystal Labyrinth. This supplement fleshes out the chapter, offers advice for NPCs' tactics, and sets up the next level of Undermountain. It includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note.... [click here for more] |
Dungeon Masters Guild |
$1.50
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The latest chapter of the DotMM Companion takes the party through the Alterdeep simulation, the pride and joy of the ulitharid Extremiton. Can they realize the terrible truth of this odd Waterdeep? This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas... [click here for more] |
Dungeon Masters Guild |
$1.50
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The adventurers have come to one of the deadliest challenges of Undermountain: Vanrakdoom! In this chapter of the DotMM Companion, the party must square off against creatures tainted (mostly) beyond redemption by the Shadowfell. This supplement includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with... [click here for more] |
Dungeon Masters Guild |
$1.50
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Having survived the horrors of Vanrakdoom, the adventurers descend to the Caverns of Ooze where they receive the next major quest of Undermountain! This chapter of the DotMM Companion includes:
DM Notes. Notes including but not limited to spicing up the dungeon crawl with valuable roleplay with select NPCs.
Areas of Note. Notes,... [click here for more] |
Dungeon Masters Guild |
$1.50
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Welcome to the Dungeon of the Mad Mage, Halaster Blackcloak himself. Fortune and glory awaits like spinach in the yellow teeth of Undermountain, a place rife with danger and senseless peril. This supplement is designed to help the Dungeon Master in running Chapter 1, the first level of the dungeon. In this document you'll find:
DM Notes. Notes including but not limited to... [click here for more] |
Dungeon Masters Guild |
$1.00
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