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So Volo gave you Trollskull Manor. You even had it renovated and first patrons come to taste your ale. But what’s next? This small module is useful for both DMs and players and offers:
- simple rules for making deals and earning money
- 16 upgrades for the manor and tavern, which provide small game-mechanics benefits
- a cool-looking handout: the Deed of Ownership
- 40 random events that occur... [click here for more] |
Dungeon Masters Guild |
$2.99
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Print On Demand is finally available, with softcover, a new layout and updated version!
This volume aids in creating a tavern or an inn, from its appearance and staff to what can occur there.
Inside you will discover:
- Chapter 1: Everything about the appearance of a tavern/inn, including various special features.
- Chapter 2: Owner, Staff, and Customers. Everything you need to create them from... [click here for more] |
Dungeon Masters Guild |
$3.95
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200 Non-Combat Encounter Prompts for the Undercity
Tables visible in Previews under the product image.
Non-Combat Encounters for the more dangerous parts of the city. The city fringers under the city, the ruined buildings, the abandoned district. And the underworld of criminals, fences, thieves and con artists.
Includes d20 tables for ...
Back Alleys and Rough Streets (By... [click here for more] |
Dungeon Masters Guild |
$3.00
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New Combat Actions for the Creatures in Waterdeep: Dungeon of the Mad Mage
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its... [click here for more] |
Dungeon Masters Guild |
$3.95
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New Combat Actions for the Creatures in Waterdeep: Dragon Heist
The bugbear chief nurses a gushing wound in her side before issuing an order of retreat to her allies. A bright light forms around the angel’s dying body, blinding everyone near it as it passes on from the world of the living. With blood streaming down its torso, an enraged hill giant slams its fists into... [click here for more] |
Dungeon Masters Guild |
$2.95
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Before running chapter 2 in Waterdeep Dragon Heist my interest was about the Trollskull tavern management and so i created this supplement that provides:
Tavern renown system;
10 upgrades;
Renown based events;
Renown milestone events;
Carousing table events.
Evening Events
Business Rival:Emmek Frewn in details
Rats Infestation Consequences
Inn Patrons Encounters
Side Quest
NPCs
Check... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Introduction to WaterDeep legal theory.
Game mechanics on using the legal theory (like alignment).
Walkthru of the 4 main court systems in WaterDeep.
List of legal definitions for the courts including but not limited to the Right's of WaterDeep citizens.
General lawyer advice.
A sample of famous WaterDeep court rulings. ... [click here for more] |
Dungeon Masters Guild |
$0.50
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What foulness lurks beneath the surface of your world? From the crafty ratfolk known as the Vermid to the eldritch tentacle beast and the noxious blight flies, enliven your caverns, sewers, and underground tunnels with a host of new monsters and lairs.
Monsters from Below, Vol. 1 includes:
25 new monsters, featuring original artwork
2 new lairs– short adventures, which can be seamlessly... [click here for more] |
Dungeon Masters Guild |
$4.95
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This document is the twelfth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 death cultists for your campaign. The lowest CR is 1/8 and the highest is 6. The document is also the second part of the cultist series.
Don't forget to rate & write a review!
The first document of the Realms series, which is a "pay what you want"... [click here for more] |
Dungeon Masters Guild |
$1.50
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Real-life details from London you can use to pepper your game.
London is an ancient city with lots to offer including inspiration for Dungeons and Dragons! This supplement offers locations, background details and plot hooks inspired by London and it’s 2000 years of history that you can use to make your fantasy city feel more real and lived in. There are links to photos of the actual locations and... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This document is the thirteenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 9 knights (regular and crusader knights) for your campaign. The lowest CR is 1 and the highest is 8. The document is also the second part of the knight series.
Don't forget to rate & write a review!
The first document of the Realms series, which... [click here for more] |
Dungeon Masters Guild |
$1.00
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The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about... [click here for more] |
Dungeon Masters Guild |
$4.99
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This document is the eleventh member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 4 assassin types for your campaign (legendary assassin and killers). The lowest CR is 1/8 and the highest is 12. The document is also the third part of the assassin series.
The first document of the Realms series, which is a "pay what you want" type, is here: https://www.dmsguild.com/product/333480/Bandits-of-the-Realm... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
|
The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice.
Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols.
A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a... [click here for more] |
Dungeon Masters Guild |
$4.99
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This document is the tenth member of the "Realms" series which is a series of NPCs, that dungeon masters can use. This document provides 8 assassin types for your campaign (assassins, bounty hunters). The lowest CR is 2 and the highest is 10. The document is also the second part of the assassin series.
There are two poisons and a new weapon (hidden blade) in the file too.
The first assassin document... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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Welcome to A Holiday For Every Season! Within these pages, you will discover a variety of festivities born from the rich tapestry of ancient traditions, agricultural rhythms, cultural heritage, political upheavals, religious devotion, and cosmic marvels.
This compendium will help your world with custom holidays, where every occasion becomes an opportunity to immerse your players in... [click here for more] |
Dungeon Masters Guild |
$4.99
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This supplement was created to provide support to the rules found in the Adventurer’s Almanac, which can be found elsewhere in our DM's Guild store. Within this document, you will find random encounter tables compatible with the Almanac rules, potions and spells particular to this location, and a narrative segment fleshing out the region’s relationship to the natural world. These rules are intended... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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“What is going in THAT town?” A question your players will no doubt ask, and this book is your way out of a tricky situation. This book helps you make your setting feel alive, vibrant, and sophisticated, with little more than a few dice rolls.
This product is usable for all character levels, any campaign setting. ... [click here for more] |
Dungeon Masters Guild |
$2.00
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This is a guide for adventures in or traversing Waterdeep, to help those dealing with the Baker's Guild. This is a series in progress, other guild laws will be covered in different bodies of work. ... [click here for more] |
Dungeon Masters Guild |
Pay What You Want
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This special bundle product contains the following titles. I 100 INCIPIT Regular price: $1.57 Bundle price: $0.49 Format: PDF
I 100 INCIPIT
Dalle menti di Matteo Ruggiero, Andrea Garrone e Matteo Airaghi nasce l’idea di distribuire 100 spunti narrativi, utilizzabili da chiunque per impostare rapidamente l’inizio delle proprie sessioni di gioco.
Scegliete... [click here for more] |
Dungeon Masters Guild |
$19.08 $5.92
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Based on the detect magic spell, the Mage Hound is a Challenge 1 magic-tracking mastiff! This highly-trained hound makes for a great sidekick for a faction of witch hunters, or a useful companion for players who want to get the drop on their magic-wielding foes!
This title is part of a series of spell-based monsters from the Player's Spellbook podcast series. New... [click here for more] |
Dungeon Masters Guild |
FREE
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