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Waterdeep: People, Places, and Shops - Volume 3

Waterdeep: People, Places, and Shops - Volume 3


Waterdeep, the City of Splendors. Within these pages you will find two dozen unique shops, restaurants, and other places of interest for your adventures in the Crown of the North. 20 unique locations! Restaurants, taverns, inns, shops, and more. Fill your version of Waterdeep with life and intrigue! Includes drink menus, plot hooks, and curated shop inventories. Every location includes...   [click here for more]
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Group Patrons for Waterdeep

Group Patrons for Waterdeep


Fantasy Grounds Conversion Available Now! BUNDLE ALERT: Save $2 off this product by purchasing it with one of the following bundles. Replay Dragon Heist Dragon Heist for Dungeon Masters Fantasy Grounds Conversion Bundle Waterdeep Adventure Seeds Waterdeep Patron Resources...   [click here for more]
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DRAGONBOWL (5e adventure)

DRAGONBOWL (5e adventure)


WHAT IS DRAGONBOWL? Dragonbowl is a setting and pulp action adventure in one. It plunges a party into a rich festival scenario that revolves around a deadly gladiatorial contest, where the dangers they face in the arena are almost secondary to those they encounter in the murky criminal underworld they find themselves in: a world that stinks of corruption, human trafficking,...   [click here for more]
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Cruel Summer: An expansion for Waterdeep: Dragon Heist

Cruel Summer: An expansion for Waterdeep: Dragon Heist


PLEASE NOTE: THIS SUPPLEMENT REQUIRES WATERDEEP: DRAGON HEIST Cruel Summer is an extension to Waterdeep:Dragon Heist which continues the Summer story arc and the tale of the Cassalanters, with lots of emphasis on mystery solving, investigation and intrigue. After the Cassalanter's Founders' Day celebration ends in death and destruction,...   [click here for more]
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Attack of the 50ft Bikini Werewolf

Attack of the 50ft Bikini Werewolf


IN A WORLD of inadequate lupine swimwear one wolf must embark on a journey from modest to monstrous *dramatic music* a hero will rise standards must fall FLOON BLAGMAAR proudly presents ATTACK OF THE 50 FOOT BIKINI WEREWOLF an adventure for 20th level characters STAR IN THE...   [click here for more]
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Heist on Cassalanter Villa

Heist on Cassalanter Villa


Free entertainment during pandemic times. In light of current events, I have decided to offer this adventure for free. It's a small gesture but I hope it can help a little bit. Heist on Cassalanter Villa A one-shot conversion for Waterdeep: Dragon Heist The Black Viper is recruiting a team of thieves for her greatest heist yet: emptying the Cassalanter vault right under its owners' noses,...   [click here for more]
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Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist

Sharn Schema Scandal: An Eberron Conversion for Waterdeep Dragon Heist


WATERDEEP DRAGON HEIST REQUIRED FOR THIS ADVENTURE Take the swashbuckling adventure of Waterdeep: Dragon Heist to Eberron's City of Towers! Sharn Schema Scandal reimagines this 5E adventure to take your adventurers on a sky-scraping, depth-plumbing campaign through Sharn. Square off against Sharn's four largest crime syndicates--the Boromar Clan, Daask,...   [click here for more]
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Trollskull Alley Noire [ENG/ITA]

Trollskull Alley Noire [ENG/ITA]


Someone threatens the detective Vincent Trench who drags the party into a story that includes intrigue, jealousy, theft and subterfuge in a series of deductive challenges to catch the culprit.  T.A. Noire is a short adventure that will keep busy your players for 1-2 hours, there is no level requirements cause fights are not required to resolve the case. If the party has not met Vincent yet the DM...   [click here for more]
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CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus

CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus


Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees in the forsaken swamp of the Flooded Forest. The elves, on the brink of extinction, need the adventurers to navigate this deadly labyrinth and recover a precious object. But the tunnels here crawl with...   [click here for more]
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Hair of the Dog

Hair of the Dog


The lady of House Zulpair has received a threat to steal a priceless artifact from under her nose. The threat comes in the form of a letter signed by “Hair of the Dog,” a notable phantom thief who made their mark on Waterdeep nearly 300 years ago. Lady Zulpair hires the party to keep her valuables safe without disrupting any activity in the manor— for Hair of the Dog has vowed to strike on the...   [click here for more]
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CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot

CCC-BWM-04-02 Thralls of Zuggtmoy: Sanctum of Rot


Beyond the Nidus waits the inner sanctum where the heroes must confront Zuggtmoy’s zealot priest and his dark followers. The cult is preparing to use the Noctic Urn to lure a horrific entity to the Material Plane. The adventurers must stop them, or woe to all should they fail. A Two/Four-Hour Adventure for Tier 2 Characters. Optimized for APL 8. ...   [click here for more]
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Bounty of the Month: Golden Widow

Bounty of the Month: Golden Widow


A 5e bounty quest for players. Great as an introductory adventure, side quest, filler episode, or one-shot adventure all done in a printer-friendly old school style. The Golden Widow is a drow priestess who has come to the surface to spread chaos! Can your players find her and put an end to her evil deeds before it is too late? Bounty of the Month includes 1 villain or monster...   [click here for more]
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The Gala of Ill-Gotten Goods

The Gala of Ill-Gotten Goods


An artifact of untold power has found its way into the criminal underworld. Plan the heist of a lifetime, and see if you can survive it, in this exciting adventure. Inside you'll find detailed, hand-drawn maps, an entire city which can be placed in your campaign setting or used to supplement an existing city in your world, interesting factions and characters, and strange new magical items (not to mention...   [click here for more]
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A Spot of Payback

A Spot of Payback


The first in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Waterdeep Drift: A Waterdeep Adventure

Waterdeep Drift: A Waterdeep Adventure


All out war has been declared between the City Watch of Waterdeep and the recent influx of Kobolds living in the sewers who have felt the sting of oppression! At the center of it is a little girl - the daughter of a lord - who the Kobolds intend to take hostage in order to demand that the big people respect their rights! It is a wild chase through the streets of Waterdeep! The only question is are...   [click here for more]
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Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)

Mixed Martial Arts Guide For 5e (Feats Book and General Grappling System Revision)


This is a feat book designed to make the art of grappling and unarmed fighting compare and compete well with other character options at the higher levels. It is a full revamp of the Grappling system for the 5th Edition. It is extremely accurate and gives great incentives for being an unarmed combatant, Monk, Pugalist, or even any other class! This feat book and system for integrating MMA into D&D...   [click here for more]
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The Once and Future Slime

The Once and Future Slime


Waterdeep: The Once And Future Slime is a daring adventure to protect Waterdeep against Manshoon's Zhentarim and defend the city against the ecological invasion of adorable purple slimes. This is a five-hour adventure for 1st to 4th level characters.When playing this adventure, expect to encounter any of the following: cute purple slimes...   [click here for more]
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The Hag of Moorland Hill

The Hag of Moorland Hill


"The Hag of Moorland Hill" is designed for D&D 5e Tier 2 players. Specifically, as written, it would be a challenge for a level 5-6 party of four players. It's written with an experienced Dungeon Master in mind, as the villains are numerous and have multiple strategies for ending the party. The files include an all-text screen-reader draft. Bogumir, a kobold shepherd, needs the party's help to...   [click here for more]
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Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer

Career Faire: Everyday Jobs & Backgrounds for the Novice Adventurer


Career Faire: Everyday Jobs and Backgrounds for the Novice Adventurerer is a treasure trove of custom designed, AL legal PC backgrounds perfect for crafting more modern or eclectic characters. These custom backgrounds include recommended skill and job proficiencies as well as hundreds of interesting ideals, bonds, flaws and plot hooks to inspire your campaigns. ...   [click here for more]
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Wrong Turn: Dragon Heist

Wrong Turn: Dragon Heist


Welcome Back to Waterdeep! It's a wonderous city full of splendors, but be careful where you step. One wrong turn might get you killed! Wrong Turn: Dragon Heist is the first volume in a series of supplements that aim to give Dungeon Masters a guide for those moments when player decisions or dice rolls take things in an unintended direction. Each volume will examine a different...   [click here for more]
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Urban Monsters

Urban Monsters


A Collection of Monsters I've Made For My Homebrew City Campaign I Make New Content Every Saturday On My Twitch Channel https://www.twitch.tv/zoot_ ...   [click here for more]
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Who Watches the Wizards

Who Watches the Wizards


The second in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Il Pugile

Il Pugile


Con nient'altro se non astuzia, determinazione e i loro pugni, i pugili piazzano ogni loro colpo come se fosse l'ultimo. Non sono estranei alle avversità e possono darle, incassarle e tuttavia non cedere. Lo spirito indistruttibile e il talento per il pugilato non provengono da un rigoroso allenamento o da grandi filosofie, ma sono il risultato della determinazione e del non tirarsi mai indietro...   [click here for more]
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Unwelcome Interruptions

Unwelcome Interruptions


The second in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Put It Back!

Put It Back!


The fifth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Wizardnapping

Wizardnapping


The third in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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Red Cloak ( Rogue Archetype )

Red Cloak ( Rogue Archetype )


Rogue Archetype: Red Cloak Be ready for any place: - Dance within you enemies' noses; - Apply your Charisma to your Defenses; - Be noticed. A great party lights the skies of the city. The most ostentatious noblemen fill the palace halls with social intrigue as their attention is caught by an untitled foreigner...   [click here for more]
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Hot Kitchen

Hot Kitchen


The fourth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about a...   [click here for more]
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New Blood

New Blood


The first in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Fishy Kissin

Fishy Kissin


The fourth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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War Sorcerer

War Sorcerer


The War Sorcerer is a homebrewed subclass, designed and tested to be used in any D&D setting at your table that uses 5th edition. The War Sorcerer answers the question of what happenes when your Glass Cannon becomes a Molotov, thrown into the heart of combat as well as raining down distruction from a distance. ...   [click here for more]
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Double-Crossed

Double-Crossed


The thirteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Bard College of Body Art

Bard College of Body Art

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Swampwater Rivals

Swampwater Rivals


The third in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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College of Dropouts

College of Dropouts


Gone are the days of being pressured to be a real-life performer to play your Bard at the highest level. With this subclass, anyone can roleplay a Bard, regardless of paltry things like talent! Not everyone is cut out to be an artist. As a Bard of the College of Dropouts, your distinct lack of talent is exactly what you try to leverage on the battlefield. Gaining bonus spells indicitave...   [click here for more]
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Being Neighborly

Being Neighborly


The seventh in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Surviving Subterfuge

Surviving Subterfuge


The eighth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Monk Subclass - Way of the Sacred Fists

Monk Subclass - Way of the Sacred Fists


This is a Monk subclass, a Divine Domain, for use with the Dungeons & Dragons Fifth Edition RPG ruleset. Monks of the Way of the Sacred Fists are an off-shoot sect of the Way of the Open Hand. They have stepped closer to the religious origins of the monastery to study divine power, forgoing some of their martial training. Their techniques have changed, focusing more on control and manipulation...   [click here for more]
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Sailboat Racers Sing This Song

Sailboat Racers Sing This Song


The sixth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Silence the Screaming

Silence the Screaming


The ninth in a new series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Saltmarsh, Waterdeep, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Gearing Up

Gearing Up


The fifteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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Saving a Sap

Saving a Sap


The fourteenth in a series of fast, approachable heists for Dungeon Masters who want to add a seedy underbelly to Waterdeep, Neverwinter, or any city of their choice. Plunge your characters into an underworld of corruption, theft, death, and money, complete with its own rules, lingo, and protocols. A shadowy figure that calls themselves “Mr. Porter” reaches out to the characters about...   [click here for more]
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The Force - Bloodline for Sorcerer D&D5E

The Force - Bloodline for Sorcerer D&D5E


Upon being born into this bloodline, you feel yourself embodied and interwoven with the force. Something that exists throughout the multiverse and allows those with talent and a knack for learning to control the force, creating various feats that would be impossible for a mortal man. ...   [click here for more]
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Background: Field Ward Peasant

Background: Field Ward Peasant


Summary You have grown familiar and accustomed to the ever-churning mass of poverty in The Field Ward of Waterdeep. While living in a climate of contagious apathy and subsequent violence, you remained hopeful that someday, an opportunity may present itself to move up or move on in your life. For a while, you were just taking life as it comes to you from hand to mouth, and making a...   [click here for more]
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Anti-Paladin NPC/Evil Campaign class

Anti-Paladin NPC/Evil Campaign class


Need a bad guy that is a good at killing good guys as your PCs are at killing bad guys?  Look no further, because a Anti-Paladin is on your trail.  More than your average maille ladden villan with a chip on his shoulder, the Anit-Paladin is the cosmic scale's way of tipping the balance when things are a little too good for too long.  Feel free to tinker with this class in an all evil campaign with...   [click here for more]
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DR18xx - A One-Page Guide to a Dead Magic, 19th-Century-Style Forgotten Realms or Generic Setting

DR18xx - A One-Page Guide to a Dead Magic, 19th-Century-Style Forgotten Realms or Generic Setting


Welcome one and all to a new age, one of growing modernity and waning magic! This short and sweet, one-page guide to a 19th-century-style, dead magic setting, is designed so that a DM can simply bring along a single sheet for each player, plonk it on a table, and get started playing straight away. It is not the most complex or elaborate setting guide, but it allows you to hit the ground running quickly....   [click here for more]
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Dragon Heist for DMs [BUNDLE]

Dragon Heist for DMs [BUNDLE]


This special bundle for Dungeon Masters product contains the following titles. Group Patrons for Waterdeep Regular price: $14.95 Bundle price: $12.95 Format: PDF Fantasy Grounds Conversion Available Now! BUNDLE ALERT: Save $2 off this product by purchasing it with one of the following bundles. Replay Dragon Heist Dragon Heist for Dungeon Masters Fantasy Grounds...   [click here for more]
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Flooded Forest Adventures [BUNDLE]

Flooded Forest Adventures [BUNDLE]


This special bundle product contains the following titles. CCC-BWM-04-01 Thralls of Zuggtmoy: The Myconic Nidus Regular price: $4.99 Bundle price: $3.99 Format: PDF Under the Flooded Forest grows a toxic maze of magical fungi called the Nidus. From this horrid realm a cult has struck a terrible blow against the wood elves struggling to regrow the trees...   [click here for more]
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Replay Dragon Heist [BUNDLE]

Replay Dragon Heist [BUNDLE]


This special bundle product contains the following titles. Dragon Heist: Forgotten Tales Regular price: $7.95 Bundle price: $5.95 Format: PDF Welcome back to Waterdeep! Dragon Heist: Forgotten Tales is a supplement that expands the replayability of Waterdeep: Dragon Heist by providing new content for the adventure. The multiple villains and seasons...   [click here for more]
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Sisterhood of the Blade Adventures [BUNDLE]

Sisterhood of the Blade Adventures [BUNDLE]


This special bundle product contains the following titles. CCC-OHAYOCON-01-03 Fiendly Competition Regular price: $4.99 Bundle price: $3.99 Format: PDF Bounty hunting around the Moonsea is a cut-throat business and tracking down the mark is easier than snagging it first.   Pick the target, make your plans and watch out for the competition! A 2- to 4-Hour Adventurers...   [click here for more]
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